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Thread Statistics | Show CCP posts - 27 post(s) |

Xelios
Minmatar Brutor tribe
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Posted - 2009.02.16 21:04:00 -
[1]
Originally by: CCP Greyscale
The specific implementation in Homeworld is also somewhat a product of its circumstances, regarding camera positioning and the non-persistant nature of the movement control. Now all that said, I'm not denying that it pretty much worked, and in particular that it was simple and that the (X,Y)+Z nature of it fits nicely in with the way most people approach 3D-space problems, but I'd rather try and produce something using its best aspects rather than simply copying it. That said, I am not a UI designer, and I'll bow to the opinions of our in-house guys who are 
I see your point, but right now in EVE we have a system that's X+Y+Z, and due to the way the camera works moving a probe to a new location usually means you adjust the X, adjust the Y, adjust the Z, adjust the X again because it's still off, adjust the Y again because the X adjustment impacted Y and Z and so on. All the while having to move the camera angle around between adjustments. I like the fact that you can move any probe without first having to select it, but there's an awful lot of tweaking involved to get the position right, and it makes the whole system seem tedious.
With the Homeworld system you can adjust X and Y at the same time, then adjust the Z and with the help of the Z axis lines (like the current tactical overlay has) those 3 adjustments are usually enough to get the location you want regardless of the camera angle.
Ideally both systems would be combined into something new, because I can see that having to select a probe and use movement keys could be annoying when you're working with 4 of them.
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.17 01:27:00 -
[2]
Originally by: Marlenus I don't have a strong opinion on the 4 versus 5, but their design function is similar to the Observator, which has always been 5. For finding things that are a really long way away from anything, I don't think 5 is unreasonable.
Yeah but that was with the old scanning system, where you needed a probe like that so you could warp closer to the target. In the new system I'd agree with Anarchyyt, the deep space probe is more like the multispectral. It's only real use so far is to show you what kinds of signals are in the system, everything else can be done with the other probes.
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.17 03:05:00 -
[3]
We're getting a lot of people in the Exploration channel confused about the 100% signal strength when hitting with less than 4 probes. I think this could use some clarification either in the UI itself or the scanning tutorial. It's doubly confusing when you use 4 probes all getting 100% hits on the same site that isn't warpable because the probes are too close together / not surrounding the site properly.
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.17 20:12:00 -
[4]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 17/02/2009 20:06:08 And why would you take covops instead of say falcon?
Speed and cost I guess. Maybe the covops frigate could get a speed bonus similar to the blackops ships?
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.17 23:53:00 -
[5]
Originally by: Barls Babe Does anyone have any links/pics for the best way to place the probes when getting in close, as far as triangulation goes with 4 probes..
would this pic be correct? Triangulation
I've found the easiest thing to do is make a diamond shape around the signal:
Only pic I have right now
You'll probably want to move the probes closer to the signal, it's usually enough if the tips of all 4 arrows are touching the dot.
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.18 00:00:00 -
[6]
Originally by: Barls Babe Nice Pic... however I was probing one last night and i had to move them 4 probes in ridiculousy close... so close that it was hard to tell the 4 boxes apart when they were all active and still only then got 82% at most... Am i right in saying that rigs and implants are still not enhancing our skills on SiSi? cause that site was near impossible to find and i have perfect skills
Right, some sites are impossible to find at the moment. The fixed bonuses should be coming Soon.
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.18 17:33:00 -
[7]
Originally by: Reatu Krentor Edited by: Reatu Krentor on 18/02/2009 16:48:09 I understand you don't want to have a modifier key, but have you considered simplifying the widget to only have an XY-plane and a Z-axis to move? Why do users absolutely need the other controls?
This plus Z-axis lines on the system map would make the probe movement system at least 9000 times better.
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.19 15:11:00 -
[8]
Originally by: Sigras has anyone been able to get the new scanning system to work since the newest 300 MB update? every time i try resizing my probe range, it ends up either snapping back to .25 AU or going out to 32?!
The range adjuster is a bit wonky right now, I'd suggest right clicking on the probes and selecting their range that way instead. Unfortunately probes can't be moved at the moment and signals don't show up on the system map, making scanning impossible until the next patch.
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