
ventacon
GoonFleet GoonSwarm
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Posted - 2009.02.18 17:13:00 -
[1]
I remember when I first started playing the game, I started with 90k skill points. I had to sit in a station and train skills for almost 2 weeks before I could do anything useful. Make things worse the first week I had to log in about every 20-30 minutes just to change skills. This turned me off from the game pretty much instantly, the only thing that saved it was the ghost training. I came back after 2 month break because Amarr Cruiser V finished and I felt I could actually do something.
When the skill points where buffed to 800k and people could actually start running Level 1 Missions without dying every 30 seconds I recommended the game to my friends. I had mentioned the game much earlier but I made a point of telling them how horrible it was first starting out. Few friends signed up for 14 day free trail and 7/12 people still have active subscriptions, the game hooked them right away when they could actually have fun right away.
Your killing the new player experience if you set them back to 50k skill points and give them double training time, that is horrible idea. How do you expect players to make money to afford the skill books? They will not be able to run Level 1 Missions, they will get frustrated and quit. Coming from Goonfleet isk has never been an issue, when I was a newbie on my 3rd day I had over 15m isk and every skill book needed to jump into the action. How many corporations and alliances actually do that for new players? What about the people who just randomly join the game and don't have a single friend who can help them?
Please leave the 800k starter skill points alone, your going to kill the new player experience. If you want to help guide new players then document the character creation process so people can read up on things before starting out. Take a look at the Goonfleet Wiki on character creations, that part is public. We even have a section on how to make a decent looking character portrait or a really embarrassing portrait. Instead of spending the time to nerf the starting points, spend the time to document the character creation process and then document a few different jobs people might want to train into and help guide them to the skills they need.
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