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7421. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
A'Tolkar wrote: Noriko Mai wrote: A'Tolkar wrote: Capital Assembly Array in Algogille (0.8)??? http://cdn1.eveonline.com/www/newssystem/media/67008/1/Structuremgmt2-02.png
And the Medium Assembly Platform has ZERO service slots??? Ty...
- by CCP Nullarbor - at 2015.03.23 15:47:03
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7422. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: CCP Ytterbium wrote: Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
Having (super)capitals traceable in such a man...
- by CCP Nullarbor - at 2015.03.23 15:39:27
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7423. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Another element i want to throw in here is the idea of soft mooring which works a bit like the current POS shield so you can still move around and use dscan etc within range of the structure but you cannot target anything and you are invulnerable....
- by CCP Nullarbor - at 2015.03.23 15:38:06
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7424. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Nalha Saldana wrote: 2 things popped up because it was weird: http://cdn1.eveonline.com/www/newssystem/media/67008/1/Structure_ISIS5-01.png
No reinforcement on a medium sized building? Seems unfairly risky. http://cdn1.eveonline.com/www/n...
- by CCP Ytterbium - at 2015.03.23 15:36:10
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7425. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
EX Winet wrote: 2 - There is really only one major benefit to Sov holding, reduced fuel bills. Will the new structures have this applied or did CCP just sneak it out without anyone actually being aware. We could have Sov holding provide...
- by CCP Ytterbium - at 2015.03.23 15:31:28
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7426. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Hello everyone! Once again thanks for all the great feedback. All suggestions and feedback from this thread has been forwarded to the team and will be considered for upcoming releases. With tomorrow's release, we will be reaching near feature pa...
- by CCP Turtlepower - at 2015.03.23 15:26:12
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7427. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Ekaterina 'Ghetto' Thurn wrote: CCP Nullarbor wrote: Cervix Thumper wrote: watching the twitch and reading this sounds kind of like a cash grab. we have to purchase new material while the old become obsolete? existing structures / pur...
- by CCP Nullarbor - at 2015.03.23 15:23:58
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7428. [Scylla] Beta Map Release - feedback wanted! - in Player Features and Ideas Discussion [original thread]
Hello all map users! First of all, a link to the old beta map forum feedback thread. In the Scylla release (coming to TQ on Tuesday March 24th), we have reached NEAR feature parity with the old map! The one glaring map feature that the new map...
- by CCP Turtlepower - at 2015.03.23 15:22:58
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7429. "Opportunity" Rookie Program not found ....... - in EVE General Discussion [original thread]
Sorry, my earlier understanding on this (which I'd indicated I was attempting to confirm) was mistaken. That said, making a new character on Sisi might still allow you to try the feature.
- by CCP Darwin - at 2015.03.23 15:05:48
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7430. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Justa Hunni wrote: Nyctef wrote: tl;dr being able to put together a small town of individual structures would make me feel more like I'm building a home rather than just renting someone else's I really like the changes but I'm quoting a...
- by CCP Ytterbium - at 2015.03.23 15:01:27
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7431. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
And by the way guys, proper discussion threads are now up in the Feature and Ideas subforum. Assembly and Research Laboratories Market Hubs and Drilling Platforms Observatories and Gates Administration Hubs and Advertisement Centers ...
- by CCP Ytterbium - at 2015.03.23 14:58:30
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7432. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Brain Gehirn wrote: Questions: - How are you going to handle multiple structures affecting the same system wide effects? - How are you going to deal with the amount of structures in space that this is going to generate? (imagine systems near J...
- by CCP Ytterbium - at 2015.03.23 14:53:56
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7433. The store - in EVE General Discussion [original thread]
Pak Narhoo wrote: Didn't CCP Seagul mention they had new plans for the shop during the keynote? Yes.
- by CCP Falcon - at 2015.03.23 14:53:44
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7434. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Sharing an idea I heard on the Fanfest pub crawl A one way directional jump bridge module. 1. You fuel it up and get everyone within range 2. Pick a rough destination on the map, no cyno required 3. Click the button and launch the fleet into t...
- by CCP Nullarbor - at 2015.03.23 14:46:52
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7435. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
An option we are considering to provide loot even while having a safety for personal assets would be dropping some percentage of anything "in progress" like industry job build materials for example. So that along with the structure fittings should...
- by CCP Nullarbor - at 2015.03.23 14:41:37
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7436. Get well soon CCP FoxFour - in EVE Technology Lab [original thread]
Ortho Loess wrote: FoxFour, was great to meet you and see your talk today. I know you've been ill, but thought your presentation was really good regardless. I heard you had to be dragged home to recuperate, so I don't blame you for not getting ...
- by CCP FoxFour - at 2015.03.23 14:39:41
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7437. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Another (potential) issue. What about people who have unsubbed? If stuff ends up in containers scattered around, you could be adding lots of objects to the servers over time that may never (?) go away. Someone suggested an ...
- by CCP Nullarbor - at 2015.03.23 14:37:12
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7438. Valkyrie now and before - in EVE Valkyrie Information Portal [original thread]
Regarding scale and engine trails. All ships are too scale in our maps, but there were a lot of last minute tweaks. Don't worry, we think about scale.. A LOT! :) Regarding ship and missile trails, we know :) These are not final, we just didn't ma...
- by CCP Karuck - at 2015.03.23 14:34:38
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7439. Creating a new application - in EVE Technology Lab [original thread]
Jon Dekker wrote: Just a few beginner questions: I'm just starting my first application and started filling out the info for creating a new application, but the process was just a little confusing. For the Callback URL, is this a redirect URL ...
- by CCP FoxFour - at 2015.03.23 14:33:48
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7440. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Kel'Taran wrote: So with the Large size structures (New POS) only being attackable via entosis (look at the pics in the blog attack method all says entosis) you have gone and taken away the primary use for dreads once new sov goes into effect a...
- by CCP Ytterbium - at 2015.03.23 14:33:39
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