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1. High Sec C5 Wormhole Alt? - in Skill Discussions [original thread]
Well if going combat again can never have enough tengu really. Yeah I was actually thinking of freighters myself, but also think of no money made over all with it, just seemed a fun thing to do. Missions and incursions do seem like the real mon...
- by rodyas - at 2012.01.02 11:29:00
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2. New Skill: "Wormhole Drive" - in Skill Discussions [original thread]
Well they do have that, called autopilot, who ever said taking a wormhole would be fast. Also black ops can do that. There is too much tactical/strategic advantage with those easy far jumps, ships would have to be nerfed to allow that to happen ...
- by rodyas - at 2011.12.31 11:22:00
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3. Idea: Two Skill Training Queues, but with a catch. - in Skill Discussions [original thread]
The only bad prerequs is the one for jump frieghter then adv weapon upgrades for the kronos. Not really too hard to handle, but I am training most prerequs with some over all skills then doing remaps really.
- by rodyas - at 2011.12.17 20:11:00
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4. with the free remap comming up.. - in Skill Discussions [original thread]
I was looking at my skills today and actually thought if CCP gives another gift remap I would use them for leadership and other charisma skills. Otherwise its hard to get me to remap for charisma. If you can wait long enough to train those ships a...
- by rodyas - at 2011.12.16 22:16:00
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5. 3 Remaps, Oh! What To Do?! - in Skill Discussions [original thread]
If you want to play while training I would start with the general remapp till you feel you can play while you are training more specialized skills. If you want to train without playing so much but have increased SP gain, can do fitting or drones f...
- by rodyas - at 2011.12.09 15:48:00
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6. New Booster Skills on SiSi - in Skill Discussions [original thread]
From old general discussion thread, two of the skills is for duration length extension and the last one for effect strength modification. They stated in that thread there would be no negative side effects now and just about as potent as they were ...
- by rodyas - at 2011.11.18 12:55:00
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7. Skill training - in Skill Discussions [original thread]
Its a good idea, but also need alot more other skills as well. Usually there are alot of general skills that help all ships out, then esoteric ones just for that ship and its design or so.
- by rodyas - at 2011.11.07 04:56:00
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8. Attribute remap - in Skill Discussions [original thread]
I dont know I really dont like the easy to be an asset early in EVE. In WoW if ya wanted to join a raid, just go healer or some other class ya didnt want to play then you are an asset to the corp/guild and can join. Reminds me of that too much. Re...
- by rodyas - at 2011.11.04 17:08:00
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9. The Ultimate Loki Pilot - in Skill Discussions [original thread]
I would recomend mining 5 for the T2 lasers, refining skills, and some social ones. Yeah train those leadership skills ya mentioned in beginning will help ya get into the rorqual later on. Good luck with flying the loki and make sure to at least g...
- by rodyas - at 2011.11.02 17:55:00
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10. Cybernetics level and Implants level - in Skill Discussions [original thread]
Aldo Hanso wrote: Dang it, I hate when I forget "show info." Thanks! Remember to get the memory implant.
- by rodyas - at 2011.11.02 17:22:00
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11. Balance Skill Training Time - in Skill Discussions [original thread]
Omnathious Deninard wrote: Players who would take the hardest hit would be those that are less than 6 months old, a brand new player would not know any difference, it would be just part of the game, when I started playing captain quarters was j...
- by rodyas - at 2011.11.02 17:14:00
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12. Weapon Upgrades and CPU of heat sinks/mag field stabs/gyros - in Skill Discussions [original thread]
Well tracking computers are the only computers really out of weapon mods. They meant how like a car has a computer now your gun does as well so only applies to guns. The weapon mod like gallente is a magnetic stailbizer, so you see stabilizes, not...
- by rodyas - at 2011.10.30 02:58:00
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13. Hull Upgrades/Mechanic - in Skill Discussions [original thread]
Armor is attached to the hull, so its a hull upgrade. Hull is basic ship structure so mechanic would work on that alot. A specialized mechanic might work on armor or module repair. Think of a Ford Chevy, the hull is the aluminum body to it and e...
- by rodyas - at 2011.10.27 21:43:00
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14. Freighter Alt - in Skill Discussions [original thread]
CCP phantom forgot to mention his market alt as well. Think I lvled a few of those skills reading the end of that comment.
- by rodyas - at 2011.10.09 10:30:00
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15. Salvaging, just my thing, but what do I need? - in Skill Discussions [original thread]
I wouldnt do hi sec mag sites really, if want isk go to minmitar space and salvaga their wrecks, dont need to kill anyone yourself, so look for rats with best salvage and head to their space for maximum isk. Sadly cant speak well of mag sites, don...
- by rodyas - at 2011.10.09 03:43:00
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16. T3 overheating - in Skill Discussions [original thread]
Was wondering how long you could overheat a T3 ship during missions and not break the modules. Seemed pretty cool being able to overheat for missions and was wondering if its worth doing?
- by rodyas - at 2011.06.13 00:24:00
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