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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.17 13:19:00 -
[1]
Originally by: Space Wanderer
1) It's all or nothing
You either have the skills/equipment to find stuff, or you CANNOT find it, no matter how much time/effort you devote. This may cut a lot of people from a lot of content. Morevoer it is particularly annoying when you think of wormholes. First you give us a core scanner that can be fit without much penalty on any ship, basically in order to be able to find wormholes without a covop, then I find out I cannot find most wormholes anyway because I am not receiving the covop bonuses. Doesn't seem very logical to me.
I'd agree here. Wormholes need to be straight forward to find and not something that requires a specialist ship, or uber skills.
The reason I think this, is that WH and W-Space are the 'hook' that will encourage players into exploration in a general sense and equally entice players out of high security space and into the wilderness.
If CCP believes that players will wait until their cov op buddy logs on, then gang up and go exploring they're mistaken. Much of the value of W-Space will be realised not by groups of players, but solo explorers. If others see these trail blazers head out into the unknown - and reap profits in doing so - they will likely follow this behaviour.
This in turn will mean that T3 ships reach affordable levels, and as a by product, may encourage players to become accustomed to PVP (vs AI NPCs initially) and interaction with .0 and low sec space.
tl;dr - Wormholes need to be found very easily - perhaps as easily as anomaly sites, across EVE.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.17 14:19:00 -
[2]
Originally by: Alex Harumichi
Originally by: Cailais
tl;dr - Wormholes need to be found very easily - perhaps as easily as anomaly sites, across EVE.
I don't really agree. Having them be fairly hard to find would give a real "profession" to exploration/scanning -oriented characters. I don't want them to absolutely require top skills (that would be stupid), but neither would I like them to be trivially findable.
If you don't have the skills to find them in your corp... hire someone who does.
Note I said 'perhaps' as easily as anomaly site - i.e they can be found with a relative degree of ease using a core probe.
Exploration is actually quite scalable - so you might be able to find a WH pretty easily, maybe even find a few sites within W-Space but finding the 'good stuff' would require a more specialised pilot.
Requiring a Cov Op Frigate + high skills is (imho) bordering on the 'too difficult' end of the spectrum.
Requiring use of the onboard scanner (with no skills) too easy.
The solution should exist somewhere in between.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.18 17:31:00 -
[3]
Originally by: Marlenus
2) I really LOVE the appearance of the new sphere-of-influence globe around the probes, with the meridian lines that rotate. That's visually awesome. It's especially cool when your camera is inside one such globe. Downside: as many have pointed out, the spheres are a bit bright when viewed from outside and become opaque when they overlap; some brightness tweaking would be nice.
Agreed, its a bit of an 'aaarg! my eyeees!' moment, and very hard to see what results youve found in relation to the probe position (which is pretty critical really. This is most apparent when one, or more, probes overlap or a stacked ontop of each other (to the point where you can actually 'see' the widget and have to guess its location.
Widget wise we seem to have gone from the laughably large, to the absurdly small. Need to find a happy medium here, or at least make the widget size scalable to a degree.
C.
PS - the pilgrim is using the tempest model for the armor rep graphic - actually there's loads of graphical bugs, if I get time tonight Ill submit some reports for those but in short using a Nvidia 6600 (driver fully up to date) there are no nos, AB, or really any other effects showing (and yes, Ive got them turned on .
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.22 22:33:00 -
[4]
Originally by: Jifai I agree. Those partial solution markers (circle/dots) that used to be on Sisi are unnecessary. Please leave them out. Any exploration site can be scanned in 10-15 minutes on sisi as it is.
Btw, love the new system. Very engaging.
I think the partial solution markers should stay in. You're lucky - you've seen the system with the partial solutions included and can extrapolate from that. A new player won't have that advantage and from a 'new player experience' point of view it would be needlessly complex.
Equally 'where' the partial solution lies might impact upon your choices - maybe running a site close (within 14AU) to a gate is not a great idea?
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Galactic Geographic
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Posted - 2009.03.01 12:37:00 -
[5]
Originally by: Miss Moonwych Edited by: Miss Moonwych on 01/03/2009 11:47:18
Wormholes appear to look different:
link
Regards,
M.M.
Very nice. 
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Galactic Geographic
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Posted - 2009.03.06 00:17:00 -
[6]
Quick observation on the latest patch. Interface wise the scan / probe system seems t be working really quite well.
However...finding wormholes now is extremely difficult. Through an entire evenings plays (2000 - 0001) I found only 1 K - K WH. I scanned .0, low sec and empire without any further success. Id suggest that acquiring WH signatures should be a bit easier than this if its not to become an exercise in frustration and disappointment.
Ideally a player should be able to say 'right - Im going into W-Space / find a WH - and with a limited amount of effort be able to do so.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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