|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Whitehound
192
|
Posted - 2012.04.23 23:30:00 -
[1] - Quote
Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!
|

Whitehound
192
|
Posted - 2012.04.23 23:39:00 -
[2] - Quote
Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack".
|

Whitehound
192
|
Posted - 2012.04.24 00:07:00 -
[3] - Quote
ShahFluffers wrote:It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster ... Irrelevant. People do not want technical details, they want a joystick in front of them and the impression that they are steering their ship. One can already fly a ship manually. It only needs for the client to accept joystick movements as input for course changes and you will have joystick control.
Why would you even want to send positional information with millisecond precision over the Internet, when you already know it is not going to do? You then work around it and make it possible with what you have got.
|

Whitehound
192
|
Posted - 2012.04.24 00:23:00 -
[4] - Quote
Simi Kusoni wrote:I still can't decide if you're a troll with a terrible sense of humour, or genuinely this unintelligent  And I thought you had no imagination! 
|

Whitehound
192
|
Posted - 2012.04.24 00:37:00 -
[5] - Quote
D3F4ULT wrote:Anyhow, due to realistic limitations of servers ... What game are you playing? Is your ship not already flying and can you not set a random course by double-clicking into empty space? I can. I must have a future version of EVE, I guess.
What then stops you from double-clicking into space every second? Nothing.
So why would this stop a client to do the same when all the client needs to do is to translate a joystick position into a direction and pass it onto the server every second? Again, nothing.
It is perfectly doable! You just would not get a super high precision out of it, but why would you expect this? You are already not getting a high precision out of the game. Seems to me that some here are only denying the possibility, because they either lack the imagination or they imagine it would have to be super precise for it to be fun. 
|

Whitehound
192
|
Posted - 2012.04.24 02:45:00 -
[6] - Quote
Kengutsi Akira wrote:ShahFluffers wrote: Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players
Yeah like Wis lol sorry couldnt say that with a straight face No, it is spot on.
They are just nerds too scared to make anything happen with their heads. They carry the knowledge around like a bucket full of water and are afraid they could get wet if they are not very careful with it. 
|

Whitehound
193
|
Posted - 2012.04.24 03:15:00 -
[7] - Quote
Ai Shun wrote:Kengutsi Akira wrote:WiS stays cause if they took it out all the WiS nerds would quit and theyve had enough of that this summer
Or ... WiS stays because it is one of the logical evolutions in building a comprehensive science fiction universe that caters for a variety of different play-styles in the same sandbox. (Must be a separate game though ... ) Nonsense. It is a PvP game. I bet you could exchange all ship models for horses and half the players would not notice it as long as these horses make pew-pew sounds. You want to tell me EVE players suddenly value immersion like it was Elder Scrolls? Never! Ganker start hugging and kissing miners before this will happen. If players cannot use a game mechanic to violate others then it is a dead mechanic. There is however a possibility that I am totally wrong about EVE.
|

Whitehound
193
|
Posted - 2012.04.24 03:53:00 -
[8] - Quote
Ai Shun wrote:Nice rant. It could even be epic.
Now where in that post did it say WiS would be risk free and devoid of competition and would not embrace the concept of PvP everywhere as in EVE?
Oh right. Nowhere but your imagination? Now **** off. Who said WiS is risk free? I was under the impression that it left quite a dent in CCP's business plans after Incarna. Or do you think Elder Scrolls is somehow risk free?
|

Whitehound
195
|
Posted - 2012.04.24 10:16:00 -
[9] - Quote
Di Mulle wrote:FYI, I want magical flying carpet, which also makes coffee and delivers girls. Right now. Impossible, very expensive, you say ? Irrelevant. You just lack imagination. I want it now - and for free, of course. Now go on and deliver.
Of course, it is probably pretty feasible to fit a joystick control to an existing system. It will need some work, but the outcome may appear to be negative, for two reasons.
With server still ticking at 1 second cycle, and with people accustomed to almost instant joystick response (it is what, in a range of tens of miliseconds usually ?), the perceived reception of lag will be huge. People who "do not want technical details" , i.e with I-want-it-now-you-just-suck attitude will flood forums and every gaming press with whine. Way more than now.
The second reason is rather hidden. With people accustomed to current mechanics they do not give inputs very often, there is not much reason for that and double-clicking is tiresome. With a joystick a number of inputs will increase significantly - simply because I can, or my hands are shaking. Of course, you can filter excessive input right at the client, thus reducing bandwith and server load. But then we come back to the first question - what it was for at first. You now are holding joystick instead of mouse, but nothing has really changed. Was it worth it ? Take a model of a carpet and replace any ship model with it. Load your new ship with quafe and exotic dancers. Done.
Some space games have a very good and very precise mouse control. It does not automatically mean that mouse control does not work for EVE either. The first joysticks only knew left/right/up/down and fire. Do you know what people did with these joysticks? They played them so hard that these constantly broke until manufacturers started building them out of steel. What could a pessimist possibly do to a joystick that has not been done yet?! ... Joysticks work.
I am however not here to fight for joysticks in EVE. The OP asked if it was doable and this is all this topic is about. If I wanted it for EVE would I ask on the right forum section for it, but I am also very certain that it must have been asked several times before.
What do you want to talk about next?
|

Whitehound
195
|
Posted - 2012.04.24 10:21:00 -
[10] - Quote
Aedron wrote:Whitehound wrote:Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack". Hello Troll. Technical limitations are a hard limit. Nothing to do with imagination. Now, please go back to your troll-cave. I am giving you a "like". You have so few and you are trying so hard... 
|
|

Whitehound
195
|
Posted - 2012.04.24 10:53:00 -
[11] - Quote
Sasha Azala wrote:Why would you need a cockpit view when you're inside a pod? I guess he meant it as a general idea for having a 1st person view together with joystick controls.
|
|
|
|