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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.19 14:18:00 -
[1]
As you may know, we have been investigating the issue of lag in Faction Warfare for a while.
We have looked at the server side of this issue, and now we need to look at the client side. This means that we need you, the community, to help us. To get accurate information on what is going on with the client, we need information from users experiencing the issues.
The more people that help us with this, the faster and more accurately we can solve this issue. What makes it even better is that it is easy and fun to help out. This is what we need from you: We need you to run the logserver (easy), and participate in as many Faction Warfare battles as possible (fun).
Here are instructions on how to help out:
Logserver
1. Before launching EVE, go to your EVE folder, and open logserver.exe.
2. When logserver is open, either go to the file tab and select ônew workspaceö, or simply press ctrl + w.
3. Start EVE with logserver running in the background.
4. If you run into massive lag/desync/your cat catches fire*, go to the log server after the fight, select the file tab and then "save workspace" (or ctrl + s).
There you go. Now you have a file that will tell us exactly what happened to your client while you were experiencing these issues.
Extra advice: If logserver is taking up too much ram, go to the tools tab and select ôserver modeö. This will decrease the ram usage.
Sending us the logs
1. Submit a bugreport here.
2. Fill out the report as well as you can. In the description field, feel free to write which system the fight was in, and at what time. Please also include that the report should go to Mindstar or Soundwave.
3. Last but not least, click on "attach a screenshot or file" in the bottom of the page, and upload your logs. Then click "submit bug report".
4. ????
5. Profit.
Again, I cannot stress enough how important your help is to solving this issue. The logserver tells us what is happening to you, and once we know that, half the battle is won.
We can beat lag, together!
* Cats catching fire are unrelated to EVE online or any other CCP product.
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gordon cain
Minmatar x13 X13 Alliance
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Posted - 2009.02.19 23:19:00 -
[2]
Does this involve gun lag in fleet fight also? Or only when Faction warfare is around?
G
Never argue with idiots, they will just drag you down to their level, and beat you with experience. |
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.20 00:08:00 -
[3]
Originally by: gordon cain Does this involve gun lag in fleet fight also? Or only when Faction warfare is around?
G
We're trying to work out an isolated issue related to Faction Warfare, so only that for now.
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Buzzkill1234
Caldari BravoCompany Shade Underworld
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Posted - 2009.02.20 00:09:00 -
[4]
Man isn't always the way as soon as I leave FW they call for help to fix the lag. Might be time to go back. lol
Thanks for getting to this it got so bad I quit FW.
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NobodyHolme
Gallente Deep Core Fishing
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Posted - 2009.02.20 01:48:00 -
[5]
Wouldnt step 5 of sending the logs involve the problem being fixed? Which explains the profit nicely, and all that. :P Because I can. |

nasty1
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Posted - 2009.02.20 02:14:00 -
[6]
Dont ccp play the game? or is it just the customer's get the lag 
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.02.20 02:35:00 -
[7]
Bug Report 71051. I hope this helps...
/me glares at all the Time Running Backwards errors in the logs... ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

Elizabeth Vouja
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Posted - 2009.02.20 03:13:00 -
[8]
Edited by: Elizabeth Vouja on 20/02/2009 03:13:41 Edited by: Elizabeth Vouja on 20/02/2009 03:13:22
Quote: and participate in as many Faction Warfare battles as possible (fun)
<snark> Fun as long as it's not laggy. </snark>
I'll be out there lagging it up until we figure this out. </stealth snark>
Seriously... I really want this fixed, and will be sure to get you some good logs.
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Claire Voyant
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Posted - 2009.02.20 03:17:00 -
[9]
Originally by: nasty1 Dont ccp play the game? or is it just the customer's get the lag 
Well, I'm sure if I was sitting in CCP's offices with brand-new high powered machines connected with super high speed link to the servers I wouldn't get any lag either.
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Rellik Sadab
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Posted - 2009.02.20 07:53:00 -
[10]
How should this be done with the Mac client? The file "logserver.exe" exists but its not gonna run by itself, since the Mac version is just the classic PC version running in a simple emulator.
I get pretty bad lag on the Mac client. Is there any way to log that?
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Myrhial Arkenath
Ghost Festival
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Posted - 2009.02.20 09:10:00 -
[11]
Do you only want players in militia's to submit reports or also outsiders fighting with / against militia's in the plexes?
CEO | Diary of a pod pilot |

Arous Drephius
Perkone
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Posted - 2009.02.20 09:28:00 -
[12]
Tbh CCP, you should integrate the logserver into the client and have it ALWAYS submit logs, or a button that says "Submit my log for this session" or something.
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The Snowman
Gallente Aliastra
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Posted - 2009.02.20 09:33:00 -
[13]
Originally by: Arous Drephius Tbh CCP, you should integrate the logserver into the client and have it ALWAYS submit logs, or a button that says "Submit my log for this session" or something.
CCP Soundwave suggests that the log server might take too much ram for some people... so Im guessing that it wont be a good idea to have it ALWAYS running.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.20 09:53:00 -
[14]
If I remember correctly, the file saved using the log-server gets rather large in a hurry if stuff is going on.
I would suggest restarting client with logserver just before x'ing up for the fleet that is likely to lag out, to minimize the filesize.
PS: Good initiative. I hope CCP does not count this as fixinf FW as there are still huge issues particularly involving NPC AI, rewards et al.
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.20 09:55:00 -
[15]
Originally by: NobodyHolme Wouldnt step 5 of sending the logs involve the problem being fixed? Which explains the profit nicely, and all that. :P
Yea, pretty much 
Originally by: nasty1 Dont ccp play the game? or is it just the customer's get the lag 
Yep, but the issue is kind of unpredictable, so none of our guys have had it yet We would have gotten it eventually, but this speeds up the process 10x.
Originally by: Allen Ramses Bug Report 71051. I hope this helps...
/me glares at all the Time Running Backwards errors in the logs...
Thanks buddy, we'll take a look at it!
Originally by: Rellik Sadab How should this be done with the Mac client? The file "logserver.exe" exists but its not gonna run by itself, since the Mac version is just the classic PC version running in a simple emulator.
I get pretty bad lag on the Mac client. Is there any way to log that?
Let me get back to you on that.
Originally by: Myrhial Arkenath Do you only want players in militia's to submit reports or also outsiders fighting with / against militia's in the plexes?
Yep, if you're in large battles in low sec, experiencing the same problems, we want to know about it.
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Hidden Snake
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Posted - 2009.02.20 12:39:00 -
[16]
Edited by: Hidden Snake on 20/02/2009 12:40:23 CCP thanks for that effort .... Will join this as fw is realy bugged by this in big fleet battles. And i love fw.
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.02.20 12:49:00 -
[17]
All fight where is over then 20v20 in Auga,Kourmonen,Lamaa,Ammamake,Dal etc we got horrible lag.
10-20 sec module lags or sometimes we got entering space,entering space,entering space messages many times, without emergency warp. Just nothing happen and popped many times.
Over 20v20 in FW the fights is unplayeable.
We all used no bracket settings, closed local, no sound, no effects etc.
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.20 13:30:00 -
[18]
Originally by: Hun Jakuza All fight where is over then 20v20 in Auga,Kourmonen,Lamaa,Ammamake,Dal etc we got horrible lag.
10-20 sec module lags or sometimes we got entering space,entering space,entering space messages many times, without emergency warp. Just nothing happen and popped many times.
Over 20v20 in FW the fights is unplayeable.
We all used no bracket settings, closed local, no sound, no effects etc.
We're aware of the issues, please use the logserver and send us the logs.
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.02.20 13:43:00 -
[19]
Originally by: CCP Soundwave
Originally by: Hun Jakuza All fight where is over then 20v20 in Auga,Kourmonen,Lamaa,Ammamake,Dal etc we got horrible lag.
10-20 sec module lags or sometimes we got entering space,entering space,entering space messages many times, without emergency warp. Just nothing happen and popped many times.
Over 20v20 in FW the fights is unplayeable.
We all used no bracket settings, closed local, no sound, no effects etc.
We're aware of the issues, please use the logserver and send us the logs.
I can't use logserver because the battles was 14-7 days ago.
But those lags started maybe three or more months ago. When the FW started we got no lags, just when we go to +100v100 battles, but now the things changed and when we go to 20v20 battles the lag is horrible allways.
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Hidden Snake
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Posted - 2009.02.20 16:34:00 -
[20]
Edited by: Hidden Snake on 20/02/2009 16:35:12 Btw to shortlist possible cause of the problem....alll begins in the day quantum rise was released. Before qr i was part of several fw blob to blob fights where lag was not a problem. That is one of the reasons i think qr is one of the worst addons (as it also crippled several gameplay things).
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Element 22
Gallente
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Posted - 2009.02.20 21:37:00 -
[21]
And if the logs show nothing? Signatures are annoying...kinda like me. |

Cyras DeValera
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Posted - 2009.02.20 21:50:00 -
[22]
Any advice on how to do this in the OSX client?
-CdV
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.02.20 22:54:00 -
[23]
Dude... It's been MONTHS of people complaining about this, and you're just sending this request out now? WTF?! We could have been sending you this information ages ago to help solve the problem.
Taxman VI: Voided Ledger
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Retheon
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Posted - 2009.02.20 23:54:00 -
[24]
Edited by: Retheon on 20/02/2009 23:55:08
Originally by: Vladimir Norkoff Dude... It's been MONTHS of people complaining about this, and you're just sending this request out now? WTF?! We could have been sending you this information ages ago to help solve the problem.
Hah! Know how many years people complained about 0.0 lag before it got significantly better? This is record speed for CCP. And from the sounds of it, you guys are currently experiencing lag on the order of what we feel right now out in 0.0 (maybe a bit worse - 20v20 shouldn't have much of any lag). Of course, I'm happy lag is getting fixed everywhere, but we in 0.0 have been used to multi-minute module lag for quite some time. Hell, last weekend, I jumped into a system and could next interact with my ship when I found myself in a pod after my clone was activated some 7 minutes later (1200+ battle). In other words - lag is not good, but this isn't out of the ordinary for most places of lagginess in Eve.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.02.21 00:21:00 -
[25]
Originally by: Retheon And from the sounds of it, you guys are currently experiencing lag on the order of what we feel right now out in 0.0 (maybe a bit worse - 20v20 shouldn't have much of any lag).
Quite a bit worse, actually. Small scale skirmishes should not produce 5 minute module lag. Suggest you look up some of the threads regarding FW lag.
Taxman VI: Voided Ledger
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Draskuul Vrallis
Minmatar PoliCratton Technologies
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Posted - 2009.02.21 07:42:00 -
[26]
Edited by: Draskuul Vrallis on 21/02/2009 07:42:44 I had previously posted a Fraps of the fight in Kamela a week ago or so in the old thread. I've since removed that video and re-uploaded a far better quality copy:
Youtube video
(Bringing 1920x1200 down to 1280x720 still doesn't look great, but it's far more readable than the previous one.)
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Rydra Wong
Gallente Dark-Rising
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Posted - 2009.02.21 09:39:00 -
[27]
Well it's nice to see your looking into this,
But I'm somewhat annoyed that just a week ago after reporting one of these said fights that had the stereotypical lag and desyncing, I get told by one of your GM's that THERE WAS NO LAG!
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.21 11:55:00 -
[28]
Originally by: Rydra Wong Well it's nice to see your looking into this,
But I'm somewhat annoyed that just a week ago after reporting one of these said fights that had the stereotypical lag and desyncing, I get told by one of your GM's that THERE WAS NO LAG!
This is the core of the issue: We cannot see it server side, if we could, it would be a lot easier to fix. This is why we need the data from the clients, to pinpoint the issue.
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Tau Pendarynn
Gallente
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Posted - 2009.02.21 13:43:00 -
[29]
bug #71211 reported
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.21 17:02:00 -
[30]
Edited by: CCP Soundwave on 21/02/2009 17:01:48
Originally by: Allen Ramses Bug Report 71051. I hope this helps...
/me glares at all the Time Running Backwards errors in the logs...
Originally by: Tau Pendarynn bug #71211 reported
Great work guys, keep those logs coming.
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admiraltequila
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Posted - 2009.02.21 17:45:00 -
[31]
Edited by: admiraltequila on 21/02/2009 17:45:11 WOOT i can finally pursue my dream of becoming a logger. *grabs flannel shirt and prepares to grow massive beard* JK, oh wait is the logging industry still alive in the eve universe?? if its not i might be out of a job.
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.21 20:36:00 -
[32]
Edited by: Smog890 on 21/02/2009 20:42:26 Bug number with log server (not mine) someone in my fleet had them running log server bug number 71316
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.21 20:41:00 -
[33]
Edited by: Smog890 on 21/02/2009 20:42:35 My bug report and link to log server (file was to big) bug number 71324
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.21 20:42:00 -
[34]
There should be more bug reports uploaded sometime soon there was about 10 people in fleet that I had running log server so hopefully the upload the files and submit a bug report.
Thanks to all who are working to fix this issue 
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.02.21 20:43:00 -
[35]
Bug 71323 submitted.
You're gonna love it, it is exactlyexactlyexactly the problem we've been having.
Derus
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Tau Pendarynn
Gallente
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Posted - 2009.02.21 20:45:00 -
[36]
Bug #71320 posted |

Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.21 20:51:00 -
[37]
another bug number related to the fight and logs from above is: 71328
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.02.21 20:51:00 -
[38]
Bug number 71326, contains a link to my zipped log file as it was over 2mb. ----
Originally by: Harrana
Originally by: SilentPSA gorrilla warfare
This was my favourite bit tbh.
Damn those gorillas.
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Yarly
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Posted - 2009.02.21 20:52:00 -
[39]
Bug report no. 71328
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Jeddak Tarkas
Tribal Core
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Posted - 2009.02.21 21:00:00 -
[40]
Bug report 71332 submitted (Fight in Kamela only about 27 Ships involved in total)
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Adam1337
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Posted - 2009.02.21 22:34:00 -
[41]
Ok, So maybe this is ******ed, you say that you are only interested with regards lag suffered by those in Factional warfare, however surely lag issues effect other players as well?
In relation to this although CCP's priority might be currently set with the idea of resolving this for factional warfare only would this kind of "Beta Testing" be better rolled out to other player's who are getting lag on a daily basis.
This surely would show any common factors shared by players in relation to server response time, for example and not related to factional warfare using the market on the 21'st of febuary 2009 in Mani, was resulting in game freeze for me and other players of up to 2 minutes.
Not realy acceptable in station dangerous when undocked.
Players where also experiencing lag's of similar time scale when ever somthing required a server request it would seem.
I apreaciate this is potentialy an isolated incident?
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.21 23:18:00 -
[42]
Edited by: Smog890 on 21/02/2009 23:18:55
Originally by: Adam1337 Edited by: Adam1337 on 21/02/2009 22:43:49 Ok, So maybe this is re-tarded, you say that you are only interested with regards lag suffered by those in Factional warfare, however surely lag issues effect other players as well?
In relation to this although CCP's priority might be currently set with the idea of resolving this for factional warfare only would this kind of "Beta Testing" be better rolled out to other player's who are getting lag on a daily basis.
This surely would show any common factors shared by players in relation to server response time, for example and not related to factional warfare using the market on the 21'st of febuary 2009 in Mani, was resulting in game freeze for me and other players of up to 2 minutes.
Not realy acceptable in station dangerous when undocked.
Players where also experiencing lag's of similar time scale when ever somthing required a server request it would seem.
I apreaciate this is potentialy an isolated incident?
I think both issues are related because everyone says that high sec area is connected to low sec space (low sec being faction warfare space) so we are feeding off the same server area and hopefully once address (faction warfare lag) the high sec markets area's would be a little better off also since more speed is added for us to do our FW stuff.
If not I would suggest as I did start a forum petition about this and get everyone in that area to sign it (I got over 100 signs on it) and let CCP know about it. It took a few weeks to get them to see the topic and some haggling with people to get them to sign it but now CCP is working on the FW issue. But if it is that bad I would let them know and get everyone in your area to let CCP know also as I did.
I would maybe wait for them to fix Faction War lag and see if that helps out your system (i'm thinking it's high sec) if not then let them know.
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Feral Lady
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Posted - 2009.02.22 17:13:00 -
[43]
We just had an organized "lag" fleet fight in Auga. A bug report will be up shortly. For CCP further data on participants see.
http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=27301
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Johannes Buckbeak
Minmatar PoliCratton Technologies
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Posted - 2009.02.22 19:55:00 -
[44]
Originally by: CCP Soundwave
Yep, but the issue is kind of unpredictable,
Well no it isn't. Get in a FW fleet above 20 ships and fight another fleet of similar size and it will ALWAYS lag now. I have not had a smooth fleet battle of any size in FW since QR. Just get into an FW character and join a fleet and you will experience this problem very quickly. Don't forget to turn your logserver on.
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bonkerss
Tribal Liberation Force
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Posted - 2009.02.23 11:24:00 -
[45]
Originally by: Johannes Buckbeak
Originally by: CCP Soundwave
Yep, but the issue is kind of unpredictable,
Well no it isn't. Get in a FW fleet above 20 ships and fight another fleet of similar size and it will ALWAYS lag now. I have not had a smooth fleet battle of any size in FW since QR. Just get into an FW character and join a fleet and you will experience this problem very quickly. Don't forget to turn your logserver on.
Its true, every fleet vs fleet pvp encounter I have had has been laaag :( Come join us on 1 and see? :)
together we're invincible |

4th Dominion
Tribal Core
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Posted - 2009.02.23 12:04:00 -
[46]
Faction war LAG report ID: 71486
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LeeBaak
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Posted - 2009.02.23 14:49:00 -
[47]
Logging tonight.
I wonder how many people experiencing lag fight with alts? The reason I ask is that I've been a hi-sec carebear for 4-5 months and had 0 lag issues. This weekend I created an alt to venture into nullsec space. That pilot gets bitten by lag ridiculously/reliably whether in or out of combat, in hi-sec, low-sec and null. Switching back to my 'carebear' main and problem goes away.
SC
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Buck Starchaser
Freelancer Union Unaffiliated
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Posted - 2009.02.23 16:31:00 -
[48]
I have 2 questions. 1) If I can get a logserver report and send that when I loose a ship because of desync or lag with a petition will it help the odds of getting my ship back? (I haven't gotten a ship replaced for 2-3 years now... but then I only send a report when I had no options because of a clear fault).
2) I'm getting a lot of a different problem recently and I want to know if this is something you want me to try and catch on this log server dealie. I fit or move an item and it's 'ghost' stays put where it was and is sometimes interactable but unmovable and is recognized by the server as being in a different place. Like fitting a mod-> goes on ship and stays in hanger-> move from hanger to cargo bay-> unfits from ship and goes to cargo bay-> other items moved from hanger to cargo bay are gone and won't return till DT-> I miss an op and am royally ****ed.
I'll bet this is the same bug that's bufu'd the jump clowns and causing excessive petition overhead. When this is found to be the case what's my prize? Oh, let me also give a wild guess that this is related to protectionless.... I mean 'stackless' IO
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Draskuul Vrallis
Minmatar PoliCratton Technologies
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Posted - 2009.02.24 03:37:00 -
[49]
Soundwave, these incidents are a known issue, they have been for some time now. Can you explain why GMs are refusing reimbursements for losses? Is a wave of 80 petitions per battle not enough evidence of losses?
As far as I'm aware, up to now, losses from these severely lagged battles have been reimbursed regularly.
Disclaimer: Yes, I'm ****ed, faction fit Absolution and implanted pod down the toilet, with VIDEO EVIDENCE posted publicly, and 'our side's logs can't validate your claims.'
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Chuy Fatt
Homicidal Minds
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Posted - 2009.02.24 17:17:00 -
[50]
So let me get this right the problem started with QR release? What did we get with QR Stackless IO Vastly outperforming previous network technology, Stackless IO brings reduced latency and faster response to EVE Online. With Stackless IO, the groundwork has been laid for pushing the limits of today's server technology to new heights. Has anyone thought to run pingplotter at the same time as a fleet fight? How many timeouts do you you get or do you see any change in the network at the time of these fights? I will try to test this my self as I don't join many fleet fights do to the lag of late. Try it out for your self and post a copy of your read outs. You can get pingplotter from PingPlotter Now I am not saying this the problem but worth looking at.
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bonkerss
Tribal Liberation Force
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Posted - 2009.02.25 07:06:00 -
[51]
71575
there ya go 
together we're invincible |

URUS FORGE
Caldari THE TRUST INCORPORATED
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Posted - 2009.02.25 20:33:00 -
[52]
I will follow these instructions, but CCP could stop dilly-dallying and do for FW what you did for 0.0
Give it a few more blades :)
Quote: A tragic situation exists precisely when virtue does not triumph but when it is still felt that man is nobler than the forces which destroy him. - George Orwell
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.25 20:41:00 -
[53]
Originally by: Chuy Fatt <Ping Plotter Commercial >
That 30+ clients from all over the world should suddenly have their routes and ping times altered simultaneously several times a day - every day, is very unlikely.
The lag is very specific, you can fly two fleets of 20 men each around forever but a few seconds after contact and modules go active the client comes to a stand still with all kind of funky duplicating of overview entries and rubber-banding going on .. hell I have had a target locked on screen while in station waiting to to reship .. very funky :)
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.25 22:45:00 -
[54]
I just wanted to thank everyone for helping out. The data you guys have submitted so far would have taken us far longer to collect ourselves. We have started the process of going through everything, and without giving any specifics, I would say things are looking very good.
We may organize a big Faction Warfare fight night on Sisi that we can observe live in the near future, just to be 100% sure we have not missed anything. But right now we have logs that need to be read, and solutions to think up. Please bear with us as we are currently two weeks away from the biggest expansion in EVE history, which is obviously keeping us very busy.
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Buck Starchaser
Freelancer Union Unaffiliated
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Posted - 2009.02.26 02:35:00 -
[55]
Originally by: Chuy Fatt Has anyone thought to run pingplotter at the same time as a fleet fight?
I reckon the IP you'd be pinging would be the authentication server which is separated from the game server and not responsible for game lag. The game server won't respond to other apps/ports or the client if not passed securely from the auth serv. ...But that's just my opinion. It could be different.
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.26 03:37:00 -
[56]
Edited by: Smog890 on 26/02/2009 03:38:06
Originally by: CCP Soundwave I just wanted to thank everyone for helping out. The data you guys have submitted so far would have taken us far longer to collect ourselves. We have started the process of going through everything, and without giving any specifics, I would say things are looking very good.
We may organize a big Faction Warfare fight night on Sisi that we can observe live in the near future, just to be 100% sure we have not missed anything. But right now we have logs that need to be read, and solutions to think up. Please bear with us as we are currently two weeks away from the biggest expansion in EVE history, which is obviously keeping us very busy.
Can you at least buff up one of the systems (add more server stuffy to it?) for each faction like Auga for Amarr/Minmatar and something for the other people while we wait for the fix?
Thanks for everything 
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Shun Makoto
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.26 04:51:00 -
[57]
Originally by: CCP Soundwave
Originally by: nasty1 Dont ccp play the game? or is it just the customer's get the lag 
Yep, but the issue is kind of unpredictable, so none of our guys have had it yet We would have gotten it eventually, but this speeds up the process 10x.
Soundwave...simple way to experience this...join a Caldari 40-50 man fleet. You WILL experience the lag.
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Chris Fierce
NoD Imperium
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Posted - 2009.02.26 13:35:00 -
[58]
Deny Delay Deceive
Fabian.
 ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |

Allen Ramses
Caldari Typo Corp
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Posted - 2009.02.26 18:39:00 -
[59]
Originally by: Smog890 Can you at least buff up one of the systems (add more server stuffy to it?) for each faction like Auga for Amarr/Minmatar and something for the other people while we wait for the fix?
Something tells me that they won't be able to do anything about it until they switch ISPs. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

Simone denAdel
Gallente Federal Defence Union
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Posted - 2009.02.27 02:22:00 -
[60]
Originally by: CCP Soundwave I just wanted to thank everyone for helping out. The data you guys have submitted so far would have taken us far longer to collect ourselves. We have started the process of going through everything, and without giving any specifics, I would say things are looking very good.
We may organize a big Faction Warfare fight night on Sisi that we can observe live in the near future, just to be 100% sure we have not missed anything. But right now we have logs that need to be read, and solutions to think up. Please bear with us as we are currently two weeks away from the biggest expansion in EVE history, which is obviously keeping us very busy.
Thanks Soundwave. I'm sure many of us would be up for a SiSi battle. In the meantime, the caldari PERVs have invited us to a fight for a lag solution next thursday on TQ and we will have logserver running.
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.27 09:34:00 -
[61]
Originally by: Simone denAdel
Originally by: CCP Soundwave I just wanted to thank everyone for helping out. The data you guys have submitted so far would have taken us far longer to collect ourselves. We have started the process of going through everything, and without giving any specifics, I would say things are looking very good.
We may organize a big Faction Warfare fight night on Sisi that we can observe live in the near future, just to be 100% sure we have not missed anything. But right now we have logs that need to be read, and solutions to think up. Please bear with us as we are currently two weeks away from the biggest expansion in EVE history, which is obviously keeping us very busy.
Thanks Soundwave. I'm sure many of us would be up for a SiSi battle. In the meantime, the caldari PERVs have invited us to a fight for a lag solution next thursday on TQ and we will have logserver running.
Oooh, that's awesome. Could you guys post the time and place of this? We could do this instead of the Sisi battle, and I'd like to be sure we have devs watching.
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.02.27 11:22:00 -
[62]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1009188 For some info, time might change, but day will be the one announced in this post.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.27 18:06:00 -
[63]
Edited by: Smog890 on 27/02/2009 18:06:17
Originally by: CCP Soundwave
Originally by: Simone denAdel
Originally by: CCP Soundwave I just wanted to thank everyone for helping out. The data you guys have submitted so far would have taken us far longer to collect ourselves. We have started the process of going through everything, and without giving any specifics, I would say things are looking very good.
We may organize a big Faction Warfare fight night on Sisi that we can observe live in the near future, just to be 100% sure we have not missed anything. But right now we have logs that need to be read, and solutions to think up. Please bear with us as we are currently two weeks away from the biggest expansion in EVE history, which is obviously keeping us very busy.
Thanks Soundwave. I'm sure many of us would be up for a SiSi battle. In the meantime, the caldari PERVs have invited us to a fight for a lag solution next thursday on TQ and we will have logserver running.
Oooh, that's awesome. Could you guys post the time and place of this? We could do this instead of the Sisi battle, and I'd like to be sure we have devs watching.
This is what I did last Saturday to get you some logs. I can do this again with Minmatar, Amarr this saturday (short notice) at 20:00 EVE time (or a time you will be in the office) or sunday. Let me know before then and we will do it again while you watch (or join if if you want).
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.02.27 23:21:00 -
[64]
This is me going down: Linkage Please watch in hi-res and fullscreen, and pay attention to chat versus. what happens on screen. Especially last 2 minutes or so. Might give you an idea about whats going on.
The above vid. is obviously from enemy POV.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.02.27 23:56:00 -
[65]
Edited by: Raimo on 27/02/2009 23:56:06
Originally by: CCP Soundwave
3. Last but not least, click on "attach a screenshot or file" in the bottom of the page, and upload your logs. Then click "submit bug report".
How can I attach a 14MB log zip?
---
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.28 02:21:00 -
[66]
Originally by: Raimo Edited by: Raimo on 27/02/2009 23:56:06
Originally by: CCP Soundwave
3. Last but not least, click on "attach a screenshot or file" in the bottom of the page, and upload your logs. Then click "submit bug report".
How can I attach a 14MB log zip?
Zip the file if it is still too big then upload it to a file hosting service that is free and put a link to the download in the bug report (that's what I had to do) mine was 80mb but like 4mb zipped. Can only upload 2mb.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.02.28 06:38:00 -
[67]
Originally by: Smog890
Originally by: Raimo Edited by: Raimo on 27/02/2009 23:56:06
Originally by: CCP Soundwave
3. Last but not least, click on "attach a screenshot or file" in the bottom of the page, and upload your logs. Then click "submit bug report".
How can I attach a 14MB log zip?
Zip the file if it is still too big then upload it to a file hosting service that is free and put a link to the download in the bug report (that's what I had to do) mine was 80mb but like 4mb zipped. Can only upload 2mb.
Yeah I can do that as well. I guess I wanted to stealth whine for CCP to provide more bandwidth themselves, by default... After all, I'm taking my time to help them fix their product... Even as I lost a Domi to lag. :P ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.02.28 07:24:00 -
[68]
I created a bug report of the 28.02.09 21:30 Tama/ Nourvukaiken gate lagfest. I hosted the logserver .zip myself as it was over 2MB. (That attachment size limit should definitely be upped IMO) ---
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evePreD
Kernel of War Tau Ceti Federation
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Posted - 2009.02.28 14:40:00 -
[69]
What's about desynch caused by bump, after a massive cap jump ? Sometimes you see you are bump or your friends are, in this case it's ok, but A LOT of times, you looks lime unbumped, but server side send you ships kilometers away from your skin in client side -> you can be desynch from 5-6km to 30-40km
This desynch is confirmed when you try to launch drone -> juste after the launch, your drones are XX km away from you
Do you need repport for that ?
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Niji Cura
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Posted - 2009.02.28 20:02:00 -
[70]
I got a logserver data that is too big to submit, even compressed (about 5 megs compressed). Would hate to let it go to waste. Really bad desync recorded in it... How do I send this one?
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Katarin Savage
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Posted - 2009.03.01 11:25:00 -
[71]
Originally by: gordon cain Does this involve gun lag in fleet fight also? Or only when Faction warfare is around?
G
It's not just FW or combat that causes massive lag problems but taking my PC133 P4 (1 gb ram, 512 MB nvidia 6200 et al) into Jita takes me half-an-hour to dock at station so I'd use that solar system as the basic default target for fixing...
I've had to close eve radio chat, and my other chat boxes, and the ship overview and everything else just to get the lag from perimeter into Jita down, b4 I even dock at Jita IV - moon 4 - caldari navy assembly plant!!!
So if we had a fight in Jita, it would prolly take two hours just to ctrl+click a target!!! Fix the lock-ups and other **** that stops me going into Jita too often b4 u fix anything else pls!!!
It just so happens I have to leave and return to Jita l8r 2day so I'll boot up ur logserver prog and give u a bug report thingy soon after dt 2day so stay tuned... assuming ofc, someone at ccpo reads this posting 2day... lol
kat savage, Direkta Kommand, azinko korp (aznk)
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Katarin Savage
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Posted - 2009.03.01 12:28:00 -
[72]
Originally by: CCP Soundwave
Originally by: Simone denAdel
Originally by: CCP Soundwave I just wanted to thank everyone for helping out. The data you guys have submitted so far would have taken us far longer to collect ourselves. We have started the process of going through everything, and without giving any specifics, I would say things are looking very good.
I've got some ideas I'd like to pass onto u guys, if u dont mind a newbie eve player (3 mths or so) teaching u guys a thing or two...
1) ru using a PC133 ram-based PC (like mine) to test ur theories for fixing the client? I have no choice but keep this system as my gaming machine and it forms a nice test bed for my projects as windows XP pro sp3 and regularily ug via windows update and so on. This spec PC is also good for u because u maximise the availability to gamers who, like me, have a low income and will not be put off by the hi spec required of other games like Crysis and so on. But the lag and 'screen freezes' I experience all the time in eve online is a real drag for me and I am certain I have lost several ships and their cargoes as a direct result of game lag, so improving the game's spec for players like me on the minimum spec would greatly improve the player's performance in-game, esp if we also enjoy eve radio chat and chatting in game and all the other things we do in eve online... 2) can u put local chat, eve radio chat and similar hi volume chat boxes into their own protected ram sectors, like windows does with it's software? eve radio chat is one of the biggest lag problems and this is the main cause of 'freezing' for me despite my virgin broadband connexion, as it updates really frequently... 2a) same with the pilot's overview panel and other stuff that goes on within eve, eg seperate memory sectors for each of the various processes the eve client uses? 3) why can't we switch off those glorious astronomical backgrounds of nebula clouds and other extraneous background grafical details that we, the clients, don't really need once we get over the initial 'wow' factor of the glorious grafix? 3a) While initially, as a complete beginner, these nebula clouds do look spectacular, in the heat of battle they are not really essential are they? In Homeworld: cataclysm we could use a purely tactical arena, where the background was just blackness and the spare grafical memeory was used to display tactical data, such as ships and asteroid fields and lots of relevent details such as range-to-target and so on, whereas, those 'glorious' nebulas are grafix hogs and not really authentic or necessary for pure armchair generals like me and others on low spec machines, which at the end of the day, is what most of these games are about - the tactix and strategies we use to crush our enemies!!! I would rather seriously sacrifice grafic details to present a more 'pure' combat orientated view of eve than see those often very pretty backgrounds in eve, especially when I know just how much memory those pretty pictures take up in my PC133 ram space!!! while I understand eve is in direct hardcore competition with other MMO's games like WoW (argh, spit!) and the new Star Wars MMO for example, and other games like Crysis, CoD IV and so on, there is also a need to encourage low spec players like me to stay and as combat is the whole premise of eve (I build ships simply to replace the losses I have suffered, eg a 90 mil Navy Vexor as performance-based as possible and having the capability to 'strip' eve down to the barest grafical details, to help players like me, would be greatly worth the ú120 a year minimum subs I expect to pay; on top of the basic costs of being online in the first place... When I say 'strip down' these grafical details, I mean stripped down to the simplest basics like ships, drones, range-to-target etc and so on r more important than pretty screenshots's, so slash and burn guys and u'll make me a happy bunny girl!!! all the best kat@azinko
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.03.01 23:42:00 -
[73]
yet another loss for minmatar due to lag, set in right as fight started YAY
http://www.amarr-empire.net/killboard/?a=kill_related&kll_id=37147
Please fix or add something to our systems PLEASE until you have a good fix to boost our server performace.
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.03.04 00:13:00 -
[74]
Soundwave, could you clarify are you still looking for more of these logs or do you think you have nailed the problem?
The whole Tribal Liberation Force is desperate for a lag cure! Just had another disasterfight...
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.03.04 00:54:00 -
[75]
I, too, would like to know. Have you found out that it has to do with all those dropped and unordered packets? If that isn't it, are you even semi halfway close to finding the general direction you would be looking in if the client was at fault? ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
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CCP Soundwave
CCP

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Posted - 2009.03.04 13:49:00 -
[76]
Originally by: Derus Grobb Soundwave, could you clarify are you still looking for more of these logs or do you think you have nailed the problem?
The whole Tribal Liberation Force is desperate for a lag cure! Just had another disasterfight...
We will be watching the big fleet battle arranged for tomorrow. After that, I will take down the threads, and unless we need more help from the community, do whatever need to be done internally to fix this.
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Katarin Savage
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Posted - 2009.03.05 12:05:00 -
[77]
Originally by: CCP Soundwave
We will be watching the big fleet battle arranged for tomorrow. After that, I will take down the threads, and unless we need more help from the community, do whatever need to be done internally to fix this.
Don't take this thread down buddy, as it looks like a useful background blog for the issues of lag and stuff we face and (modestly), my comments would be useful too for other ppl like me playing eve on low spec machines!!! don't u have archival space? kat@azinko
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Drykor
Minmatar Tribal Liberation Force
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Posted - 2009.03.05 19:55:00 -
[78]
Edited by: Drykor on 05/03/2009 20:01:04 Well my log from that stuff is 30 mb, hope it will actually upload.
Edit: ok 3.5 mb zipped on best compression.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.03.05 19:56:00 -
[79]
Few minutes ago I got shot down in Old Man Star without being able to do but watch a slideshow. The FPS counter said 58 frames per second despite the dozens of ships but all was stalled.
The logs? The log server crashed 
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Antoine Lefevre
Space Perverts and Forum Warriors United
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Posted - 2009.03.05 19:57:00 -
[80]
2MB limit on uploads. My logs 5MB zipped. 
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CCP Soundwave
CCP

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Posted - 2009.03.05 20:09:00 -
[81]
Email to [email protected] please :)
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CCP Soundwave

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Posted - 2009.03.06 10:14:00 -
[82]
I would like to thank everyone who has helped us with this issue. We are going to wrap up Apocrypha, and then we can hopefully announce a fix soon afterwards.
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Lebastor
Minmatar Hidden Agenda
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Posted - 2009.03.16 16:03:00 -
[83]
Any word on the fix now that Apocrypha is wrapped up? Soon(tm), eh?
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Heinz Kraessler
Tribal Core
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Posted - 2009.03.17 12:36:00 -
[84]
More and more corps and players are leaving the FW theatre. Can you give us an ETA please. Would like to know if its worth to stay in FW and endure the lag for a short amount of time any longer.
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Serj Darek
Black Nova Corp KenZoku
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Posted - 2009.05.04 22:14:00 -
[85]
Any ETA on how the work is progressing? Based on the earlier comments it seems faction warfare was going to be looked at first, then hopefully null-sec battles.
Serj
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Chris Fierce
Caldari NoD Imperium
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Posted - 2009.05.12 13:31:00 -
[86]
Just a bump.
Caldari/Gallente FW areas are still having problems. ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |

Galeon89
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Posted - 2009.05.16 23:27:00 -
[87]
Just a thought on overall lag. In case off heavy lag would it be possible to make a info-cue where info from the server that is more essential than other info will be send first.
I mean the cosmetic stuff is nice but not as important as the info about me being warp-scrambled. I rather have graphic glitches in intense combat then not being able to dock when im in a pod.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2009.06.14 19:32:00 -
[88]
http://www.jericho-fraction.net/killboard/?a=kill_related&kll_id=11586
Lost this ship in a gate fight in Auga system on the Amamake gate. Was preloaded and had the ability to move and target. I selected the primary target for our group and ordered the engagement and the game immediately froze. Not lagged, not slow - just a screen freeze. Other people in our gang reported the same on ventrillo.
2mins later I woke up in Kamela in a new clone having lost the ship and clone with absolutely no way to do anything.
This was a 45 man fight that completely stopped the client functioning.
This is pretty unacceptable lag for such a small scale of engagement.
I've petitioned the ship loss so you should be able to use that as reference for lag tracing.
ISSUE - Bring Space Bushido to CAOD |

Chris Fierce
Caldari NoD Imperium
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Posted - 2009.06.14 21:16:00 -
[89]
Its been over 6 months since these issues were pointed out to CCP that whatever "upgrades" to the game play that Quantum Rise brought to us failed to work for Low sec battles.
The fleet that has the grid loaded first seems to always come out on top in respect to having less lag and desync, but even that isnt always right.
Many ideas were passed onto CCP by Faction war players like having one system for each faction permanently on a reinforced node etc but it never got a reply.
The final answer seems to be that Empire ( apart from Jita ) and Low-sec = low priority.
---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |

Picado Pitviper
Dark-Rising
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Posted - 2009.06.18 13:11:00 -
[90]
Originally by: CCP Soundwave I would like to thank everyone who has helped us with this issue. We are going to wrap up Apocrypha, and then we can hopefully announce a fix soon afterwards.
So 3 months later after CCP Soundwave's last post and still no fix or update to the lag issues in FW.
Come on CCP.... please fix as lag/desync's in FW fleet battles makes the game unplayable. |

GibChaoS
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Posted - 2009.06.23 19:50:00 -
[91]
well all in all I get this lag nearly every battle, I must be about 1 bil out of pocket because of this. with ships and implants being lost in this manner it is very frustrating. |

Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.06.24 01:45:00 -
[92]
Its nearly July, many people send to ccp logs, reports, reported each issue, battles on server in FW systems are happening on daily bases so where is the problem? We want answers.
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Verx Interis
Amarr SkyNet.
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Posted - 2009.06.25 04:07:00 -
[93]
Edited by: Verx Interis on 25/06/2009 04:07:55 Welp
Thread the image is from
Someone please fix this... I have never seen lag anything like this.. |

phantomskid
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Posted - 2009.06.30 10:19:00 -
[94]
Posted - 2009.03.06 10:14:00 - [82] - Quote Report I would like to thank everyone who has helped us with this issue. We are going to wrap up Apocrypha, and then we can hopefully announce a fix soon afterwards.
I would like to highlight the afterwards in ccp soundwaves reply but i cant , just like i cant keep throwing expensive ships and implants away in fw. This latest patch to fix lag dosnt seem to have worked FIX IT FFS Phantomskid( entering space entering space entering space )
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CCP Wrangler

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Posted - 2009.07.06 13:16:00 -
[95]
An experimental fix for the lag experienced by some Factional Warfare pilots has been released. This is not the final fix, only an effort to root out the underlying issue. Because this scenario is virtually impossible to reproduce on our test servers we’re asking for your help. The change to the EVE code is not active by default. To activate the new code you’ll need to add a line to one of the EVE settings files called prefs.ini. To do that you can…
- Use Windows Explorer to search for the file “prefs.ini”. Make sure to enable searching in system folders and hidden folders. Once found open the file and add the line “ksequencer=1” to the end. Save and close the file. EVE will now use the updated code when it is next run. If you’re using a Mac then use the Finder to search for this file.
- Or you could use Windows Explorer to navigate to ..\Users\<username>\AppData\Local\CCP\EVE\c_program_files_ccp_eve_tranquility\settings in Windows Vista, ..\Documents and Settings\<username>\Local Settings\Application Data\CCP\EVE\c_program_files_ccp_eve_tranquility\settings in Windows XP (Might be slightly different depending on your installation). You will need to have show hidden files and folders turned on to be able to do this. In that directory edit the prefs.ini file as in option A.
Once that line is added to the file you will be running on the new experimental code. Without that EVE Factional Warfare should be the same as always. Of course, if you experience problems you can simply remove that line and go back to normal. Either way, please provide feedback on your experiences with Factional Warfare lag in this thread after applying the experimental fix. If all goes well we should be able to develop, test and deploy a final fix very shortly. We’re eager to hear from you and to get this issue resolved as soon as possible.
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Dierdra Vaal
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Posted - 2009.07.06 18:45:00 -
[96]
This experimental fix was suggest to us by CCP last night when a large Eve University + friends fleet took down a low sec POS. With over 200 pilots on grid a lot of our own pilots experienced a lot of lag.
The pilots who tried out this fix all recorded a significant reduction in lag and the amount of desyncs (no desyncs after this fix).
CCP may be on to something :) Director of Education :: EVE University
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CCP Atlas

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Posted - 2009.07.06 19:50:00 -
[97]
Originally by: Dierdra Vaal
This experimental fix was suggest to us by CCP last night when a large (270+) Eve University + friends fleet took down a low sec POS. With over 200 pilots on grid a lot of our own pilots experienced severe lag. Ships on grid ranged from frigates to motherships and everything inbetween.
The pilots who tried out this fix all recorded a significant reduction in lag and the amount of desyncs (no desyncs after this fix).
CCP may be on to something :)
Before the tinfoil hat brigade chimes in: This fix was not suggested to any one corp. Rather, I jumped onto the local channel and invited interested parties to participate in the experiment. 
This problem has been extremely difficult to track down under controlled circumstances (such as on Sisi) and this is the reason we undertook such drastic measures to test this 'bandaid' in the wild. Keep in mind that this is an experimental feature and will at best mitigate some of the problems with extreme lag and rubberbanding in empire space engagements.
We hope this helps but we will continue to work on this problem. We would appreciate getting reports on how this 'intermediate fix' works.
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Dierdra Vaal
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Posted - 2009.07.06 19:55:00 -
[98]
yes sorry for being unclear: ccp simply explained the fix in local chat - available to all parties. Director of Education :: EVE University
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.07.06 20:04:00 -
[99]
Edited by: Batolemaeus on 06/07/2009 20:04:23
Originally by: Dierdra Vaal
The pilots who tried out this fix all recorded a significant reduction in lag and the amount of desyncs (no desyncs after this fix).
Wishful thinking imo.
I have been running my usual dualbox. One character in a guardian, the other one in guardian of the same fitting, same skills.
So i happen to have a direct comparison. On client ran with the fix, one without. The only thing that was different was the overview (completey borked on the one with ksequencer=1) and module activation. I tried it during the heavy lag and compared activation delays. My findings were that the client with the "fix" had much worse activation delays. Sometimes three times worse than my main. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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RedFef
Minmatar Dark-Rising
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Posted - 2009.07.06 20:40:00 -
[100]
I normally never have any lag, and honestly. I did the fix, and I had lag for the first time in a long time. It was terrible. I'm going to be changing it back when I can for comparison.
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Lounstar deVries
Gallente Dark-Rising
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Posted - 2009.07.06 20:53:00 -
[101]
Applied the fix, just been in the Taff POS seige, local was 470+ and the lag was horriffic. I had 4 logouts, at the end when i tried to leave i could not due to the fact that the game thought i was in one place, but i was in another.
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Ankhesentapemkah
Gallente State Protectorate
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Posted - 2009.07.07 09:50:00 -
[102]
While it doesn't seem to work as well as we hoped (friends in FW reported lag was as bad as usual), I applaud CCP for putting significant effort into fixing this issue! ---
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CCP Hypnotic

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Posted - 2009.07.07 15:45:00 -
[103]
Thanks guys for the great feedback. Keep it coming, we read it all, and are continuing to work on narrowing this issue down. With your help we've made more progress in two days then we could have in six months on the test server. I'd love to hear from more of you, spread the word.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.07.08 10:23:00 -
[104]
@CCP Wrangler
Quote: 3. Find and open the Prefs.ini file 4. Add the line "ksequencer=1" to the end.
Now, as SW developer myself, this option genuinely intrigues me.
What does this alternate code do, in rough words? "Sequencer" hints at something in the rendering pipeline or at some protocol stack. Is it? Or what?
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.07.08 23:12:00 -
[105]
Originally by: Vaerah Vahrokha @CCP Wrangler
Quote: 3. Find and open the Prefs.ini file 4. Add the line "ksequencer=1" to the end.
Now, as SW developer myself, this option genuinely intrigues me.
What does this alternate code do, in rough words? "Sequencer" hints at something in the rendering pipeline or at some protocol stack. Is it? Or what?
Blog post please! --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |

Captain Vaguy
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Posted - 2009.07.09 22:06:00 -
[106]
Im an FC in FW. I took a 50 man fleet to an engament facing a 38 man fleet. I had the fix incorperated as did some of my fleet. 90% of the fleet instantly lagged causing 38 losses icluding my self. Ironicly the other side did not suffer lag and lost only 4.
CCP is it not true that the answer lies in the type of servers you run in FW? They are not battle servers like the ones used for 0.0. this is getting very expensive for us players and when we petition (which i told all my fleet to do) we get told "sorry we can not see a problem with the servers at the time reported so no refund". you know the issue is there and I accept that you are doing your best to repair it, but please pay the people back that lose their ships in the mean time, instead of ignoring us.
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Vaarun
Amarr PIE Inc.
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Posted - 2009.07.10 15:46:00 -
[107]
I didn't really have issues before with lag, but I stay zoomed way out and I know to warp out and back when it starts to get bad. I shouldn't have to warp out to fix this, though.
I have experienced crashes when warping to acceleration gates on plexes, though...
"To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

Chris Fierce
Caldari Fierce Commerce
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Posted - 2009.07.10 22:23:00 -
[108]
Originally by: CCP Hypnotic Thanks guys for the great feedback. Keep it coming, we read it all, and are continuing to work on narrowing this issue down. With your help we've made more progress in two days then we could have in six months on the test server. I'd love to hear from more of you, spread the word.
If I Recall Correctly, invites we given to any CCP Dev to join FW fleets time and time again. We even arranged a battle between the Gallente and Caldari thinking a Dev might turn up, as promised, and take a look at what was happening. Im sure 100's of logs were sent to you guys as you asked yet the problems are still here as they were from last November with the Quantum Rise expansion. Low sec battles before that expansion had ZERO desync problems and only minor lag, since then its just pointless trying to fight in any fleets over 15/20 ships.
You want to hear from more of us? We've been shouting about this problem from the top of every station for the last 8 months, ideas on what we think is happening and suggestions on how we think it could be solved or atleast made playable have been pointed out on many threads.
I think it's come to a point where people are better off trying to get blood from a stone. ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |

Chebri
Minmatar Dark-Rising
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Posted - 2009.07.11 18:51:00 -
[109]
Desynch again
Game Log
------------------------------------------------------------ Gamelog Listener: Chebri Session started: 2009.07.10 22:04:10 ------------------------------------------------------------ [ 2009.07.10 22:04:40 ] (notify) You cannot do that while warping. [ 2009.07.10 22:05:24 ] (notify) Loading the Ammo into the Projectile Weapon; this will take approximately 10 seconds. [ 2009.07.10 22:08:56 ] (notify) Warping to Stargate (Amamake) [ 2009.07.10 22:08:57 ] (notify) You cannot do that while warping. [ 2009.07.10 22:09:42 ] (notify) Nano J (Crow) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:43 ] (notify) london (Taranis) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:46 ] (notify) Last Don (Cormorant) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:50 ] (notify) Bischopt (Stiletto) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:50 ] (notify) Evan Caden (Ares) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:50 ] (notify) Mal Serenius (Stiletto) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:50 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hits Galliana Foresta (Harbinger) for <b>196</b> damage [ 2009.07.10 22:09:50 ] (notify) Hustle Fighter (Crow) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:51 ] (notify) Enzo Ildari (Punisher) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:51 ] (notify) You have started trying to warp scramble Galliana Foresta (Harbinger). [ 2009.07.10 22:09:53 ] (notify) Arban Staz (Rifter) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:09:53 ] (notify) Galliana Foresta (Harbinger) has started trying to warp scramble "The Yzzerman (Rifter)" [ 2009.07.10 22:10:06 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hits Galliana Foresta (Harbinger) for <b>193</b> damage [ 2009.07.10 22:10:09 ] (notify) 1Blutrausch (Vengeance) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:10:16 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hits Galliana Foresta (Harbinger) for <b>188</b> damage [ 2009.07.10 22:10:16 ] (notify) Evan Caden (Ares) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:10:19 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hits Galliana Foresta (Harbinger) for <b>212</b> damage [ 2009.07.10 22:10:39 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hit Galliana Foresta (Harbinger) for <b>171</b> damage [ 2009.07.10 22:11:01 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hits Galliana Foresta (Harbinger) for <b>222</b> damage [ 2009.07.10 22:11:19 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hits Galliana Foresta (Harbinger) for <b>199</b> damage [ 2009.07.10 22:11:29 ] (notify) KATONICA (Wolf) has started trying to warp scramble "Galliana Foresta (Harbinger)" [ 2009.07.10 22:11:46 ] (combat) <color=0xff99bb00>Group of 250mm Light Artillery Cannon I hit Galliana Foresta (Harbinger) for <b>163</b> damage [ 2009.07.10 22:12:04 ] (notify) Targeting attempt failed as the designated object is no longer present.
Data stoped recording at 22:12:04
2009.07.10 22:12 RefID:1511128652 Your friendly insurance company has transferred 300,000.00 ISK into your account for the recent loss of your ship.áThis payout is the default payout for an uninsured ship. If you are interested in better insurance then please visit a station with an Insurance Service for further details.
----
Quote: Out beyond ideas of right-doing and wrong-doing, there is a field. I'll meet you there. ~Rumi
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Chebri
Minmatar Dark-Rising
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Posted - 2009.07.11 18:52:00 -
[110]
Victim: Chebri Corp: Dark-Rising Alliance: NONE Faction: Minmatar Republic Destroyed: Thrasher System: Auga Security: 0.4 Damage Taken: 139
Involved parties:
Name: Baron vonDoom (laid the final blow) Security: 1.2 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Omen Weapon: Focused Medium Pulse Laser II Damage Done: 139
Name: Karlganx Security: -0.6 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Drake Weapon: XT-2800 Heavy Assault Missile Launcher I Damage Done: 0
Name: Veshta Yoshida Security: 4.6 Corp: PIE Inc. Alliance: NONE Faction: Amarr Empire Ship: Zealot Weapon: Heavy Pulse Laser II Damage Done: 0
Destroyed items:
250mm Light Artillery Cannon I, Qty: 3 Gyrostabilizer I Janitor (Cargo) EMP S, Qty: 36 Scan Resolution Warp Disruptor I
Dropped items:
1MN MicroWarpdrive I 250mm Light Artillery Cannon I, Qty: 4 Damage Control I Sensor Booster I EMP S, Qty: 2360 (Cargo) EMP S, Qty: 48
I have a screen shot of the client that indicates my ship is still in one piece...at 22:17. http://i284.photobucket.com/albums/ll24/chebri_bucket/Eve%20Online/20090710221706.jpg
FW is unplayable.
"Your quota of open petitions has already been reached. Please resolve any existing petitions and then try again."
I have two petitions open. Each for different lagfest battles. One petition I have in is merely to report what happened...to provide you devs with data to try to help figure this out. The gm that responded gave me the copy/paste version of 'we can not replace your ship...' but nowhere in my petition did I ask for a ship replacement. I was reporting data. You guys don't even read petitions.
Poor customer service CCP...very poor. ----
Quote: Out beyond ideas of right-doing and wrong-doing, there is a field. I'll meet you there. ~Rumi
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Chebri
Minmatar Dark-Rising
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Posted - 2009.07.11 19:07:00 -
[111]
I was involved in a large POS fight between Minmatar and Amarr in Taff.
While at the POS I had desynch so bad that I could not target the other ships let alone fire. I closed the client and relogged to try to clear it.
When I logged back in I was directed to warp to a station for more fighting. Again I was desynched. I have a screen shot of when my ship turned into a pod at 20:13 yet the insurance evemail and kill log both show the ship died at 20:09. There is a four minute desynch.
I have all effects off. I have sound off. I have graphics set to a minimum. I tried the prefs.ini fix posted in the forums and it made no difference. I had the fix in the file at the POS but had removed it before the station fight. Both fights had the same result.
Faction Warfare is unplayable. I've dumped over 700mil in isk into trying and I'm done. This is ridiculous.
----
Quote: Out beyond ideas of right-doing and wrong-doing, there is a field. I'll meet you there. ~Rumi
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.07.12 06:19:00 -
[112]
Actually, here this temp fix might be doing something... Last night I was in a largish FW fight with 80+ on the field, it spun up spontaneously and I had *forgotten* to turn off brackets, effects etc... And I had only minimal lag, yay! --- WOLFY is recruiting!
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.07.12 20:21:00 -
[113]
Today our fleet was at the gate 50 ships engaged by at least 100 ships. I had no fix and had no lag which is very rare couse i usualy desync or lag out after 2 minutes. I will apply patch and will test it for longer period.
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CCP Hypnotic

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Posted - 2009.07.13 11:03:00 -
[114]
Originally by: Captain Vaguy CCP is it not true that the answer lies in the type of servers you run in FW?
Nope, it's not true. They are the same servers, reinforced and managed in the exact same way as the "battle servers" of 0.0, by the exact same Ops guys. Although we don't call them "Battle Servers" we just call them servers, because they're all the same these days.
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CCP Hypnotic

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Posted - 2009.07.13 12:09:00 -
[115]
An update for the fine pilots of Factional Warfare.
Thanks to your efforts and feedback the experimental fix has been a great success. I know what you're thinking, "Success?!?! But it doesn't work for me, or my friend Randy. It' only seems to work for Billy over there! We all hate Billy now." That is true. It does not work for everyone all the time. This is somewhat expected. It is "experimental" after all. I'm not a programmer, just a lowly tester, but I can try to explain this fix a bit in my own language.
We've been working very hard for a long while now to nail down what exactly is causing excessive FW lag and desyncs. As explained in a previous post, it's very difficult to do our normal fix-test-fix-test-again process on our internal test servers due to lower then TQ concurrent user numbers. This is why we put together this experiment and asked you all to help us out. Included in the code you activate by editing your prefs.ini file are not only a fix to the most likely bit to be causing problems, but quite a lot of new server logging. This way, we figured, if the code changes didn't correct the problem then the logging would tell us why.
And that is what's been happening. Obviously not everyone is having good luck when trying out the fix. But some are. This tells me that the problem has more than one cause (as we thought it might), but that we're moving in the right direction. Because of your feedback and the additional log information you've all generated we are now evaluating an additional code change in house, to be released very soon. There's no guarantee this is the Silver Bullet for this issue. In fact, this issue probably doesn't have a Silver Bullet. More like a 100 round extended clip of full metal jacketed rounds, sprayed at the target in full auto mode while screaming our loudest and scariest Viking war cry.
I know you all want an excellent FW experience at 100% and you want it right now. So do we. We'll get there. You've got a team of people here at CCP working towards that goal, and because of your help we now count you as part of that team.
Welcome to The Team, now get back to work!
-CCP Hypnotic -EVE Test Lead
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Picado Pitviper
Dark-Rising
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Posted - 2009.07.15 13:30:00 -
[116]
Originally by: CCP Hypnotic An update for the fine pilots of Factional Warfare.
Welcome to The Team, now get back to work!
-CCP Hypnotic -EVE Test Lead
Where do I send the bill so I can get paid for working?????

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Captain Vaguy
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Posted - 2009.07.16 13:07:00 -
[117]
Thanks CCP for responding, however you did not respond to my other question and the question that many of my pilots are asking. Why are you not refunding our lost ships? You know we are suffering with a less than promised (at point of sale) experience, yet you do not refund when petitioned or in some cases you donÆt even reply to the petition. You have posted a reply on here to me and I still have had no answer from my petition re lag from first post. I know itÆs no individuals fault and as earlier stated I believe you feel you are doing your best to resolve the issue, but if you really wanted to resolve the issue you would come experience it first hand. I have read many threads asking you guys to come play in FW, but I have not heard of you actually doing that. Eve time 4pm to7pm is known as lagfest time around the auga to kamela area. Please, I invite you to join one of our fleets and experience our issues first hand.
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CCP Navigator
C C P

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Posted - 2009.07.31 11:37:00 -
[118]
Hello Capsuleers,
CCP Tanis is arranging some important tests on Singularity to test Factional Warfare improvements and fleet battles. Full details can be found here.
Navigator Senior Community Representative CCP Hf, EVE Online
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