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1. WTB Dust 514 - in Player Features and Ideas Discussion [original thread]
ISD Ezwal wrote: Kagan Storm wrote: ]This has noting to do with DUST so dont move it to dust forum... This is directly EVE issue Yes, requesting for porting DUST 514 to the PC has everything to do with, well, DUST 514. And it's only indi...
- by Kirjava - at 2013.03.23 00:05:00
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2. Trade Ship Modules - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: It sounds vaguely as though you're trying to set up a Farmer's Market in Space, without considering the fact that in space, people can and will do whatever it takes to destroy your crop of rutabagas and watermelons. I ...
- by Kirjava - at 2013.03.07 05:56:00
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3. Trading in Wormholes - in Player Features and Ideas Discussion [original thread]
I agree with the life of the Nomad aspect, but some of us take it as a frontier mentality, and want to setup a trading fort in the wilderness. And I think for those exact reasons you think it unwise to put at a POS tower, that it should be there. ...
- by Kirjava - at 2013.03.07 05:35:00
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4. Corporation Management & Anoikis space - in Player Features and Ideas Discussion [original thread]
On the other idea the personal hanger is something you want, so it makes sense for it to be the tradoff of 1 structure that drains CPU and PG per person. Say a large can of 100k that only is openable when within a POS bubble, thus removing it fro ...
- by Kirjava - at 2013.03.07 05:22:00
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5. Trading in Wormholes - in Player Features and Ideas Discussion [original thread]
To improve... perhaps make the Trade hub a deployable POS stucture? Not quite sure of the mechanics but if say it was a POS module that could only be deployed outside the maximum range of the POS guns.... or in range perhaps. It introduces an elem...
- by Kirjava - at 2013.03.07 05:14:00
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6. POS Structure: Trading module - in Player Features and Ideas Discussion [original thread]
Eklykti wrote: It's unlikely that the devs will create new POS modules until Modular Starbases will be implemented. According to some forum posts (which i'm too lazy to find) the current POS code is old and hard to maintain, and needs to be c...
- by Kirjava - at 2013.03.07 01:47:00
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7. Login Authenticator System - in Player Features and Ideas Discussion [original thread]
No, theres a one time setup for the program on my phone, keeping it running it has a code that changes every 30 seconds or so which is required to login, presumably the programs being run at their end too and if they match up, you get let in. And...
- by Kirjava - at 2013.02.16 20:17:00
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8. One possible solution to AFK mining - in Player Features and Ideas Discussion [original thread]
Risk vs Reward, we sit in paper thin mining barges in 0.0 space for pennies, have you seen the market for mining? And thats to make the good money, in highsec we are in the same paper thin ships, but now we are surrounded by neutrals who can suic...
- by Kirjava - at 2013.02.16 20:15:00
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9. One possible solution to AFK mining - in Player Features and Ideas Discussion [original thread]
I don't understand, what is wrong with AFK mining? When mining, I'm running multiple accounts and doing other stuff like reading a book, its part of the appeal like fishing.
- by Kirjava - at 2013.02.16 20:04:00
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10. Login Authenticator System - in Player Features and Ideas Discussion [original thread]
I've recently been getting back into Diablo 2 and Starcraft 2, ( man cannot live by Eve alone heh), and got a warning when logging into their forums that I wasn't secure. Blizzard run an Authenticator one time code stamp system, like a bank they h...
- by Kirjava - at 2013.02.16 20:03:00
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11. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Interesting proposals.....I can see myself training for the Theater Command ship. Haruhiists - Overloading Out of Pod discussions since 2007.
- by Kirjava - at 2008.02.14 16:54:00
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12. An "align my ship to" command please CCP! - in Player Features and Ideas Discussion [original thread]
Gets my vote. ~Nyron Originally by: Minerva Vulcan But poor victimized Ulf...I weep lavender scented tears for you.
- by Kirjava - at 2008.01.25 11:19:00
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13. Logging Share Transactions in Wallet Journal - in Player Features and Ideas Discussion [original thread]
Sighning this, would be appreciated by the small business' runners ~Nyron Originally by: Minerva Vulcan But poor victimized Ulf...I weep lavender scented tears for you.
- by Kirjava - at 2008.01.13 14:39:00
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14. Shares API - in Player Features and Ideas Discussion [original thread]
Please let shares be integrated into the API key, for regestering their trade for out of game stock markets, maybe an entry in the wallet regestering who and how many donated shares. ~Nyron Originally by: Minerva Vulcan But poor vict...
- by Kirjava - at 2008.01.13 12:00:00
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15. Jita website - in Player Features and Ideas Discussion [original thread]
Now here is an idea I had a while back, it is a possible solution to the Jita hub problem we currently have, but is done by players and in no way shape or form involves changes to game mechanics. I am considering this as a way of removing trade ce...
- by Kirjava - at 2007.12.09 18:29:00
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16. Jita solved PLEASE READ CCP, intrested in a reponse. - in Player Features and Ideas Discussion [original thread]
I see problems with this, I buy item A in Jita and have it delivered to system X, I then resell to myself and move a further 5 jumps, ending up at a system bordering another region. I then have a courier move it one jump into the new region, then ...
- by Kirjava - at 2007.12.09 14:47:00
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17. Larger Secure containers please? - in Player Features and Ideas Discussion [original thread]
Edited by: Kirjava on 09/12/2007 14:44:22 As per title, the request is for a new anchorable strucure for deployment, keeping in mind with the 13:10 ratio that the Giant Secure container has, perhaps a 26km3 container for anchoring sizing at 20...
- by Kirjava - at 2007.12.09 14:44:00
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18. Follow Command or Warp Tow - in Player Features and Ideas Discussion [original thread]
Or courier contracts. Originally by: CCP Morpheus Post with your alt.
- by Kirjava - at 2007.10.29 13:06:00
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19. POS Fuel Pellet idea - in Player Features and Ideas Discussion [original thread]
Whilst splitting my stacks of POS fuel, I had this burst of inspiration to makeit easier to get my fuel for each tower split faster (note I am in a laggy system half the time so every little helps when doing multiple POS). The idea is a "Fuel pell...
- by Kirjava - at 2007.10.29 12:47:00
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20. Imprisoning Another Player - in Player Features and Ideas Discussion [original thread]
Yes... Its not as if one could kill the ship, then scramble them and all other propulsion inhibition used, to keep them in same spot. The vampire idea of taking skills, would break eve. DNA would be interesting and perhaps a possibility, with DNA ...
- by kirjava - at 2006.10.21 22:38:00
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