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Thread Statistics | Show CCP posts - 7 post(s) |
DeadCheckR
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Posted - 2009.02.19 03:50:00 -
[91]
Local is for pussies. Don't we already have a delayed local through the map. Just click on "pilots in space". That's good enough.
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Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.02.19 04:08:00 -
[92]
Ding dong the witch is dead, the wicked witch is dead! ;-p Mrr? |
Sader Rykane
Amarr Midnight Enterprises
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Posted - 2009.02.19 04:40:00 -
[93]
Edited by: Sader Rykane on 19/02/2009 04:40:31
Originally by: CCP Whisper
Originally by: Tobin Shalim Sounds like the devs (who have far more characters in Goons than BoB) have planned this at quite a questionable time period. Right now, this change will benefit Goons and harm BoB as they're the ones defending. I have to wonder if the dev that came up with this idea isn't himself a Goon.
I am going to make this as clear as I possibly can:
UPON THE RELEASE OF APOCRYPHA IT IS PLANNED TO ONLY HAVE LOCAL IN DELAYED MODE WITHIN WORMHOLE SPACE.
Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
Could I get some clarification on what the Dev means in this post? ...
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Mass'a Whipcracka
Goodfellas.
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Posted - 2009.02.19 04:41:00 -
[94]
Edited by: Mass''a Whipcracka on 19/02/2009 04:45:14 tbh this single system local setup we have now is so incredibly damaging to small gangs roaming space that its a huge difficulty to get a belt ratter b4 they see you in local and warp out.
i think the most balancing thing to do is increase the range from local to bigger than const sze, perhaps make each region into 3-4 zones that work like local do now.
in this situation it would force ratters who want to be safe to have to choose to go hide knowing that the hostile is somewhere around but not knowing their exact location without anyone providing any real intel( from seeing or scanning the hostile ), but the hostile may not be close, with such a range the NPCer would have to leave when the hostile is still far off increasing the penalty for using local intel as only source of intel.
i think this option could be acceptable for players on either side of this issue, it buffs up the range that you are able to see who is close to you which is nice for NPCers, but it also removed the instant "i see you in local and know your right here" aspect that people have when they dont want the enemy to know exactly where they are. it still does not stop players from watching choke points to see whats passing in and relaying intel in a more balanced way
i think the most unbalanced aspect of local is that it allows a player in system to know exactly what system player is in without needing to see them, if it was changed so you knew a set of systems the player could be in without giving their exactsystem location it would be much more fair to players that dont want it know exactly when they enter a specific system, while still allowing others to see who is in the close "local" area of space
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Atsuko Yamamoto
Caldari The Nietzian Way
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Posted - 2009.02.19 05:00:00 -
[95]
I guess nobody in here seems to know about A.I.S, Transponders/IFF, or most types of radars...
Sure we can get rid of local, but something for on board use needs to replace it. And honestly something like that would be practically like local anyways, you'd get forewarning of possible enemy ships near you at solar range and you get out/cloak/jump/logoff/explode/lick something.
CCP likes having the game hostile, its good that way. But it also caters to people who are not-so-hostile so the complete removal of a form of intel to give anyone warning of immeadiate danger may not come to pass, just no play balance there.
TBH it's a little tricky to find the best spot in between. Honestly I vote for on board IFF indicators. ____________________________________ "MONKEY!!"-Gir |
OffBeaT
Caldari LEGI0N
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Posted - 2009.02.19 05:45:00 -
[96]
Edited by: OffBeaT on 19/02/2009 05:47:18 whats going on here. how many times do i need to scream this right.. WE NEED PROBS that can auto scan or a bouy witch is better for the job to gard over npc hunters that give a early worning of ships that jump into worp.. so say the bouy detects the ships at 1au incoming.. all npc hunters should have gards anyway in the form of frigs.. common lets start playing the game right huh? give the nobs a job in your corps..
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Sigourney Reaver
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Posted - 2009.02.19 06:26:00 -
[97]
Edited by: Sigourney Reaver on 19/02/2009 06:26:00
Originally by: Sader Rykane Edited by: Sader Rykane on 19/02/2009 04:40:31
Originally by: CCP Whisper
Originally by: Tobin Shalim Sounds like the devs (who have far more characters in Goons than BoB) have planned this at quite a questionable time period. Right now, this change will benefit Goons and harm BoB as they're the ones defending. I have to wonder if the dev that came up with this idea isn't himself a Goon.
I am going to make this as clear as I possibly can:
UPON THE RELEASE OF APOCRYPHA IT IS PLANNED TO ONLY HAVE LOCAL IN DELAYED MODE WITHIN WORMHOLE SPACE.
Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
Could I get some clarification on what the Dev means in this post?
Haven't the foggiest but he looks angry.
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.02.19 06:53:00 -
[98]
Originally by: CCP Whisper I am going to make this as clear as I possibly can:
UPON THE RELEASE OF APOCRYPHA IT IS PLANNED TO ONLY HAVE LOCAL IN DELAYED MODE WITHIN WORMHOLE SPACE.
Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
Wait... will the number of players in local still be displyed?
Either ways, I don't mind having delayed local in WH space, but before extending it to 0.0 space, you'd better improve hugley on the scanner and make it automatic, or I predict the mother of all cluster****s and a massive exodus to empire. ------------------------------------------
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Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2009.02.19 06:57:00 -
[99]
Delayed mode local in w-space = GOOD!!!
No announced alternative to spamming the scan button = OHGOD!!! ;(
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Insa Rexion
Minmatar M3T4LH34DZ
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Posted - 2009.02.19 07:05:00 -
[100]
Originally by: Goumindong
Originally by: Kaahles
be patient young one. The day the local dies will come
And it will be the same day the game dies.
Oh don't be such a drama queen...it would be a vast improvement of the ridiculously unrealistic system in place now.
Get rid of employment history for anyone accept corps you are applying to while yer at it, the idea that we all fly around with our CVs sticky-taped to our windshields is beyond absurd.
well mannered a**h*** |
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Wameiri Rahai
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Posted - 2009.02.19 08:14:00 -
[101]
Originally by: CCP Whisper
Originally by: Tobin Shalim Sounds like the devs (who have far more characters in Goons than BoB) have planned this at quite a questionable time period. Right now, this change will benefit Goons and harm BoB as they're the ones defending. I have to wonder if the dev that came up with this idea isn't himself a Goon.
I am going to make this as clear as I possibly can:
UPON THE RELEASE OF APOCRYPHA IT IS PLANNED TO ONLY HAVE LOCAL IN DELAYED MODE WITHIN WORMHOLE SPACE.
Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
why stop at wormhole space? can't you do that for nullsec, leaving only empire and low-sec as now.
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CCP Whisper
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Posted - 2009.02.19 08:50:00 -
[102]
Originally by: Wameiri Rahai why stop at wormhole space? can't you do that for nullsec, leaving only empire and low-sec as now.
We will not do that without: a) having a mechanic available that can be used to gather the same sort of intel local currently gives you. b) ensuring that this mechanic does not totally wang the server when someone deploys more than one of these in a system.
To be honest, from my point of view server performance takes priority over shiny scanning feature. It does no-one any good for us to introduce something as a knee-jerk reaction and then watch the server buckle under the load of several thousand scanning buoys, IFF transponders, radar transmitters, AWACS drones or any of the hundred suggestions we have already gotten on how to implement this.
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Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.02.19 09:35:00 -
[103]
Originally by: CCP Whisper
Originally by: Wameiri Rahai why stop at wormhole space? can't you do that for nullsec, leaving only empire and low-sec as now.
We will not do that without: a) having a mechanic available that can be used to gather the same sort of intel local currently gives you. b) ensuring that this mechanic does not totally wang the server when someone deploys more than one of these in a system.
To be honest, from my point of view server performance takes priority over shiny scanning feature. It does no-one any good for us to introduce something as a knee-jerk reaction and then watch the server buckle under the load of several thousand scanning buoys, IFF transponders, radar transmitters, AWACS drones or any of the hundred suggestions we have already gotten on how to implement this.
But... But... What if you try this?...?
From that standpoint, it makes perfect sense! To the rest of EvE, CCP already know about it. I think they are trying really hard to find a method that works.
If they remove local from 0.0 there will not only be 400 vs 400 fleets but also about 400 probes with each user spamming the "re-scan" button. --------------- Opinions? Yes they belong to me, not my corp! |
Miyamoto Shigesuke
Jugis Modo Utopia Skunk-Works
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Posted - 2009.02.19 09:39:00 -
[104]
They dont't want any alternative intel tool. They just want to gank ratters, only that matters.
Go on, make this for all 0.0 and with the change to deadspace scanning will cause the majority of players leave, and it'll be like lowsec, no life, only people looking for a fight.
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Tobias Sjodin
Ore Mongers
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Posted - 2009.02.19 09:41:00 -
[105]
Originally by: CCP Whisper
Originally by: Wameiri Rahai why stop at wormhole space? can't you do that for nullsec, leaving only empire and low-sec as now.
We will not do that without: a) having a mechanic available that can be used to gather the same sort of intel local currently gives you. b) ensuring that this mechanic does not totally wang the server when someone deploys more than one of these in a system.
To be honest, from my point of view server performance takes priority over shiny scanning feature. It does no-one any good for us to introduce something as a knee-jerk reaction and then watch the server buckle under the load of several thousand scanning buoys, IFF transponders, radar transmitters, AWACS drones or any of the hundred suggestions we have already gotten on how to implement this.
Simple, let the regular scanner show if a ship is piloted or not. Done.
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Jaro Brutus
La Isla del Mono
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Posted - 2009.02.19 09:43:00 -
[106]
From Roleplaying point of view delayed local makes perfect sense:
Normal space - Gates broadcast IDs from ships passing through, so everyone and his mom knows who is in the system
Wormhole Space - No gates so no signs of other ships unless they broadcast themselves some kind of signal.
Also from gameplay view (more important than Roleplay) I see no broken mechanics, so I endorse delayed local on worhmole space.
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Max Teranous
Reikoku KenZoku
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Posted - 2009.02.19 09:43:00 -
[107]
Originally by: CCP Whisper We will not do that without: a) having a mechanic available that can be used to gather the same sort of intel local currently gives you. b) ensuring that this mechanic does not totally wang the server when someone deploys more than one of these in a system.
To be honest, from my point of view server performance takes priority over shiny scanning feature. It does no-one any good for us to introduce something as a knee-jerk reaction and then watch the server buckle under the load of several thousand scanning buoys, IFF transponders, radar transmitters, AWACS drones or any of the hundred suggestions we have already gotten on how to implement this.
Has some consideration been put into the server effect of 10k players in W-space all pressing scan every 2 seconds? Or is there a change coming to the system scanner?
Max
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.19 09:48:00 -
[108]
Originally by: Max Teranous
Originally by: CCP Whisper We will not do that without: a) having a mechanic available that can be used to gather the same sort of intel local currently gives you. b) ensuring that this mechanic does not totally wang the server when someone deploys more than one of these in a system.
To be honest, from my point of view server performance takes priority over shiny scanning feature. It does no-one any good for us to introduce something as a knee-jerk reaction and then watch the server buckle under the load of several thousand scanning buoys, IFF transponders, radar transmitters, AWACS drones or any of the hundred suggestions we have already gotten on how to implement this.
Has some consideration been put into the server effect of 10k players in W-space all pressing scan every 2 seconds? Or is there a change coming to the system scanner?
Max
Seems to me that since w-space is pretty much even at the low levels going to be a team oriented activity you will just need to set a cloaked picket at the wormholes with a bubble deployed. No need for scan button spamming then.
Yay! Got meh sig back! ♥ Weatherman |
Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.02.19 09:54:00 -
[109]
instead of repeated scans... how about something that would be similar to a "long range overview" (perhaps to 16 AU) that only displays pilot info, and perhaps ship size? ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.02.19 09:55:00 -
[110]
Originally by: Neesa Corrinne I'm extremely disappointed that this will only be in W space. One of the few things keeping me playing EVE in its current "nerf anything that can harm a carebear in the slightest manner" state was the the thought that local would be moved to delayed mode with the upcoming patch.
Yet another win for the non-consensual PvP haters. Yay.
Well it's a start and a good start - 2500 out of ~7500 is a pretty big proportion to test the change on I reckon.
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Polinus
Caldari State War Academy
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Posted - 2009.02.19 09:55:00 -
[111]
Originally by: Goumindong Edited by: Goumindong on 18/02/2009 21:58:23
Originally by: CCP Laurelle Really, this is obvious. Everyone knows there are no subspace communication beacons in wormhole space..
Yes, because backstory is a good way to balance a game :roll:
Quote:
~ citation needed
Try "any thread where the issue of local has been discussed in rational terms, ever". I don't have the time to dig them up unfortunately.
and since when YOU have used ANY rationality in your skewed ego centric posts about how eve should be mirrored to your personal and completely unwanted point of view?
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.02.19 10:00:00 -
[112]
Originally by: Becq Starforged I think it will be fantastically funny when they remove local from nullsec and highsec and gankbears have to use the new triangulation-based probing system just to find out if any targets are present, let alone where they are...
Yeah, it's almost as if this change will give a strong relative advantage to quick thinking, skillfull players.
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Max Teranous
Reikoku KenZoku
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Posted - 2009.02.19 10:09:00 -
[113]
Originally by: Zeba Seems to me that since w-space is pretty much even at the low levels going to be a team oriented activity you will just need to set a cloaked picket at the wormholes with a bubble deployed. No need for scan button spamming then.
The design of wormhole is that they can pop into and out of existance all the time, so there is nothing stopping a new wormhole (that you don't know about) being in system that someone can come through. Or someone logs on in system. Scan button mashing is the only way to see if non-recons are in system with you, and scan button mashing is a horrible mechanic that will spoil W-space if the design (i.e. delayed local) REQUIRES it.
Max
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.19 10:20:00 -
[114]
Originally by: Max Teranous
Originally by: Zeba Seems to me that since w-space is pretty much even at the low levels going to be a team oriented activity you will just need to set a cloaked picket at the wormholes with a bubble deployed. No need for scan button spamming then.
The design of wormhole is that they can pop into and out of existance all the time, so there is nothing stopping a new wormhole (that you don't know about) being in system that someone can come through. Or someone logs on in system. Scan button mashing is the only way to see if non-recons are in system with you, and scan button mashing is a horrible mechanic that will spoil W-space if the design (i.e. delayed local) REQUIRES it.
Max
The main activity in w-space will be finding things with the probe system to go run and loot. This mean you will have at least one dedicated prober if not two or even three for safety in your exploration fleet. All he will be doing is hitting the scan button looking for stuff and doing the probe shuffle so he can just as easily be looking for new wormholes along with the sites. Plus as probes are warp capable the probe ship can sit next to the bubbled current wormhole and be the picket too.
Yay! Got meh sig back! ♥ Weatherman |
Del Narveux
Dukes of Hazard
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Posted - 2009.02.19 10:25:00 -
[115]
Definitely W-space only, BobSwarm and the CAOD brigade would never let CCP get away with anything that endangers their industrial operations. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.19 10:32:00 -
[116]
Originally by: Del Narveux Edited by: Del Narveux on 19/02/2009 10:27:54 Definitely W-space only, BobSwarm and the CAOD brigade would never let CCP get away with anything that endangers their industrial operations.
edit: Aren't there going to be something like 2000 wormhole systems? Based on 0.0 player distribution I'm pretty sure encountering hostile players will be rare enough that it won't matter if local is delayed or not.
Ding ding ding! We have a winner!
Also: BobSwarm?
Yay! Got meh sig back! ♥ Weatherman |
MSpock
THE INTERNET. Goodfellas.
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Posted - 2009.02.19 10:37:00 -
[117]
Originally by: CCP Whisper
Originally by: Tobin Shalim Inappropriate remark moderated.~Weatherman
I am going to make this as clear as I possibly can:
UPON THE RELEASE OF APOCRYPHA IT IS PLANNED TO ONLY HAVE LOCAL IN DELAYED MODE WITHIN WORMHOLE SPACE.
Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
Why so serious?
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Max Teranous
Reikoku KenZoku
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Posted - 2009.02.19 10:47:00 -
[118]
Originally by: Zeba The main activity in w-space will be finding things with the probe system to go run and loot. This mean you will have at least one dedicated prober if not two or even three for safety in your exploration fleet. All he will be doing is hitting the scan button looking for stuff and doing the probe shuffle so he can just as easily be looking for new wormholes along with the sites. Plus as probes are warp capable the probe ship can sit next to the bubbled current wormhole and be the picket too.
What i am saying is fundamentally any mechanic that requires someone to push a button every 2 seconds (even if it is just a couple of members of your gang) in order to know whether a fleet is about to drop on your head is a bad one, as it's ****ty gameplay.
If the system scanner is changed so you are not making someone push a button every 2 seconds, i'd be all for delayed local in W-space. But so far there doesn't seem any sign of such an update to the scanner.
Max
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Reven Cordelle
Caldari School of Applied Knowledge
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Posted - 2009.02.19 11:00:00 -
[119]
Posting in a "Not really the end of Local" thread.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.19 11:09:00 -
[120]
Edited by: Zeba on 19/02/2009 11:09:42
Originally by: Max Teranous What i am saying is fundamentally any mechanic that requires someone to push a button every 2 seconds (even if it is just a couple of members of your gang) in order to know whether a fleet is about to drop on your head is a bad one, as it's ****ty gameplay.
If the system scanner is changed so you are not making someone push a button every 2 seconds, i'd be all for delayed local in W-space. But so far there doesn't seem any sign of such an update to the scanner.
Max
Well I guess if you are so paranoid to think that out of 2500 possible systems the bad guys will somehow find your particular system then probe out all your assets and gank your entire fleet back to empire in between an occasional scan every 15 minutes or so then you might want to pass on the new content. Just saying.
Yay! Got meh sig back! ♥ Weatherman |
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