Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Eternus3
Perkone Caldari State
2
|
Posted - 2012.04.24 14:36:00 -
[1] - Quote
Unable to access corp hanger with fleet members. |

Tauranon
Weeesearch
57
|
Posted - 2012.04.24 14:45:00 -
[2] - Quote
yep - it appears to have been removed from the menu - at least for a non corp player.
There is nothing in the patch notes that suggests that any work on the orca's hanger was intended to be sent live with the patch.
|

miner1947
1947 Miner and Ship Building Corp
0
|
Posted - 2012.04.24 14:57:00 -
[3] - Quote
Won't work with my non corp miners, they don't see the Orca Corp Hanger in the drop down menu.... |

Eternus3
Perkone Caldari State
2
|
Posted - 2012.04.24 15:04:00 -
[4] - Quote
u cant even open your own hanger in space in npc corp no option in menu however u can if you open it in station first, other fleet members cant access it.... This is definately a bug and not working as intended... otherwise you would be able to open your own hanger in space.... that and npc corp has always been able to "give" to the hanger you just cant take from it because no roles |

Keeper O'Secrets
The Colllective
0
|
Posted - 2012.04.24 15:45:00 -
[5] - Quote
same problem... afaik there is nothing in patch notes... so surely it is a bug :P for now guys just use a giant secure can for ore transfer or a jet can... and look out for hulkagedeon :P |
|

CCP Masterplan
C C P C C P Alliance
277

|
Posted - 2012.04.24 16:07:00 -
[6] - Quote
Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow. If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Keeper O'Secrets
The Colllective
0
|
Posted - 2012.04.24 16:08:00 -
[7] - Quote
CCP Masterplan wrote:Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow. If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space.
is there going to be a fix to return functionality of non corp members using a corp hanger to deposit ore in the same was it was pre-patch?
Orca piloted by player in corp A
Hulk pilot in corp B can drop ore in orca hold
ect... |
|

CCP Greyscale
C C P C C P Alliance
1233

|
Posted - 2012.04.24 16:28:00 -
[8] - Quote
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. |
|

Keeper O'Secrets
The Colllective
0
|
Posted - 2012.04.24 16:35:00 -
[9] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
well with the impending hulkagedeon its not a major issue for most of us... but it does need to have some sort of proper fix for inferno imo... fleet hanger... or make the ore hold usable by fleet members? |

Eternus3
Perkone Caldari State
2
|
Posted - 2012.04.24 16:44:00 -
[10] - Quote
Not going to support dumping ore into corp hanger? Thats like the holy grail of the orca without it you might as well just get rid of the orca and kiss mining goodbye.
Sorry to say but this update really sucks it has more bugs then accual feature changes. Might be time to look for greener pastures with new games. Already cut back from multiboxing 18 toons because of douchebaggery to 5 and if the corp hanger doesnt work anymore and i have to go back to jet cans im prob done.
And if it ends up only working for people in your corp.... then you got to deal with griefing wardecs and what about fleets made up of people not in your own corp? Really seems dumb to me.
If you return them to the same exact functionality they had prior to the patch and call it fleet hanger that will be fine lol. |
|

Eternus3
Perkone Caldari State
2
|
Posted - 2012.04.24 16:55:00 -
[11] - Quote
I thought the whole plan for indy stuff was to bring mining back into focus as the primary source of minerals and to improve it. The last thing we need is a broken orca.... in reality we need to further improve it with more ore hold capacity and maybe a compression line. More mining ship options alittle boost to roid size. That coupled with increased mineral prices should bring mining back to a viable profession. Other then the fact ganking as gotten out of control lately. Sorry for the rant but my favorite and main reason for playing eve is mining. If its ruined i lose my reasons to play. |

Lizet Hakoke
Jovian Legacy Jovian Empire
0
|
Posted - 2012.04.24 17:08:00 -
[12] - Quote
Are you reading or ranting?
CCP Masterplan wrote:Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow. If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space. Seems your problem is being fixed tomorrow.
Second i really hope they will implement the fleet hanger (the sooner the better) since that is the mainly use of that hanger. |

Byrrssa Crendraven
Shadow Knight Industries
3
|
Posted - 2012.04.24 17:17:00 -
[13] - Quote
And make it so that it remembers the settings even after docking/undocking. I think it's stupid that you have to remember to reconfigure your ship everytime you undock. Maybe configure it every time you fleet up??? Or, just have default settings that it remembers. |

Eternus3
Perkone Caldari State
2
|
Posted - 2012.04.24 17:26:00 -
[14] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
This is what i was talking about sorry for not using quotes. Of course if all they want to do is rename the hanger w/e.
And yeah it should remember your settings as long as you don't leave the system or log off. |

Scrapyard Bob
EVE University Ivy League
886
|
Posted - 2012.04.24 19:11:00 -
[15] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
That being said, the corp tabs on the Orca (and other ships with a corp hangar) do come in handy in various situations. It lets you have a shared-storage where you can treat the orca (etc) as a floating corporation hangar.
It's also important for organizational purposes, such as hauling goods back from POS labs / arrays, while keeping things separated by hangar before dumping them into the station hangar. Otherwise you have to spend a lot of time trying to keep track of what came out of what hanagar, or trying to use GSCs (which are often too small).
If we had a container smaller then a General Freight Container, it would be less of an issue. Something around 15k m3 and another that is 30k m3 would be useful. |

Aethlyn
115
|
Posted - 2012.04.24 20:17:00 -
[16] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. Sounds awesome. Never understood the restriction being based on corp roles considering it's my ship after all. Some simple permission system would be fine for me. No need for multiple tabs (maybe do 5 sections max), but allow players to restrict access (being able to take stuff, being able to see stuff, being able to place stuff) based on corp or fleet. Looking for more thoughts? Read my blog or follow me on Twitter. |

Khanh'rhh
Sudden Buggery
1079
|
Posted - 2012.04.24 21:06:00 -
[17] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
I guess this means you can just wardec anyone flying an orca and they have zero options open to them.
Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties.
Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support? - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Swearte Widfarend
Dreddit Test Alliance Please Ignore
69
|
Posted - 2012.04.24 22:44:00 -
[18] - Quote
Khanh'rhh wrote:CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. I guess this means you can just wardec anyone flying an orca and they have zero options open to them. Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties. Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support?
I'm pretty sure if you actually read it, he says "it's broken and we need to fix it to work for the fleet, not just the corp"
But you can read it other ways if you think it suits your tastes... Democracy is only as good as the despot managing the voting booth. |

Bohoba
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.04.24 23:52:00 -
[19] - Quote
Lets hot fix the now I have mining to do well my guys do dang it
|

Javajunky
Eternity INC. Goonswarm Federation
16
|
Posted - 2012.04.25 01:55:00 -
[20] - Quote
Wait wait you guys did you see the price of Zydrine going crazy over this... actually no I'm kidding but I'm thinkiing of starting a thread in MD because it really would be funny. |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1255
|
Posted - 2012.04.25 02:12:00 -
[21] - Quote
CCP Greyscale wrote:That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
"Considering"? 
Surely you actually be "have a Post-ITGäó on CCP Soundwave's monitor"?
This is a bigger nerf to mining than Hulkageddon. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1255
|
Posted - 2012.04.25 02:13:00 -
[22] - Quote
CCP Masterplan wrote:Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow.
Can't open the corp hangar of an alliance-member's Orca in space either. I don't know about corp yet.
|

non judgement
Without Fear Flying Burning Ships Alliance
766
|
Posted - 2012.04.25 02:34:00 -
[23] - Quote
Corp can access but my Alliance guy can't. Even though he is in the fleet.
 |

Bohoba
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.04.25 02:41:00 -
[24] - Quote
is kinda funny seeing the ice belts empty lol
|

Zmey Crafter
Tiny Crazy Corp
0
|
Posted - 2012.04.25 04:28:00 -
[25] - Quote
And please make fleet use allowed by defaul as well as corp use. It is annoying to re-select it every time. |

non judgement
Without Fear Flying Burning Ships Alliance
767
|
Posted - 2012.04.25 06:04:00 -
[26] - Quote
Zmey Crafter wrote:And please make fleet use allowed by defaul as well as corp use. It is annoying to re-select it every time. I agree with this too. I have to set it each time I dock with ore and undock again. There might be some threads hidden away somewhere, that explain why they have it set this way by default. It would be nice to see numbers on how many people change the setting each time they use the Orca in a fleet. |

Rykuss
Center for Advanced Studies Gallente Federation
58
|
Posted - 2012.04.25 06:45:00 -
[27] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
Please let us know by tomorrow what you're decision is so I can consider selling all of mine while they're still insanely priced. Thanks. Can I have your vindicator? |

Aline Charante
SpaceCraft Industries SpaceCraft Conglomerate
0
|
Posted - 2012.04.25 08:16:00 -
[28] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
So if i understand you, your saying that NON-Corp Characters will no longer be able to access the Corp Hangers on the Orca to deposit their ore. Further that you are CONSIDERING that at sometime in the future you MAY revisit the functionality of NON-Corp characters being able to deposit ores into the Orca.
My question to you sir is: Why can NON-Corp characters be allowed to deposit ores, and why did the developers feel the need to remove this privilege from the Orca in the first place?
|

Khanh'rhh
Sudden Buggery
1080
|
Posted - 2012.04.25 08:30:00 -
[29] - Quote
Swearte Widfarend wrote:Khanh'rhh wrote:CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. I guess this means you can just wardec anyone flying an orca and they have zero options open to them. Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties. Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support? I'm pretty sure if you actually read it, he says "it's broken and we need to fix it to work for the fleet, not just the corp" But you can read it other ways if you think it suits your tastes...
I've read it exactly how he wrote it.
It's currently broken, but they're not going to fix it because there are future plans to do something else with it. No date announced.
My comments are exactly true until they decide to revise the role of the ship, such that it is useful in an NPC corp.
Not sure what you're reading 
- "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Rykuss
Center for Advanced Studies Gallente Federation
58
|
Posted - 2012.04.25 09:15:00 -
[30] - Quote
Khanh'rhh wrote:I've read it exactly how he wrote it. It's currently broken, but they're not going to fix it because there are future plans to do something else with it. No date announced. My comments are exactly true until they decide to revise the role of the ship, such that it is useful in an NPC corp. Not sure what you're reading 
Exactly how I read it as well, just as it was written. It's not like I'm asking for a SP refund or anything, I'd just like an answer since there was zero mention of this change in the patch notes or blogs. Simple, really.
Can I have your vindicator? |
|

shackdavid
Halcyon Dayz
2
|
Posted - 2012.04.25 12:07:00 -
[31] - Quote
this is still broken, was supposed to have been fixed in today's patch
Have a char in NPC corp so I can have peeps to talk to, talking to oneself in corp chat is the 2nd sign of madness I believe. |

Jockstrap Johnson
Aliastra Gallente Federation
0
|
Posted - 2012.04.25 12:10:00 -
[32] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
ok, its tomorrow - uhhh can we has the fix please? |

Zmey Crafter
Tiny Crazy Corp
0
|
Posted - 2012.04.25 15:06:00 -
[33] - Quote
Today's patch did not fix it fully. Orca driver are able to operate corp hangar. But miners still unable to open it. Same or different NPC corps connected to a fleet with Orca as squadmaster. Awaiting tomorrow's patch. 
And please let fleet use be allowed by default. |

Khanh'rhh
Sudden Buggery
1080
|
Posted - 2012.04.25 15:46:00 -
[34] - Quote
Zmey Crafter wrote:Today's patch did not fix it fully. Orca driver are able to operate corp hangar. But miners still unable to open it. Same or different NPC corps connected to a fleet with Orca as squadmaster. Awaiting tomorrow's patch.  And please let fleet use be allowed by default.
Greyscale said the fix would allow the pilot access, but not fleet members. It's been stealth broken changed into a true corp only hanger.
It's now working as intended.  - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Wan Geferd
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.25 15:50:00 -
[35] - Quote
Khanh'rhh wrote:Greyscale said the fix would allow the pilot access, but not fleet members. It's been stealth broken changed into a true corp only hanger. It's now working as intended. 
Still, makes mining with alliance members/alts quite annoying compared to the previous functionality. 
They should add second configure tab for orca and its corp hangar along side with the ship bay and have same options for fleet/corp.
|

Jockstrap Johnson
Paragon Experiments
0
|
Posted - 2012.04.25 16:16:00 -
[36] - Quote
Wan Geferd wrote:Khanh'rhh wrote:Greyscale said the fix would allow the pilot access, but not fleet members. It's been stealth broken changed into a true corp only hanger. It's now working as intended.  Still, makes mining with alliance members/alts quite annoying compared to the previous functionality.  They should add second configure tab for orca and its corp hangar along side with the ship bay and have same options for fleet/corp.
No no, this suggestion is far too reasonable, and thus it must be excluded from any tinkering CEE CEE PEE can do, without looking a little daft for not thinking of it first.
Will they save face b4 the next expansion.... Darwinism - An act of god against the stupid |

Chip Flux
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.04.25 17:00:00 -
[37] - Quote
Dont talk about my corp and my corpmates as if we are nothing, please. Show a bit of respect..
There is very little of it about in these parts, and it is your attitude mr dev that causes it. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.04.25 17:08:00 -
[38] - Quote
I'd support a Fleet hangar.. In fact ideally I'd like to see a Corp Hangar [ accessible to only corp members ] then add one more tab to the "corp hanger" -- Fleet Hangar, that would be available to anyone in the fleet, and either by default, or the option, to allow all fleet members to see the contents.
This way we aren't in an Orca with yet ANOTHER window for organizing stuff.. It would remain Cargo -- Ore -- Maintenance -- "Hangars", allows you to use the whole of the corp space for the fleet, or reverse, or any combinations. It would keep things separate, it would allow non-corp fleet members to be able to drop and retrieve items from the Orca also [ something that we are currently unable to do. ]
THAT being said. Until you have a plan in place, I, along with many others, would be most thankful if you give us back the ability for anyone in a fleet to be able to drop stuff in the corp hangers. Rather than removing the option, then deciding what to do. It's left a lot of us hanging out in the cold, and with no announcement before hand that I've seen, we never got the chance to voice our issues with this change. |

nVus Antollare
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.25 18:18:00 -
[39] - Quote
Im worried as they suggested it was going to be fixed today, they dont have a ".......hang on a sec....lets think about this..." moment
we've got "Cant be trained on trial account" what if we get "Cant be used in NPC Corp", Im not the only one, and I bet a great deal of Orca owners have NPC ALTS to pilot them. I'm thinking these pilots will be un-sub'd if its not fixed or improved |

Nova
SH Brotherhood
2
|
Posted - 2012.04.25 20:01:00 -
[40] - Quote
ccp has really shot the mining community in the foot with this latest orca nerf. Anyone ( like me) that is big into mining runs more then one corp and has alts in npc corps so wardec's don't shut them down. I've worked my way up to 9 accounts and do not see me keeping all of them with this seup |
|

Kendra Wilkinson
State War Academy Caldari State
1
|
Posted - 2012.04.25 20:06:00 -
[41] - Quote
"ok"
npc corp player can't anymore open the corp hangar and drop stuff but assume your choice to push player to not abuse of tangent mechanic and ... dont allow the same npc corp player to store and board vessel from the orca.
and off course the orca cant anymore launch ship in space.
btw :
Quote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. sound like a mountain of bullshit - i haven't face and it's-ácool |

Rykuss
Center for Advanced Studies Gallente Federation
60
|
Posted - 2012.04.25 21:43:00 -
[42] - Quote
This is bullshit. Can I have your vindicator? |

Ed Agnon
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.04.25 22:09:00 -
[43] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
That is not what I signed up for. |

Dun Bar
Inner Shadow NightSong Directorate
4
|
Posted - 2012.04.25 22:13:00 -
[44] - Quote
Well i guess ccp is thinking....
lets buff mining... nerf drone alloys nerf mission loot
oh oh.. lets nerf orca
way to go guys... you really don't know anything do ya lolz |

Lost Death
Inner Shadow NightSong Directorate
0
|
Posted - 2012.04.25 22:23:00 -
[45] - Quote
WOW good going CCP.
Lets make make the markets so that new players can't even buy a cruiser. Yeah that is a great ideal. Are you trying to make Market prices go even higher? or are you just that withdrawn from Eve that you don't even know of inter-corp mining.
I'm not much of a miner but i do mine with people not in my corp so good way to nerf that. |

Bohoba
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.04.25 23:23:00 -
[46] - Quote
Wow I can see it now its bad enough we put up with ganking now I have to make a corp for me and my alts and prob have to put up with getting War dec also
way to go CCP
|

Raze Zindonas
Asgard. Exodus.
0
|
Posted - 2012.04.25 23:34:00 -
[47] - Quote
Wow, CCP Really!?
You never told us you would be "fixing" the Orca, nothing in the patch notes explained this "feature". CCP this really lame.
Do you have no clue how mining in Eve works. Maybe you are just so used to bots, that you have no clue. |

Hel Xaphod
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.25 23:45:00 -
[48] - Quote
Seriously, what could you have possibly been thinking, CCP? Do you think I started an Orca alt almost 2 years ago so you could arbitrarily decide to remove it's main feature on either the ridiculous premise that this is what you intended all along, or that the code is hard to maintain?
First, if it takes you a few years to figure out it's not doing what you wanted, where exactly were you keeping your heads during that time?
And second, I thought we carebears were supposed to be the whiners - the code is hard to maintain? Isn't this supposed to be an actual job for your devs?
Why not change the Orca back to where it was until you can figure out that fleet stuff, instead of breaking it and leaving us hanging while you do? |

Jockstrap Johnson
Paragon Experiments
0
|
Posted - 2012.04.26 00:08:00 -
[49] - Quote
It almost makes you think.... if i read between the lines here.... that CCP's intention - that is if this is not a bug but an intended 'feature' - Would be to make mining more difficult, manipulating the mineral prices even higher, to make it even more expensive to produce ships (material Value) , whilst encouraging us to PVP harder to keep the gears of war spinning - whilst simultaneously advertising plex even more frequently....
RMT Ne1? I wonder how much income CCP gets from Subscriptions as opposed to income purchased from real money. Or to put it another way, managing in game inflation to maximize their own padded wallet. Darwinism - An act of god against the stupid |

Draconus Lofwyr
The Green Cross Red Alliance
17
|
Posted - 2012.04.26 00:31:00 -
[50] - Quote
where in the patch notes was this changed mentioned? ow wait, no where, another stealth change they hoped would go unnoticed. Guess their partnership with Sony rubbed off a little of the SWG style of patch deployment. when do we get our tawntawns?
Really CCP, if your "considering" making it a fleet hangar, wait till you get THAT code ready to deploy before breaking the existing functionality.
|
|

Daioh Azu
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.04.26 01:32:00 -
[51] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. Uncertain if serious...or trolling...however, I'll bite.
Following that logic, since they require corp roles to deploy no POS structures should be interactive with any non-corp user. Jump Bridges should not allow non-corp members to fuel or use them. Cap pilots should not be able to use out of corp Cynosural Generator Arrays. No POS should ever let any non-corp member within its shields, and certainly no-one but corporation specific Starbase Defense Operators should ever take control of a POS's defenses(think that one might already be the case). Personally, I think it would be a tremendous improvement if only corp members could use titan bridges. If this is the new design philosophy regarding corp assets can we assume all these changes have been implemented, or will be soon-¥Gäó?
If trolling, I bow to your superior forum-fu.
|

Fernando MRuiz
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.26 02:17:00 -
[52] - Quote
I don't get it. If they were really intended to be just used by people in the same corp as the Orca pilot, wouldn't that have naturally kept any non-corp fleet members out of it to begin with? For that matter, wouldn't plans to convert it from corp-only to fleet-only have been announced at some point, or did I miss something altogether here
I do agree with what everyone's saying, though. It seems a (move? glitch? can I get some light over here?) like this just seems as though there was a drastic change in the works that the playerbase here would've loved to know about. Look at all the theories and 'what the hell, man?' reactions this thread's gotten so far. There has to be some sort of fix for this released pretty soon. |

Rykuss
Center for Advanced Studies Gallente Federation
61
|
Posted - 2012.04.26 02:29:00 -
[53] - Quote
Apparently your opinion only matters when you shoot a statue and have friends at a gaming news site. Can I have your vindicator? |

Rob Madullier
Omega Research and Construction G a l a c t i c Industries
0
|
Posted - 2012.04.26 03:57:00 -
[54] - Quote
I find it distasteful, disrespectful, and downright rude that CCP has now completely nerfed my ability as an Orca pilot to produce any sort of meaningful support for anybody that isn't in my micro-corp. Did you think that the 50k+ users were all unable to read, CCP? Did you think something like this would go unnoticed? A little cotton between the ears, I suspect, or perhaps just in them.
First, I suggest returning the previous functionality, giving it a rename. "Fleet Hangar" is acceptable.
Second, default the "Allow fleet usage" to on. Kind of goes hand in hand with the first suggestion.
Third, sack up and tell your users (you know, those people that PAY YOU TO PROGRAM FOR THEM) when you're going to change stuff. Didn't you learn from the LAST time you stealth-changed things? Yes, we can occupy Jita and Dodixie, and yes, you can get your CCP death fleets out and wipe the system clean. All that will do is **** off even more of your users, and you'll start hemorrhaging them to Diablo 3 when it releases in 21 days.
Just my two cents. Take them or leave them. |

Eternus3
TempCorp999
3
|
Posted - 2012.04.26 04:45:00 -
[55] - Quote
Love the part about diablo 3, i myself am going to be playing it on launch night the question is to keep skills training and return later or not xD Can't believe my first thread to go viral xD. Hopefully they get thier heads out of thier asses and start telling people of changes and better yet stop making so many bugs and nerfing everything into oblivion. |

Ave Katrin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.26 05:24:00 -
[56] - Quote
Soooooo wait....
They are no longer going to allow non-corp members to access the corp hanger (even if is just to dump stuff in there) ?
They are NOT going to fix this ? |

thaFacey
The Weeds
0
|
Posted - 2012.04.26 05:45:00 -
[57] - Quote
so all the **** on fanfest was bs ? .... more daily patches comming up etcetc.... havent been patch in mth up to "escalation of inferno" wich introduces "feature?" thats not even mentioned in the changelog and are breaking changes .... right ill take everything from ccp with a smile from now on ... cant take serious anymore |

Ave Katrin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.26 06:20:00 -
[58] - Quote
thaFacey wrote:so all the **** on fanfest was bs ? .... more daily patches comming up etcetc.... havent been patch in mth up to "escalation of inferno" wich introduces "feature?" thats not even mentioned in the changelog and are breaking changes .... right ill take everything from ccp with a smile from now on ... cant take serious anymore
If the orca isint changed back so my npc corp members/fleet members can't dump stuff in the corp hangar I'm closing 4/6 accounts.
I have no need of the other 4 if I can't mine. (no you cannot has my stuff.... will probably use the other 2 accounts until they expire in a couple of months).
Come on CCP... its a game breaker for me sorry. |

Zmey Crafter
Tiny Crazy Corp
1
|
Posted - 2012.04.26 06:41:00 -
[59] - Quote
I dont think CCP want to cut off fleet acess to Orca hangar. Simply because it is still an option to enable it in ship configure window. So lets ping them to fix this bug ASAP and ask together to make damn fleet access ENABLED BY DEFAULT. 
P.S. Diablo 3? I wanna play it.  |

Khanh'rhh
Sudden Buggery
1081
|
Posted - 2012.04.26 08:31:00 -
[60] - Quote
Though I fully support putting this back the way it was, living near London with a super low ping is letting my can flipping alt steal a lot of ore that is meant to be going into an orca 
But, it's completely silly the poor saps have a 800mil Hull sat there to help them out, and it's about as useful as an Iteron V. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
|

Rock E Feller
Standard Minerals
1
|
Posted - 2012.04.26 08:36:00 -
[61] - Quote
Hello CCP, and fellow players.
I am a trader, who regulary uses the Orca, as well as all Freighters, Blockade Runners, Carriers, and even supercapitals at times. I'm using the corp hangars as well as wallet to separate my different clients various investments. My corp divisions is reflecting my clients interests - not mine or my corporations.
Since this latest patch, my clients can no longer even deposit goods into my ships. I can understand and respect that you want to limit access to these hangars, but a) there is a "configure ship - allow fleet member usage" tickbox to begin with, and b) at least let people deposit goods? If no other reason, at least for the miners!
And please do consider to not dabble with the hangars too much. We have had the 7 hangars in POS, Offices, etc, for very long times now. It's the standard we have been operating on, and many have set this up to reflect this system. Corps with various roles, traders (like me) and miners to separate various clients and/or interests, etc. It is a useful system that we appreciate and utilize. If you decide to limit the access to hangars, at least make sure that people can deposit goods in the Orca, Rorq, Carrier, Supers, etc.
Thank you. |

Aline Charante
SpaceCraft Industries SpaceCraft Conglomerate
0
|
Posted - 2012.04.26 11:09:00 -
[62] - Quote
bump for visibility...this needs to be resolved |

Cali Zindonas
Rudel Taktik
3
|
Posted - 2012.04.26 12:00:00 -
[63] - Quote
Bump,
Create a bug report. The "Enable Fleet Use" doesn't work.
Fix it! You are hurting the Indy pilots! |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1259
|
Posted - 2012.04.26 12:35:00 -
[64] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
When the players and CSM complain about the lack of communication from CCP, this is what we are talking about. Unannounced changes that significantly impact on play styles that you are fully aware of will greatly upset a large number of people.
I cannot mine or harvest ice without using jet cans or moving my mining and hauling alts to the same corporation as the Orca pilot. I would have thought that this change was significant enough to warrant at least a mention in the patch notes, or a quick "by the way" to the CSM at the very least.
It is very easy for the rest of CCP to perform better in the "communicates to players" category, since you set the bar so low.
Bad CCP Greyscale! No biscuit!
|

Rykuss
Center for Advanced Studies Gallente Federation
62
|
Posted - 2012.04.26 12:52:00 -
[65] - Quote
Thank goodness we didn't lose anything important, like old outdated items that noone can use. It would require resources and man hours to fix, which CCP doesn't really have to invest, oh wait... I mean, it would be a programming nightmare to maintain that old code or gosh, to put it back the way it was. You can't make stuff like this up. Keep up the good work, CCP!  Can I have your vindicator? |

Ger Rees
EntroPraetorian Academy EntroPraetorian Aegis
0
|
Posted - 2012.04.26 13:15:00 -
[66] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
Are you KIDDING me?
Why didn't you just remove the corp hangar altogether? or infact just take the orca out of the game? Afterall if it means you'd have to actualy do some coding for it, we may as well remove that feature, right?
So now I have to put up with can flippers stealing my ore again because CCP are lazy. Great. |

Cali Zindonas
Rudel Taktik
3
|
Posted - 2012.04.26 14:03:00 -
[67] - Quote
Quote:Thank you for your bugreport titled: Fleet Members not able to access Orca Corp Hanger
The problem you have described is an intended game feature or function, and not a bug.
changed.
 |

Cali Zindonas
Rudel Taktik
3
|
Posted - 2012.04.26 14:11:00 -
[68] - Quote
Lets get the CSM involved after all we did elect them: https://forums.eveonline.com/default.aspx?g=posts&t=101348&find=unread |

Tinker1947
Blueprint Haus Get Off My Lawn
1
|
Posted - 2012.04.26 15:38:00 -
[69] - Quote
Come on CCP get it sorted, you pissed off enough people in the passed with stupid moves, this one just about tops them all, get the problem sorted..... |

Kali Mezuko
Artificial Stupidity
0
|
Posted - 2012.04.26 15:43:00 -
[70] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
Dear CCP,
Thank you for spending valuable developer time on improving the industrial side of Eve.
I am sure this was a planned development and that you fully understood the role the Orca plays and the consequences that such a change would have before you made this decision.
Kali.
|
|

Farmerjoe1979
Handsome Millionaire Playboys Flatline.
0
|
Posted - 2012.04.26 16:01:00 -
[71] - Quote
First forum post ever...
I am sad to see that in a time when mineral prices are already @ a record high and a new development in the game(drone space changes) is expected to bring prices up even more that we as miners are now subject to broken tools... CCP you NEED to fix the issue ASAP ( Corporate hanger issues on the orca )...It is now day 3....and that equates to over 3bil in lost revenue for me and I'm sure for others not to mention no relief to mineral prices |

Keeper O'Secrets
The Colllective
4
|
Posted - 2012.04.26 18:46:00 -
[72] - Quote
Farmerjoe1979 wrote:First forum post ever...  I am sad to see that in a time when mineral prices are already @ a record high and a new development in the game(drone space changes) is expected to bring prices up even more that we as miners are now subject to broken tools...  CCP you NEED to fix the issue ASAP  ( Corporate hanger issues on the orca )...It is now day 3....and that equates to over 3bil in lost revenue for me and I'm sure for others  not to mention no relief to mineral prices
that is probrably their game plan all along... to be fair its not an issue if they want to wait for infoero to fix this... but since everyone here is still waiting for an update from SOMEONE at CCP..... would be nice for them to let us know WHY they have decided to **** over miners in such a way? |

Rykuss
Center for Advanced Studies Gallente Federation
62
|
Posted - 2012.04.26 21:25:00 -
[73] - Quote
golf clap* Yeah CCP, make sure you go out of your way to restore popular people's irrelevant "collectors items". Making our ship, used everyday and actually relevant, fully functional again is hard and stuff. *golf clap* Wow! You can't make this stuff up. Bravo! 
Headline:
CCP, developer of EVE Online, wastes resources and man hours on outdated irrelevant collectors items!
To save face for pissing off popular players, CCP, developer of EVE Online, tells rest of player base to go suck it, while they wait for actual game-breaking changes to be fixed. They apparently hoped noone would notice that their orca no longer functioned properly with an impending Hulkageddon on the horizon and would actually have a solution by the time it was over. It was either that or tell players that this years-long developement had always been their intention, that it was hard and stuff to program it properly or to HTFU. Whichever was easier, we're not sure but betting on the latter.
Hmmm....needs work but not a bad rough draft. I think I have a future in journalism. Can I have your vindicator? |

Jockstrap Johnson
Paragon Experiments
0
|
Posted - 2012.04.26 21:33:00 -
[74] - Quote
Bump...waiting for a return to the old ways....
FIX this BS Darwinism - An act of god against the stupid |

Rhaul Duke
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.26 22:10:00 -
[75] - Quote
Draconus Lofwyr wrote:where in the patch notes was this changed mentioned? ow wait, no where, another stealth change they hoped would go unnoticed. Guess their partnership with Sony rubbed off a little of the SWG style of patch deployment. when do we get our tawntawns?
Really CCP, if your "considering" making it a fleet hangar, wait till you get THAT code ready to deploy before breaking the existing functionality.
You nailed it. This is a classic SOE move. Give them time and instead of training skills players will be choosing a cookie cutter profession like post-NGE Star Wars Galaxies. Look how well that helped the game . Oh wait, people left in droves and it shut down.
I never really had any major issues with this game until now. Sure, I could scoop jetcans, but I won't. Just like I won't pay a company that alienates me as a customer (much less for a game). |

Rykuss
Center for Advanced Studies Gallente Federation
62
|
Posted - 2012.04.26 22:35:00 -
[76] - Quote
Rhaul Duke wrote:Draconus Lofwyr wrote:where in the patch notes was this changed mentioned? ow wait, no where, another stealth change they hoped would go unnoticed. Guess their partnership with Sony rubbed off a little of the SWG style of patch deployment. when do we get our tawntawns?
Really CCP, if your "considering" making it a fleet hangar, wait till you get THAT code ready to deploy before breaking the existing functionality.
You nailed it. This is a classic SOE move. Give them time and instead of training skills players will be choosing a cookie cutter profession like post-NGE Star Wars Galaxies. Look how well that helped the game . Oh wait, people left in droves and it shut down. I never really had any major issues with this game until now. Sure, I could scoop jetcans, but I won't. Just like I won't pay a company that alienates me as a customer (much less for a game).
I feel the same way which is why I've unsubbed all of my accounts. Maybe that is what is in order, "unsubbageddonTM" to get their attention. CCP has continually shown their incompetence, wasting resources and man hours re-implementing old code to restore insignificant items lost during improvements to the database while stating that keeping "old code" to maintain the orca's abilities is hard. CCP continues to make exceptions for other players at the expense of the rest of the player-base.
Will I be able to mine with a Dread in high security space? No but I bet if future changes broke that "feature" for someone else, CCP would scramble to fix it at any cost. Would CCP give me back my civilian hobgoblins if a future change deleted them? No but I bet if certain players complained, they'd bend over backwards to fix it at any cost. So you see, if lolminers complain about losing their ship's functionality, it's too hard to fix. However if the change impacts any other play-style, it's an issue. Exceptions Online: Certain parts of the universe are yours, unless it impacts important players. This is why EVE continues to be held back and will never be the game it should have been. Progress can only be made when it benefits certain players.
Can I have your vindicator? |

Kelebethel Laurinafen
EntroPrelatial Industria
0
|
Posted - 2012.04.26 22:41:00 -
[77] - Quote
Give me back my hangar, pretty please with a cherry on top.  |

Raman Altol
Imperial Academy Amarr Empire
0
|
Posted - 2012.04.26 23:08:00 -
[78] - Quote
Being part of an operation that mines Ice on a very large scale I can say that this is pretty much game over. Sure I can get all my alts into the same corp and do business as usual but what happens when the war changes hit and I start attracting war decs. If I keep my alts in the same corp they will no doubt get a dec which I will be unable to avoid without going to NPC corp. NPC corps worked great until it became impossible to mine on a large scale while being in one. To resolve this issue, at least for miners, I propose that the ore hold be altered to serve similarly to the old corp hanger. Anyone in fleet is able to drop in the ore hold but cannot see its contents or take anything from it. Only the orca pilot can control the ore hold and can shift material from this hanger to both his cargo and corp hangers. This would solve the miners problems while still preserving the some what baffling intention of restricting the corp hanger to corp use only. If the current changes hold and no fix is implemented I will shift my attention elsewhere in the game which means letting 20 odd accounts expire. CCP, you won't miss the $300 + a month worth of plexes.....will you? |

Rhaul Duke
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.26 23:36:00 -
[79] - Quote
@ Rykuss- This does seem like CCP giving the middle finger to players in NPC corporations again. If they are so determined that people leave NPC corps then they should make players pick a player corp at the time noob chat expires (thirty days?) or get rid of them altogether and choose a player corp during character creation. I prefer NPC corps, CAS in particular, because of the diversity of players and the ability to do my own thing. Well, those and being able to block c-nts without repercussions. My bullshit detector went haywire while reading CCP Greyscale's post. They could have gone one step further and got rid boosting non-corp fleet members and had less code to bother with. I don't see the point in joining a player run corp to get full use of a single ship. Along that line, I cannot recall a single time I've been in a mining op comprised of members of the same corp, player or npc. Scooping jetcans isn't a viable solution to this nerf. Even if this is fixed I won't resub. They will just pull something similar in the future. |

non judgement
Without Fear Flying Burning Ships Alliance
768
|
Posted - 2012.04.27 01:08:00 -
[80] - Quote
At least let people put things into the ship we don't need to take things from it. Taking things from the corp hanger can remain restricted to corp members. When the ship is used for mining, we want to put the mined ore into the ship. Why would that be a problem?
Is the only reason you changed this is when the new war dec mechanics come in we have to be in the same corp to mine and then we need to hire mercs to protect the corp during wardecs? |
|

GameMeister
Caldari Provisions Caldari State
0
|
Posted - 2012.04.27 01:39:00 -
[81] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
Okay... so WTF is it? Tomatoe or Tomahto. Who gives a ****... just fix the damn thing and quit playing fk'n GOD ALMIGHTY.... or better yet... why dont you guys just take mining out of the picture altogether. You wanna play Russian Roulette... dont just nibble on the barrel... pull the damn trigger...!!!
P.S. - Think I'll just quit this game, give everything I got to Spaceship Barbie, and sell it all for 1 Trit... |

Rykuss
Center for Advanced Studies Gallente Federation
64
|
Posted - 2012.04.27 01:49:00 -
[82] - Quote
Rhaul Duke wrote:@ Rykuss- This does seem like CCP giving the middle finger to players in NPC corporations again. If they are so determined that people leave NPC corps then they should make players pick a player corp at the time noob chat expires (thirty days?) or get rid of them altogether and choose a player corp during character creation. I prefer NPC corps, CAS in particular, because of the diversity of players and the ability to do my own thing. Well, those and being able to block c-nts without repercussions. My bullshit detector went haywire while reading CCP Greyscale's post. They could have gone one step further and got rid boosting non-corp fleet members and had less code to bother with. I don't see the point in joining a player run corp to get full use of a single ship. Along that line, I cannot recall a single time I've been in a mining op comprised of members of the same corp, player or npc. Scooping jetcans isn't a viable solution to this nerf. Even if this is fixed I won't resub. They will just pull something similar in the future.
My bullshit detector went off too, because that's exactly what this change is. A big middle finger to players that aren't playing "CCP and friends" way. I find the whole double-standard thing insulting. After spending years, money and thousands of hours of my time. I'm told that my sub and my time aren't as valuable as someones else's because they're popular but if a game change impacts their game CCP has to backpeddle to fix it. That I'm supposed to be playing in a sanbox yet repeatedly find myself being punished, while other players enjoy benefits unattainable to me via game mechanics because they're special. All because I refuse to play someone else's way.
The real story here, one that every gaming news site should be picking up, is that CCP is wasting hundreds to thousands of dollars, man hours and holding back developement to appease a handful of players. Resources, money and man hours that could have been spent improving the game for the rest of it's subscribers. Maybe if they weren't so busy making sure that deleted, irrelevant items were added back for the benefit of a few, they could've "properly revisited this ship" and implemented this change in a way that didn't screw certain players. Unless, of course, this change was to in fact screw certain players.
Let's be honest here, CCP. That's what this change is. Time to admit it, stop tip-toeing around it. It's not what you say, it's what you do. You guys jumped the gun a bit if you were looking for another summer of rage. Don't you think? Let's get something straight here, CCP. It is your privilege to receive my subscription, not the other way around. It's my opinion that you seem to have forgotten that. Your attitude toward myself and other players like me sucks
If this change had impacted gankers in the slightest, Jita would already be burning, the news media would've been alerted and there would be threadnaughts full of nerdrage.
Can I have your vindicator? |

Aggressive Nutmeg
203
|
Posted - 2012.04.27 01:54:00 -
[83] - Quote
Talk about breaking the sense of immersion... again.
It's my Orca. Why can't I decide who has access to its hangar? Even if it is a suicide ganking non-corp alt?
******* nonsense.
This will have absolutely no effect on suicide gankers - if that's what you intended. But it will screw the miners. Never make eye contact with someone while eating a banana. |

GameMeister
Caldari Provisions Caldari State
0
|
Posted - 2012.04.27 03:24:00 -
[84] - Quote
You prolly wont find this one on Eve Radio... but you oughta and I would like to dedicate it to CCP for the good things they do to us miners... : )
http://www.youtube.com/watch?v=hzTeLePbB08
Enjoy. |

GameMeister
Caldari Provisions Caldari State
0
|
Posted - 2012.04.27 03:31:00 -
[85] - Quote
Here's another one from the 'old school' hit parade CCP...
http://www.youtube.com/watch?v=6wKyXA_nMVQ
Enjoy... you earned it. |

Vaerah Vahrokha
Vahrokh Consulting
655
|
Posted - 2012.04.27 06:56:00 -
[86] - Quote
Bohoba wrote:Wow I can see it now its bad enough we put up with ganking now I have to make a corp for me and my alts and prob have to put up with getting War dec also
way to go CCP
This is the plan. You are meant to be wardecced with the new mechanic with no way to escape, till you quit. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
719
|
Posted - 2012.04.27 07:19:00 -
[87] - Quote
Ban NPC Corps.
I don't approve of half-measures like this, but at least this isn't another buff to risk averse play. |

Lost Hamster
Hamster Holding Corp
49
|
Posted - 2012.04.27 07:59:00 -
[88] - Quote
Vaerah Vahrokha wrote: This is the plan. You are meant to be wardecced with the new mechanic with no way to escape, till you quit.
It will be interested to see, how many people will quit, once they realize that they can not evade war decs, with inferno. |

MCBurner
Omni Draconis
0
|
Posted - 2012.04.27 11:12:00 -
[89] - Quote
Bear with me as I didn't read the full thread but - did anyone think about "what's the reason? why did CCP do these changes for the Orca?"
I'm not sure about it, but I guess it might be in context with script/bot miners. For them it's now more difficult to use their scripts. Because if you want to mine and make use of Orca as the hauler - you have two options remaining: all players have to be in the same Corp - or do can mining in first stage and collect them later with the Orca. The first option gives other players the option to declare war on the script miners corp and kill all of his ships/pilots. The second option - and I don't know for sure - won't work with scripts.
So did CCP change the Orca to control bot users? I hate bot miners, but if this is CCP's answer to bot users - they totally forgot to think about real miners and haulers.
Regards. |

Rykuss
Center for Advanced Studies Gallente Federation
65
|
Posted - 2012.04.27 11:27:00 -
[90] - Quote
MCBurner wrote:Bear with me as I didn't read the full thread but - did anyone think about "what's the reason? why did CCP do these changes for the Orca?"
I'm not sure about it, but I guess it might be in context with script/bot miners. For them it's now more difficult to use their scripts. Because if you want to mine and make use of Orca as the hauler - you have two options remaining: all players have to be in the same Corp - or do can mining in first stage and collect them later with the Orca. The first option gives other players the option to declare war on the script miners corp and kill all of his ships/pilots. The second option - and I don't know for sure - won't work with scripts.
So did CCP change the Orca to control bot users? I hate bot miners, but if this is CCP's answer to bot users - they totally forgot to think about real miners and haulers.
Regards.
No, this is Greyscale's way of telling you to play the way CCP wants you to or they'll continue to take things away from you. It's got nothing to do with botters and it won't hurt them. So I'm done mining, three alt accounts, orca's and hulks gone. When he nerfs freighters, I'll sell those off too and at these prices it's win/win. vOv Can I have your vindicator? |
|

non judgement
Without Fear Flying Burning Ships Alliance
768
|
Posted - 2012.04.27 11:53:00 -
[91] - Quote
MCBurner wrote:Bear with me as I didn't read the full thread but - did anyone think about "what's the reason? why did CCP do these changes for the Orca?"
I'm not sure about it, but I guess it might be in context with script/bot miners. For them it's now more difficult to use their scripts. Because if you want to mine and make use of Orca as the hauler - you have two options remaining: all players have to be in the same Corp - or do can mining in first stage and collect them later with the Orca. The first option gives other players the option to declare war on the script miners corp and kill all of his ships/pilots. The second option - and I don't know for sure - won't work with scripts.
So did CCP change the Orca to control bot users? I hate bot miners, but if this is CCP's answer to bot users - they totally forgot to think about real miners and haulers.
Regards. I was completely unaware of bots that used an orca to store their ore in. Though I've never used bots. The ones I thought were bots only go to station to unload their ore. You could probably make a bot for an orca. I'm pretty sure that the only thing botters use an orca for, is for fleet boosting. |

Tinker1947
Blueprint Haus Get Off My Lawn
1
|
Posted - 2012.04.27 11:57:00 -
[92] - Quote
So there no Patch update today, the Corp hanger wasn't fixed before DT, there's a couple of reasons i can think of,,,
1, CCP have no real idea of how Mining and a Orca/Roqual work....
2, CCP altered the code and don't have a clue how to put it right....
3, Both the above together |

Rex Ruthless
Caldari Provisions Caldari State
0
|
Posted - 2012.04.27 12:50:00 -
[93] - Quote
It must be a case of misguided Vulcan logic...
'The needs of many outweight... the needs of the few... or the one."
Those green-blooded... pointy-earred bastards... |

Jockstrap Johnson
Paragon Experiments
0
|
Posted - 2012.04.27 14:23:00 -
[94] - Quote
Tinker1947 wrote:So there no Patch update today, the Corp hanger wasn't fixed before DT, there's a couple of reasons i can think of,,,
1, CCP have no real idea of how Mining and a Orca/Roqual work....
2, CCP altered the code and don't have a clue how to put it right....
3, Both the above together
lol - 2 is a strong possibility. I'm surrounded by Trolls. |

Freakers Cesaille
Friends in space Friends Of Freedom
0
|
Posted - 2012.04.27 15:57:00 -
[95] - Quote
Well this is my first ever post if I remember correctly.
CCP has not only screwed the NPC corp players with the breaking of the Corp Hanger on the Orca but they have also screwed the Alliances that use Orcas also. No Alliance members can access the Orca either. This is BS and needs to be fixed. There are Alliances that do Mining OPS together and now instead of haveing only 1 Orca on the field you have to have multiple Orcas on the field.
CCP Fix this issue. This is bad business on your part. FIX IT!!!!!!! |

Hel Xaphod
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.27 16:28:00 -
[96] - Quote
Player's concept of the term sandbox:
http://www.babble.com/CS/blogs/droolicious/2009/04/sandbox.jpg
CCP's vision of the sandbox:
http://www.astrosteve.com/photogallery/May20Observatory1s.jpg
(Greyscale looks a little confused in the second pic...)
Seriously, CCP, the arrogance from last summer is starting to show again, with the same result likely. Fix the Orca; it's currently broken. |

Hel Xaphod
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.27 16:51:00 -
[97] - Quote
Tinker1947 wrote:So there no Patch update today, the Corp hanger wasn't fixed before DT, there's a couple of reasons i can think of,,,
1, CCP have no real idea of how Mining and a Orca/Roqual work....
2, CCP altered the code and don't have a clue how to put it right....
3, Both the above together
1. Dev A says "We'll fix it."
2. Dev B says "We don't intend to fix it."
3. Devs C-Z say "WTF, let's go get some beer, the stupid players won't know the difference anyway!"
|

Keeper O'Secrets
The Colllective
4
|
Posted - 2012.04.27 18:44:00 -
[98] - Quote
i thought one of the main points of inferno was its ment to give love to miners? im sorry ccp but i dont see how shafting them up the *bum* is going to make em feel loved.... it might for some... but the rest of us... no thanks |

Keeper O'Secrets
The Colllective
4
|
Posted - 2012.04.27 18:49:00 -
[99] - Quote
Keeper O'Secrets wrote:i thought one of the main points of inferno was its ment to give love to miners? im sorry ccp but i dont see how shafting them up the *bum* is going to make em feel loved.... it might for some... but the rest of us... no thanks
and before we get any up their own arse "hardcore pvper" in here... just remember who builds all your ships and allows you to play spaceship games in the first place...
|

Rykuss
Center for Advanced Studies Gallente Federation
69
|
Posted - 2012.04.27 20:03:00 -
[100] - Quote
Keeper O'Secrets wrote:Keeper O'Secrets wrote:i thought one of the main points of inferno was its ment to give love to miners? im sorry ccp but i dont see how shafting them up the *bum* is going to make em feel loved.... it might for some... but the rest of us... no thanks and before we get any up their own arse "hardcore pvper" in here... just remember who builds all your ships and allows you to play spaceship games in the first place...
Turns out we weren't doing it wrong all these years, after all. So the goons at CCP had to properly break things to make that statement true. 
Can I have your vindicator? |
|

Dun Bar
Inner Shadow NightSong Directorate
6
|
Posted - 2012.04.27 20:21:00 -
[101] - Quote
Now that jita's on fire..
and Hulkaggeddon around the corner....
bet will be another week before CCP realize's how much they just nerf'd mining |

Fwydatt Masech
The Scope Gallente Federation
0
|
Posted - 2012.04.27 20:30:00 -
[102] - Quote
WOW after page after page of - "See people we are listening - We are Improving the game - We are giving you what YOU asked for...You -CCP - pull the one cord that holds your mineral prices together. Maybe I am seeing it backwards. Maybe it was a mistake. Maybe a lot of things, but it will sadden a few players to have invested the amount of time it takes to set up just one hulk and one orca so they can play. All that gone to waste. This move CCP is the first I have ever stepped forward because I felt like you took the time I invested in the game, and Tossed it aside. I may have missed it and someone can point it out if I did, but I never saw this show up on a survey, or questionaire to us players before. And forGreyScale's response of "That's not something that we're planning on supporting" would have been nice to know Months ago when I got excited to play this game because that ship did that One thing. Fingers crossed tomorrow makes this steam and flying semi safe is possible again. Tapping the clock waiting for it to move so I can decide whether to keep sending my real life money to CCP.
CCP Greyscale wrote:That's not something that we're planning on supporting.
|

xAeKa StaRRx
Operation Neo-Tokyo
0
|
Posted - 2012.04.27 20:39:00 -
[103] - Quote
Even as an orca pilot myself, I can't help but enjoy the river of tears in this thread. Yeah it changes things, yes its lame that it was a stealth-nerf...Personally I think this enriches mining. If you want to use an orca to gain a logistical advantage over other miners, you've gotta do it as a corp now. |

Draconus Lofwyr
The Green Cross Red Alliance
19
|
Posted - 2012.04.27 20:40:00 -
[104] - Quote
If You (CCP) are not planning on changing this mechanic, then may i suggest that you implement a mechanic that will allow players to "apply" to the NPC corp of their choice so that they may keep their friends/alts in the same DAMNED BLOODY corp?
             |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
91
|
Posted - 2012.04.27 20:47:00 -
[105] - Quote
If you are not planning to support my ops using the Orca "corp" hanger then you need to make my orca not have a "corp" hanger - instead change it to non-corp pilot defined hangers that can be used by an op.. I have a load of alliance folk I mine with... they are not in my corp but they certainly aren't going to join my corp and let their own die just so they can be allowed to use MY hangers.
You have supported this use in the past.. so "not planning to" amounts to you're taking something away.
I'm not happy with this. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
91
|
Posted - 2012.04.27 20:50:00 -
[106] - Quote
xAeKa StaRRx wrote:Even as an orca pilot myself, I can't help but enjoy the river of tears in this thread. Yeah it changes things, yes its lame that it was a stealth-nerf...Personally I think this enriches mining. If you want to use an orca to gain a logistical advantage over other miners, you've gotta do it as a corp now.
congratulations .. you've earned my biggest idiot of the day award. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Rykuss
Center for Advanced Studies Gallente Federation
70
|
Posted - 2012.04.27 20:56:00 -
[107] - Quote
Barbara Nichole wrote:xAeKa StaRRx wrote:Even as an orca pilot myself, I can't help but enjoy the river of tears in this thread. Yeah it changes things, yes its lame that it was a stealth-nerf...Personally I think this enriches mining. If you want to use an orca to gain a logistical advantage over other miners, you've gotta do it as a corp now. congratulations .. you've earned my biggest idiot of the day award.
Now, now. Let's let them have their little hurrah. We'll see how that goes after Inferno and bring that up later when they add their "tears" to the thread. Once the full brunt of this change takes effect.  Can I have your vindicator? |

xAeKa StaRRx
Operation Neo-Tokyo
0
|
Posted - 2012.04.27 21:00:00 -
[108] - Quote
Barbara Nichole wrote:xAeKa StaRRx wrote:Even as an orca pilot myself, I can't help but enjoy the river of tears in this thread. Yeah it changes things, yes its lame that it was a stealth-nerf...Personally I think this enriches mining. If you want to use an orca to gain a logistical advantage over other miners, you've gotta do it as a corp now. congratulations .. you've earned my biggest idiot of the day award.
Awesome, are you going to mail it to me? Or do I have to come pick it up somewhere?
Call me whatever names you want, I will continue to feel no sympathy for you and will go about my business unaffected by this change. |

Rykuss
Center for Advanced Studies Gallente Federation
70
|
Posted - 2012.04.27 21:39:00 -
[109] - Quote
xAeKa StaRRx wrote:Barbara Nichole wrote:xAeKa StaRRx wrote:Even as an orca pilot myself, I can't help but enjoy the river of tears in this thread. Yeah it changes things, yes its lame that it was a stealth-nerf...Personally I think this enriches mining. If you want to use an orca to gain a logistical advantage over other miners, you've gotta do it as a corp now. congratulations .. you've earned my biggest idiot of the day award. Awesome, are you going to mail it to me? Or do I have to come pick it up somewhere? Call me whatever names you want, I will continue to feel no sympathy for you and will go about my business unaffected by this change.
I won't have any sympathy for player corps should NPC corp players target their orcas with tornado suicide squads in retaliation. That's not a bad idea, actually.
Can I have your vindicator? |

GameMeister
Caldari Provisions Caldari State
2
|
Posted - 2012.04.27 22:34:00 -
[110] - Quote
Okay okay... the Orca is not an option and this IS of course intended to be this way because of Escalation & Inferno... CCP's grandioso plans for ENFORCING you and me to submit to their idea of a better WAR MACHINE. We wanna make wars more 'hardcore'... we wanna see your whimpering miner arses on Spike TV - 101 Ways To Die...!!! And I suppose these same afflictions have affected the Rorqual too... cuz it has Corporate Cargo Bays as well.
I dont suppose NOW... would be a good time to suggest to CCP that they design us a T3 mining vessel. |
|

non judgement
Without Fear Flying Burning Ships Alliance
769
|
Posted - 2012.04.27 23:50:00 -
[111] - Quote
GameMeister wrote: Okay okay... the Orca is not an option and this IS of course intended to be this way because of Escalation & Inferno... CCP's grandioso plans for ENFORCING you and me to submit to their idea of a better WAR MACHINE. We wanna make wars more 'hardcore'... we wanna see your whimpering miner arses on Spike TV - 101 Ways To Die...!!! And I suppose these same afflictions have affected the Rorqual too... cuz it has Corporate Cargo Bays as well.
I dont suppose NOW... would be a good time to suggest to CCP that they design us a T3 mining vessel. Maybe we could ask for a mining ship that automagically sends the ore to any station you want. So we don't have to worry about how to put our ore in to an orca or silly things like that. We wont have to dock either, so we're a target for gankers all the time. It's a win/win situation. |

Bohoba
Blue Ice Melts
2
|
Posted - 2012.04.28 00:44:00 -
[112] - Quote
Well I had to make a corp :( not very happy atm
|

Ace Von Space
EntroPraetorian Shaarasim EntroPraetorian Aegis
0
|
Posted - 2012.04.28 02:28:00 -
[113] - Quote
xAeKa StaRRx wrote:Barbara Nichole wrote:xAeKa StaRRx wrote:Even as an orca pilot myself, I can't help but enjoy the river of tears in this thread. Yeah it changes things, yes its lame that it was a stealth-nerf...Personally I think this enriches mining. If you want to use an orca to gain a logistical advantage over other miners, you've gotta do it as a corp now. congratulations .. you've earned my biggest idiot of the day award. Awesome, are you going to mail it to me? Or do I have to come pick it up somewhere? Call me whatever names you want, I will continue to feel no sympathy for you and will go about my business unaffected by this change.
She WAS going to pop by and drop it in your Orca's hangar, but ohh wait, can't do that no mo  |

Jockstrap Johnson
Paragon Experiments
1
|
Posted - 2012.04.28 05:23:00 -
[114] - Quote
Any chance we could get another packet of info from CCP on this to clarify the situation? I'm surrounded by Trolls. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
59
|
Posted - 2012.04.28 11:19:00 -
[115] - Quote
HAHAHA.
This is awesome.
It is a minor inconvenience for gankers. (I have to be in the same corp as the Orca to unfit my T2 guns after ganking a miner, now.)
But pages of sadness from broken bots and lazy miners.
Lets see, off the top of my head:
Workaround A) jetcans and tractorbeams. Workaround B) I don't know, join the same corp maybe? Workaround C) When you set up your new 'unwardeccable' NPC mining fleets, make sure they are all in the same NPC corp. 
CCP, you seem to be putting a lot of effort into Orcas lately. Lets see the corp hangar made scannable - and make it drop loot as well. 'Stealth cargo bays' need to be dealt with. |

Ryuku Chent-Shi
Please Try Again War
0
|
Posted - 2012.04.28 11:37:00 -
[116] - Quote
Jockstrap Johnson wrote:Any chance we could get another packet of info from CCP on this to clarify the situation?
Last time i saw a big crisis (Incarna patch), CCP did'nt clearly response to the players. it took weeks with mass unsubscribing players to have a true answer.
Last time, CCP had poor communication with players, it doesn't seem to change. Generally CCP dev reply to player when they warn about a bug (ie bug criminal tag due to time dilitation at jita). But in our case, we have non clear message and no answer after. CPP seems to ignore our requests.
There is a big difference between "oops it is a bug, it will take time to correct, but we will do it" and "for some reasons we dont want to correct and with time player will deal with it". You can't change a major use of a ship use during years just like that. When CCP change Super cap and titan, they warn players a long time before they give us good reason. I know pilot of supercap, they wasn't happy about it, but they accept it because it create a new challenge.
So I want to say no i don't accept it right now this change. Until give an true honest reason to this change. CPP give the worst answer "That's not something that we're planning on supporting". it works for years, and now we don't care if it is broken...
What are we for you ? Only players ? We are more, we are customer who pay every month. You should at least response to your customer
|

non judgement
Without Fear Flying Burning Ships Alliance
769
|
Posted - 2012.04.28 13:49:00 -
[117] - Quote
Buck Futz wrote:HAHAHA. This is awesome. It is a minor inconvenience for gankers. (I have to be in the same corp as the Orca to unfit my T2 guns after ganking a miner, now.) But pages of sadness from broken bots and lazy miners. Lets see, off the top of my head: Workaround A) jetcans and tractorbeams. Workaround B) I don't know, join the same corp maybe? Workaround C) When you set up your new 'unwardeccable' NPC mining fleets, make sure they are all in the same NPC corp.  CCP, you seem to be putting a lot of effort into Orcas lately. Lets see the corp hangar made scannable - and make it drop loot as well. 'Stealth cargo bays' need to be dealt with. Very unusual Tears comment. Considering your alliance probably became very angry and/or sad when CCP made it hard for you guys to swap ships while killing mission runners? I remember reading eve blogs from people who were in tears talking about the changes CCP made with the orca.
So you guys learned to adapt and survive without the orca helping you? Wow, I'm impressed.
We know we can adapt to this change. Thank you for your wonderful workarounds. Please feel free to help us tomorrow when we need to figure out a way to tell what colour the sky is. |

Rykuss
Center for Advanced Studies Gallente Federation
72
|
Posted - 2012.04.28 20:45:00 -
[118] - Quote
Buck Futz wrote:HAHAHA. This is awesome. It is a minor inconvenience for gankers. (I have to be in the same corp as the Orca to unfit my T2 guns after ganking a miner, now.) But pages of sadness from broken bots and lazy miners. Lets see, off the top of my head: Workaround A) jetcans and tractorbeams. Workaround B) I don't know, join the same corp maybe? Workaround C) When you set up your new 'unwardeccable' NPC mining fleets, make sure they are all in the same NPC corp.  CCP, you seem to be putting a lot of effort into Orcas lately. Lets see the corp hangar made scannable - and make it drop loot as well. 'Stealth cargo bays' need to be dealt with.
Who actually bothers to unfit their cheap guns? Certainly none of the gankers that attempted and failed against me. They used their NPC orca pilot to eject their gank boats before and they will continue to do so. You didn't have to commit your orca to the corp before and you won't have to now. You know it, I know it. So drop the "I adapted" routine, it falls apart when the people you're addressing actually know how things work. The only reason it's even possible for negative sec "elite pvp'ers" to continue the way they do in the first place is because of alts, usually NPC.
The other play-style this change did impact was ninjas and you seem to be butthurt about that. Maybe that's where your comment about fitting comes from. It is indeed a lame change. I know several ninjas, who also gank, personally. Their stories and the eve mails they share with me are hilarious.
Clearly, CCP intended that NPC corps be used for gank alts. If ganking really were an issue, CCP would have addressed it. Since they didn't, it is my belief that we should all stop mining, manufacturing, doing PI and inventing. We should be using our characters for their intended purpose. If CCP intervenes, we should riot in jita and alert the news media. After all, this is a sandbox PvP game. 
Can I have your vindicator? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1297
|
Posted - 2012.04.29 04:10:00 -
[119] - Quote
Buck Futz wrote:Workaround A) jetcans and tractorbeams. Workaround B) I don't know, join the same corp maybe? Workaround C) When you set up your new 'unwardeccable' NPC mining fleets, make sure they are all in the same NPC corp. 
Avoiding jetcans and tractors is why we use Orcas.
What's wrong with corp hangars being alliance-accessible? This will make life quite difficult for alliances sharing POSes too.
I'm not sure that NPC pilots have access to the corp hangar of Orcas that are in the same NPC corp.
People will find workarounds, it's just that the nerf was unannounced: at least the sanctum nerf was publicised at FanFest 2011. Guess CCP Greyscale just decided the bad feedback last year was a sign that he shouldn't have announced things that he breaks. |

Keeper O'Secrets
The Colllective
6
|
Posted - 2012.04.29 09:01:00 -
[120] - Quote
bump as this NEEDS FIXING |
|

Steijn
Quay Industries
44
|
Posted - 2012.04.29 09:45:00 -
[121] - Quote
Daioh Azu wrote:CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. Uncertain if serious...or trolling...however, I'll bite. Following that logic, since they require corp roles to deploy no POS structures should be interactive with any non-corp user. Jump Bridges should not allow non-corp members to fuel or use them. Cap pilots should not be able to use out of corp Cynosural Generator Arrays. No POS should ever let any non-corp member within its shields, and certainly no-one but corporation specific Starbase Defense Operators should ever take control of a POS's defenses(think that one might already be the case). Personally, I think it would be a tremendous improvement if only corp members could use titan bridges. If this is the new design philosophy regarding corp assets can we assume all these changes have been implemented, or will be soon-¥Gäó? If trolling, I bow to your superior forum-fu.
CCP, that reply basically sums up what you need to do now in order to 'balance' things out. You cant just decide that corp restrictions applies to npc players in 'this' situation but not 'that' situation. Its either all or nothing. Well, tbh you can decide not to balance it out as its your game, but I would expect a s**t storm of accounts suddenly been cancelled. |

Rykuss
Center for Advanced Studies Gallente Federation
72
|
Posted - 2012.04.29 10:34:00 -
[122] - Quote
It shouldn't take this many years for a game developer to get their **** together. The crap I've put up with from CCP all these years, the things I've accomplished and built, all on my own. I did it my way and I'll be damned if I'm going to do it any other way. Which is why I'm biomassing my accounts. No, you can't has my stuff. Screw you guys, I'm going home. vOv Can I have your vindicator? |

LTC Vuvovich
Caldari Provisions Caldari State
2
|
Posted - 2012.04.29 14:09:00 -
[123] - Quote
Well peeps... the way I see it is this... this game really only has two classes of citizens... those who mine and those that do not. Or if you prefer... industrialists and militants.
The problem for industrialists... is the only ships we have to work with or do our jobs with...are non-combatant with absolutely no offensive capabilities and precious little resources to mount a decent defense, which of and unto itself... is nothing new.
This is not what I would call a 'balanced' system of political or economical game mechanics - case in point.
It is a matter of recorded naval history... pirates were most decidedly always facing superior British and Spanish naval forces. The economic powers of the day... sailed the seven seas distributing wealth and commerce throughout the known world with much impunity.
Pirates made a living of raiding and looting from these empires, and attacked sea-faring armadas using ships that lesser rigged than those they pursued and with a little more daring and cunning... wreaked much havoc.
In comparison... I have always perceived this game to be something close to that history... with one very sharp exception. In my mind's eye... this game sorta borrows from that history but only in part.
The industrial empires within our 'sandbox' represent the British and Spanish Empires... rich and bloating with wealth... ripe and primed for a 'hostile' take-over... which of course, forms the basis of our game play. However, thatGÇÖs where the similarity ends...
CCP in its infinite wisdom...has obviously parted from the historical accounts and created a universe which is in favor of the buccaneerGÇÖs way of life...and they accomplished this by setting the industrialist at a huge disadvantage.
Anyone can certainly recall that wooden warships in our past naval history...were ARMED to the teeth with cannon ports down both the port and starboard sides. This made 'gold' laden Spanish galleons of the day both offensive and defensive in their military posture.
But CCP did away with ALL of that... thereby rendering the Spanish galleons of our day... ( Barges, Exhumers, Haulers, Orcas, etc...) as being totally dysfunctional, and turning them into useless pieces of **** in a world which is hell-bent on destroying them. So now you'd say we are care bears, miners cant fight, or call us wimps. That luxury was only provided to you by the creators of this game, those of you whom seek to destroy or otherwise aggro miners, do so wantonly and unchecked... because the balance of power has always been tipped in your favor.
So... having laid it all out... it would ultimately appear that miner's in this game... serve as nothing more than 2nd-class citizens...whom have no more purpose in this game other than being served up as 'cannon-fodder' to every Tom, ****, and Harry...with so much as a slingshot in their back pockets... to take us out.
The 'sandbox' therefore is not a sandbox at all... it is more like the Roman Colosseum... where Christians were thrown to lions purely for entertainment purposes. **** that !!!
So why hasn't CCP developed mining vessels capable of both mining and fighting...??? Whats the harm in that...? How else does CCP propose to 'level' the playing field...? CCP says there needs to be more warfare... and I think they right... but I do not and I will not subscribe to their idea 'balanced' war mechanics by disallowing miner's to get in the game... with the ONLY damned ship we have to carry out our industry-mission.
It is my humble opinion... there could have been many MORE wars waged in the high-sec asteroid belts... had CCP designed mining vessels able to fight as well. How many times... have you assembled a 'mining fleet' in some roid belt... and get run out by another fleet. If you wanted to fight them or RUN them off... right then and there would have been the time to do it. Not go back to station... then declare a war... wait 48 hours... then show back up in something other your mining vessels... then square off on them. I mean its like... WTF are you guys at CCP thinking...?
Having lost the ability for 'fleeted' miners to access an Orca's Corporate Hangars... is yet just another example of CCP's undying devotion to the warring factions in their little Colosseum and consequently, finds yet another way of of tying miners' hands behind their backs . CCP knew well in advance... that if they made it easier for peeps to declare war on another Corporation... some Corp's (...including the ones that have no fighting capabilities whatsoever of their own...) would maneuver themselves into NPC status and just keep mining as usual. ( Yeah, like we're BUSTED...)
|

LTC Vuvovich
Caldari Provisions Caldari State
2
|
Posted - 2012.04.29 14:10:00 -
[124] - Quote
So why hasn't CCP offered instead...to create a system of building Corporations and declaring wars that is neutrally based on a Corporation's ability to fight in the first place. Seems to me there should have been a system designed which accounted for things like combat training levels along with security status, and when coupled together... gives individual players and Corporations a 'Combat-Index'... in much the same way Corporation are rated by 'standings'. In this way... it would seem there could be some small measure of equilibrium, at least in the high-sec areas of the Colosseum.
In my mind... it is universally more acceptable to say that you cannot form a Corporation unless you can fight... that a Corporation of 1,000 members cannot declare war on Corporation of only two members. The ability to wage war must somehow be contained to those not only willing to do so... but ABLE to do so as well. A Corporation newly founded... must have as a minimum...some sort of combat training and/or experience as a Prerequisite... same as the ships we would fly to wage that war.
Oh but you CAN... hire mercenaries to fight the war for you... ( which I might add... is just another opportunity to for me to just bend over and say... "Thank You Sir - May I Have Another...GÇ¥ ) well isn't that just the chicken-shi* way to do things... instead of being able to do it myself. Thank you very much CCP... how generous of you. But CCP anticipated this complaint... by offering us a means of tracking a mercenary's record for reputable behavior... again... LAME...!!!
Just seems to me that CCP has completely went WAAY out of their way to avoid the most logical truth of this entire matter. Industrial-based spaceships - should have always been...both [ offensively & defensively ]... designed. I can't even imagine how code they could have saved themselves from writing for this patch & upgrade, had any of this been done from the game's beginning. |

Keeper O'Secrets
The Colllective
6
|
Posted - 2012.04.29 20:58:00 -
[125] - Quote
^ this :)
it does feel like the sandbox "selling point" of this game is being nerfed... i thought it was "we give you the tools, you do with it as you want"?... but it seems its turning into "we will give you the tools, and take them away unless you play THIS way... and if you dont play THIS way... you cant do anything... if you want to use this feature [aka orca corp hangers] you need to open yourselves upto the threats of war decs from much stronger corps of players who are obviously going to be able to own you in a fight cos firstly they have more experience, and secondly, they have pvp players..." cos hey... its a sandbox... all us players thought that term was meaning "do what you want with no end game".... when infact its "you can play in there until someone with a bigger ship and more guns comes in... then your fecked!"... is this truely what all us industrialists play for? mhm... its amazing how ccp have yet to respond to this thread... |

Jarod Leercap
On Three 125
2
|
Posted - 2012.04.30 03:31:00 -
[126] - Quote
More clarification would be good, but I read CCP's replies as follows:
(1) The change to the behavior of the Orca hangar was a side effect of an overhaul of corp hangar code, and not intended. This explains why it wasn't advertiesd.
(2) CCP aren't going to back off the deployment of the overhauled code, since doing so would limit its abilities to address headaches elsewhere.
(3) The situation isn't ideal, so CCP may re-implement the old functionality later through an alternate code path. However, that won't happen immediately, as development and testing would be required.
This isn't a great situation, but from a software development standpoint I can understand where CCP is coming from. That said, the impact is not light, and the timing is rather poor. It would be reasonable to have the CSM raise this, so that CCP can either issue a formal statement saying this was intended or receive guidance on how this might need to be prioritized.
Incidentally, my reading of the whole "collectors items" fiasco was that code was *not* involved, just database changes. Some code may have been put together to restore the deleted entities, but every sign points to the game logic not having been touched. Thus, I don't think there is room to argue that the restoration of the collector items took undue development away from other issues. |

Yuda Mann
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.30 05:50:00 -
[127] - Quote
We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies. |

Steijn
Quay Industries
45
|
Posted - 2012.04.30 08:28:00 -
[128] - Quote
Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.
I think you will find that a fair few of the complaints in here are not about nerfing mining, they are about the fact that the nerf applied is a selective nerf.
If an Orca's corp hangar is unaccessable to anyone not in a corp, then so should other corp structures eg. safety behind POS shields, fueling POS etc. etc.
By all means make non-corp members not able to access corp structures etc, but do it across the whole game. |

Rex Ruthless
Caldari Provisions Caldari State
2
|
Posted - 2012.04.30 11:23:00 -
[129] - Quote
Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.
Ten dollar words - like - egregious... will not change the issues in this thread. As a matter of record... Orca's were already in use when I started playing this game. Quit mining...??? Absolutely...why not... take it all out of the equation... no more mining, no more planetary interaction, no more moon harvesting. CCP can supply you with ALL the minerals you will ever need to build your combat ships by simply seeding the Markets. No problemo amigo. You are able purchase anything you need from the profits you garner as a byproduct of your hostilities.
But that is not REALLY what you want is it... because you and I both know, the only thing that would be left in game... is aggros, griefers, gankers, etc... and you wouldn't have anyone else to shoot at except each other. Now wouldn't that... be a befitting end to this cruel world... |

Keeper O'Secrets
The Colllective
7
|
Posted - 2012.04.30 11:28:00 -
[130] - Quote
Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.
wonder why this guy has 0 likes? anyway... |
|

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
59
|
Posted - 2012.04.30 14:46:00 -
[131] - Quote
Rykuss wrote:It shouldn't take this many years for a game developer to get their **** together. The crap I've put up with from CCP all these years, the things I've accomplished and built, all on my own. I did it my way and I'll be damned if I'm going to do it any other way. Which is why I'm biomassing my accounts. No, you can't has my stuff. Screw you guys, I'm going home. vOv
AHAHAHA. The Biomass vat claims another carebear.
Awesome.
I did it.....MYYYYYY WAYYYYYYYY.... |

Verran Demrock
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.04.30 18:03:00 -
[132] - Quote
This is why i left Eve online 6 Months ago. Because i felt unappreciated as a miner and it did not make enough isk with all that bots.. Now that the ore prices are rising i have to bend over again as a miner. The "2nd class citizen" term mentioned by LTC Vuvovich describes it quite well how i feel again.
Please CCP Developers make a crystal clear statement about the orca problem now! |

Draconus Lofwyr
The Green Cross Red Alliance
19
|
Posted - 2012.04.30 18:26:00 -
[133] - Quote
Verran Demrock wrote:This is why i left Eve online 6 Months ago. Because i felt unappreciated as a miner and it did not make enough isk with all that bots.. Now that the ore prices are rising i have to bend over again as a miner. The "2nd class citizen" term mentioned by LTC Vuvovich describes it quite well how i feel again.
Please CCP Developers make a crystal clear statement about the orca problem now!
bolded and underlined the official stance for us miners from CCP!!!! |

Niko medes
Sons and Daughters of the Sonoran Shadow
3
|
Posted - 2012.04.30 18:27:00 -
[134] - Quote
bump because this is bs. |

Grubgrafter
Fortis fortuna adiuvat Fortuna Alliance
0
|
Posted - 2012.04.30 20:53:00 -
[135] - Quote
Steijn wrote:Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies. I think you will find that a fair few of the complaints in here are not about nerfing mining, they are about the fact that the nerf applied is a selective nerf. If an Orca's corp hangar is unaccessable to anyone not in a corp, then so should other corp structures eg. safety behind POS shields, fueling POS etc. etc. By all means make non-corp members not able to access corp structures etc, but do it across the whole game.
Since this patch POS corp hangers can no longer be set for alliance use... Corp Hangers of other Capital Ships likewise can no longer be access by fleet.
The functionality of Corp Hangers would appear to have been changed to be in-line with its name, rather than the realistic practical sharing of resources that would happen within an alliance or fleet..
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.
The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
I would like to invite CCP to comment on why this changed was deemed necessary, and what was hoped to be achieved, apart from CCP managing to alienate significant percent of the player base who wish to do more than just pew pew?
Clearly a side effect of this change is that CCP have wiped out a lot of skill time and isk for many people who have invested in doing something other than just pew pew... Bang bang 12 pts.. 'Call of Eve 1' , ' Eve Battlefild1', 'Eve warzone 1' |

Ger Rees
EntroPraetorian Academy EntroPraetorian Aegis
0
|
Posted - 2012.05.01 11:49:00 -
[136] - Quote
BUMP.... Because CCP has chickened out of responding... |

Keeper O'Secrets
The Colllective
8
|
Posted - 2012.05.01 17:01:00 -
[137] - Quote
Ger Rees wrote:BUMP.... Because CCP has chickened out of responding...
and again |

Draconus Lofwyr
The Green Cross Red Alliance
20
|
Posted - 2012.05.01 18:02:00 -
[138] - Quote
Keeper O'Secrets wrote:Ger Rees wrote:BUMP.... Because CCP has chickened out of responding... and again
Bump because it seems the industrialists don't have a batphone to the devs to get anything changed. The real players of eve work for a living, not pew for fun. |

Barbara Pastis
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.01 19:13:00 -
[139] - Quote
Wow just like the vastness of space your ability for poor judgement and player rage are limitless.
This is not a fix. CCP broke this and now is spinning it to be a fix.
We have had this ability to "share" the corp hanger since the Orca launched so how the hell is this a fix?
When was it considered broken?
Why wasn't this information included in the patch notes BEFORE it was released? Isn't that the point of notes? To communicate to the players what changes to expect and allow feedback?
EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL
And what about forums? You could have easily posted your half-ass idea of fix in the forums and let the players tell you how to implement the change properly. instead you (CCP) had your drones drag their knuckles across the keyboard and launch another mess.
I thought CCP was done making stupid changes. Guess that was lost in the patch notes too. I'm not holding my breathe anymore for you idiots. See you on Star Wars. |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
0
|
Posted - 2012.05.01 19:53:00 -
[140] - Quote
Why is this not fixed already?
Why is there no "feature" announcement?
Is it starting all over again, with CCP not listening?
If you look around, the belts are already starting to be less populated from day to day.
Is it again time to put subscriptions on hold again?
At least tell if it is a planned feature or a bug. And if it shall be labeled a feature, why was it not announced or discussed with the playerbase. Why is there no input from the CSM regarding this matter?
Why do we have a CSM again? |
|

Draconus Lofwyr
The Green Cross Red Alliance
20
|
Posted - 2012.05.01 20:15:00 -
[141] - Quote
Doublewhopper wrote:Why is this not fixed already?
Why is there no "feature" announcement?
Is it starting all over again, with CCP not listening?
If you look around, the belts are already starting to be less populated from day to day.
Is it again time to put subscriptions on hold again?
At least tell if it is a planned feature or a bug. And if it shall be labeled a feature, why was it not announced or discussed with the playerbase. Why is there no input from the CSM regarding this matter?
Why do we have a CSM again?
I will give CCP a bone here (they can use it on their bone heads if they choose) CCP released this change (not sure if nerf/bug/oversight ) the week before hulkageddon started, so that can partially account for the belts being empty. Because of that, they don't yet see the full impact of this change. I have stopped mining ice because of the change, not because of hulkageddon, but would probably have cut way back on mining during hulkageddon as i have alternate forms of income. It would be interesting to have The host of hulkageddon step in with the current hulkageddon kill stats compared to previous years ( without the marketing speech and bolstering from the pvp'rs but not holding my breath) but even that wont be a good indicator due to all the CONCORD buffs.
The situation is currently fooked, but with so many dynamic activities, its not an easy "oh look, that's fooked up, we need to fix it" metric. As far as the code is concerned, this reaches much farther back than the release of the Orca, the Corp hangar code is left over from the original release of carriers, pos corp hangers and titan hangers when they just took the code from the Station corp hanger and slapped it in a ship(little bit of short sited laziness led to massive repercussions without realizing it ) now the mistake was "fixing" the code and not testing it fully, let alone allowing US to know its being changed. Ironically, the situation was probably brought on by the boomerang exploit fixes.
The only really massive SNAFU in this case is the lack of consistent and timely communication regarding the issue. We have had everything from an oops, were looking at it to a working as intended, HTFU and deal with it. I read somewhere that today may be a holiday for the devs, so the timing is even more FUBARED.
I'm sure there's even a large contingent at CCP that have the oppinion of "its just the carebears, let em simmer while we work on it, they wont go anywhere" not realizing, its not just the carebears that are impacted. the rest just haven't noticed it yet.
Wait till the titan or the supercarrier dies because just as he needs to swap modules from a fellow alliance member in combat, they can no longer drop the gear over in a hurry because "Where the he11 did your corp bay go?" and the titan goes pop. Batphones will be ringing that day, and replacement petitions will be flying.
Can we get something from the Dev's? or do we need a followup of the mass cancellations like we had for the NeX market communications failure fiasco?
|

Dun Bar
Inner Shadow NightSong Directorate
6
|
Posted - 2012.05.01 21:24:00 -
[142] - Quote
Knock Knock...
Any CSM's or Devs even reading this.
Hello....McFly... |

Xuva
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.01 22:31:00 -
[143] - Quote
2012.05.01 17:15:00 GM Tiny
Greetings,
Thank you for contacting EVE Online customer support. I apologize for the late reply.
There was a bug that prevented you from accessing your own corporation hanger on an Orca if you are in an NPC corporation. This has now been fixed. However, with the Escalation to Inferno release it was decided to restrict the accessibility of corporation hangars in Orcas to corporation members, just as the name implies.
The functionality is now precisely the same as with corporation hangars on carriers. This means that anyone who wants to utilize the hangars on an Orca will need to be in the same corporation as the Orca's pilot.
This, i think, is what everyone is referring to.
The whole reason mining w multiple accounts works, as so many of us do, is because we DONT have to join a player made corp. Griefing has become an epidemic in eve, and is extremely prevalent toward miners and mining corporations through war deccing or flat out ganks. Forcing us to create a corp just to access the hangar in an orca, isnt going to work. How is a corp of defenseless miners going to twart off career griefers? What ccp should do, bc concord is a joke in hs, is give mining ships a greater ability to defend against ganks not take away roles from mining fleet members.
I understand the motive, perhaps, behind such action- to unite the players to fully utilize the functionality of the game through forging player interaction with one another either through merc corps or the formation of new alliances as a preventative measure for war- perhaps. However such extremes arent always readily accessible to players, or a viable solution to this problem. I have multiple accounts, and my main char is in a player based corp and alliance, needless to say, there are often times when i observe situations where individuals become much more of a nuisance than a team member- hindering progress and disrupting the chain of command for no purposeful reason. What happened to freely playing the game as WE choose, isnt this supposed to be a "sandbox" or have i left the playground??
I propose to change the hangar name to "fleet" rather than "corporation" so that fleet members could utilize the service, and not have to create/join the corp of the orca pilot just to do so, and to upgrade mining vessels w the ability to better protect themselves from an attack. |

Barbara Pastis
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.01 23:01:00 -
[144] - Quote
I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.
We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o |

Ignalious
5 Star Research University of Thoth
0
|
Posted - 2012.05.02 07:20:00 -
[145] - Quote
Ever heard the term : "if it aint broke , dont fix it"... i feel this needs to be applied to this particular change...so CCp adds a new button to click which allows fleet members to use corp hangar ona orca...which doesnt work btw...i mine with more then 1 account ..one of which isnt in same corp as orca...as you can see this isa probelm because i have to jettison a can and let pirates drool ... this is such a bad idea i mean seriously ...alliance members not bein able to use another alliance pos labs is bad enough and now you take away dunmping into orca... this is bad fix ...i hope you fix it back |

nVus Antollare
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.05.02 10:57:00 -
[146] - Quote
I've un-sub'd my Orca Alt, I suggest you all do the same, when you un-sub their accounts in the comment make sure you link this topic.
You really think a CSM or shooting at statue made of pixels n light gonna bring back your Orca's functionality? Think again, its their bottom line is all that counts not a bunch of whiny forum posts.
Of the 20 or so pilots in this thread I count at 15$ a month by x20 = 300$ or so loss of revenue per month, that's 3600Gé¼ per year.
Something for them to think about, when its someone's wages that gets effected n they have to fire a perfectly good intern/coffee boy n they have to make there own coffee  |

Corelin
The Fancy Hats Corporation
8
|
Posted - 2012.05.02 14:02:00 -
[147] - Quote
Barbara Pastis wrote:I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.
We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o
The CSM can only give suggestions on issues that are brought to them. Greyscale needs to be more proactive on bringing things to their attention before he does them.
As for the "DO THIS OR I'LL QUIT" mentality. Remember CCP made a video called Harden the F Up. |

Hel Xaphod
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.05.02 15:58:00 -
[148] - Quote
Summer in Eve checklist:
1) CCP breaks something affecting a lot of players - check.
2) CCP promises to fix said broken feature and claims it was deliberate in the same thread - check.
3) Subsequently, CCP tucks their heads in and pretends it didn't happen at all - check.
4) CCP locates the "promise to communicate better" document from last summer in the basement next to the empty beer bottles and burns it - check.
It's official, it's summer in New Eden again. |

Ame Umida
MunchkinWarriors Omega Vector
3
|
Posted - 2012.05.02 16:14:00 -
[149] - Quote
I petitioned about it and after recieving my responce i promptly responded back:
I've just read the thread and so far it doesn't appear that the thread is being monitored at all. You have a lot of angry players that want this fixed as well. I mean why give the players something for a while and then say "oops you're too good with that so we gave you so we need to take it away" I think someone needs to explain to the general audience why the need for perpetual change toward the worse and find some way to resolve this issue. Other than saying "this is the way we want it and if you don't like it too bad" |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
0
|
Posted - 2012.05.02 17:26:00 -
[150] - Quote
Well aside from last years promise to have listened to the players and the promise of better communication, which is clearly NOT taking place with incidents like this...
The main problem is the same as always:
CCP doesn't play their own game and doesn't understand it's mechanics and how they are used by the players.
The hangar of the Orca delivered a social function. Now it hurts loosely connected mining gangs, befriended corp mining actions and even the alliances when the corps go mining together.
The functionality can be replaced by jettison cans. That is not so much the point. What will backfire is the lost social component. And to be forced to join or merge corps to avoid ore thiefs. |
|
|

GM Tiny
Game Masters C C P Alliance
1

|
Posted - 2012.05.02 18:14:00 -
[151] - Quote
Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal. Tiny |-áEVE Online Customer Support Team | Game Master |
|

Sentinel Smith
Center for Advanced Studies Gallente Federation
79
|
Posted - 2012.05.02 18:18:00 -
[152] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal. Thankyou. It's nice to know someone is listening :) |

Keeper O'Secrets
The Colllective
8
|
Posted - 2012.05.02 19:00:00 -
[153] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal.
thank you for responding :) i appreciate how the problem happened with the changing of code... but it was disconcerting how there was no response for days about this... thanks :) |

Vfrain
EVE University Ivy League
0
|
Posted - 2012.05.02 19:12:00 -
[154] - Quote
I believe the Corporate Hangars on an Orca should work as follows:
The Orca pilot should be allowed to let Fleet members add and/or remove items from the hangar at will. The setting would be a box for "Allow Fleet Member Access". A drop-down box with the following 3 options would set the ability: 1. Allow Add, 2. Allow Remove, 3. Allow Add/Remove.
Hangar names are nice if you want specific fleet members to put items into specific areas; but, I don't see a point of them having anything to do with a corporation. I think a renaming from Corporate Hangars to Fleet Hangars would be a good decision. |

Tonksai
Millenia Flux V O I D
0
|
Posted - 2012.05.02 19:13:00 -
[155] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal. thanks! nice to see the community is being listened to, I was getting worried seeing the 8 page topic without any good response about a proper fix (reverting to fleet access).
Good job CCP (assuming this fix comes promptly) |

Weaselior
GoonWaffe Goonswarm Federation
3019
|
Posted - 2012.05.02 19:34:00 -
[156] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal. If I'd like to support this should I launch a wave of petitions as well to make clear how appreciated this change is? |

None ofthe Above
178
|
Posted - 2012.05.02 20:34:00 -
[157] - Quote
Corelin wrote:Barbara Pastis wrote:I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.
We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o The CSM can only give suggestions on issues that are brought to them. Greyscale needs to be more proactive on bringing things to their attention before he does them. ...
I think this one is the big WTF issue out of this particular incident. The rest of CCP was very straightforward about the changes proposed for this release. Did a great job.
The corp access code, I can't find any mention of proposed changes or even patch notes. As near as I can tell this wasn't shared with the CSM either.
Just seems like small group or individual hasn't gotten with the program yet? Or does this signal the beginning of a backslide?
Why rewrite the corp code, without any of the nuances added for fleets or alliances? Why think that's going to go over well as a stealth update?
Very perplexing.
|

None ofthe Above
178
|
Posted - 2012.05.02 20:36:00 -
[158] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal.
Thank you,
That's very much appreciated as it was starting to look like we where going to get left twisting in the wind here on this issue.
|

Dun Bar
Inner Shadow NightSong Directorate
6
|
Posted - 2012.05.02 20:42:00 -
[159] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal.
Sweet. Someones got us 2nd class citezen's back. Thnx Tiny |

Dark Angelis
Tedium Partners
0
|
Posted - 2012.05.02 21:47:00 -
[160] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal.
I'll believe it when I see it.... |
|

Kamikaze Jihad
Dust Buster 514th TOHA Conglomerate
0
|
Posted - 2012.05.03 00:28:00 -
[161] - Quote
Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers.. |

Bohoba
Blue Ice Melts
2
|
Posted - 2012.05.03 05:33:00 -
[162] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal.
sweet thanks :( but now I made a corp
|

Hel Xaphod
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.05.03 06:02:00 -
[163] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal.
Thank you and the other GMs for stepping up to fill the communication void left by the devs; it is much appreciated. I hope we can get the fleet access back soon. I think we also need, after a week of being ignored, an explanation of how exactly this was allowed to happen in the first place, and what could be done to prevent this sort of unannounced change in the future. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
79
|
Posted - 2012.05.03 06:17:00 -
[164] - Quote
Hel Xaphod wrote:I think we also need, after a week of being ignored, an explanation of how exactly this was allowed to happen in the first place, and what could be done to prevent this sort of unannounced change in the future. Ideally, there ANY change that affects a module or ship should be at minimum in the patch notes, and probably announced a week or more ahead of time for feedback.
And that's with no exceptions.. No dev deciding it's not important, no one will notice, and not even it was never used/available to the general public. If it gets changed, it should be listed. Even if it's changing a feature on a Jove ship. That way nothing falls through the cracks, and we hopefully avoid situations like this, and with the Mines a few weeks back, in the future.
Also gives people a good idea exactly what to test on Sisi, ahead of time.. So that even IF this was an intentional change to the Orca, and is not gonna be reversed, there would have still been people on Sisi testing and finding the bugs with it being used by a NPC Player, and the like. |

Drab Cane
Carbenadium Industries
2
|
Posted - 2012.05.03 06:46:00 -
[165] - Quote
There was a video posted by CCP from the last Eve-Fest, showing a lecture on the rewrite of the CrimeWatch system.
http://www.youtube.com/watch?v=g3jK-XZ2KnM
This is the set of functions that determines when a 'crime' has been committed, and what that response should be. It encapsulates not only security rating and ganking, but also can-flipping, etc. Fleet and corp rights are right in the thick of all that.
The lecture was about the reasons for the complete rewrite of the CrimeWatch system, and how they were going to go about it. The initial work on the rewrite was supposed to come out with Escalation.
So either 1) their changes broke the previous Orca behavour unintentionally, or 2) they don't have the time/priorities to make fleet access to the corp folders work at this time, so they intentionally dropped fleet access. Greyscale's initial answer sounds like option two - the Orca is now 'working as intended' .
With Orca corp hanger access tied to player corp rights, that should make corp hangar access impossible while the pilot is in an NPC corp.
We need CCP to get fleet access working as part of the Inferno release, at the lastest. Please! |

Zmey Crafter
Tiny Crazy Corp
1
|
Posted - 2012.05.03 07:03:00 -
[166] - Quote
Dark Angelis wrote:GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal. I'll believe it when I see it.... Exactly the same.  |

Captian Meths
Jabba Industries INC. Punkz 'n Monkeys
0
|
Posted - 2012.05.03 09:30:00 -
[167] - Quote
Don't hold your breath, many bugs that became feature got won this way by CCP - no consultation, no heads up, no ****-all, just implement and send the cry babies to go whine in the forums, they have your subscription anyway so could not really give a shite. Suppose the next step is a new toon to go help the can flippers and pirates until tritanium cost more than zydrine and everyone fly Ibis' as no-one can afford anything else - haha its a joke man. CCP is killing the game's reputation and once you go down that road the end is unavoidable - soon it will end up on the sad dead MMO heap with all the other MMO's that just could not be saved by adequate investor management and people that generally care more about the customer than the desires and needs of some pimple assed disgruntled dev - hard lesson to learn but apparently history repeats itself -LOL. Hope another game similar to EVE comes along before my EVE hit the 'who gives a ****' pile.
Lonf libe the Ibis o/ |

KorStar
Dirty Fingers Mining Coproration
0
|
Posted - 2012.05.03 10:31:00 -
[168] - Quote
Kamikaze Jihad wrote:Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers..
This, if they do a 'fleet hanger', it is crucial that there be at least the same amount of divisions as the corporate hanger used to have. Any other implementation will severely alter and complicate fleet mining ops as that is a critical function of categorizing and segregating miners ore when providing mining boost and platform services to other players most often in other NPC and player corporations. This is severely killing my line of business I developed. 
Regards, KorStar |

non judgement
Without Fear Flying Burning Ships Alliance
777
|
Posted - 2012.05.03 10:45:00 -
[169] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal. I just want to say thanks for looking into the possibility of thinking about changes that revert the evil that as occurred, sometime in the future.
Hopefully this means that something will happen soonish, which will allow us to continue as before. To be able to put ore in to the Orca again, somehow, would be great. |

non judgement
Without Fear Flying Burning Ships Alliance
777
|
Posted - 2012.05.03 10:49:00 -
[170] - Quote
KorStar wrote:Kamikaze Jihad wrote:Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers.. This, if they do a 'fleet hanger', it is crucial that there be at least the same amount of divisions as the corporate hanger used to have. Any other implementation will severely alter and complicate fleet mining ops as that is a critical function of categorizing and segregating miners ore when providing mining boost and platform services to other players most often in other NPC and player corporations. This is severely killing my line of business I developed.  Regards, KorStar Why would a fleet hanger have divisions? That doesn't make much sense. Do you mean a division for each wing and each squad?
|
|

KorStar
Dirty Fingers Mining Coproration
0
|
Posted - 2012.05.03 11:39:00 -
[171] - Quote
non judgement wrote:KorStar wrote:Kamikaze Jihad wrote:Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers.. This, if they do a 'fleet hanger', it is crucial that there be at least the same amount of divisions as the corporate hanger used to have. Any other implementation will severely alter and complicate fleet mining ops as that is a critical function of categorizing and segregating miners ore when providing mining boost and platform services to other players most often in other NPC and player corporations. This is severely killing my line of business I developed.  Regards, KorStar Why would a fleet hanger have divisions? That doesn't make much sense. Do you mean a division for each wing and each squad?
Corp hangers have divisions, I have fleet members dump ore into specific divisions to keep everything separate for mining operations. For combat operations, much the same process. If they want to implement fleet hangers, they simply need to keep the same amount of divisions. It doesnt have to make sense to you but is a method that many of us orca pilots use for organization.
Regards, KorStar |
|

CCP Explorer
C C P C C P Alliance
438

|
Posted - 2012.05.03 12:49:00 -
[172] - Quote
GM Tiny wrote:After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted. The revert is now pending deployment. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

non judgement
Without Fear Flying Burning Ships Alliance
777
|
Posted - 2012.05.03 13:11:00 -
[173] - Quote
KorStar wrote:non judgement wrote:KorStar wrote:Kamikaze Jihad wrote:Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers.. This, if they do a 'fleet hanger', it is crucial that there be at least the same amount of divisions as the corporate hanger used to have. Any other implementation will severely alter and complicate fleet mining ops as that is a critical function of categorizing and segregating miners ore when providing mining boost and platform services to other players most often in other NPC and player corporations. This is severely killing my line of business I developed.  Regards, KorStar Why would a fleet hanger have divisions? That doesn't make much sense. Do you mean a division for each wing and each squad? Corp hangers have divisions, I have fleet members dump ore into specific divisions to keep everything separate for mining operations. For combat operations, much the same process. If they want to implement fleet hangers, they simply need to keep the same amount of divisions. It doesnt have to make sense to you but is a method that many of us orca pilots use for organization. Regards, KorStar I mean that divisions in a corp hanger are allowed access via directors and ceo giving you access. Do you want the same kind of control for these fleet divisions? I thought the idea of having divisions strange in a fleet hanger because how would you allow access to each part or just a free for all?
On the note of your orca pilot keeping things separate... when does he dock? when the corp hanger is full or the cargobay and ore bay are full as well? Do they have containers marked div1-div7 in their cargobay? :P
|

KorStar
Dirty Fingers Mining Coproration
0
|
Posted - 2012.05.03 13:30:00 -
[174] - Quote
non judgement wrote:KorStar wrote:non judgement wrote:KorStar wrote:Kamikaze Jihad wrote:Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers.. This, if they do a 'fleet hanger', it is crucial that there be at least the same amount of divisions as the corporate hanger used to have. Any other implementation will severely alter and complicate fleet mining ops as that is a critical function of categorizing and segregating miners ore when providing mining boost and platform services to other players most often in other NPC and player corporations. This is severely killing my line of business I developed.  Regards, KorStar Why would a fleet hanger have divisions? That doesn't make much sense. Do you mean a division for each wing and each squad? Corp hangers have divisions, I have fleet members dump ore into specific divisions to keep everything separate for mining operations. For combat operations, much the same process. If they want to implement fleet hangers, they simply need to keep the same amount of divisions. It doesnt have to make sense to you but is a method that many of us orca pilots use for organization. Regards, KorStar I mean that divisions in a corp hanger are allowed access via directors and ceo giving you access. Do you want the same kind of control for these fleet divisions? I thought the idea of having divisions strange in a fleet hanger because how would you allow access to each part or just a free for all? On the note of your orca pilot keeping things separate... when does he dock? when the corp hanger is full or the cargobay and ore bay are full as well? Do they have containers marked div1-div7 in their cargobay? :P
There was no permissions on the divisions of corp hangers of the orca to prevent dropping items into the separate divisions so I would expect the same if they change corporate hangers to fleet hangers. The divisions alone allow for separation of ore and material (I dont offer orca services for just mining ) For mining, yes, all the holds gets filled up, thats silly to do or even suggest otherwise, to paint the picture even clearer for you to understand is the divisions allow me to ensure each pilot that does dump ore in, to be properly compensated either in isk or refined minerals for a fee by being able to tally and account for every unit/item that is deposited. Simply going by the fleet loot history is asking to be ripped off and I shouldnt need to explain the how's and why's there . I run a business, the business depends on corporate hangers with their divisions and other players being allowed to dump items into those divisions. The only other option is jet canning which takes away revenue from my business as part of the fees I charge is for miners not having to worry about can flippers, outright theft etc .
Regards, KorStar |

non judgement
Without Fear Flying Burning Ships Alliance
777
|
Posted - 2012.05.03 13:38:00 -
[175] - Quote
KorStar wrote:There was no permissions on the divisions of corp hangers of the orca to prevent dropping items into the separate divisions so I would expect the same if they change corporate hangers to fleet hangers. The divisions alone allow for separation of ore and material (I dont offer orca services for just mining  ) For mining, yes, all the holds gets filled up, thats silly to do or even suggest otherwise, to paint the picture even clearer for you to understand  is the divisions allow me to ensure each pilot that does dump ore in, to be properly compensated either in isk or refined minerals for a fee by being able to tally and account for every unit/item that is deposited. Simply going by the fleet loot history is asking to be ripped off and I shouldnt need to explain the how's and why's there  . I run a business, the business depends on corporate hangers with their divisions and other players being allowed to dump items into those divisions. The only other option is jet canning which takes away revenue from my business as part of the fees I charge is for miners not having to worry about can flippers, outright theft etc  . Regards, KorStar You almost completely ignored what I asked.
I wasn't asking what you use the divisions for. I asked how would you go about controlling who has access to the different divisions. If I was to guess from your answer I'd say you don't want control of access to it or anything like that. You just want a way to keep things from different pilots in separate areas so it is easier for you to keep track of. Was that so hard to say?
40,000 is a small part of the Orca's total capacity. Pity you can't put containers in the ore bay. |

KorStar
Dirty Fingers Mining Coproration
0
|
Posted - 2012.05.03 14:17:00 -
[176] - Quote
non judgement wrote:KorStar wrote:There was no permissions on the divisions of corp hangers of the orca to prevent dropping items into the separate divisions so I would expect the same if they change corporate hangers to fleet hangers. The divisions alone allow for separation of ore and material (I dont offer orca services for just mining  ) For mining, yes, all the holds gets filled up, thats silly to do or even suggest otherwise, to paint the picture even clearer for you to understand  is the divisions allow me to ensure each pilot that does dump ore in, to be properly compensated either in isk or refined minerals for a fee by being able to tally and account for every unit/item that is deposited. Simply going by the fleet loot history is asking to be ripped off and I shouldnt need to explain the how's and why's there  . I run a business, the business depends on corporate hangers with their divisions and other players being allowed to dump items into those divisions. The only other option is jet canning which takes away revenue from my business as part of the fees I charge is for miners not having to worry about can flippers, outright theft etc  . Regards, KorStar You almost completely ignored what I asked. I wasn't asking what you use the divisions for. I asked how would you go about controlling who has access to the different divisions. If I was to guess from your answer I'd say you don't want control of access to it or anything like that. You just want a way to keep things from different pilots in separate areas so it is easier for you to keep track of. Was that so hard to say? "There was no permissions on the divisions of corp hangers of the orca to prevent dropping items into the separate divisions so I would expect the same if they change corporate hangers to fleet hangers." Those were the only permissions I care about getting back asap. If I were to make a suggestion, I think if they moved to fleet hangers, Take, View and Put should each be configurable by division/tab down to the pilot level. IE division/tab 1 could be Take View and Put for the whole fleet, division/tab 2 could be Take View and Put for only squad 1, division/tab 3 could be Put for the whole fleet, division/tab 4 could be View and Put for only Pilot non judgement, and so on.
Quote: Also you are only talking about divisions in the corp hanger. How do you do the same with ore bay and normal cargo bay? :P 40,000 is a small part of the Orca's total capacity. Pity you can't put containers in the ore bay.
By the time the ore is shifted from the divisions, I already added those units to that pilots sheet so I dont need containers for organization beyond the corporate hanger divisions but the little bit of extra room containers offer would be nice in the ore hold but CCP has made it clear that wont happen which is fine by me. I could draw pictures and flow charts but I truely hope you get the point by now... 
Regards, KorStar
|

Sentinel Smith
Center for Advanced Studies Gallente Federation
79
|
Posted - 2012.05.03 16:36:00 -
[177] - Quote
CCP Explorer wrote:GM Tiny wrote:After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted. The revert is now pending deployment. Thankyou very much :)
Is this a permanent revert, or is the Corp/Fleet hanger idea going to be looked at/implemented in the (near)future ? I know I posted my ideas for how to do it eariler in the thread, but that has probably been lost in everything else that has happened.
It would be nice to have a discussion on it, see what the plans are, and ideally, come up with a plan that everyone is happy with :) |
|

CCP GingerDude
52

|
Posted - 2012.05.03 17:15:00 -
[178] - Quote
Sentinel Smith wrote:CCP Explorer wrote:GM Tiny wrote:After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted. The revert is now pending deployment. Thankyou very much :) Is this a permanent revert, or is the Corp/Fleet hanger idea going to be looked at/implemented in the (near)future ? I know I posted my ideas for how to do it eariler in the thread, but that has probably been lost in everything else that has happened. It would be nice to have a discussion on it, see what the plans are, and ideally, come up with a plan that everyone is happy with :)
We pretty much all want the corp hangar in ships to go away, or at least remove the ability for fleet members to access it since that thing just doesn't jive with the access control system for corp hangars. The general consensus seems to be that fleet hangars is the way forward for at least the Orca, but Grayscale is still mulling over the details of how/who and when to do it.
So, consider this revert permanent and the fleet hangar idea being on the drawing board. Senior Server Programmer |
|

Sentinel Smith
Center for Advanced Studies Gallente Federation
79
|
Posted - 2012.05.03 17:20:00 -
[179] - Quote
CCP GingerDude wrote:We pretty much all want the corp hangar in ships to go away, or at least remove the ability for fleet members to access it since that thing just doesn't jive with the access control system for corp hangars. The general consensus seems to be that fleet hangars is the way forward for at least the Orca, but Grayscale is still mulling over the details of how/who and when to do it.
So, consider this revert permanent and the fleet hangar idea being on the drawing board. Thanks for the details, sound good to me :) |

Tonksai
Millenia Flux V O I D
0
|
Posted - 2012.05.03 18:55:00 -
[180] - Quote
CCP GingerDude wrote:Sentinel Smith wrote:CCP Explorer wrote:GM Tiny wrote:After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted. The revert is now pending deployment. Thankyou very much :) Is this a permanent revert, or is the Corp/Fleet hanger idea going to be looked at/implemented in the (near)future ? I know I posted my ideas for how to do it eariler in the thread, but that has probably been lost in everything else that has happened. It would be nice to have a discussion on it, see what the plans are, and ideally, come up with a plan that everyone is happy with :) We pretty much all want the corp hangar in ships to go away, or at least remove the ability for fleet members to access it since that thing just doesn't jive with the access control system for corp hangars. The general consensus seems to be that fleet hangars is the way forward for at least the Orca, but Grayscale is still mulling over the details of how/who and when to do it. So, consider this revert permanent and the fleet hangar idea being on the drawing board.
thanks, this is the post most have been waiting patiently for.
However I am in no doubt some people wont let the fact the communication was as bad as it was go... |
|

Tyran'te Mas'tere
Tactical Tea Baggers Seventh Sanctum.
0
|
Posted - 2012.05.03 19:24:00 -
[181] - Quote
Would it not make sense to remove the corp hanger, but make the ore hold bigger and divide it up into 10 sections.
Allow each section to be named by the orca pilot and not the corp, as that would make life easier for orca owners when out doing fleet op's. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
80
|
Posted - 2012.05.03 19:40:00 -
[182] - Quote
Tyran'te Mas'tere wrote:Would it not make sense to remove the corp hanger, but make the ore hold bigger and divide it up into 10 sections.
Allow each section to be named by the orca pilot and not the corp, as that would make life easier for orca owners when out doing fleet op's. No, because an Orca isn't just a large Ore hauler.
It's also able to refit ships in space, move materials [ other than ore.. like Minerals, blueprints, fuel for POS's, etc. ].. There is a not insignificant number of people who use an as a mobile base, and not for mining at all.
Honestly, what I'd like to see is a Customization Corp/Fleet hangar. Default would be the Corp Holds [ only accessible to corp ] and a Fleet. But then give the Pilot the option to select what is what.. Maybe you only need Corp hold's 1 and 5 for your operations, so remove the rest.. Or maybe you need 5 Fleet holds for different members/materials/etc so you can remove the corps in favor of more Fleets. Maybe you don't need corp at all, remove them all and just have Fleet.. Or the reverse. And have it be remembered between launches. I know for me the 'Enable Fleet Access' checkbox every time started to get old.. stuff like that should either be remembered dock to dock either all the time, or at least for the time you are in the fleet. Maybe just make it a popup question when joining a Fleet "Do you with to join fleet y/n" --> "Do you wish to enable fleet access y/n"
The other thing I'd rather like is for the Ore Hold to become part of the Corp/Fleet hanger.. so you can have access to that space for other things.. Or at minimum, I'd like to see it able to hold minerals too.. It's nice space when mining, but half the time it's wasted space for me.. It would be great to load it up with minerals when making a run to sell it.
There are for sure lots of ideas for how to change the Orca's hold structure/function. It's nice to have it as a topic :) |

Zetura Omo
The Association High Tech Hill Billie
0
|
Posted - 2012.05.04 05:13:00 -
[183] - Quote
Here is what CCP returned to me Concerning the Orca Corportion Hangar not working with Non-Corporation Fleet Member and my Solution of the "Jumbo Can"- 50,000m3 Secure Container that can be Anchored in a Belt for access to Orca Pilot and Fleet members with Shared Password. To be launched only by Captal ships.
https://forums.eveonline.com/default.aspx?g=posts&m=1236377#post1236377
"Jumbo Can" should solve the problem if anything be a valued additional tool for Miners!
|

Sentinel Smith
Center for Advanced Studies Gallente Federation
80
|
Posted - 2012.05.04 05:35:00 -
[184] - Quote
I'll pass on any cans thanks.. the Orca works fine.
And as was said above, they have a general consensus that they want a Fleet Access. |

Zetura Omo
The Association High Tech Hill Billie
0
|
Posted - 2012.05.04 06:32:00 -
[185] - Quote
Sentinel Smith wrote:I'll pass on any cans thanks.. the Orca works fine.
And as was said above, they have a general consensus that they want a Fleet Access.
The "Jumbo Can"(50,000m3 Secure Container) would also work as an Orca becomes full and has to unload at a station, and the mining doesn't have to stop as miners fill the can. When the Orca pilot returns then the Pilot just emptys the can and everyone continues the Mining Op. Sometime the Orca gets delayed and the miners would have a secure can big enough to handle the Squad or so that is filling the Orca.
It, the "Jumbo Can", would be an immediate fix, doable, implimentable and practical as the Tech has been shown in the Giant Secure Container.
It becomes another Tool in the Mining Industrialist arsonal of very limited tools.
Until they get this Orca Hangar mess fixed, I saw that it would be a easy fix.
|

Litho Miner
Cosmic Mining Manufactury and Merchants Corp
0
|
Posted - 2012.05.04 10:03:00 -
[186] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
I will give them 2 weeks to fix this and than start unsubscribimg my mining alt accounts (they are all cash payed) they aren't really addressing the issue (at least not yet), but I suspect a few thousand accounts unsubscribed might change that, and if not I will just have to find another game, It isn't like this is the only one out there. |

Litho Miner
Cosmic Mining Manufactury and Merchants Corp
0
|
Posted - 2012.05.04 10:08:00 -
[187] - Quote
Zetura Omo wrote:Sentinel Smith wrote:I'll pass on any cans thanks.. the Orca works fine.
And as was said above, they have a general consensus that they want a Fleet Access. The "Jumbo Can"(50,000m3 Secure Container) would also work as an Orca becomes full and has to unload at a station, and the mining doesn't have to stop as miners fill the can. When the Orca pilot returns then the Pilot just emptys the can and everyone continues the Mining Op. Sometime the Orca gets delayed and the miners would have a secure can big enough to handle the Squad or so that is filling the Orca. It, the "Jumbo Can", would be an immediate fix, doable, implimentable and practical as the Tech has been shown in the Giant Secure Container. It becomes another Tool in the Mining Industrialist arsonal of very limited tools. Until they get this Orca Hangar mess fixed, I saw that it would be a easy fix.
I like the jumbo can idea if it can be anchored in any security system and Is only anchorable for 6 hours at a time, add it and still fix the Orca. ( why wste a good idea.)
|

Cali Zindonas
Rudel Taktik
10
|
Posted - 2012.05.04 11:25:00 -
[188] - Quote
Thank you CCP for fixing this!!!! |

Zmey Crafter
Tiny Crazy Corp
3
|
Posted - 2012.05.04 15:27:00 -
[189] - Quote
They did it. Cant beleive but they did it. Viva CCP.  |

Grubgrafter
Fortis fortuna adiuvat Fortuna Alliance
2
|
Posted - 2012.05.04 23:35:00 -
[190] - Quote
Thank you |
|

Jockstrap Johnson
Paragon Experiments
2
|
Posted - 2012.05.04 23:49:00 -
[191] - Quote
Thankyou CCP I'm surrounded by Trolls. |

Ryuku Chent-Shi
Please Try Again War
1
|
Posted - 2012.05.05 09:44:00 -
[192] - Quote
Thank you for listening players and change it back. |

Dun Bar
Inner Shadow NightSong Directorate
10
|
Posted - 2012.05.06 23:41:00 -
[193] - Quote
Thank you CCP |
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |