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1. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
I initially started to fit mine that way, with 3 damps and a cap injector and something else i cant remember. only problem is that your missiles have a way better range than any damper, but i guess if you HAMs they would match each others range p...
- by xlr8r - at 2007.04.23 16:45:00
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2. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
the only time the word "fictional" was as an adjective describing "gang setups." im not getting mad, youre the one that used the term "nubtard." that was classy btw. just saying that the thread is "can any1 help me to setup my cerberus for pvp....
- by xlr8r - at 2007.04.18 19:00:00
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3. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
this is going to be short because this is my last post on this discussion which in no way is about fittings. i said 3 man gang because it was just a freakin suggestion that i pulled out of thin air that makes for a good 3 man gang. pick it apart ...
- by xlr8r - at 2007.04.18 06:27:00
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4. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
Edited by: xlr8r on 17/04/2007 04:49:41 Originally by: Waxau Quote: no i didnt say a gang of 7 or 8, 3 members would be fine, 3 hacs, 2 hacs and a af tackler, etc. have one cerb, a blaster eagle and a hawk to tackle and you got a...
- by xlr8r - at 2007.04.17 04:53:00
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5. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
Originally by: Waxau If you're in a gang of 6 or 7 vs 1, then yes cerb is ok. But then again, a shuttle would be. Spamming at 100km, means nothing. An average ceptor can go 7-8 kms. So thats 10 seconds to get to you at 0m. So lets say 8 t...
- by xlr8r - at 2007.04.16 20:44:00
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6. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
I just can't let this one go. PvP does not mean 1v1. Just because the cerb cant fit for a tackler doesnt mean it isnt a good pvp ship. jump in at 100 after the lock and fire away, i get great dps out of it, which makes me wonder about some of the...
- by xlr8r - at 2007.04.16 06:23:00
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7. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
Originally by: entropykaos Cerb blows crappy tank if nosed no tackling due to it being a caldari and slow as hell! well you really sound like you know what youre talking about tank on cerb is fine, and if you fit a cap injector, you...
- by xlr8r - at 2007.04.13 18:24:00
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8. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
HAMs would be fine on any other ship....except this one. Like he said, passive tank is not very good without leet skills, active tank isnt that great either. Active tank doesn't let you fit sensor boosters and sensor boosters doesnt let you fit g...
- by xlr8r - at 2007.04.04 05:51:00
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9. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
Ive tried lately to fit the same active setup, turns out like this 5x Hvy Launcher II Large SB II SB Amplifier I Named EM Hardener sensor booster (can be swaped for another hardener) Electrochemical Cap Injector w/ 800s 2x BCS II 1x PDU I 1x Co...
- by xlr8r - at 2007.03.30 20:22:00
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10. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
So, after a little testing, this is what I've got. 5x Hvy II Launcher with scourge usually 2x Sensor Damp 2x Active Hards 1x Sensor Booster II 2x BCS II 2x PDU II 1x Bay Loading Accelerator 1x Missile Velocity Rig 1 sensor damp can be replace...
- by xlr8r - at 2007.03.23 19:03:00
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11. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
I just bought my first cerb and was wondering if anyone had any good setups after the rev patches. I will more than likely never use it solo pvp, but i was looking into an ecm setup that might take your opponent by surprise. maybe like this, but w...
- by xlr8r - at 2007.03.09 19:13:00
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