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1. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
The whole "destructible outposts" idea itself is horribly broken, cannot be fixed, and will be abused to hell and back until it's taken out of the game. PL will destroy all of Brave's outposts because, you know, newbies aren't allowed to have stat...
- by sabre906 - at 2015.04.25 05:58:58
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2. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Scale mining yield (m3/sec) to system sec, and suddenly you'll have miners in lowsec, nullsec, and yes, whs.
- by sabre906 - at 2015.04.15 14:13:02
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3. Just a thought concerning D3's - in Player Features and Ideas Discussion [original thread]
The problem is gtfo ability. Risk aversion is a force multiplier when it comes to "OPness." Is a lone ratting carrier OP (lulz?)? For the cost of 5 HACs, it has the dps of 8 HACs and tank of 30 HACs. Oh and it's insurable, so it actually costs le...
- by sabre906 - at 2015.03.23 02:56:22
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4. Siphon units cant be stored in mobile depots - WTF ? - in Player Features and Ideas Discussion [original thread]
What kind of ship doesn't fit 35m3? And no, you're not meant to fit 1000x 35m3. Working as intended.
- by sabre906 - at 2015.03.15 21:34:16
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5. MARKETING MADE EASY - in Player Features and Ideas Discussion [original thread]
Instead of 0.01 isk, the auto market option should be 10k. And it should be one button to change all your hundreds of orders. Auto market should not be subject to minimum order modification time restriction. You log in, push button, voila! The tr...
- by sabre906 - at 2015.03.15 03:56:31
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6. Balancing Amarr BS/large lasers - in Player Features and Ideas Discussion [original thread]
+1 I've always thought it's strange that all other faction BS can fit their respective largest size guns, and have plenty of grid left for other mods, while Amar BS will be in the red with a full set of its largest guns alone, before even fitting...
- by sabre906 - at 2015.03.15 03:48:27
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7. Is it time 2 get rid f the size restrictions on ship hull turret bon... - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Impossible to balance. SBs can kill that Hyperion with small guns at a tenth of the isk. Already balanced - because we already have small hulls with large weapons, with great bonuses.
- by sabre906 - at 2015.03.12 19:01:53
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8. Kill counts on ship hulls - in Player Features and Ideas Discussion [original thread]
Sibyyl wrote: It would be interesting to be able to sell these ships with the kill counts intact. High kill count vessels from famous space people could be good luck charms for lesser pilots or collector's items.. Get a thousand people to...
- by sabre906 - at 2015.03.12 18:58:13
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9. Kill counts on ship hulls - in Player Features and Ideas Discussion [original thread]
If everyone gets 0.1% dmg, who gets the mark? Or does everyone get a piece so that everyone can feel like a winner?
- by sabre906 - at 2015.03.12 18:51:04
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10. Proposed SOV mechanics changes - tweek to defensive multiploer - in Player Features and Ideas Discussion [original thread]
Lifting the artifical cap to defense value is a good idea. If some alliance wants to put a thousand miners in one system, roams will come to get kills and keep defense down. There is no reason for an artificial cap aside from the player driven ...
- by sabre906 - at 2015.03.12 18:33:43
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11. Null Sec Local Idea - in Player Features and Ideas Discussion [original thread]
The new sov space, now same as wh space, but with gates, with sov bills, with wrecks of destroyed stations, and far less isk to be earned. Fozzie null, populated by a bunch of moon mining POSes. Actual people have moved to whs, same as sov null, ...
- by sabre906 - at 2015.03.12 04:49:09
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12. JumpFreighter and his Drones - in Player Features and Ideas Discussion [original thread]
It always baffled me how CCP would do stuff like giving interceptor interdiction nullifier, instead of large vulnerable noncombat ships like JF. Large noncombat ships are the only ones that can get these kinds of advantages without risk screwing u...
- by sabre906 - at 2015.03.10 19:22:56
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13. suspect weapons timer. - in Player Features and Ideas Discussion [original thread]
The problem is you're on top of the station. Move away from the station, problem solved.
- by sabre906 - at 2015.03.10 19:01:36
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14. Nullsec "Variable Truesec" to better reflect risk-versus-r... - in Player Features and Ideas Discussion [original thread]
Amyclas Amatin wrote: Regular thunderdome ops to fertilize the ratting areas. Trying to create conflict arbitrarily is as difficult as taxing rich people. Yep. Also, I like how I can cloaky camp myself. Or better, cloaky camping my enemies ...
- by sabre906 - at 2015.03.10 02:40:28
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15. Bombers Change - in Player Features and Ideas Discussion [original thread]
Amyclas Amatin wrote: It's a good idea for a nerf. But... If x is the number of bombs that can be launched before they start killing each other, each volley will always be x-dead bombers. If you overbomb hoping for some bombs to survive, we ...
- by sabre906 - at 2015.03.10 02:36:00
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16. Infrastructure Hub capture idea - in Player Features and Ideas Discussion [original thread]
Why would anyone bother to upgrade systems on their own dime if all it does is creating low hanging fruits and make themselves targets ripe for picking? There will be no upgraded systems changing hands, because none will exist in the first place.
- by sabre906 - at 2015.03.10 02:34:59
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17. How to fix the Battleship problem! and changing Faction Battleships - in Player Features and Ideas Discussion [original thread]
Why would Ishtars ever get within web range of anything? They easily apply dps outside even Hugin/Rapier web range.
- by sabre906 - at 2015.03.09 19:16:57
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18. [Idea] Revamp low and nullsec mining - in Player Features and Ideas Discussion [original thread]
Thonys Visser wrote: Leyete Wulf wrote: All player mining in eve should take place in anomalies. Belts belongs to the empires/factions that own them and should contain npc mining/hauling/escort ships that can be ganked for isk at a loss in s...
- by sabre906 - at 2015.03.09 14:43:54
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19. Missile Balance - in Player Features and Ideas Discussion [original thread]
Larger size missiles are already the worst pvp weapon system. Rockets are alright, situationally, but hardly op enough to warrant nerf. "Pve balance" is a laugh. We don't balance based on pve, it ruins the game.
- by sabre906 - at 2015.03.09 14:42:16
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20. [Idea] Revamp low and nullsec mining - in Player Features and Ideas Discussion [original thread]
Memphis Baas wrote: A spread of asteroids ranging from 1.0 ores to nullsec ores doesn't fit the large differences in play style that we have between high-sec, low-sec, and null-sec. So my proposal is to change the actual asteroids to fit our p...
- by sabre906 - at 2015.03.09 06:04:41
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