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1. Tuxs Reasoning behind the 50% hp increase - in Revelations Testing and Development [original thread]
One thing CCP spoke about before was about one thing they would like to see in combat - being able to target individual modules on the ship, including the ships engines, warp drive, capacitor... In order to do this, the length of combat needs to i...
- by petergriffen - at 2006.11.09 16:15:00
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2. Contracts - in Revelations Testing and Development [original thread]
Edited by: petergriffen on 07/11/2006 23:00:46 How about this... Contract system for bounty hunters: Player A is killed by Player B. Player A has kill rights to Player B. Player A creates a contract that Player C accepts. Player A loses kill...
- by petergriffen - at 2006.11.07 22:55:00
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3. Release Kali for consoles please ! for KIDS ! - in Revelations Testing and Development [original thread]
The issue is that CCP doesn't want to remove a game mechanic that's already there; bookmarks. If they removed bookmarks and the ability to insta-warp there would be a bigger backlash than adding the "Warp to 0km" feature. It's an unintentional loo...
- by petergriffen - at 2006.11.05 19:17:00
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4. 50% cap size boost, no change to regeneration time - in Revelations Testing and Development [original thread]
An increase in cap size would decrease recharge time on it's own. 1,000 @ 200 seconds recharge time is slower than 1,500 cap w/ a 200 second recharge. The recharge time would also have to be increased to make this effective. Personally, I see no r...
- by petergriffen - at 2006.10.31 14:05:00
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5. Revelations Log-in screen.. - in Revelations Testing and Development [original thread]
holy crap, castor was so long ago I forgot what the login screen even looked like... HELL YEAH to the spinning EvE logo again :)
- by petergriffen - at 2006.10.28 05:49:00
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6. Looking for Patch to 2.14.26423... - in Revelations Testing and Development [original thread]
stickied... get ready for it!
- by petergriffen - at 2006.10.27 16:20:00
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7. Wreck Testing - in Revelations Testing and Development [original thread]
Does shooting the leftovers of a non-corpmate ship in empire trigger concord as shooting cans does? maybe blowing up a wrecked ship w/ cargo in the hold just drops the can would be a good idea, so wrecked ships aren't left laying around. Unless th...
- by petergriffen - at 2006.10.27 15:43:00
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8. Looking for Patch to 2.14.26423... - in Revelations Testing and Development [original thread]
sweetness
- by petergriffen - at 2006.10.27 15:16:00
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