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1. ship invention - the mechanical engineering bottleneck (CCP help!) - in Test Server Feedback [original thread]
Originally by: Vincent Almasy If you half the numbed needed it will act as if there are 14 agents which would be every easy as each invention job uses a even number of those datacores and less work for the devs :) everyone wins
- by pershphanie - at 2007.03.28 16:17:00
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2. ship invention - the mechanical engineering bottleneck (CCP help!) - in Test Server Feedback [original thread]
I'm making this thread because it has become clear that ship invention will not continue to serve its function as long as long as the current system remains the same. There are many things about ship invention that ppl may agree or disagree wit...
- by pershphanie - at 2007.03.28 15:47:00
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3. Invention - in Test Server Feedback [original thread]
Edited by: pershphanie on 26/02/2007 12:05:17 Originally by: Elenit Some people have worked to get their T2 BPO. Some work their R&D agent - others accumulate their ISK over a period of time and buy something expensive - be it a Minma...
- by pershphanie - at 2007.02.26 12:07:00
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4. Invention - in Test Server Feedback [original thread]
Edited by: pershphanie on 25/02/2007 02:58:25 btw - can we get a clarification from ccp on something? Does BPC me/pe effect the outcome of invention at all? If so how exactly? Everyone seems to have their own "facts" on this that they are al...
- by pershphanie - at 2007.02.25 03:00:00
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5. Invention - in Test Server Feedback [original thread]
Originally by: Nihilion Saro But on the other hand, it would clearly be unfair to those BPO holders who have worked so hard to get what them.. investing so much time in the lottery process, etc. Well that's the thing. They didnt wo...
- by pershphanie - at 2007.02.25 02:59:00
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6. Invention - in Test Server Feedback [original thread]
Edited by: pershphanie on 18/02/2007 17:25:06 Originally by: R'adeh Edited by: R''adeh on 15/02/2007 01:53:52 Originally by: Milkminer So whats the lowdown on invention since all the recent changes? Max run really required...
- by pershphanie - at 2007.02.18 17:28:00
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7. test node <xxxxxxxxxxxx> is down, unable to log in... - in Test Server Feedback [original thread]
Originally by: murder one what is going on here? I log in and then it errors out right away and I can't get back in. WTH? me 2. pushed to the back of the line as well. Originally by: CYVOK If you surrender now we will consider ...
- by pershphanie - at 2006.10.25 03:57:00
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8. Wow. 4 hours in line? - in Test Server Feedback [original thread]
WHAT THE F*CK????????!!!!!!! I wait 3hours to log onto the test server, finally get to number1 in que, fails to log on, now im number 300 again? thats some serious bull****. im ****ed. Originally by: CYVOK If you surrender now we will con...
- by pershphanie - at 2006.10.25 03:51:00
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9. New Leadership Skills [QUESTION] - in Test Server Feedback [original thread]
Originally by: Outa Rileau Originally by: Xthril Ranger Originally by: FireFoxx80 I hope it limits gang sizes, will certainly reduce blobs. Gang size limits will not dictate how many will turn up to defend their home sy...
- by pershphanie - at 2006.10.24 23:10:00
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10. New Leadership Skills [QUESTION] - in Test Server Feedback [original thread]
Originally by: Cerberal So all of us that trained for command ships are now official gang leaders? I like this. IMO handling gang invites is 4tL. Im not stoked. Originally by: CYVOK If you surrender now we will consider lettin...
- by pershphanie - at 2006.10.24 23:06:00
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11. POS nerf - in Test Server Feedback [original thread]
Originally by: musashi myomoto As DevÆs you might not get on the Tranquility server very often. In the last few days all ôH E double toothpicksö has broken out in Empire. Basically a huge north- south alliance war has consumed empire. You...
- by pershphanie - at 2005.11.06 11:27:00
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