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Thread Statistics | Show CCP posts - 27 post(s) |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.02 16:37:00 -
[1]
While lots of pilots ask CCP to make Wh have own signature ihave to agree at some point with them. But then i remeber the devblog about the wormholes where Devs did state that you could get stuck in wormholes space i have to say that this could probebly ruin whole design of this feauture.
So at one hand i wish that it could have own signature scan but at the other hand if this will happence then whole idea of unknow space will be wasted.
Its an dillema to me rigth now what to choise.
Easy get in and get out or figth my way back trough UNKNOW in unknow space.
You thoughts? ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.02 17:45:00 -
[2]
What i have noticed is that my scan time went from 10 second to 7,5 when i did trained that skill.
Tbh i would like more if they did change that skill bonus instead of scaning time to warping speed of probes. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.02 20:45:00 -
[3]
Originally by: Mrs Management Is it just me .... or
Does anyone else right click on a 100% signal strength scan result and nothing happens ... i.e no menu / no warp to ?
works fine here. How many probes result?
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.02 21:44:00 -
[4]
Edited by: Cyberus on 02/03/2009 21:45:47
Originally by: Ynos Fukse Edited by: Ynos Fukse on 02/03/2009 21:05:49 1. Pls make a way to know if a signature is wormhole. I bet the wormhole is a different signature from a belt for exemple. I jumped in a system where I found 60 signatures. This is too much. I dont know how much time would take to find a wormhole there for coming back in normal space. Not to mention my probe ship died at a certain point.
2. We must have a clue at least what king of difficulty is the system. Or at least how much mass the wormhole allow to use before will close down.
3. If we scaned a signature we must know what is there before warping to it.
There might be some situations like this: - you make a gang of ships but just half could make it before the wormhole closed. - you go with your gang in. but just half of the gang managed to use the wormhole for coming back. The rest are trapped in and they must find another wormhole in unknown space. If they dont have a probe launcher they are scrued.
We must know what gang we can make before entering in unknown space. If we want to use the whole potential of the wormhole and find another way back that is on our hands to deal with that risk.
So knowing the limit of a wormhole is mandatory.
1) This is some part of text from devblog about wormholes:
" Although there will always be a way back to known space from wormhole space, you may have to search long and hard to locate it."
2)This other one:
"We are going to establish the untamed frontier that lurks at the fringes of known space and into which brave souls bent on conquest and riches will venture with high hopes. Some will return as heroes, some will return as fresh clones spewing from the medical vats. Some may never return at all."
3) Stated by CCP Whisper:
"Wormhole systems are all about making a value judgment of risk versus the potential rewards and the ability to get the rewards home."
4) And the last one and important by CCP Whisper:
"Yes. It is really possible to get stuck out there. If you lose your ship and have no-one flying backup who has a probe launcher and probes, or if you run out of probes, leave them behind or otherwise end up without a means to find your way home, the self-destruct button and your hopefully updated clone are your new best friends.
Note: While the new probes do expire within a certain time, we are adding the means to recall probes to the scanner functionality. We are also adding a mechanic whereby you can reconnect probes lost due to a disconnect or "accidental" session change. Essentially if there are probes belonging to you in a system, you can recover them. So it would take a very unprepared pilot to get stranded because he or she ran out of probes."
So basicly what you ask for is exactly not the content what CCp try to bring in game. While i'm agree at some point with you about signature difrence with WH but i still think that adding all the thing yo have request will simply ruin the content of unknow space.
With other words Its supose to be that way.
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.02 21:50:00 -
[5]
Originally by: Morscerta Edited by: Morscerta on 02/03/2009 21:49:19
Originally by: VoiceInTheDesert CCP, please hear the suggestion to consolidate past results into scans. Make it based on session changes so it clears if you jump out of system. I (and everyone I know) find it incredibly irritating that if I find more than one site, I have to BM and keep track of the hits myself because as soon as I get a new set of hits, all the ones I had before are gone. If I had it before, there's no reason that my futuristic spaceship shouldn't be able to keep track of those past hits.
/signed
This ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.03 09:04:00 -
[6]
There actualy only one problem with this stuff and not the scaning 60 difrent signatures in W-space it self.
The real problem is that system dont store your previus results and take it in acount when you serch for other signature.
What i think will be best for this solution is this:
1) introduce new tab under ppl and places and call it "solarsystem database" 2)Once you have find with your probes one of the exact location it will be placed automatecly in that tab and will remain there 3) probes must take in acount that places what have been found already and only show up new signatures wich ones still must be found ( or new present signatures) 4) This database will remain in your P&P so long you are in that system 5) If some location/belt/site/ wormhole wanished/collapsed/ mined empty etc the bookmark from that tab will be delited automatecly 6) If you leave system for short amount of time ( for logistic purpose or refit ship/ change one) The database will remain 48 hours max and after that will be removed. So 48 H timer ( also in case of disconection/ downtime/ just loging off to sleep)
I beleave i have something more to add but wil do it after i get home from work.
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.03 19:15:00 -
[7]
Edited by: Cyberus on 03/03/2009 19:16:56 Edited by: Cyberus on 03/03/2009 19:15:40 All seems nice stuff so far CCP Greyscale.... but what i realy miss so far is the work that we have done in exploration will be wasted if we will get unlucky and our client crashed or unexpected/expected downtime.. or siply because we tired and want to log off and/or leave system for short amount of time.
I did post some idea ( not in this topic ) about this case so if you interested take a look here: Solarsystem database idea
Cyb. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.03 20:14:00 -
[8]
Originally by: Marlenus Cyberus, there was an "archive" feature (not yet working) in the very first SISI build. Unfortunately it looks like they had to take it out: Originally by: CCP Greyscale 4) We were going to have an archive but ran out of time, sorry 
I think we all hope it will stay on the list of features to revisit in an early patch.
Fine with me if it will be called archive or whatever it is.
The thing what me realy concern is do it will remain after client crash? Downtime? Logging off from Eve for 1-2 hours? Leaving system for short amount of time?
The other thing as well what bothers me is why the found sites still will be visible on the scan when we will search for new sigs, How we will seperate those between others? i mean i was in W-space and have seen 30 difrent sigs close to each others and its pain in the ass to seperate those. Though last improvment in type in the scaner did seperate sigs by grav radar ect signals still i think it will be hard to do. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.04 18:12:00 -
[9]
Yeah hotfix badly needet, but dont think they relese till tommorow ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.06 18:24:00 -
[10]
CCP Greyscale will be it implemented in game that signatures on already foundet locations ( sites/wormholes/etc) will be not visible anymore while we will search for other signatures?
I have seen lot of ppl did say that its bit confusing to search in WH-space where lots of signatures close to eachother, so you never know if it that 2-3 sites that you have already found. ===== * Your signature file is broken. Please use one that will display - Fallout |
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.06 18:55:00 -
[11]
Originally by: Roja Kakroja
Originally by: Brixer
When you get some experience these 5 steps will take you about 2-3 minutes on a easy site, 10-15 on medium and upto 30 min on a 10/10.
And what about a bunch of signatures located so close to each other that you can't tell which one you have already scanned and which one not? In w-space you can find up to 20 signatures with one 4au probe without moving it (some guy in "Wormholes" channel told that he got 40 sigs with 4au probe).
You can scan 2 times with the same 3-4 probes and get two different images of the signatures locations. It's absolutely impossible to understand something in that mess if you have more than 4-5 signatures. While scanning down any first signature takes 5 minutes, you could spend hours and hours to find the last signature of 30 others that you already scanned.
Thinking objectively, there must be some deviation, or noone will use other probes than 32 au and 0.25 au, but it don't mean that two similar scans must give you absolutely different results.
I suggest there must be no dots on the map until you've got the exact location of the signature, if you scan with 3 probes which are too weak to bring you good results - there must be a sphere (not centered on one of the probes but somewhere near the signature instead) but the same sphere every time you scan with the probes without moving them so you can decide what type of probes to use and where to locate them. Or maybe at least add a new col to the scan results which will tell you exact deviation radius.
Disabling plexes you already found option would be useful too, but to use it you'll have to scan to 100% every plex in a system and warp to it while you might be looking for only an unknown signature for example so you won't continue to scan signature after 25%.
Thats why i did ask Greayscale if they planing to get in game that already foud signatures will not show up anymore on the next scan after it has been found.
Though if i would need to find all 40 of those before i find the one i search for is OK with me... but looking 30 times for exact same site seems to be bit too much. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.06 19:26:00 -
[12]
Originally by: Karen Kassad Edited by: Karen Kassad on 06/03/2009 19:24:45 Are unstable wormholes supposed to be unscannable with 7 probes in .25au with astro 4, tri 4, pin 4 in a lvl4 unrigged covops?
I was in a .5 system and could only get to 64% even with 7 probes arrayed so none were co-planer or right on top of the sig, ie all evenly spaced in a sphere. I question if even the 8th probe and rigs would have made up a 40% gap.
Tbh Wh can be scaned down even with 4 probes
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.07 15:06:00 -
[13]
Originally by: Mama Hauler
Originally by: Karentaki
Originally by: Mama Hauler question
Your problem is scan deviation. At 8 AU, that bubble is probably +/- 2 AU of the actual range, and when you scan with a 4 AU probe you don't get a hit because your probe is obviously just over 4 AU from the site. In this situation I try and move the 8 AU probe round a bit to get the sphere as small as possible before reducing the range. Also, it may help to launch 4 probes straight away and try and get a deviated red dot rather than a sphere. This makes probe placement easier.
ah, i understand now, this answers some questions, but still got one, whats the difference between red dot and red circle? Which one is more accurate? ty for help.
Here you can find all answeres to your questions:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820&page=27#793 ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.07 15:12:00 -
[14]
Edited by: Cyberus on 07/03/2009 15:13:10
Originally by: BharkKoum Zeer I have been working on scanning down wormholes in a variety of system over the last few days. I am not impressed with the way that wh space has been set up along with severeal problems with the scanning systems. I am writing some of my observations based upon what I have seen:
1) Finding wh in empire space, low sec is too difficult even with all skills trained up to lvl 5, covert ops 5, and scanning implants 2) Once you find the wormhole, what to do there? There are no moons that are worth mining and asteroid belts can only be found by scanning! There are no ice belts present in what I seen so far 3) Now you start scanning for a belt and after having a diffucult time moving probes since there are so many signatures on top of each other that it is almost impossible to break them apart even at the lowest setting of the scanner probes 4) Now after scanning down that belt you warp to it to find....... veldspar, pyrogenes, and scordite! Wow what a find! 5) The belts are guarded by rats also!
I brought in another toon to fight the sleepers and they are not easy to dispose of so that will also not be simple. Fortunately you dont need to kill yourself to scan them down. My final point is that I dont see why they bothered adding these wh systems when there few reasons to bother going in there. Not only will be dangerous to scan down these things in low sec but once you get in there is no way to sustain yourself for long and the rewards or reason for me to go in there are lacking. I am not happy with this system at all. It has not turned out to be anything worthwhile unles you like getting killed in low sec to find such a wormhole!
Thats why you probebly will stay nice in high sec and still run other exploration and leave all those WH to us who knows what to do with them. So more we get.
Btw about scaning hard Wh in high sec. I dont know how you do your scaning tbh but most part of pilots here get piined those WH in just like 5-7 minets max.
I personaly one of them and my average time to find wh is somewhere around 6-7 minets depence on if other things disturb me. So i suspect here that you are doing something wrong. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination.
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Posted - 2009.03.08 06:54:00 -
[15]
Edited by: Cyberus on 08/03/2009 06:56:13 Edited by: Cyberus on 08/03/2009 06:55:04
Originally by: DIV Leader
Originally by: Cyberus
Originally by: Roja Kakroja
Originally by: Brixer
Thats why i did ask Greayscale if they planing to get in game that already foud signatures will not show up anymore on the next scan after it has been found.
Though if i would need to find all 40 of those before i find the one i search for is OK with me... but looking 30 times for exact same site seems to be bit too much.
EVER HEARD OF A BOOKMARK!! Damn people use your frakin heads some times and stop *****ing.
Why dont you go and reread the post before troll ppl? Its not about bookmark... but about signatures. I start suspect that someone who clearly has no sence where we here talking about and just spam the forum with nonsence. ===== * Your signature file is broken. Please use one that will display - Fallout
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Cyberus
Caldari Final Destination.
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Posted - 2009.03.08 07:09:00 -
[16]
Originally by: Draco Argen Perhaps a little Tag for to show which site results refer to, Site A, B, C, etc (or a numbering system similar to the way wormholes are numbered :P) to show you when you have a bounce/mirror hit from 3 probes (ie they'd have the same site reference), instead of 2 different quadrangulation probe hits would be nice also.
This could be an option as well. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination.
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Posted - 2009.03.08 13:53:00 -
[17]
Edited by: Cyberus on 08/03/2009 13:53:28
Originally by: Neddy Fox When in W-space with a collapsed WH, the main task is to find a new WH. As I've tried this for hours and hours, only to find grav sites etc, or 12 hits near the centre, I'd like to have the option to scan for WH's only !
If you don't care what you find, it's rather easy; I pin down all the belts and plexes easily, but focussing on ONE of them is nearly impossible.
Yes, we DO need a way to scan for WH's only. It's a game, people have limited time, and just can't spend 1 week (!) trying to find a wormhole. Yes, that's 1 hour a day, and I haven't found a WH in 7 hours yet. Only dozens of hidden belts. CCP, do realize it's a game, and we DO like to have fun. Staring at your scanner window for hours on end is NOT what I see as 'fun'.
If you want to flame me, go ahead, but also explain me how to find a WH in W-space then also. As I found it impossible to do in my limited time I can spend every day.
As i said before there will be not nesesery for that if they make it poseble that already found sites dont show up signatures anymore on the scan. So basicly you will have to find them 1 by 1 and finely find the one you looking for. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination.
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Posted - 2009.03.08 18:27:00 -
[18]
To CCP Grayscale about desterbution of Wholes.
In one of the devblog was mentioned that you will not travel longer then 3 jumps to find wormhole.
Out my own experiance i have noticed that it is far from true atm. Sometimes you could travel 10-15 jumps and dont find any wh around.
Any comment on this?
Cyb ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination.
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Posted - 2009.03.09 17:29:00 -
[19]
Originally by: DeepBlue with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found
same here. its seems there is completely nothing more in space or scaner is just broken again. I cant even pick up cosmic anomalys trough prob ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari Final Destination.
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Posted - 2009.03.09 17:31:00 -
[20]
Edited by: Cyberus on 09/03/2009 17:31:23
Originally by: DeTox MinRohim Edited by: DeTox MinRohim on 09/03/2009 17:27:23
Originally by: DeepBlue with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found
Wormhole in Arzi at the moment if you want... just got out of it (after getting out of Fountain). Plenty of it but since it's an "average" to have them every 3 systems, it's normal that sometimes, there are a bigger hole in an area.
I can't seem to get closer back to home 
Lol. yesterday it took me fly trough 21 system before i could find one. though there is something with diterbution tbh. ===== * Your signature file is broken. Please use one that will display - Fallout |
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Cyberus
Caldari Final Destination. Scalar Federation
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Posted - 2009.03.20 11:55:00 -
[21]
Do any of you ever tryed to scan in WH space with DSP? With 8 Au range you will resive all signatures names ( defo grav ones). I have been never unable find the new WH in wh space above 15 minets max. ===== * Your signature file is broken. Please use one that will display - Fallout |
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