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Yandrel
Combine Mining and Manufacturing Ltd New Genesis Syndicate
0
|
Posted - 2012.04.23 19:48:00 -
[1] - Quote
Serious question. What is War good for?
Even with the changes coming in Inferno, what is War good for?
Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition.
The only thing is that wars in EVE usually end with one side paying off the other. And even then, that doesn't always work.
The 1-week enforced peace coming in Inferno will help mitigate that somewhat, true.
Time to admit something here: My corp is currently involved in a war that has dragged on for at least a month. I will not say with who. I'm not here to complain or demand that this be ended.
My question is why is this allowed in the first place?
The war has seen underhanded tactics from the attacking corp like dropping and joining their corp at strategic points, trying to catch us off guard, or get us CONCORDed (including one incident where a person dropped corp mid-battle. He was destroyed, no one got CONCORDed). Meanwhile, BOTH sides have used the docking-up tactic, which is not fun for either side.
A representative for the attacking corp has even said: "We intend on getting paid or disbanding your alliance. Every dec we do ends with either or. It's your guys' choice which one."
We've payed the corp menacing us. It hasn't worked. We've massed troops to face them. It hasn't worked.
War is supposed to encourage people to blow each other up. It doesn't. The best tactics, the ones that cost the least, are unfun activities, like docking up, or running. And if a game becomes unfun, what's the point of playing?
The changes come Inferno don't seem like they will change the viability of these tactics, or give better alternatives.
Why?
Because, as Massively said in one of its articles on the changes coming in Inferno, "The main thing that I think needs to be fixed with the war system is the complete lack of victory conditions for either side, particularly for the defender."
The problem with War, specifically in EVE, but sometimes in real life too, there's no way to win. In EVE, this means it turns into a gank-fest, which is unfun for the target, or docking up for the duration of the war, which is unfun for both sides.
To go back to Massively's words, again, "The ideal war system would be one that forces the attackers to commit and has clear victory conditions. It should make small corps engaging large entities riskier and encourage people to fight a war rather than dock up for a week."
With the information I've seen, I don't have faith that war will be made fun come Inferno.
So I ask again, when the best tactic in a war is to log off and go play Star Trek Online...
War: What is it good for? |

Fredfredbug4
Kings of Kill EVE Animal Control
226
|
Posted - 2012.04.23 20:29:00 -
[2] - Quote
This thread hurts my head. Every EVE trailer and advertisements depicts warfare. Thinking war should be removed from EVE is like thinking guns should be removed from shooting games.
Come to nullsec one of these days. What you carebears deal with in hi-sec is hardly war. |

Five Thirty
School of Applied Knowledge Caldari State
41
|
Posted - 2012.04.23 20:32:00 -
[3] - Quote
Highsec warfare is basically only for 3 things:
- Griefing Industrial Corporations - Extracting ISK from targeted corporations - RvB PvP practice
Many of your points about war are spot on.
- There is no way to win - Attacking corps will only fight when they have a clear and decisive advantage - Defending corps will only fight when they have a clear and decisive advangage - Docking games are lame and a complete waste of time.
Many of the problems with highsec warfare stem from the reasons that it is used. When an industrial corp has war declared against them by a PvP corp, they generally either stay docked up playing station games, or simply don't log in for the week. They move assets around with neutral alts, or ultimately, they just drop corp until the war is over. The fights and tears generally desired by the aggressing corporation are nearly always denied by the target corporation, making the war a frustrating waste of time for both sides.
In my opinion, any corporation that pays a 'ransom' to have a war end is stupid. There is no system that requires the aggressing corporation to cease war activity, and even if they do end the war, there is no system in place (yet) to prevent them from re-declaring war 48 hours later.
Logically, one would think that when an aggressed corp simply chooses to deny the aggressor any fights or tears, the aggressing corporation would simply sod off, but for some reason they don't. They spend hour upon boring hour camping outside stations in a hope to get a gank on an unsuspecting WT.
How is this fun for any side?
The solution is to stop paying ransoms, deny lols, give no tears, and basically turtle up until they go away. |

Five Thirty
School of Applied Knowledge Caldari State
41
|
Posted - 2012.04.23 20:34:00 -
[4] - Quote
Fredfredbug4 wrote: Come to nullsec one of these days. What you carebears deal with in hi-sec is hardly war.
This is precisely my point. High-sec warfare is NOT WAR. It's simply concord sanctioned griefing... in nearly all cases.
It's easily likened to Manchester United coming out and throwing down money game challenges against grammar school football teams.
|

Yandrel
Combine Mining and Manufacturing Ltd New Genesis Syndicate
1
|
Posted - 2012.04.23 20:37:00 -
[5] - Quote
Five Thirty wrote:The solution is to stop paying ransoms, deny lols, give no tears, and basically turtle up until they go away. Exactly the problem. It's not fun FOR EITHER SIDE.
Fred, I'm not advocating removing war decs altogether. I'm saying they need to change, because they're not fulfilling the purpose they're designed for, which is ships blowing up.
And my point is: The changes to the war dec system that have been previewed as coming in Inferno won't fix the problems inherent in the system. |

CROFTED
taranus Industries inc
0
|
Posted - 2012.04.23 21:06:00 -
[6] - Quote
War
I have no issues with war, one corp war decs another, kills a few ships, have a bit of fun. What I have a problem with is griefers. This is a game that we pay to play, relax and have fun.
War should not be a forum for thugs and bullies to intimidate other player. When a corp is war deced the players should not be allowe to move corps. War is meant to be played out on the battlefield using tactics and superior ships.
If you are not a war faring corp then you must not pay, you can only dock up or switch to an alt and work around it.
Do not give them easy targets, if they want kills they will move on.
But CCP must act to restore some balance in this game
|

Apolyon I
AQUILA INC Verge of Collapse
10
|
Posted - 2012.04.23 21:12:00 -
[7] - Quote
for lolfun or tears |

Katja Faith
Republic Military School Minmatar Republic
52
|
Posted - 2012.04.23 22:13:00 -
[8] - Quote
What the... what?!??!
Can I have that 3 minutes back, please? |

Five Thirty
School of Applied Knowledge Caldari State
46
|
Posted - 2012.04.23 22:18:00 -
[9] - Quote
CROFTED wrote: War is meant to be played out on the battlefield using tactics and superior ships.
Yes, this is what it's meant to be.
In reality, it is just a week of station games and both sides running away from fights while attempting to get a gank. |

IbanezLaney
The Church of Awesome
13
|
Posted - 2012.04.23 23:43:00 -
[10] - Quote
Yandrel wrote:Serious question. What is War good for? Even with the changes coming in Inferno, what is War good for? Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition. The only thing is that wars in EVE usually end with one side paying off the other. And even then, that doesn't always work. The 1-week enforced peace coming in Inferno will help mitigate that somewhat, true. Time to admit something here: My corp is currently involved in a war that has dragged on for at least a month. I will not say with who. I'm not here to complain or demand that this be ended. My question is why is this allowed in the first place? The war has seen underhanded tactics from the attacking corp like dropping and joining their corp at strategic points, trying to catch us off guard, or get us CONCORDed (including one incident where a person dropped corp mid-battle. He was destroyed, no one got CONCORDed). Meanwhile, BOTH sides have used the docking-up tactic, which is not fun for either side. A representative for the attacking corp has even said: "We intend on getting paid or disbanding your alliance. Every dec we do ends with either or. It's your guys' choice which one." We've payed the corp menacing us. It hasn't worked. We've massed troops to face them. It hasn't worked. War is supposed to encourage people to blow each other up. It doesn't. The best tactics, the ones that cost the least, are unfun activities, like docking up, or running. And if a game becomes unfun, what's the point of playing? The changes come Inferno don't seem like they will change the viability of these tactics, or give better alternatives. Why? Because, as Massively said in one of its articles on the changes coming in Inferno, "The main thing that I think needs to be fixed with the war system is the complete lack of victory conditions for either side, particularly for the defender." The problem with War, specifically in EVE, but sometimes in real life too, there's no way to win. In EVE, this means it turns into a gank-fest, which is unfun for the target, or docking up for the duration of the war, which is unfun for both sides. To go back to Massively's words, again, "The ideal war system would be one that forces the attackers to commit and has clear victory conditions. It should make small corps engaging large entities riskier and encourage people to fight a war rather than dock up for a week." With the information I've seen, I don't have faith that war will be made fun come Inferno. So I ask again, when the best tactic in a war is to log off and go play Star Trek Online... War: What is it good for?
I tried Star Trek Online - It is so bad that it is never an option. Id rather spend a month spinning my ship than go back to STO. Fix this **** See Sea Pea. |

Lyrrashae
Crushed Ambitions Reckless Ambition
290
|
Posted - 2012.04.24 01:06:00 -
[11] - Quote
I are kyute kitteh!
Poastin' in ur wardec-whinge thread #3,456,789,999,999,999,...,999! The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|

Herping yourDerp
Federal Navy Academy Gallente Federation
535
|
Posted - 2012.04.24 01:50:00 -
[12] - Quote
in highsec nothing, war doesn't exist its just stat padding.
lowsec some moons, FW could become useful, some RP being a pirate or anti pirate.
Nullsec helps drive economy, the lore of "fighting to defend your home", fighting for moons and other resources. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
132
|
Posted - 2012.04.24 03:42:00 -
[13] - Quote
"We've payed the corp menacing us. It hasn't worked."
OP .. this has sealed your fate. Enjoy your disbanding. |

Katie Frost
Asgard. Exodus.
38
|
Posted - 2012.04.24 04:57:00 -
[14] - Quote
Yandrel wrote:Serious question. What is War good for?
Even with the changes coming in Inferno, what is War good for?
Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition.
- Two null sec alliances fighting in 0.0 decide to cut the high-sec supply of their enemy's ships and mods = war declaration.
Everything else is PvP practice for wannabe combat pilots. |

Ravnik
The Phoenix Rising P R I M E
9
|
Posted - 2012.04.24 08:34:00 -
[15] - Quote
Absolutely nothing!
After a failed career as a comedian i decided to take up piloting. My flying techniques have got more laughs than my jokes ever did.....
|

Ferditjuh
Minmatar United Freedom Front The 11th Hour Alliance
0
|
Posted - 2012.04.24 08:43:00 -
[16] - Quote
Disregarding everything else in the thread:
I happened to be listening to this song when seeing your thread.
+1 |

Halete
Teraa Matar White-Lotus
86
|
Posted - 2012.04.24 10:13:00 -
[17] - Quote
High Sec, what is it good for? Remembers, fly Frigates - Capsuleers are more tenacious than baseliner crews.-á |

gfldex
485
|
Posted - 2012.04.24 10:20:00 -
[18] - Quote
Yandrel wrote: Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition.
The resource you are missing is members. Players compete about resources, corps compete about players and alliances compete about corps.
Yandrel wrote: My question is why is this allowed in the first place?
Because space is dangerous. Running your own corp is a privilege, not a right. You have the right to be in an NPC corp. You may have the right to undock unless you make a group of players very very angry at you.
Yandrel wrote:Because, as Massively said in one of its articles on the changes coming in Inferno, "The main thing that I think needs to be fixed with the war system is the complete lack of victory conditions for either side, particularly for the defender."
That article is terrible, written by one who does not understand EVE. The victory condition is fairly simple: The winner still has a corp to speak of.
When someone burns down your sandcaste, bring sausages. |

gfldex
485
|
Posted - 2012.04.24 10:24:00 -
[19] - Quote
Yandrel wrote: Fred, I'm not advocating removing war decs altogether. I'm saying they need to change, because they're not fulfilling the purpose they're designed for, which is ships blowing up.
May I ask where you got that knowledge from?
When someone burns down your sandcaste, bring sausages. |

Beat General
Sons of Retribution Malice Alliance
30
|
Posted - 2012.04.24 11:21:00 -
[20] - Quote
remove pvp from the game, good idea . |

Drew Solaert
University of Caille Gallente Federation
141
|
Posted - 2012.04.24 11:31:00 -
[21] - Quote
War stops the highsec corps becoming bloated ISK machines and is pretty darn good for the economy. Blown up ship? More mineral demand. This is good.
People have different reasons for War. Griefing is one but tbh I truely think its serperates the men from the boys. My main (well more like alt these days) is in a fairly good highsec/lowsec alliance and we have been grief dec'd a fair few times, each time we have stepped up to the plate, and actively gone out looking for a fight. Yes it's annoying for the week or so but at the same time it pulls us all together.
Then there are legitimate differences of opinion and revenge decs, and finally for the lulz decs, in a past life the small corp I was in was approached by a similar sized mainly bear corp who wanted the pvp practice and just a week of fun. Decided we could do with the break and damn it was one of the most enjoyable wars. Mainly because it was a mutual agreement and we'd ship up or down making the fights down to the wire.
So yes it has a use in my eyes.
I'll be joining the FDU on May 1st.-á Ladies! Please contain yourselves.
|

Reppyk
The Black Shell
113
|
Posted - 2012.04.24 12:06:00 -
[22] - Quote
I DECLARE WARS BECAUSE I'AM A SPACE TYRAN WITH A CEO ROLE AND I WANT TO DEC YOU YOU AND YOU TOO
(it's valid too) |

Chav Queen
whips chains and ballgags Care Factor
13
|
Posted - 2012.04.24 13:11:00 -
[23] - Quote
War is quite simply a tool that allows you to shoot people and stay withen the law. There are a thousand different reasons why people go to war. The most talked about is the high sec extortion, but wars have been caused by simply smacking in local or undercutting somone on the market.. somone salvaging a mission ect ect. ect. I even went to the fan fest with some friends once and at the breakfast table were some very noisy Germans who were playing music from a mobile phone and making alot of noise while we were hung over. Needless to say my friends war decced their corp when they got home. So yes war decs are very useful. |

Yandrel
Combine Mining and Manufacturing Ltd New Genesis Syndicate
5
|
Posted - 2012.04.24 13:23:00 -
[24] - Quote
gfldex wrote:Yandrel wrote: Fred, I'm not advocating removing war decs altogether. I'm saying they need to change, because they're not fulfilling the purpose they're designed for, which is ships blowing up.
May I ask where you got that knowledge from? Simple reasoning.
Ships blowing up = demand for new ships = keeps the economy moving and the money flowing.
When money stops flowing, economies collapse. Look at what happened in 2008-Now in America.
Look at what happened when Incursion launched. Lots of ships exploding, lots of ships being bought. EVE had a healthy economy.
My point is that war CURRENTLY doesn't encourage things going boom. War encourages waiting it out.
What war needs is a way to definitively end a war on the DEFENDER'S terms. Right now, it's all Offense. All that encourages is bullying.
I want a war to mean something. I want a reason for BOTH sides to commit forces. In Null sec and FW, if people dock up, you lose your moon, your station, possibly even your system. In High sec, if people dock up, they lose NOTHING.
And again, I don't see Inferno changing anything. |

Yandrel
Combine Mining and Manufacturing Ltd New Genesis Syndicate
5
|
Posted - 2012.04.24 13:24:00 -
[25] - Quote
I mean, when I'm considering having my PVP alt join Red vs Blue just so I can have some actual PVP... and I'm already in an alliance that is AT WAR...
THERE IS SOMETHING FUNDAMENTALLY WRONG WITH WARS! |

Fireflyb1
Mind's Haven
5
|
Posted - 2012.04.24 13:40:00 -
[26] - Quote
Yandrel wrote:Serious question. What is War good for? Even with the changes coming in Inferno, what is War good for? Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition. The only thing is that wars in EVE usually end with one side paying off the other. And even then, that doesn't always work. The 1-week enforced peace coming in Inferno will help mitigate that somewhat, true. Time to admit something here: My corp is currently involved in a war that has dragged on for at least a month. I will not say with who. I'm not here to complain or demand that this be ended. My question is why is this allowed in the first place? The war has seen underhanded tactics from the attacking corp like dropping and joining their corp at strategic points, trying to catch us off guard, or get us CONCORDed (including one incident where a person dropped corp mid-battle. He was destroyed, no one got CONCORDed). Meanwhile, BOTH sides have used the docking-up tactic, which is not fun for either side. A representative for the attacking corp has even said: "We intend on getting paid or disbanding your alliance. Every dec we do ends with either or. It's your guys' choice which one." We've payed the corp menacing us. It hasn't worked. We've massed troops to face them. It hasn't worked. War is supposed to encourage people to blow each other up. It doesn't. The best tactics, the ones that cost the least, are unfun activities, like docking up, or running. And if a game becomes unfun, what's the point of playing? The changes come Inferno don't seem like they will change the viability of these tactics, or give better alternatives. Why? Because, as Massively said in one of its articles on the changes coming in Inferno, "The main thing that I think needs to be fixed with the war system is the complete lack of victory conditions for either side, particularly for the defender." The problem with War, specifically in EVE, but sometimes in real life too, there's no way to win. In EVE, this means it turns into a gank-fest, which is unfun for the target, or docking up for the duration of the war, which is unfun for both sides. To go back to Massively's words, again, "The ideal war system would be one that forces the attackers to commit and has clear victory conditions. It should make small corps engaging large entities riskier and encourage people to fight a war rather than dock up for a week." With the information I've seen, I don't have faith that war will be made fun come Inferno. So I ask again, when the best tactic in a war is to log off and go play Star Trek Online... War: What is it good for?
Stop b1tching and move to low or nullsec, where people WANT to shoot you.
Joking aside, .. stop b1tching and move to low or nullsec :P |

Yandrel
Combine Mining and Manufacturing Ltd New Genesis Syndicate
5
|
Posted - 2012.04.24 14:21:00 -
[27] - Quote
Additionally, according to this CCP Devblog, quote: "Seeing how many of you blow each other up and how often you do so is an important metric for seeing how much fun everyone is having."
Ships going boom = Good economy Ships going boom = People having fun
High Sec Wars != Ships going boom
ergo
High Sec Wars != Good economy High Sec Wars != People having fun |

FloppieTheBanjoClown
The Skunkworks
1361
|
Posted - 2012.04.24 15:14:00 -
[28] - Quote
Things I used highsec warfare for as an industrialist:
Power grab in an alliance (we hired mercs to show the leadership was inept and take over. Instead the alliance fell apart.)
Evicting industrial corporations that were competing for the same belts as us. They lost half their members and moved 15 jumps away after losing their POS.
I've been griefed, but I also found wardecs very useful in accomplishing my goals. It's a great tool of social engineering and area denial that gives you an advantage over your competition.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

FloppieTheBanjoClown
The Skunkworks
1361
|
Posted - 2012.04.24 15:16:00 -
[29] - Quote
Yandrel wrote:High Sec Wars != Ships going boom
Wrong. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Haulie Berry
20
|
Posted - 2012.04.24 15:52:00 -
[30] - Quote
Yandrel wrote:Five Thirty wrote:The solution is to stop paying ransoms, deny lols, give no tears, and basically turtle up until they go away. Exactly the problem. It's not fun FOR EITHER SIDE.
As you obviously have an agenda in favor of only one of said sides, I can't help but wonder if the other side actually appointed you as their advocate, or if you assumed that role unbidden. |
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