|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Zzelle
Ultrapolite Socialites GoonSwarm
|
Posted - 2009.02.18 21:33:00 -
[1]
Originally by: Steve Thomas
To put it bluntly if you want a given skill to be added to the tutorial series you need to play through the tutorial (they will NOT listen to you untill you do. no I am not kidding the Devs(yes plural) flat out said that they are looking to see who actualy played through the current tutorial COMPLETLY in SISI before they will read what you have to say about it unless you run into an actual bug.) and then send in feedback statment saying why you think each skill that you want added should be added to the tutorial.
Got a pointer to the "how to setup a client for the test server" information? I can never find it.
|
Zzelle
Ultrapolite Socialites GoonSwarm
|
Posted - 2009.02.19 00:01:00 -
[2]
Originally by: Ki Tarra
New players need a chance to learn how to play. The time that it takes to learn is more than enough time for them to train skills. There is still plenty that you can do strait "out the gate".
Big nerf to those who want disposable instant alts. Boost to pretty much everyone else.
I'd rather see more flexibility in the allocation of those initial 800kSP or better explanation to the new player of what it's all for than to just trim it back to 50kSP. If somebody just starting wants to actually get out of empire and enjoy the game down in 0.0, the old system is a lot better.
Unless there's a missing piece I'm not seeing here, it looks like you could easily spend 1-2 weeks training up to where you used to start on day one. If I were CCP, I'd want to ensure new players could start having fun right away in hopes that those 14day trials would convert to paying customers, rather than making getting started extra-miserable.
|
Zzelle
Ultrapolite Socialites GoonSwarm
|
Posted - 2009.02.19 00:10:00 -
[3]
Originally by: Steve Thomas
the developers QUITE FRANKLY consider the 800SP for newbis and alts to ahve been a mistake. PERIOD.
I think you are the only person here who agrees.
Maybe you could shout at the rest of us some more and see if we'll change our minds?
|
Zzelle
Ultrapolite Socialites GoonSwarm
|
Posted - 2009.02.19 04:51:00 -
[4]
Originally by: Gaius Sejanus
Most new players I encounter (and I've encountered tens of thousands) just want to figure out how this whole thing works at all. Then they immediately want to know how to get into a battleship.
50k might be somewhat too small. Maybe it could be 100k with some relevant support skills tossed in there. But making arguments that the new system is bad because it takes too long for a new player to learn how to tackle...that's a complete non-starter. They don't WANT that, so not being able to do it...really not much of a drawback.
I don't see how reducing the starting skillset helps them. A lot of the basic fitting skills and so on are needed to fly BS, and being able to fly halfway decent frigates while training up the rest of the skills you need to fly a BS gives you something to do besides waiting for skills to train.
I'm just amazed at the whole "fewer skills is better!" mentality here. Given how much time one burns training things, I'd always sign up for as many free skills as I could get upfront, wouldn't you?
|
Zzelle
Ultrapolite Socialites GoonSwarm
|
Posted - 2009.02.19 15:37:00 -
[5]
Originally by: CCP Fear
So... does everybody hate the learning skills?
I think most people do (I do, everyone I know in game does, etc). If you're playing at all long-term, the time savings from them is significant enough that you end up burning a bunch of time on them to get savings on any of the long-haul skills.
As far as I can tell -- anyone who actually trains toward Vs, BSes and beyond, etc will want them (assuming they know what they do), and anybody who is just dabbling won't care. They feel like a big wall you hit when you realize that in order to start stepping up to bigger fancier ships you have to take this hit up front (which doesn't have the intermediate "cool I can fit an X on my Y now" that a lot of the general purpose skills have) in order to try to get the wait more manageable.
|
Zzelle
Ultrapolite Socialites GoonSwarm
|
Posted - 2009.02.19 17:50:00 -
[6]
Originally by: CCP Fear
But my question remains; are the movies good? There is also new text in character creation to reflect changes in RP since long time ago. So there is quite alot of RP in there, the movies are there to enhance that in a different format. I'm perhaps biased in that, but I think they are cool.
Would you like to see more?
I finally managed to log into Singularity this morning (had no luck at all yesterday). I enjoyed the new intro movie -- seemed like a nice setup/intro to me. It was pretty pixelated at 1920x1200.
Unfortunately having created one new character, I have no more empty character slots and have to wait 10+ hours until another character is terminated to explore the character creator a bit more. One thing I meant to try bit didn't was to see if, once you get to the character customization screen, can you flip around between all the races/bloodlines/etc without backing out and going back in (so you can more rapidly explore the different facial features, outfits, etc, available to a new character).
It might be useful to clearly state somewhere (for new players) that the decisions they make here do not impact what they can do in-game (everyone's going to have the same basic starter skillset, has the same opportunity to learn whatever, etc, right?).
|
|
|
|