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1. Allow boarding Omega class ships when being Alpha. - in Player Features and Ideas Discussion [original thread]
I meant something opposite. At the time of this writing I'm Omega but while I was Alpha I had a handful of ships I could not use but they in turn had some modules which could be put to those ships I could fly. So I thought, why not allowing boardi...
- by hmskrecik - at 2017.01.09 19:53:05
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2. Allow boarding Omega class ships when being Alpha. - in Player Features and Ideas Discussion [original thread]
When you're Alpha Clone and you want certain module fit to the ship requiring Omega skills, there is no other option than stripping it full. Okay, it's not a big deal, just minor annoyance, but also I believe that the fix should be simple: Allow ...
- by hmskrecik - at 2017.01.09 19:17:17
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3. New way to display the resist profile of a ship - in Player Features and Ideas Discussion [original thread]
I sort of like the general idea but I agree with folks complaining it's hard to read. Maybe instead try to graph the percentage of half circle? Say, left side for shield and right side for armor?
- by hmskrecik - at 2014.10.31 20:12:36
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4. Dedicated ORE salvage cruiser - in Player Features and Ideas Discussion [original thread]
Valid Point wrote: So, my idea is to add a cruiser that does not have anywhere near the salvage capability of a noctis, but it will still have a great ability for wreck recovery, and a good tank. Perhaps something equal to a procurer? It would...
- by hmskrecik - at 2014.10.26 19:21:29
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5. Self-destructing bookmarks - in Player Features and Ideas Discussion [original thread]
Useful idea, though your selection of timers is rather too limited. It should be either allowing selection of any time, or give range of choices like for market orders (plus likewise preferred default). In overall, I support.
- by hmskrecik - at 2014.09.16 16:36:07
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6. Self-destructing bookmarks - in Player Features and Ideas Discussion [original thread]
Useful idea, though your selection of timers is rather too limited. It should be either allowing selection of any time, or give range of choices like for market orders (plus likewise preferred default). In overall, I support.
- by hmskrecik - at 2014.09.16 16:36:00
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7. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Thanks to everyone for all replies so far. Now to the issue at hand. Donnachadh wrote: The ability to opt out would have to be made available to all players and all missions. It should be strictly opt in. You'd have to sign up for this (f...
- by hmskrecik - at 2014.09.06 15:17:00
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8. Ransoming. - in Player Features and Ideas Discussion [original thread]
Distuth Brinalle wrote: I'm well aware ransoming is theoretically possible within the game, just through chat, etc. However, it's very tricky to actually pull off, seeing as most EVE players would accept the ransom, then murder the person anywa...
- by hmskrecik - at 2014.09.05 18:19:00
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9. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
One more bump, the last one.
- by hmskrecik - at 2014.09.05 18:06:00
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10. CCP: Why can't I view my time left? - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: m3talc0re X wrote: New rule: Unless you are subscribed with a credit card, you can no longer tell us where to look. Just because YOU see the timer, doesn't mean that we do. Confirming that I am subscribed with a cr...
- by hmskrecik - at 2014.08.29 22:08:00
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11. CCP: Why can't I view my time left? - in Player Features and Ideas Discussion [original thread]
m3talc0re X wrote: *facepalm* You guys are pretty dense... If you use a credit card and are actively subscribed, NOT just using PLEX. You don't see any timers for how much game time you have left. Not on the character sheet. Not on the login s...
- by hmskrecik - at 2014.08.29 16:47:00
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12. CCP: Why can't I view my time left? - in Player Features and Ideas Discussion [original thread]
Realy guays? Do u even look? http://imgur.com/LuLB1EK
- by hmskrecik - at 2014.08.28 18:58:00
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13. Why is ORBIT not tangential? - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: Why is orbit not tangential? My guess is that it's because there are many trajectories and this particular one is the simplest to implement. CCP could have spent significant time finding other, better solutions and then imp...
- by hmskrecik - at 2014.08.26 17:01:00
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14. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I volunteer to control Lv4 missions in Sinq Laison. Now, which trash ship should carry the cyno so I can drop officer-fitted super-long-pointing Core Grand High Admiral Carriers on unsuspecting billion-ISK navyravens, o...
- by hmskrecik - at 2014.08.21 16:19:00
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15. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Felix Judge wrote: Raiz Nhell wrote: So I am controlling the NPC's in a lvl4... I know the system, I know the location... I know who has just entered my mission... I know his fit (roughly)... I know a friend who likes violencing blinged out...
- by hmskrecik - at 2014.08.21 16:18:00
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16. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Raiz Nhell wrote: So I am controlling the NPC's in a lvl4... I know the system, I know the location... I know who has just entered my mission... I know his fit (roughly)... I know a friend who likes violencing blinged out mission runners... I ...
- by hmskrecik - at 2014.08.21 16:15:00
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17. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: The basic problem is in the Who? section: you need volunteers for this. Volunteers that want to add to people's "fun." You have scratched subject I didn't want to touch for time being: the incentive. There needs to be one to...
- by hmskrecik - at 2014.08.21 16:10:00
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18. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: I believe he was trying to say that the player who takes control of the NPC ship doesn't get anything special, just a ship like any other player could fit up. The fact that a player is flying it immediately removes all NPC...
- by hmskrecik - at 2014.08.21 16:00:00
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19. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: ummm, you do know rats are vampire proof...and have infinite cap, right? [....] Sorry but I don't get how is it related. My proposal, at the beginning at least, would involve only change to NPC control. All other stats and ...
- by hmskrecik - at 2014.08.21 15:57:00
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20. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: Allow players/corps/alliances to join pirate factions. For example, Guristas. The players in the Guristas faction can be legally attacked anywhere, including highsec. BUT... any player that attacks a Guristas NPC gets ...
- by hmskrecik - at 2014.08.21 15:53:00
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