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1. courier missions gone nuts - in Missions & Complexes [original thread]
dont really see the problem of high colateral payment tbh. bear in mind that from a 'r' point of view the colateral is not neccessarily to only to balance the cost of the items if lost, but also relate to the importance of completing the mission...
- by reyes - at 2005.03.02 16:56:00
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2. Sort by name? - in Test Server Feedback [original thread]
signed.
- by reyes - at 2005.02.02 14:50:00
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3. Station Containers.. Far too many... - in Missions & Complexes [original thread]
I'm getting a ridiculous number of these. i've got 60 already and have just had a mission (Various Deliveries) which had 89 of them as a time limit bonus. What use are these? it seems like i'm getting 150 useless containers, they cant be moved, th...
- by reyes - at 2004.12.17 18:34:00
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4. Station Containers.. Far too many... - in Missions & Complexes [original thread]
I'm getting a ridiculous number of these. i've got 60 already and have just had a mission (Various Deliveries) which had 89 of them as a time limit bonus. What use are these? it seems like i'm getting 150 useless containers, they cant be moved, th...
- by reyes - at 2004.12.17 18:34:00
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5. Mission bugs / missions suprises if you have one plz post details... - in Missions & Complexes [original thread]
Just had the same on my next mission.. "a plea for frozen plant seeds". cost of the seeds was 3x the reward for the mission.
- by reyes - at 2004.12.17 16:47:00
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6. Mission bugs / missions suprises if you have one plz post details... - in Missions & Complexes [original thread]
Just had the same on my next mission.. "a plea for frozen plant seeds". cost of the seeds was 3x the reward for the mission.
- by reyes - at 2004.12.17 16:47:00
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7. Mission bugs / missions suprises if you have one plz post details... - in Missions & Complexes [original thread]
not necessarily a bug, but definitely annoying.. The "Expansion Imminent" mission asked for 574 units of super conductors. No problem.. the reward was 708537isk. Considering that 574 super conductors cost me in the region of 3m, I'd have hoped t...
- by reyes - at 2004.12.17 16:33:00
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8. Mission bugs / missions suprises if you have one plz post details... - in Missions & Complexes [original thread]
not necessarily a bug, but definitely annoying.. The "Expansion Imminent" mission asked for 574 units of super conductors. No problem.. the reward was 708537isk. Considering that 574 super conductors cost me in the region of 3m, I'd have hoped t...
- by reyes - at 2004.12.17 16:33:00
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9. the purpose of tactical shield manipulation.. - in Skill Discussions [original thread]
ok, what does this actually do? i'l heard people say that is reduced the damage applied tot he shield.. in essence increasing the resistance of the shield by 5% to all damage types. however this is not supported by any visible statistics (i.e. sh...
- by reyes - at 2004.08.03 00:29:00
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10. the purpose of tactical shield manipulation.. - in Skill Discussions [original thread]
ok, what does this actually do? i'l heard people say that is reduced the damage applied tot he shield.. in essence increasing the resistance of the shield by 5% to all damage types. however this is not supported by any visible statistics (i.e. sh...
- by reyes - at 2004.08.03 00:29:00
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11. Client-side customisation for ship models - in Player Features and Ideas Discussion [original thread]
alot of games already have this, admittedly most in the rts genre, but allowing the client the ability to create (or download) customised ship models. this would make eve hugely attractive to star wars, star trek, babylon 5 fans etc. and even to ...
- by reyes - at 2004.06.07 00:17:00
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