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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Veinnail
FinFleet Northern Coalition.
95
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Posted - 2014.07.22 15:53:00 -
[151] - Quote
CCP Contra wrote:Fixy FixIT wrote:When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........
Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.
Currently its given to Secure Commerce Commission.
Is this intentional or is it a bug ?
Regards. By Design
why? |
Masao Kurata
Z List
58
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Posted - 2014.07.22 15:55:00 -
[152] - Quote
Reposting from crius known issues since that thread was closed:
Masao Kurata wrote:I notice that problems with "view in industry" are conspicuously absent from these known issues. Surely you didn't close all my bug reports just because you fixed one bug which resulted in bpc output showing bpo activities when viewed in industry? (Hint hint please for god's sake implement a user facing bug tracker so that we can see when you close our issues.) "View in industry" is still almost completely non-functional:
Research job output does not reflect the new efficiency levels when viewed in industry, it always shows 0/0 ME/TE regardless of the input, the research type and the number of runs. Copying job output has the same efficiency issue but additionally has "-1" runs remaining regardless of the number of runs you specified in the copying job. Invention, like copying, always shows 0 ME, 0 TE and -1 runs. |
a newbie
Inner Shadow That Escalated Quickly.
46
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Posted - 2014.07.22 16:01:00 -
[153] - Quote
Upon logging into the game and moving BPs to a science facility to research ME, I encountered two of the following bugs:
Research Station unable to create job: I docked in the Simela Proteque station equipped with all of the science facilities but no manufacturing. Once docked I attempted to run a single ME job on a BP. When clicking start, I was prompted with "Could not create job". I then noticed that the facility part of the window on the top right was defaulting to the Sisters of EVE station in the same system, so I clicked it once and selected the correct facility. Now its hashed RED as in CANNOT USE. I click it again, and it defaults to SoE station again. Again, not the station I am docked in, but another location. I tried to troubleshoot this but thats when I encountered the bug below.
BPs missing from S&I Window after moving them: I moved BPs from Hanger to Cargohold and then back to hanger to refresh the content list. It has now been 30 minutes that the S&I window will not list a single BPO. I have closed S&I, undocked/redocked, logged off, etc. I can SEE them in my hanger, but S&I refuses to update with contents.
Bug report submitted but this is so others can see. ...um.. fire? |
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CCP Contra
C C P C C P Alliance
7
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Posted - 2014.07.22 16:02:00 -
[154] - Quote
Masao Kurata wrote:Reposting from crius known issues since that thread was closed: Masao Kurata wrote:I notice that problems with "view in industry" are conspicuously absent from these known issues. Surely you didn't close all my bug reports just because you fixed one bug which resulted in bpc output showing bpo activities when viewed in industry? (Hint hint please for god's sake implement a user facing bug tracker so that we can see when you close our issues.) "View in industry" is still almost completely non-functional:
Research job output does not reflect the new efficiency levels when viewed in industry, it always shows 0/0 ME/TE regardless of the input, the research type and the number of runs. Copying job output has the same efficiency issue but additionally has "-1" runs remaining regardless of the number of runs you specified in the copying job. Invention, like copying, always shows 0 ME, 0 TE and -1 runs.
Indeed it should be in the list of known issues. Thanks. |
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Quazal Atreides
StarTrucks Prometheus Allegiance
18
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Posted - 2014.07.22 16:03:00 -
[155] - Quote
Whilst i have not read all the posts, I wil be raising this issue as bug
But scaling UI is problematic
Please see my gyazo cut image, not matter how much i move the box around it doesn't refit
http://gyazo.com/f54e4bfde2228d7062d018cc91c0bac9
I did raise this on the test server and thought i had been fixed Still the only person to offer corp creation free of charge. https://forums.eveonline.com/default.aspx?g=posts&m=35634#post35634 Created over 200 was 3rd on the all time corporation job history on eve-board. This service is in stasis due to personal game time... |
Miyazaki Hetoshi
Hetoshi Traders Incorporated Green Orchestra
0
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Posted - 2014.07.22 16:10:00 -
[156] - Quote
Veinnail wrote:Miyazaki Hetoshi wrote:
Eliminating 90% of the reason to even use a POS?
yes because conflict drivers were the reason, not the isk sink... im with you man
A lot of the incentive to do jobs in POS over Stations was due to not being charged the Secure Commission Fee.
Now this fee has given less of a reason to put BPOs and BPCs in a POS. If i'm eating the cost of starting the job anyway, I might as well do it in a station, where there is less conflict drivers. |
Victor Helion
Helion Ventures
18
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Posted - 2014.07.22 16:11:00 -
[157] - Quote
Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.22 16:16:00 -
[158] - Quote
Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy.
We have begun looking into the cost system to see if the prices it is requiring are correct or not.
Feel free to poke me on: Twitter |
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Raven Loonatic
Quantum Anomaly Corporation
14
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Posted - 2014.07.22 16:17:00 -
[159] - Quote
When I flew out of the force field in a POS that had me set to blue 10 standing, I lost my ship to the control tower. The corp has it set to only shoot if lower than .5 standing. After I lost the ship, I flew back inside the force field in my pod, so the tower shot me down but let me go back inside the bubble anyway. |
Victor Helion
Helion Ventures
18
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Posted - 2014.07.22 16:21:00 -
[160] - Quote
CCP RubberBAND wrote:Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. We have begun looking into the cost system to see if the prices it is requiring are correct or not.
Found a couple more:
Emergent neurovisual interface, 392 million for ME 10.
Neurovisual output analyzer, 592 million for ME 10. |
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Nezloi Rab2
Blue Lagoon Consortium
0
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Posted - 2014.07.22 16:21:00 -
[161] - Quote
Still can't deliver reverse engineering jobs at POS (started from root of corp hangar). |
Zheng'Yi Sao
DIRTY MONEY INC. Silent Infinity
55
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Posted - 2014.07.22 16:21:00 -
[162] - Quote
Pram Face wrote:So anyone who wants to use a pos for research, manufacture needs full access to corp wallet. I cannot see this happening for 99% of non directors. This will kill pos use CCP Contra wrote:Fixy FixIT wrote:When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........
Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.
Currently its given to Secure Commerce Commission.
Is this intentional or is it a bug ?
Regards. By Design
Correct me if I am wrong, but this has always been the case. You assign a couple roles, and give access to part of the corp wallet. This is why the wallet has divisions. Typically, we keep one for just such a function. You do not, and have never needed access to the master wallet.
"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
87
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Posted - 2014.07.22 16:22:00 -
[163] - Quote
Vyktor Abyss wrote:Reprocessing:
GÇó No way to see the Base Reprocessing rate at an NPC station GÇó Corporate standings don't appear to be being applied correctly to the Tax Rate - 8.0 Gallente corp standing in a duvolle station gives x1.0 tax multiplier. Strangely enough I got a x0.965363542 Tax multiplier in a Ducia Foundry station which I have 0.0 or negative standing.
Other:
GÇó Show Info on a station while in space has a tab called "Industry" with useless information Reprocessed Materials - 100k Tritanium, 50k Pyerite. GÇó (cosmetic feature request) Need ability to minimise the "Please Istall Blueprint" section of the industry tab GÇó Industry Screen should have "jobs" tab as default upon opening NOT "Blueprints" as this obviously does a massive database query which for me at least with 1000s of blueprints and copies causes lag/poor performance.
**Edit Teams:
GÇó Redundant bonuses from certain teams - For example -12% Copying Time bonus For Black Ops Blueprints [Black Ops BPOs never released hence unable to copy Black Ops].
to see the BASE, hover over whatever you are reprocessing while it is in the reprocessing window |
Taru Audeles
Federal Navy Academy Gallente Federation
3
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Posted - 2014.07.22 16:24:00 -
[164] - Quote
CCP RubberBAND wrote:Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. We have begun looking into the cost system to see if the prices it is requiring are correct or not.
You can look as hard and as long as you want. You guys didn't test this patch for a single minute and you broke the industry completly. The prices are totally wrong so there is no "if" prices are not correct. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.22 16:26:00 -
[165] - Quote
Victor Helion wrote:CCP RubberBAND wrote:Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. We have begun looking into the cost system to see if the prices it is requiring are correct or not. Found a couple more: Emergent neurovisual interface, 392 million for ME 10. Neurovisual output analyzer, 592 million for ME 10.
What system are you trying to install the jobs at?
Feel free to poke me on: Twitter |
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Victor Helion
Helion Ventures
18
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Posted - 2014.07.22 16:28:00 -
[166] - Quote
CCP RubberBAND wrote:Victor Helion wrote:CCP RubberBAND wrote:Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. We have begun looking into the cost system to see if the prices it is requiring are correct or not. Found a couple more: Emergent neurovisual interface, 392 million for ME 10. Neurovisual output analyzer, 592 million for ME 10. What system are you trying to install the jobs at?
Otela, in the forge region. |
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CCP Contra
C C P C C P Alliance
8
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Posted - 2014.07.22 16:29:00 -
[167] - Quote
Nezloi Rab2 wrote:Still can't deliver reverse engineering jobs at POS (started from root of corp hangar).
Known Issue, we are looking into this |
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Bienator II
madmen of the skies
2749
|
Posted - 2014.07.22 16:30:00 -
[168] - Quote
why can't you use blueprints out of corp hangars while using resources out of private hangars? I hoped the new input-output selection would solve that but you still have to move your stuff around within the station to build things. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Veinnail
FinFleet Northern Coalition.
95
|
Posted - 2014.07.22 16:33:00 -
[169] - Quote
Victor Helion wrote:CCP RubberBAND wrote:Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. We have begun looking into the cost system to see if the prices it is requiring are correct or not. Found a couple more: Emergent neurovisual interface, 392 million for ME 10. Neurovisual output analyzer, 592 million for ME 10. not to mention the screenshot I linked before, 2% research on a charon bpo 237 days, 4.8 billion fee |
Aengeal McGohenn
Beannacht Croi Tine Industries
0
|
Posted - 2014.07.22 16:36:00 -
[170] - Quote
Miyazaki Hetoshi wrote:Veinnail wrote:Miyazaki Hetoshi wrote:
Eliminating 90% of the reason to even use a POS?
yes because conflict drivers were the reason, not the isk sink... im with you man A lot of the incentive to do jobs in POS over Stations was due to not being charged the Secure Commission Fee. Now this fee has given less of a reason to put BPOs and BPCs in a POS. If i'm eating the cost of starting the job anyway, I might as well do it in a station, where there is less conflict drivers.
And yet, if you install a POS in a system that doesn't have those functions... the cost is drastically cheaper. |
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Aengeal McGohenn
Beannacht Croi Tine Industries
0
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Posted - 2014.07.22 16:41:00 -
[171] - Quote
If it was listed already, i apologize. There appears to be a bug with ore processing. I process ore from a corp hangar, and it is dropping all the raw and refined materials into my personal Item Hangar. |
Giribaldi
PH0ENIX COMPANY Cult of War
16
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Posted - 2014.07.22 16:42:00 -
[172] - Quote
i think that CCP's 6 week release cadence is a little un-realistic in he fact that every release always has bug's that need 2 be fixed and it usually takes them 6-12 weeks 2 get them all fixed if at all.... i think that we should have a new release every 3-5 months which will give CCP a reasonable amount of time 2 fix the CURRENT release so that we can actuall ENJOY that release -.- |
Harvey James
The Sengoku Legacy
845
|
Posted - 2014.07.22 16:45:00 -
[173] - Quote
i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Veinnail
FinFleet Northern Coalition.
95
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Posted - 2014.07.22 16:48:00 -
[174] - Quote
its pretty obvious that ccp wants to spread the concentration out from jita, and the fee index is a plain tool to get the job done.
issue is.. PCU numbers are NOT going up and most of these changes are not encouraging for the "player driven economy" that ccp is proud of. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
|
Posted - 2014.07.22 16:49:00 -
[175] - Quote
Harvey James wrote:i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ...
Could you specify the items, we have seen a couple but more are always useful.
Feel free to poke me on: Twitter |
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Maffia Thug
3dge of D4rkness
3
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Posted - 2014.07.22 16:51:00 -
[176] - Quote
I am not sure if this is the right place to post this but, since the update I have a weird graphical issue.
Where there is black on my screen (In Game Client Only) it has a weird red flickering graphical issue.
I would love to not have this. I did not have this before the update.
I am running a PC and all of my settings are on low or disabled.
Thank you. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.22 16:54:00 -
[177] - Quote
Maffia Thug wrote:I am not sure if this is the right place to post this but, since the update I have a weird graphical issue.
Where there is black on my screen (In Game Client Only) it has a weird red flickering graphical issue.
I would love to not have this. I did not have this before the update.
I am running a PC and all of my settings are on low or disabled.
Thank you.
Known issue, via the launcher - cog (upper right hand corner), DirectX tab, change the drop down to DirectX 9. Should fix it. Feel free to poke me on: Twitter |
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Maffia Thug
3dge of D4rkness
3
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Posted - 2014.07.22 17:00:00 -
[178] - Quote
CCP RubberBAND wrote:Maffia Thug wrote:I am not sure if this is the right place to post this but, since the update I have a weird graphical issue.
Where there is black on my screen (In Game Client Only) it has a weird red flickering graphical issue.
I would love to not have this. I did not have this before the update.
I am running a PC and all of my settings are on low or disabled.
Thank you. Known issue, via the launcher - cog (upper right hand corner), DirectX tab, change the drop down to DirectX 9. Should fix it.
Fixed! Thank you |
Oma Lorche
Stay Frosty. A Band Apart.
7
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Posted - 2014.07.22 17:06:00 -
[179] - Quote
Has invention time changed? It takes 7 hours to invent small stuff like small guns. It must be broken surely! |
Callic Veratar
605
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Posted - 2014.07.22 17:11:00 -
[180] - Quote
Victor Helion wrote:Otela, in the forge region. Try installing literally anywhere else. |
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