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1. [SERVICE ] Teamspeak 3 server hosting 30% off 1st month - in Sell Orders [original thread]
Well damn... That was quick. Excellent service, support, and all those other things. Up in about half an hour and everything works great.
- by nerdman234 - at 2014.05.06 12:19:00
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2. Line of site... - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: It is not because it is impossible that it must not be done.... All these guns games are able to claculate trajectory for all these bullets but Eve cannot? Ok Perharps I am wrong... It's not impossible. In fact, the...
- by nerdman234 - at 2014.04.11 04:46:00
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3. Typhoon new Model - in Player Features and Ideas Discussion [original thread]
Armin Arraeb wrote: something in to that direction would be nice... :) Jumbo Hurricane. I like it.
- by nerdman234 - at 2014.02.16 13:57:00
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4. How to unshit the Thanny - in Player Features and Ideas Discussion [original thread]
Fighters do such little damage that allowing them to use them in triage would be relatively useless outside of very specific situations. I think it could use a pass on HP/resists/cap as well. Remember that it gets a fighter damage bonus and needs...
- by nerdman234 - at 2014.02.15 14:42:00
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5. Drones i realy like DEV response - in Player Features and Ideas Discussion [original thread]
1. You must be able to see drone damage in bay I like this. 2. Why not just use nanite paste? I like the concept. 3. Drag drop groups/items to the regular F1-F8 buttons. I like it 4. This falls under assigning actions to F1-F8 5. I'm not sure how...
- by nerdman234 - at 2014.02.12 12:46:00
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6. A titan mod where a pod can enter the titan and use point defence gu... - in Player Features and Ideas Discussion [original thread]
Hate to shoot this down so early, but if look for some posts based around docking in players' ships you'll see the classic "The code does not like multiple people in the same ship". Perhaps in a newer build this issue could get fixed, but as of no...
- by nerdman234 - at 2014.02.03 13:06:00
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7. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Carolina Gold wrote: http://imgur.com/FcEf4iG What about the other items in our overview?? Good find, Sir. In time I suppose.
- by nerdman234 - at 2014.01.08 12:58:00
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8. Personal POS - in Player Features and Ideas Discussion [original thread]
I honestly think they should take the POS code, ctrl+A, backspace. Then completely rewrite it factoring in future changes, ideas, and what not. Yes, this will **** people off. Yes, it will take a lot of work. The POS system has had unfixed, irrita...
- by nerdman234 - at 2013.11.13 21:29:00
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9. [Ship] Yet Another Pocket Dread Post. - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: probably blops dude. the amount of specialized ships int his game is TO DAMN HIGH I don't know. I feel that the opposite is true. Too many multirole ships means we have a handful of ships that are great at a number of...
- by nerdman234 - at 2013.11.13 21:25:00
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10. [Ship] Yet Another Pocket Dread Post. - in Player Features and Ideas Discussion [original thread]
Jacque Custeau wrote: No to any ship that makes suicide ganking of freighters any cheaper. Ganking a freighter in this is comparable to ganking a freighter in a marauder. 1bil hull plus 60mil guns, 50mil siege.... 1.2bil+ is pretty steep com...
- by nerdman234 - at 2013.11.12 04:58:00
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11. [Ship] Yet Another Pocket Dread Post. - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: An idea for a ship, but no explanation as to why the ship is needed, what role it is supposed to fill. "...I think the one role not currently filled by existing capitals is some form of hit and run ship. ..." First Senten...
- by nerdman234 - at 2013.11.12 04:56:00
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12. [Ship] Yet Another Pocket Dread Post. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: You know... you can always drop a dred on something and not put it into siege mode... which allows you to cyno out at a moment's notice! Okay, okay... serious now... OP, you do know that three XL weapons with no siege ...
- by nerdman234 - at 2013.11.12 04:46:00
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13. [Ship] Yet Another Pocket Dread Post. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: We need capital guns in highsec because...? Error on my part. I originally wanted to make a capital with agility comparable to a BS, then swapped it to being a t2 BS. Because of that, I forgot to consider high sec. Ed...
- by nerdman234 - at 2013.11.12 04:34:00
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14. [Ship] Yet Another Pocket Dread Post. - in Player Features and Ideas Discussion [original thread]
I saw a mention of more capitals being added and I think the one role not currently filled by existing capitals is some form of hit and run ship. I think it should be something similar to the Rubicon marauders, but without the MJD. This means you'...
- by nerdman234 - at 2013.11.11 21:54:00
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15. Glass cannon t4 bs XL turrents - in Player Features and Ideas Discussion [original thread]
While this by far not the worst "pocket dread" idea I have seen, I don't think it would be very feasible. I dislike the concept of a ship being able to fit guns much larger than they should. I would prefer to see a capital class ship (under dreadn...
- by nerdman234 - at 2013.11.11 21:20:00
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16. Venture II for solo/small group low-sec mining. - in Player Features and Ideas Discussion [original thread]
I could see this working, but a skiff or procurer can be extremely cheap and agile with a pretty quick skill train (for the procurer). There really isn't a huge reason to add one in my opinion.
- by nerdman234 - at 2013.11.06 23:43:00
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17. Add a new class of capital on top of the Titan and Super Carrier - in Player Features and Ideas Discussion [original thread]
While this seems like a good idea on the surface... No. There should be no item purchasable that gives one player such a massive advantage over another. (Ignoring Plex to isk)
- by nerdman234 - at 2013.11.06 23:22:00
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18. An Idea for Expanding Chat accessibility - in Player Features and Ideas Discussion [original thread]
BeBopAReBop RhubarbPie wrote: This may or may not be possible based on the implementation of the current chat system. I would love a mobile client for logging into characters that are in station and being able to use station services with no op...
- by nerdman234 - at 2013.11.06 22:05:00
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19. Tech 2 hyperion, or slight mistake? - in Player Features and Ideas Discussion [original thread]
Fredric Wolf wrote: link to picture always helps http://web.ccpgamescdn.com/newssystem/media/65345/1/Kronos_wallpaper_1920x1080_EN.jpg Go conspiracy theories.
- by nerdman234 - at 2013.11.06 16:59:00
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20. Tech 2 hyperion, or slight mistake? - in Player Features and Ideas Discussion [original thread]
Interesting. Maybe CCP is taking a page out of minecraft's book with hiding things in images. Additionally, what would it be? Pocket dread? New cov ops heavy bomber? A hauler? Or they could just be trolling us. :P Good find, nonetheless. I'll keep...
- by nerdman234 - at 2013.11.06 16:57:00
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