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1. Remote repair & aggression mechanics - in Warfare & Tactics [original thread]
Originally by: Omara Otawan Originally by: pondturd Sounds like your corp uses this tactic. (...) That proves that its an exploited game mechanic, CCP will change it one day. Lmao. My corp would gain nothing from this tactic...
- by pondturd - at 2009.07.17 02:57:00
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2. Remote repair & aggression mechanics - in Warfare & Tactics [original thread]
Originally by: FievelGoesPostal Originally by: pondturd The problem with your off topic is: If an out of corp is repping your WT you can not agress them unless u agress the ship thats being repped first. That is the broken mec...
- by pondturd - at 2009.07.17 01:52:00
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3. Remote repair & aggression mechanics - in Warfare & Tactics [original thread]
Originally by: Omara Otawan Originally by: pondturd The problem with your off topic is: If an out of corp is repping your WT you can not agress them unless u agress the ship thats being repped first. That is the broken mechanic...
- by pondturd - at 2009.07.16 21:02:00
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4. Remote repair & aggression mechanics - in Warfare & Tactics [original thread]
Originally by: Omara Otawan Edited by: Omara Otawan on 16/07/2009 05:51:57 Originally by: Umbrellaface I know it's been said time and time again, but I can't believe that some CCP employees are clueless about how their game ac...
- by pondturd - at 2009.07.16 17:13:00
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5. Remote repair & aggression mechanics - in Warfare & Tactics [original thread]
Originally by: Kai86 ok i think it is well wnough known that GGB are the RR kings of eve, as i have a logi alt myself i will answer NO it does not cause agression and you will be able to jump the gate the ONLY exception is if you were to a...
- by pondturd - at 2009.07.16 03:58:00
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6. CCP: Neutral repping Solution - in Player Features and Ideas Discussion [original thread]
I can't believe no one sees a problem with the mechanic as it is. I guess alot of corps out there are abusing this so they don't want it corrected.
- by pondturd - at 2009.07.09 03:10:00
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7. CCP: Neutral repping Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Lana Hellfury I'll agree to this change IF you also agree that repping a flashy red who doesn't have a GCC shouldn't give you a GCC... Id agree with that, if you rep a WT that is not engaged in combat with another WT it ...
- by pondturd - at 2009.07.07 19:14:00
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8. CCP: Neutral repping Solution - in Player Features and Ideas Discussion [original thread]
bump
- by pondturd - at 2009.07.05 04:24:00
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9. WTS 60 Day time code 700mil Fast Transfer - in Timecode Bazaar [original thread]
T0Praw3, replied first sending now
- by pondturd - at 2009.06.08 21:46:00
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10. Golem - Large or X Large Shield Booster ??? - in Ships and Modules [original thread]
No reason to run that kind of tank on a golem. rigs should be damage/flight time/rate of fire mods. use an x-large shield boost with 1 or 2 amps, 1 target painter and then the rest with hardners, Lows Damage control II, rest should BCU II That...
- by pondturd - at 2009.04.13 15:23:00
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11. WTB a decent GM? - in EVE General Discussion [original thread]
Originally by: MissleWarrior im sorry, but im tired of the terrible attitude and service i constanly get from it seems every GM that eventually responds to any petition i might have (sometimes weeks later). never once have they accomidated...
- by pondturd - at 2009.03.17 17:43:00
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12. New Exploration Guide - in Missions & Complexes [original thread]
Edited by: pondturd on 17/03/2009 17:38:33 Edited by: pondturd on 17/03/2009 17:38:08 If you can't warp at 100% its because you have not triangulated it yet and one of the probes is missing it. I love how this new system is stumping every...
- by pondturd - at 2009.03.17 17:38:00
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13. Probe Interface - 3d vs 2d Slowing me way down! - in Missions & Complexes [original thread]
For those having problems placing probes, open your eyes and pay attention to whats on the screen there are plenty of ques where its at. Look at the shadows the spheres place, use the flat shadows to help place your spheres, also a grid pops up w...
- by pondturd - at 2009.03.17 17:16:00
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14. <Resistance> Shield Compensations - in Skill Discussions [original thread]
For a shield tanker, shield compensation skills are a must. at least get them to 4, remember they help any ship that you fly that you will be shield tanking on, don't listen to all the shield tank haters.
- by pondturd - at 2008.11.07 16:32:00
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15. 60 Day Time Code - In Game NOW! 550mil - in Timecode Bazaar [original thread]
sold
- by pondturd - at 2008.11.05 03:45:00
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16. 60 Day Time Code - In Game NOW! 550mil - in Timecode Bazaar [original thread]
Edited by: pondturd on 05/11/2008 02:21:30 Message MarcusD in game
- by pondturd - at 2008.11.05 02:21:00
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17. 60 DAY TIME CODE 550 Mil, In Game NOW - in Timecode Bazaar [original thread]
SOLD
- by pondturd - at 2008.11.05 01:20:00
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18. 60 DAY TIME CODE 550 Mil, In Game NOW - in Timecode Bazaar [original thread]
Message MarcusD in game for Time code
- by pondturd - at 2008.11.05 01:07:00
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19. Golem, lvl 4's - in Ships and Modules [original thread]
Absolutely no reason to perma tank, the golem has such a HUGE boost amount you don't need it, With my setup I can run level 4s with absolutely no problem, its almost to easy. YOu don't need to waste your ISK on faction mods, total waste of isk, i...
- by pondturd - at 2008.10.09 14:10:00
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