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1. Announcement:Crius Issues - in EVE Information Portal [original thread]
Not sure if this is necessarily a bug, but a "Propose unlock blueprint" in the industry window would be dandy.
- by penifSMASH - at 2014.07.22 15:51:00
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2. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Weaselior wrote: Currently outpost owners have the ability to restrict some or all of the slots to ensure they're open for corp projects. Obviously, with no slots, that's going away, but is it being replaced by anything to "gate" who can use th...
- by penifSMASH - at 2014.04.29 13:35:00
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3. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor. The "good" solution is reasonably straightforward, it just requires a chunk of work and adds a fair bi...
- by penifSMASH - at 2014.04.29 13:02:00
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4. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Allison A'vani wrote: Are you going to reimburse the skill points wasted on the scientific networking skill? Literally the only reason anyone trained it was to train it to 1 to copy and manufacture in a POS in the same system. CCP please rei...
- by penifSMASH - at 2014.04.15 16:11:00
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5. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
CCP Fozzie wrote: penifSMASH wrote: How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of runn...
- by penifSMASH - at 2014.04.15 15:59:00
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6. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs?
- by penifSMASH - at 2014.04.15 15:49:00
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7. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
GeeShizzle MacCloud wrote: Grath Telkin wrote: Sorry Fozzie this change sucks for anybody grinding structures, I'm 100% not 'doing it wrong', you're nerfing the supers DPS output and forcing them to tank less so putting them in more danger w...
- by penifSMASH - at 2014.04.02 17:10:00
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8. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Suggestion: Introduce a Slot 9 Drone Damage implant? Turret users have the option of an SS-90x implant. Considering that Supercarrier pilots have no useful 9th slot implant, this would actually see a lot of use!
- by penifSMASH - at 2014.04.02 16:59:00
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9. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
GeeShizzle MacCloud wrote: Yumiko Shaku wrote: Drak Fel wrote: GeeShizzle MacCloud wrote: well dont pull in your FB's everytime you see bombs in the air. FB's are more durable taking the damage with their mwd's off then after the wave...
- by penifSMASH - at 2014.04.02 16:43:00
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10. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Ammzi wrote: Drak Fel wrote: It should take multiple waves. Do you know how frustrating it is to save up 30 billion isk for what is supposed to be one of the most powerful ships in the game just to have some guy with isboxer, or a handful ...
- by penifSMASH - at 2014.04.02 15:22:00
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11. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Hi Fozzie, a few questions/concerns regarding these changes affecting Supercarriers: 1) An Aeon will be able to replace one or two low slots (usually meant for tank) with DDAs instead. This will allow an Aeon to put out more DPS than a Nyx at the...
- by penifSMASH - at 2014.04.02 15:20:00
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12. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Echoing others: please make Drone Control Units a passive module
- by penifSMASH - at 2014.04.01 20:21:00
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13. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
What racial drone spec skill will affect Shadow bombers?
- by penifSMASH - at 2014.04.01 18:19:00
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14. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
Page 31 is great. "qq i cant play my video game for 30 minutes"
- by penifSMASH - at 2013.03.26 12:07:00
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15. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
hi can you fix titan bridge bug the titan bridge bug is when a titan bridge goes up, a player then session changes, and said player is unable to go through said portal thanks
- by penifSMASH - at 2011.10.12 20:24:00
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16. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
QQ I'll need a scout now for my T1 shield purger Drake life is so unfair
- by penifSMASH - at 2011.05.10 18:52:00
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17. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
IF Y'ALL CAN READ THIS THEN Y'ALL BEEN PWNED WELCOME TO THE PWNZONE
- by penifSMASH - at 2011.05.10 18:47:00
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18. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
I think these changes are great for my own personal enjoyment of the game. I live in 0.0 but all these changes to isk-making on the individual level don't apply to me because I'm already rich as hell from scamming. Now instead of ganking freighte...
- by penifSMASH - at 2009.11.08 10:04:00
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19. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: rubico1337 Originally by: ElvenLord On the other hand, if you are a smaller empire alliance with a desire to go live in 0.0 you dont even have those moons. All you can hope for as starter capital is your members do...
- by penifSMASH - at 2009.11.07 05:30:00
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20. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
This is terrible. Does CCP play its own game or listen to the CSMs or any player feedback? No one ever runs anomalies or profession sites because they're worthless and you're better off ratting in belts, which is the most obvious part of 0.0 life ...
- by penifSMASH - at 2009.11.07 05:15:00
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