
Mithfindel
Gallente Zenko Group
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Posted - 2009.02.19 21:26:00 -
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There are several guides on what people should do when someone declares war on them. Assuming you're in a new corp, searching for these might be good.
In short, you have roughly four realistic options: (1) Fight (2) Hire mercenaries (3) Run (4) Pay tribute/ransom
Option number one is the one that requires some coordination. Possibly you'd need to watch the enemy for a moment (untrained alts are fine scouts in Empire space). What do they fly? How organized? If there's very few people in the attacking corp, you could get together a frigate gang. Lots of electronic warfare, some damage, can take out a hostile ship or perhaps even two before you're wiped out yourselves - but, since they're cheap (specially when insured), your loss is minimal. If you have a chance to destroy a wreck, they'll lose their fittings, which on a well-fit cruiser might cost more than your entire fleet (at least after insurance payouts). Also, you might learn to defend yourselves, and if doing really well, give the signal that you aren't "easy pickings".
Option number two when you'd like to do number one but don't have the muscle even when you have the money. Hire PvPers to do the fighting for you. Some merc corps also do escort jobs, but don't expect them to babysit your mining ops while the targets are nowhere to be seen (or then you really need to pay them for the boredom). The two first can possibly be combined so that your corp members for a squadron in a fleet run by the mercs - but if you're doing this, prepare to learn to listen to the commander. In fleet action, you'll need to take orders from the commander even on your corp fleets, though there you possibly would be all learning, so when you goof up, it's just an experience to learn from. Assumedly your hired guns know what they're doing, so there you learn by doing as you're told. (Also, if you don't **** them up, you might be able to secure their services another time if needed.)
Option number three can be taken at the beginning of the war, if the hostiles haven't spied on you. You'll move into another area to wait them to be bored. However, if they know who you are, they can use locator services provided by some agents to track you down. The current CEO and the founder can be seen at corp attributes, as well as anyone else you choose to reveal in the corp description. If you have an alt-corp, using alts may be also an option to evade the fight, a figurative "going to Canada" thing.
Option number four is applicable in case they just want to blackmail you. However, remember that who pays the Danegeld doesn't get rid of the Dane, so at best, you'd be only buying time. (I'm not sure if any of the people running protection rackets in the game would also protect you from other people running protection rackets in the area.)
Also remember: To get attacked, even in highsec, you don't need to be in a war. You just need to give attackers an opportunity that matches your value. In a war, getting in sight means they may attack you, since they do not face any penalties. Outside of a war, if you carry expensive cargo in a weakly protected ship, someone might try to kill you if the potential loot (which would be spirited away by their friends waiting near by) is more expensive than their ship (which would be destroyed by the CONCORD police ships).
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