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161. Local 'Fog of War' - why it's needed - in Player Features and Ideas Discussion [original thread]
Edited by: qapchure on 04/05/2005 07:17:49 No, it would take a skilled group to make it in 0.0 without thier local chat. As a compromise, since covert ops frigs are supposed to be stealthy, why not enable fog of war on them only, or even only ...
- by qapchure - at 2005.05.04 07:16:00
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162. Put those secure containers back in 0.8 + - in Player Features and Ideas Discussion [original thread]
*sigh* go to a .7 then. Leave the highers for the newbies.
- by qapchure - at 2005.05.04 01:46:00
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163. Local 'Fog of War' - why it's needed - in Player Features and Ideas Discussion [original thread]
can i get an AMEN!
- by qapchure - at 2005.05.03 16:43:00
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164. High Explosives - in Player Features and Ideas Discussion [original thread]
Originally by: Zandramus Originally by: qapchure this would kill pvp all together. WHy fight if i can just move my ship closer to you and detonate? funny non the less. thats why I think this should have to be really big, must r...
- by qapchure - at 2005.05.03 01:26:00
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165. Hiring NPCs to guard. - in Player Features and Ideas Discussion [original thread]
Originally by: OdCuK Hayzo *cough*hijack would be useful, but there would have to be a limit of NPCs, tehy can only be bound to POS' and are payed by the hour :) that stops lag and 1000 guards, and unltd NPC gate ganking. omg as if ...
- by qapchure - at 2005.05.03 01:12:00
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166. Flying in Formation - in Player Features and Ideas Discussion [original thread]
thrid of fourth post about this in the last two weeks. I have posted about the idea myself. It would be cool to see in eve.
- by qapchure - at 2005.05.03 01:10:00
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167. Tempest Fitting - in Ships and Modules [original thread]
you cant handle the ew with a tempest. A tempest is a gun platform, not a EW machine. If your worried about EW, get a scorpion and train your torps skills. Just set your tempest up for whatever is required by what you plan to do with it. I.E. 1400...
- by qapchure - at 2005.05.02 02:11:00
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168. Has there ever been a universe war in EvE?? - in EVE General Discussion [original thread]
Originally by: Deteis Kane Has there ever been a world war scale war between empires, NPC incursions etc in EvE that would threaten everything?? making every player fight for what they own and the empires that they are belonging to? If not...
- by qapchure - at 2005.05.02 01:52:00
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169. PvE - what's it all about? - in EVE General Discussion [original thread]
tradeing, spying, moving, meowing, killing, hunting, spawn rapeing, hauling, mining, negotiating, manufacturing, research...theres more stuff to do in eve, im sure. But i cant think of all of it.
- by qapchure - at 2005.05.02 01:48:00
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170. Hiring NPCs to guard. - in Player Features and Ideas Discussion [original thread]
why dont you just hire some players in cheap frigs to blast people on site.
- by qapchure - at 2005.05.02 01:40:00
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171. CCP, when a Star Wars or Star Trek based space simulator ?? - in Player Features and Ideas Discussion [original thread]
Originally by: ManOfHonor no! Leo9 STFU now! dont you dare take any devtime away from eve OR ELSE rightly said
- by qapchure - at 2005.05.02 01:37:00
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172. Autopilot WarpTo - in Player Features and Ideas Discussion [original thread]
get a capacitor battery.
- by qapchure - at 2005.05.01 17:08:00
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173. Wing Commander skill? - in Player Features and Ideas Discussion [original thread]
Edited by: qapchure on 30/04/2005 19:02:51 excellent idea. Ive been begging for the same thing for months. But why limit it to just frigs? Why not make it a formation skill or something like that. Each skill level would allow +1 members to the...
- by qapchure - at 2005.04.30 19:02:00
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174. Idea: QuickInfo an alternative to ShowInfo (pic included) great feature - in Player Features and Ideas Discussion [original thread]
signed
- by qapchure - at 2005.04.30 02:13:00
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175. ship design competition - in Player Features and Ideas Discussion [original thread]
cool idea, someone add the other wing to my scorpion while your at it :)
- by qapchure - at 2005.04.30 02:12:00
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176. High Explosives - in Player Features and Ideas Discussion [original thread]
this would kill pvp all together. WHy fight if i can just move my ship closer to you and detonate? funny non the less.
- by qapchure - at 2005.04.30 02:10:00
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177. Skill Point idea - in Player Features and Ideas Discussion [original thread]
Quote: NO! You decide and take your own choices. You can't magical turn skills of industry and science into gunnery and spaceship command. Its like learning maths and then later on want to forget all that learning in exchange for knowing his...
- by qapchure - at 2005.04.30 02:08:00
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178. How to deal with griefers - in Player Features and Ideas Discussion [original thread]
Edited by: qapchure on 30/04/2005 02:06:50 ive posted this before. Why not add a button that summons the police, simliar to calling the police when your house is being robbed, you call the local police or concord when a crime is being commited...
- by qapchure - at 2005.04.30 02:07:00
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179. hmmmm 5000 boring systems - in Player Features and Ideas Discussion [original thread]
there are already those things in eve, only they are not system wide, you have to search for them. Station graveyards are all over the place, gas clouds, a system wide nebula would be insance, besides, a nebula is much larger than any one solar sy...
- by qapchure - at 2005.04.30 02:04:00
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180. Where is this game going CCP? - in Player Features and Ideas Discussion [original thread]
omg, we shouldl just leave eve the way it is and enjoy it.
- by qapchure - at 2005.04.30 01:57:00
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