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Thread Statistics | Show CCP posts - 27 post(s) |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 09:43:00 -
[1]
Originally by: Tuberider Do you now need max scanning skillz just too find lost fighters ?
found one easily enough at 100au, but couldn't get a good enough result too warp too it.
finding a full set after they get dropped 100au from the sun if u lose, them would take a week atm
infact after several hours of frustration i gave it up as broken 
dont bother scanning for drones/fighthers, it wont be possible anymore. 
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 09:58:00 -
[2]
Originally by: Tuberider WTF is the point in having all those filters if you can't use them ?
Why can't we scan out drones anymore,is this true ? so this is going too get expensive.
There is no chance in scanning out mission runners then ?
So scanning is just for carebears now ?
- Filters: they will be added, and there allready is a use for those.
- drones: there signature is simpyl to small, you wont be able to get 100% hits.
- there is a chance to scan mission runners, it just will take a bit (much) longer.
in its current state i dont see a future for ship scanning, wich was my private hobby - catching those logoffski isk farming ravens.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 10:04:00 -
[3]
Edited by: DeepBlue on 17/02/2009 10:05:43
Originally by: Space Wanderer
Originally by: Primnproper Or even better can you make npc combat leave you with a 15 min agression timer that means that if you log you stay in space until the timers up? (which doesn't reset when they jump)
Not sure about that, but I think it does. If I get aggressed by rats I get an aggression countdown, and it doesn disappear passing through gates. Though I never tested the system thoroughly, so I am not sure about bugs and glitches in it...
here the timers:
- no agro at all about 60 secs. - npc agro 120 secs - pvp agro 15 mins
and this countdown you are talking about is only in empire space (wich i dont know much about it, as empire space scares me to much).
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 10:23:00 -
[4]
Edited by: DeepBlue on 17/02/2009 10:24:56
Originally by: Tuberider
ctrl-Q alot ?
never.
but these guys do it alot. Linkage
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 11:17:00 -
[5]
Originally by: Miss Moonwych
0.10% (not detectable with 0.25 au probes) 0.05% (not detectable with 0.25 au probes) 0.03% (not detectable with 0.25 au probes)
had a 0.02% sig today, ill try to determine which site this is. its inside a cosmos constellation in 0.0 (booster stuff). im pretty sure its the radar plex, where you get the booster bpc's and stuff.
to be sure ill have to scan all the other plexes in this complex, wich will be done today.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 12:35:00 -
[6]
Originally by: Ffreyn Moonflower Recon / ship scanning now seems completely impractical:
1) All you get is a list that says 'ship', even in a quiet system you need some clue to which targets you should even be looking to chase down. This is also not being narrowed down until you are almost on the ship, by which point it is just far too late. (It also makes no sense given that the direction scanner gives you far more information with less effort.)
just use the filters correct. set the filter to BattleShips only if you look for BS... or set them for BC's... set it to whatever you are looking for.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 12:46:00 -
[7]
Edited by: DeepBlue on 17/02/2009 12:49:58
Originally by: Tuberider
Originally by: DeepBlue
Originally by: Miss Moonwych
0.10% (not detectable with 0.25 au probes) 0.05% (not detectable with 0.25 au probes) 0.03% (not detectable with 0.25 au probes)
had a 0.02% sig today, ill try to determine which site this is. its inside a cosmos constellation in 0.0 (booster stuff). im pretty sure its the radar plex, where you get the booster bpc's and stuff.
to be sure ill have to scan all the other plexes in this complex, wich will be done today.
digital plexus ? has the name changed ? should be a biatch too find atm keep us posted 
finished the constellation, here the results for a cosmos booster constellation:
Quote:
Cosmos Constellation: 09-4XW (Tenal)
i1-be8 - 0.10 i1-be8 - 0.05
zj-q00 - 0.39 - Cosmic Sig - Radiance - Drone Plex zj-q00 - 0.39 - Cosmic Sig - HackBase 1 zj-q00 - 0.20 - Wormhole - x702 - WH Space
ZXA-V6 - 0.10
ZH3-BS - 0.20 - Wormhole - - Empire
1QH-0K - 0.78 - Cosmic Sig - Gurista Base 1QH-0K - 0.10 1QH-0K - 0.10 1QH-0K - 0.03
W80-19 - 0.39 - Cosmic Sig - ArcSal - Pristine Guristas Pod Cluster W80-19 - 0.02
the 0.02% Signature must be the Digial Plexus (Radar) the 0.03% Signature should be the Magnetometric Site (Mag Cosmos Plex)
This Constellation ALLWAYS has 1 Radar and 1 Mag Complex in it.
the .05% Sig prolly is a base 4 site, i havent been able to find base 3&4 yet. wich leads to the conclusion: Base 4: 0.05 Sigs Base 3: 0.10 Sigs
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 13:33:00 -
[8]
Edited by: DeepBlue on 17/02/2009 13:37:05 Edited by: DeepBlue on 17/02/2009 13:34:24
Originally by: Pipboy2K
Originally by: Cailais
Originally by: Space Wanderer
1) It's all or nothing
You either have the skills/equipment to find stuff, or you CANNOT find it, no matter how much time/effort you devote. This may cut a lot of people from a lot of content. Morevoer it is particularly annoying when you think of wormholes. First you give us a core scanner that can be fit without much penalty on any ship, basically in order to be able to find wormholes without a covop, then I find out I cannot find most wormholes anyway because I am not receiving the covop bonuses. Doesn't seem very logical to me.
I'd agree here. Wormholes need to be straight forward to find and not something that requires a specialist ship, or uber skills.
The reason I think this, is that WH and W-Space are the 'hook' that will encourage players into exploration in a general sense and equally entice players out of high security space and into the wilderness.
If CCP believes that players will wait until their cov op buddy logs on, then gang up and go exploring they're mistaken. Much of the value of W-Space will be realised not by groups of players, but solo explorers. If others see these trail blazers head out into the unknown - and reap profits in doing so - they will likely follow this behaviour.
This in turn will mean that T3 ships reach affordable levels, and as a by product, may encourage players to become accustomed to PVP (vs AI NPCs initially) and interaction with .0 and low sec space.
tl;dr - Wormholes need to be found very easily - perhaps as easily as anomaly sites, across EVE.
C.
i tried to figure out a way how to solve that problem with the wormholes, but didnt think about a simple solution like that one... i have to say, i like it. thumbs up!!
i dont get it.
you guys screamed around when it was luck based.. and now its finally skill based and thats also not good....
as it was luck based EVERYONE had the chance to find a 10/10 (or another top rewarding plex). now you dont, skill up or forget about the good plexes.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 16:00:00 -
[9]
Edited by: DeepBlue on 17/02/2009 16:01:12
Originally by: Hugh Ruka in which system are you finding those 0.10% and lower sigs ? I'd like to do some experiment on them but did not find one so far ...
all over tenal i find them, convo me on sisi and i bring you to some of them.
after more and more scanning results, i come to the following:
0.39 Base 1 and some easy plexes 0.20 Base 2 and Wormholes 0.10 Base 3 0.05 Base 4
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 17:19:00 -
[10]
Virtue implants dont have a effect on scanning right now.
how i did find out:
scanned a system, got 2 results: - 0.78 - 0.20
then i jumped out, unplugged my virtue set and jumped back to the system i just scanned.
rescanned the system, this time without virtue and got exactly the same sig strengths.
scans were done with deep space probes at 1024au.
bug report: 70704
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 19:52:00 -
[11]
Edited by: DeepBlue on 17/02/2009 19:53:49
Originally by: Miss Moonwych
Excellent information. Your deduction is also very plausable I think. It makes sense.
Anyway. I think we now have a good idea what spread of sites there are. Surely when the skills kick in the strength will change (which makes it a bit harder to compare between players with different skills) so its good we know this now.
Still wonder if and how we're going to scan the 0.02% and 0.03% sites... Devs?
Regards,
M.M.
PS. I can confirm there are wormholes with 0.40% signature strength (using a 1024AU probe). I found one in a 0.9 high-sec system (Alenia). It said it would lead to empire space (possibly lower-sec). So not to 0.0 or WH space.
what happend so far.
each plex got his sig strength *4.
on TQ: Base 1: 0.1 Base 2: 0.05 Base 3: 0.025 Base 4: 0.0125
on SiSi Base 1: 0.4 Base 2: 0.2 Base 3: 0.1 Base 4: 0.05
i will do some more research, to see if this goes also for the other plexes out there.
Quote: Have you tried to put the deep space probe right on top of the site and then scan with 256/512/1024? Just to see if the difference between 0.03 and 0.02 is due to different distance from the probe or an actual sign of a different type of site.
yes, same result. 0.02 sig i only had in the 0.0 cosmos const. 0.03 sigs i found about 6 today.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 20:39:00 -
[12]
Edited by: DeepBlue on 17/02/2009 20:42:06 Edited by: DeepBlue on 17/02/2009 20:40:31 after some maths:
maxed out, virtue set and other implants can find: 0.0786 sigs
without virtues: 0.0923
max skill with no implants: 0.096
after reading all thes values, implants really need a boost. else there wont be many ppl left using virtues or other scanning related implants.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 22:26:00 -
[13]
Originally by: Bimjo a question for Hoshi, deepblue, devs or anyone else who has done the maths :
In terms of Skills and "Worthwhile Training" , what levels would you recommend the following to ? (Brackets are what I have,or plan to go to)
Astrometrics (5) Astrometric Pinpointing(5) Astrometric Triangulation(5) Covert Ops(4) Signal Aquisition(4)
I am guessing the last 2 are not worth taking to 5 as they take a long time to do ?
thanks
it was worth having those also at 5. but for now i cant say you if it will be really needed to have them at 5.
it all depens how low the lowest sig in game will be, once we know this - i can tell you wich skills/implants you need to find every sig inside eve.
its no longer luck based. if you have the skill you find it, if not just train up.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 22:27:00 -
[14]
Originally by: Deva Blackfire signal acquisition is rank 4 now???????????????????????????????????????????
noooo. he has this skill at lvl 4 :P
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.17 22:29:00 -
[15]
Edited by: DeepBlue on 17/02/2009 22:30:25
Originally by: Deva Blackfire Edited by: Deva Blackfire on 17/02/2009 22:27:58
Originally by: DeepBlue
if you have the skill you find it, if not just train up.
if sites dont "scatter" no skill is required...
plant 1000au probe, plant 4x 1000au, plant 4x closest range probes at the dot. Done.
Quote: noooo. he has this skill at lvl 4 :P
good. I just thought i lost 20 days of training.
for now a none skilled, not rigged and not implanted player can find everything above a 0.12 sig. i see a time coming where i just can trash my virtues ;(
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.19 08:33:00 -
[16]
i think right now there is something wrong with the calculation of implants and skills to scan strength.
Here a list of the bonuses: - Astro Triangulation 10%/level - Covert Ops 10%/level - PPH2 Implant 10% - Rigs 2 * 10& - Systers Launcher 5% - Virtue Set 18.75% ((1+2+3+4+5)*1.25)
My observeration: First Value is with maxed skills, sister launcher, rigged CovOps. 2nd Value is with a full virtue set. 3rd Value has additional PPH2 and the virtues.
00.28 --- 00.35 --- 00.41 27.91 --- 35.30 --- 41.09
The PPH2 gave more like 20% boost.
Im not going into the value of a Virtue Set right now. i will test the usefullness of a virtue set when the scanning works again (however i think its useless when you have a max trained char, with a rigged covops).
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 09:26:00 -
[17]
Originally by: Miss Moonwych Edited by: Miss Moonwych on 23/02/2009 02:47:03
Originally by: KhanSingh To the two guys who say they have no trouble finding sites within 15 minutes without the visual cues, might be true for the cosmic anomaly sigs which have a huge sig strength, otherwise, I just don't believe you. With the map broken, no way to highlight the probes and no visual cues, if you find anything with a low sig strength, or even come close, you were just lucky.
Hmm. I've found the hardest of sites: 0.05% base sites. Not saying that was easy, but it definitely wasn't luck .
Lets just say that I think the current situation is very good for practice and is quite a pure form of exploration. Essentially you're working with just one number and tactically moving around an object that can detect a (faint) signal from space. And you're integrating those resuts into a precise position of three dimensions in space. I think graphical feedback in the form of dots and circles is going to be useful and its gonna look cool but I don't think its gonna make things much faster than what can be achieved now. Especially when deviation is introduced: I will probably completely ignore the deviating distances and the graphical features based on those distances and keep focusing on precise strength.
Of course they could also start deviating strengths... that would be evil. 
Regards,
M.M.
Miss Moonwych, do you have max skills, virtue-implants, pph or ppg and you fly a rigged covops with sister launcher?
thx for a precise answer. db
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 09:52:00 -
[18]
so the virtues really became +/- useless.
with maxed skills, rigged cov ops and sister launcher, pph implant. you find about everything existing in game.
for a extra bonus of 2 billions isk (in other words virtue implants), you have the abbility to find: - 10/10 plexes - digital plexus (wich allready got nerfed to no usefull loot).
at this point and state. ty for killing once a good implant to no use at all :(
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 11:32:00 -
[19]
following you have an overview in wich you see, what skills - equip - ship you need to find a site.
green = you can find red = you cant find
ccp, get the balancing done :P
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 12:39:00 -
[20]
Edited by: DeepBlue on 23/02/2009 12:45:33
Originally by: Deva Blackfire If CCP manages to enable deviation then virtue implants will be useful. Pretty much higher scan str. will enable you to get plex faster than others with less number of steps.
Thats why im saying its VERY important for this thing to work. Not only hi-end scan strength skills/modules/implants depend on it but also whole rank 5 skill (pinpointing).
deviation wont change the fact scannable or not.
deviation only will change how many steps you need to find the site.
in the end: no deviation skills = 32 au scan, 2 au scan, .25 au scan
with skills: 32 au scan, 0.25 au scan.
so this skill saved you one step.... (30 secs?)
_____________________________
and btw.
if this is going to stay, my new probing ship will be a rapier with grav rigs and a pph2 implant in head. this will just find everything in space.
and dont argue about time bonus... i dont care if i have 30 secs or 70 secs to find a plex. and for scanning ships, its just taking too long to bother scanning for ships (so i simply wont scan ships anymore, the tenal/branch/venal isk-farmers will have xmas/bday at the same time - by giving them a safe space)
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 13:07:00 -
[21]
Originally by: Bimjo what is a digital plexus ?
a radar complex, inside a 0.0 cosmos constellation.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 14:10:00 -
[22]
Edited by: DeepBlue on 23/02/2009 14:16:26 Hello,
here a complete rebalance of the complexes and its strenghts. the sister launcher got a boost (10%), needed for the whole balancing.
the redestribution of the plexes, is just an idea. however i think a few plexes should only be accesible/scanable if you have max skill and max implants.
if you have questions, fire away.
linky, bigger view
ohh and flame a way :P
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 15:04:00 -
[23]
Originally by: Deva Blackfire
You are not being objective especially with "8/10 finable only thx to virtue implants". I would agree that uber-hard (even harder than current provi HQ expeditions) COULD be only findable with virtue set but 8/10 or 10/10 should remain viable to non-implanted people.
Also id prefer for em just to increase the speed at which you find plexes - exactly like they do it till now. TBH they could even give 50% scan str bonus - at least person spents a lot of ISK to get covops-style scanning out of normal ship.
i agree with you. the reassigning of plexes just was an idea, i know a hard one.
the whole idea is basing on having 7 different kinds of site strenghts to find. i think you got my idea.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.23 17:27:00 -
[24]
Originally by: Creat Posudol stuff...
changed it for you. linky
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.04 16:05:00 -
[25]
Originally by: CCP Greyscale
Devs: am I correct that a trial acount character with say a Heron and lets say lvl2 artro skill and asrto triangulation at lvl 2 is supposed to be able to scan all wormholes and all sites apart from only the hardest?
Or am I overlooking something?
Regards,
M.M.
Capable in theory, yes. It'll be slow and fiddly and they probably won't know what they're doing. By the same token, a 5 year old player with no scanning skills can find pretty much anything with a couple of hours' training, but again they probably won't be able to because they don't know how.
what is faster in your books?
a guy who spent months into exploration, will find the site faster...
like 60 secs?
the faster argument doesnt count in my books. as it is like "you can find or you cant find".
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.04 21:47:00 -
[26]
Originally by: Captain Vampire
PvP only: 4) Hope you really scanned down a player ship instead of a NPC as there is no way to tell the difference of a NPC battleship and your friendly neighborhood ratting raven.
you saying the probes also pick up npc ships?
i really hope not.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.09 11:07:00 -
[27]
Edited by: DeepBlue on 09/03/2009 11:07:35
Originally by: Karim alRashid The significance of scan strength skills and equipment is not big enough. I can find 99% of the sites with an unbonused ship and a character with level 2-3 in exploration skills.
Probing in w-space is frustrating, because one is unable to focus on the sites he/she is actually interested in.
Hence:
- Significantly reduce the signature strength of all the sites
- Change the Astrometric Triangulation (old Signal Acquisition) skill to 15% per level.
- Make signature type (grav, mag, etc) show up at scan results of lower strength, e.g. 10%.
- Implement filtering on signature types (when known).
And don't dumb it down further.
thats exaxtily what i said here, skills are no longer really needed... having good skills just gives you a little advantage on how fast you find it, but its not worth training them anymore or even using implants.
and CCP YOU KILLED PVP PROBING. ________________________________________________
CCP, WHY DID YOU HAVE TO KILL PVP PROBING! |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.09 17:20:00 -
[28]
with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found ________________________________________________
CCP, WHY DID YOU HAVE TO KILL PVP PROBING! |
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