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161. [Furtive] 0.0 based industrial corp recruiting - in Alliance and Corporation Recruitment Center [original thread]
We currently live in Insmother. The rats in this area are Angels. The nearest station is 4 jumps away, but we live out of a pos in the home system. We have enough storage for your ore, and you can store your ships in the corp SMA. All corp member...
- by nStedt - at 2010.01.15 08:47:00
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162. Spawn and respawn mechanics for upgraded belts - in Science and Industry [original thread]
Bump. Anyone have some more input on these matters?
- by nStedt - at 2010.01.15 08:25:00
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163. industry upgrades - veldspar and low end faster it seems? - in Science and Industry [original thread]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 14/01/2010 08:53:37 Not even trying hard I found these on the first 3 pages. Good luck. Spawn and respawn mechanics for upgraded belts New sov system Industrial levels is...
- by nStedt - at 2010.01.14 09:29:00
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164. Spawn and respawn mechanics for upgraded belts - in Science and Industry [original thread]
Belt list updated. Anybody have some experience in this matter they want to share?
- by nStedt - at 2010.01.14 09:23:00
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165. industry upgrades - veldspar and low end faster it seems? - in Science and Industry [original thread]
Originally by: ingenting ]just read some of the other threads about it Can you perhaps point us to some of these threads? I have been able to find some threads on the same subject, but in none of those people have been able to confirm ...
- by nStedt - at 2010.01.14 08:08:00
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166. [Furtive] 0.0 based industrial corp recruiting - in Alliance and Corporation Recruitment Center [original thread]
Bump.
- by nStedt - at 2010.01.14 08:02:00
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167. industry upgrades - veldspar and low end faster it seems? - in Science and Industry [original thread]
Originally by: ingenting CCP have themselves said it is by doing hacking/archeology thingies and VOLUME mined (thats m3 mined for you that have low IQ) Unfortuntely there is often a big difference is what CCP write in their dev blogs, ...
- by nStedt - at 2010.01.13 15:51:00
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168. [Furtive] 0.0 based industrial corp recruiting - in Alliance and Corporation Recruitment Center [original thread]
1st Furtive now recruiting 1st Furtive is a heavy industry corporation, founded by industrial experts with over 6 years experience in Eve. Our operation consumes multiple billion units of tritanium per month along with all the other minerals, a...
- by nStedt - at 2010.01.13 15:03:00
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169. Looking for a good Mining corp - in Alliance and Corporation Recruitment Center [original thread]
[Furtive] 0.0 based industrial corp recruiting 1st Furtive is a heavy industry corporation, founded by industrial experts with over 6 years experience in Eve. Our operation consumes multiple billion units of tritanium per month along with all th...
- by nStedt - at 2010.01.13 14:12:00
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170. industry upgrades - veldspar and low end faster it seems? - in Science and Industry [original thread]
The OP is asking about the how to increase the industrial index in an upgraded system. Does it depend on m3 mined, or based on number of ore units mined? ie. if you mine for an hour, you will get the same amount of m3 mined, but different number ...
- by nStedt - at 2010.01.13 14:07:00
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171. industry upgrades - veldspar and low end faster it seems? - in Science and Industry [original thread]
Indeed, is somebody able to confirm or deny this? Cheers!
- by nStedt - at 2010.01.13 12:27:00
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172. Spawn and respawn mechanics for upgraded belts - in Science and Industry [original thread]
About the spawn and respawn rate of the belts. Asumming the index is high enough the support your current level and you have not mined the belt completely down, it seem to work like this: Day 1: belt spawn Day 2: - Day 3: - Day 4: - Day 5: belt r...
- by nStedt - at 2010.01.13 07:59:00
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173. Dominion Hidden belts - in Science and Industry [original thread]
Does anyone know if mining ice contributes towards raising the industrial index?
- by nStedt - at 2010.01.12 15:34:00
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174. 3.5 m sp / 2.7 m miner and hauler looking for a friendly mining corp - in Alliance and Corporation Recruitment Center [original thread]
Hi Az, we are currently looking for more members. Convo me in game. We offer: - access to 0.0 - dedicated and upgraded 0.0 system for mining and NPC activities - corp ore transport service from 0.0 to high-sec - discounted capital ships - minera...
- by nStedt - at 2010.01.11 13:11:00
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175. New Miner looking for corp - in Alliance and Corporation Recruitment Center [original thread]
Hi Sophia, we are looking for new members. Convo me in game. We offer: - access to 0.0 - dedicated and upgraded 0.0 system for mining and NPC activities - corp ore transport service from 0.0 to high-sec - discounted capital ships - mineral purhc...
- by nStedt - at 2010.01.11 12:43:00
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176. looking for a 0.0 mining corp - in Alliance and Corporation Recruitment Center [original thread]
Hi, convo me ingame. We are looking for new members. We offer: Members Benefits in 1st Furtive Corp ==================================== - access to 0.0 - dedicated and upgraded 0.0 system for mining and NPC activities - corp ore transport servic...
- by nStedt - at 2010.01.11 12:26:00
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177. Spawn and respawn mechanics for upgraded belts - in Science and Industry [original thread]
Cheers for your input, do you have a rough idea of how many Hulks hours per day you put in while trying to keep the lvl 4?
- by nStedt - at 2010.01.07 16:28:00
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178. Spawn and respawn mechanics for upgraded belts - in Science and Industry [original thread]
Cheers Nairb, so you also able to confirm Aylla's report of the lvl 3 to be "1x small, 1x moderate, 1x large"? Would you mind posting the belt compositions you mention in this thread? Thanks mate!
- by nStedt - at 2010.01.07 12:12:00
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179. Spawn and respawn mechanics for upgraded belts - in Science and Industry [original thread]
Yes, that would indeed be nice, but dont get your hopes up too high. CCP is known for not writing much documentation of their own product. And the little documentation they do write is sometimes incorrect.
- by nStedt - at 2010.01.06 19:02:00
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180. Spawn and respawn mechanics for upgraded belts - in Science and Industry [original thread]
Hello, I havent seen many threads on this issue lately. Has someone been able to work out how the upgraded belts spawn and respawn? Ie. if you have industry lvl 2, will you get 2x Moderate belts, or 1x small and 1x modoerate? And what belts do lv...
- by nStedt - at 2010.01.05 12:37:00
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