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21. Post Rubicon Invention rates - in Science and Industry [original thread]
A wonderful way for CCP to troll everyone would be to temporarily decrease Invention success rates and exploration drop rates after each expansion.
- by RubyPorto - at 2013.12.06 18:18:00
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22. Question about "Delivery" when manufacturing - in Science and Industry [original thread]
Abdiel Kavash wrote: hangar hangAr HANGAR H-A-N-G-A-R. Thanks. Hanger
- by RubyPorto - at 2013.12.05 22:59:00
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23. customs offices being destroyed but no replaced - in Science and Industry [original thread]
HAN 50LO wrote: I am curious as to why they are being destroyed in high sec and then the planets left without them. i am assuming there are reasons for this . Anyone care to elaborate :) Yep. You haven't replaced them yet.
- by RubyPorto - at 2013.12.05 03:13:00
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24. Post Rubicon Invention rates - in Science and Industry [original thread]
Batelle wrote: Lady Storm wrote: Im just wondering if anyone else is experiencing extremely low invention rates post Rubicon? Perhaps I'm just in a slump of success right now, but im averaging about 10% less success rates over 100 inventions...
- by RubyPorto - at 2013.12.03 18:51:00
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25. Post Rubicon Invention rates - in Science and Industry [original thread]
rng is r
- by RubyPorto - at 2013.12.02 03:57:00
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26. What is Livestock used for. - in Science and Industry [original thread]
BobFenner wrote: http://aht.seriouseats.com/images/20080121-ultimatebeef.jpg Why you grind good beef?
- by RubyPorto - at 2013.11.29 21:10:00
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27. manufacturing cost problem - in Science and Industry [original thread]
Caldari 5 wrote: Wow that screenshot is all manner of Funky With a Line Modifier of 1.0 how the smeg does it get 10537? that's 2687 over what it should be. It's almost like it is adding Wastage of the Extra Materials to the primary materials s...
- by RubyPorto - at 2013.11.27 04:33:00
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28. manufacturing cost problem - in Science and Industry [original thread]
Izzy Ankhavees wrote: There is no bug. There is the lack of a place telling you from where that wastage is being calculated. The numbers on the quote are sound, they are just messed up. Which are they? Sound, or messed up? The "You:" line ...
- by RubyPorto - at 2013.11.27 03:36:00
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29. manufacturing cost problem - in Science and Industry [original thread]
Izzy Ankhavees wrote: You still can correlate the surplus of materials with the wastage, clear and clear. What source of wastage do you see that shouldn't be accounted for in the "Show Info: You" quote? The bug isn't that the Manufacturi...
- by RubyPorto - at 2013.11.26 17:11:00
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30. manufacturing cost problem - in Science and Industry [original thread]
Izzy Ankhavees wrote: In the forums people talk about things they dont understand as bugs. First you have to understand what BPs are. BPs are the schematics to build something. The exact materials and skills. The representations of real life ...
- by RubyPorto - at 2013.11.24 19:50:00
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31. manufacturing cost problem - in Science and Industry [original thread]
There's a longstanding bug that blueprints whose build cost includes "Extra Materials" of the same type as the regular materials required will not show the proper amount required in the "Show info" window. It sucks. All there really is to do is f...
- by RubyPorto - at 2013.11.24 09:55:00
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32. Mineral compression with Bastion modules - in Science and Industry [original thread]
Tash'k Omar wrote: So if I queue up 10,000 runs tonight they will surely hot fix it. If I don't, they'll probably leave it be for a few months. Just until you finally decide to start using them.
- by RubyPorto - at 2013.11.19 22:34:00
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33. Mineral Requirements - in Science and Industry [original thread]
SurrenderMonkey wrote: Actually, I was just looking at a bomb blueprint the other day and noticed that it didn't have "Extra Materials" on it anymore - I wasn't sure if it had always been that way, or if I was misremembering. No idea if they ...
- by RubyPorto - at 2013.11.12 22:50:00
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34. Mineral Requirements - in Science and Industry [original thread]
Batelle wrote: Zhilia Mann wrote: There are two categories because one is recoverable from reprocessing and the other isn't. It's kept separate so that our massive stacks of old ships don't become free minerals overnight. bears repeating,...
- by RubyPorto - at 2013.11.12 18:52:00
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35. Mineral Requirements - in Science and Industry [original thread]
Raw materials are also recoverable by reprocessing the finished item. Extra Materials are not.
- by RubyPorto - at 2013.11.12 17:26:00
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36. Problem with mining laser range. - in Science and Industry [original thread]
Steve Ronuken wrote: If someone's piloting an boosting orca without the basic leadership skills trained (or at least on the near future skill queue) they're doing it wrong :) Fixed. My orca pilot's got no leadership skills beyond what was ...
- by RubyPorto - at 2013.10.24 22:29:00
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37. Let's break a t2 Monopoly. - in Science and Industry [original thread]
Dex Thunakar wrote: Hmm I didn't say it's unfair that people buy them. What's unfair is that they were originally given to certain players for free... 1. Not for free. Not "given" to anyone. 2. There's no indication that the lottery was un...
- by RubyPorto - at 2013.10.22 15:15:00
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38. Tech 2 rig blueprint invention - in Science and Industry [original thread]
Ydnari wrote: Durbon Groth wrote: Thanks guys, I assumed since there was on option listed on the bpc to copy that I could. Cheers EVE's industry user interface is based on maximising the number of "trap" options; over 80% of the options...
- by RubyPorto - at 2013.10.21 18:44:00
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39. T2 production confusion - in Science and Industry [original thread]
Why are you guys trying to *convince* your competitor to compete with you?
- by RubyPorto - at 2013.10.16 03:49:00
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40. T2 production confusion - in Science and Industry [original thread]
Mentira wrote: old spreadsheet from 2008 /thread
- by RubyPorto - at 2013.10.15 06:18:00
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