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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Eternus3
Perkone Caldari State
2
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Posted - 2012.04.24 14:36:00 -
[1] - Quote
Unable to access corp hanger with fleet members. |
Tauranon
Weeesearch
57
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Posted - 2012.04.24 14:45:00 -
[2] - Quote
yep - it appears to have been removed from the menu - at least for a non corp player.
There is nothing in the patch notes that suggests that any work on the orca's hanger was intended to be sent live with the patch.
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miner1947
1947 Miner and Ship Building Corp
0
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Posted - 2012.04.24 14:57:00 -
[3] - Quote
Won't work with my non corp miners, they don't see the Orca Corp Hanger in the drop down menu.... |
Eternus3
Perkone Caldari State
2
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Posted - 2012.04.24 15:04:00 -
[4] - Quote
u cant even open your own hanger in space in npc corp no option in menu however u can if you open it in station first, other fleet members cant access it.... This is definately a bug and not working as intended... otherwise you would be able to open your own hanger in space.... that and npc corp has always been able to "give" to the hanger you just cant take from it because no roles |
Keeper O'Secrets
The Colllective
0
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Posted - 2012.04.24 15:45:00 -
[5] - Quote
same problem... afaik there is nothing in patch notes... so surely it is a bug :P for now guys just use a giant secure can for ore transfer or a jet can... and look out for hulkagedeon :P |
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CCP Masterplan
C C P C C P Alliance
277
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Posted - 2012.04.24 16:07:00 -
[6] - Quote
Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow. If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Keeper O'Secrets
The Colllective
0
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Posted - 2012.04.24 16:08:00 -
[7] - Quote
CCP Masterplan wrote:Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow. If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space.
is there going to be a fix to return functionality of non corp members using a corp hanger to deposit ore in the same was it was pre-patch?
Orca piloted by player in corp A
Hulk pilot in corp B can drop ore in orca hold
ect... |
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CCP Greyscale
C C P C C P Alliance
1233
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Posted - 2012.04.24 16:28:00 -
[8] - Quote
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. |
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Keeper O'Secrets
The Colllective
0
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Posted - 2012.04.24 16:35:00 -
[9] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
well with the impending hulkagedeon its not a major issue for most of us... but it does need to have some sort of proper fix for inferno imo... fleet hanger... or make the ore hold usable by fleet members? |
Eternus3
Perkone Caldari State
2
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Posted - 2012.04.24 16:44:00 -
[10] - Quote
Not going to support dumping ore into corp hanger? Thats like the holy grail of the orca without it you might as well just get rid of the orca and kiss mining goodbye.
Sorry to say but this update really sucks it has more bugs then accual feature changes. Might be time to look for greener pastures with new games. Already cut back from multiboxing 18 toons because of douchebaggery to 5 and if the corp hanger doesnt work anymore and i have to go back to jet cans im prob done.
And if it ends up only working for people in your corp.... then you got to deal with griefing wardecs and what about fleets made up of people not in your own corp? Really seems dumb to me.
If you return them to the same exact functionality they had prior to the patch and call it fleet hanger that will be fine lol. |
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Eternus3
Perkone Caldari State
2
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Posted - 2012.04.24 16:55:00 -
[11] - Quote
I thought the whole plan for indy stuff was to bring mining back into focus as the primary source of minerals and to improve it. The last thing we need is a broken orca.... in reality we need to further improve it with more ore hold capacity and maybe a compression line. More mining ship options alittle boost to roid size. That coupled with increased mineral prices should bring mining back to a viable profession. Other then the fact ganking as gotten out of control lately. Sorry for the rant but my favorite and main reason for playing eve is mining. If its ruined i lose my reasons to play. |
Lizet Hakoke
Jovian Legacy Jovian Empire
0
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Posted - 2012.04.24 17:08:00 -
[12] - Quote
Are you reading or ranting?
CCP Masterplan wrote:Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow. If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space. Seems your problem is being fixed tomorrow.
Second i really hope they will implement the fleet hanger (the sooner the better) since that is the mainly use of that hanger. |
Byrrssa Crendraven
Shadow Knight Industries
3
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Posted - 2012.04.24 17:17:00 -
[13] - Quote
And make it so that it remembers the settings even after docking/undocking. I think it's stupid that you have to remember to reconfigure your ship everytime you undock. Maybe configure it every time you fleet up??? Or, just have default settings that it remembers. |
Eternus3
Perkone Caldari State
2
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Posted - 2012.04.24 17:26:00 -
[14] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
This is what i was talking about sorry for not using quotes. Of course if all they want to do is rename the hanger w/e.
And yeah it should remember your settings as long as you don't leave the system or log off. |
Scrapyard Bob
EVE University Ivy League
886
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Posted - 2012.04.24 19:11:00 -
[15] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
That being said, the corp tabs on the Orca (and other ships with a corp hangar) do come in handy in various situations. It lets you have a shared-storage where you can treat the orca (etc) as a floating corporation hangar.
It's also important for organizational purposes, such as hauling goods back from POS labs / arrays, while keeping things separated by hangar before dumping them into the station hangar. Otherwise you have to spend a lot of time trying to keep track of what came out of what hanagar, or trying to use GSCs (which are often too small).
If we had a container smaller then a General Freight Container, it would be less of an issue. Something around 15k m3 and another that is 30k m3 would be useful. |
Aethlyn
115
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Posted - 2012.04.24 20:17:00 -
[16] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. Sounds awesome. Never understood the restriction being based on corp roles considering it's my ship after all. Some simple permission system would be fine for me. No need for multiple tabs (maybe do 5 sections max), but allow players to restrict access (being able to take stuff, being able to see stuff, being able to place stuff) based on corp or fleet. Looking for more thoughts? Read my blog or follow me on Twitter. |
Khanh'rhh
Sudden Buggery
1079
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Posted - 2012.04.24 21:06:00 -
[17] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
I guess this means you can just wardec anyone flying an orca and they have zero options open to them.
Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties.
Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support? - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
Swearte Widfarend
Dreddit Test Alliance Please Ignore
69
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Posted - 2012.04.24 22:44:00 -
[18] - Quote
Khanh'rhh wrote:CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. I guess this means you can just wardec anyone flying an orca and they have zero options open to them. Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties. Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support?
I'm pretty sure if you actually read it, he says "it's broken and we need to fix it to work for the fleet, not just the corp"
But you can read it other ways if you think it suits your tastes... Democracy is only as good as the despot managing the voting booth. |
Bohoba
Deep Core Mining Inc. Caldari State
1
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Posted - 2012.04.24 23:52:00 -
[19] - Quote
Lets hot fix the now I have mining to do well my guys do dang it
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Javajunky
Eternity INC. Goonswarm Federation
16
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Posted - 2012.04.25 01:55:00 -
[20] - Quote
Wait wait you guys did you see the price of Zydrine going crazy over this... actually no I'm kidding but I'm thinkiing of starting a thread in MD because it really would be funny. |
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1255
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Posted - 2012.04.25 02:12:00 -
[21] - Quote
CCP Greyscale wrote:That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
"Considering"?
Surely you actually be "have a Post-ITGäó on CCP Soundwave's monitor"?
This is a bigger nerf to mining than Hulkageddon. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1255
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Posted - 2012.04.25 02:13:00 -
[22] - Quote
CCP Masterplan wrote:Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow.
Can't open the corp hangar of an alliance-member's Orca in space either. I don't know about corp yet.
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non judgement
Without Fear Flying Burning Ships Alliance
766
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Posted - 2012.04.25 02:34:00 -
[23] - Quote
Corp can access but my Alliance guy can't. Even though he is in the fleet.
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Bohoba
Deep Core Mining Inc. Caldari State
1
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Posted - 2012.04.25 02:41:00 -
[24] - Quote
is kinda funny seeing the ice belts empty lol
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Zmey Crafter
Tiny Crazy Corp
0
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Posted - 2012.04.25 04:28:00 -
[25] - Quote
And please make fleet use allowed by defaul as well as corp use. It is annoying to re-select it every time. |
non judgement
Without Fear Flying Burning Ships Alliance
767
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Posted - 2012.04.25 06:04:00 -
[26] - Quote
Zmey Crafter wrote:And please make fleet use allowed by defaul as well as corp use. It is annoying to re-select it every time. I agree with this too. I have to set it each time I dock with ore and undock again. There might be some threads hidden away somewhere, that explain why they have it set this way by default. It would be nice to see numbers on how many people change the setting each time they use the Orca in a fleet. |
Rykuss
Center for Advanced Studies Gallente Federation
58
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Posted - 2012.04.25 06:45:00 -
[27] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
Please let us know by tomorrow what you're decision is so I can consider selling all of mine while they're still insanely priced. Thanks. Can I have your vindicator? |
Aline Charante
SpaceCraft Industries SpaceCraft Conglomerate
0
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Posted - 2012.04.25 08:16:00 -
[28] - Quote
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
So if i understand you, your saying that NON-Corp Characters will no longer be able to access the Corp Hangers on the Orca to deposit their ore. Further that you are CONSIDERING that at sometime in the future you MAY revisit the functionality of NON-Corp characters being able to deposit ores into the Orca.
My question to you sir is: Why can NON-Corp characters be allowed to deposit ores, and why did the developers feel the need to remove this privilege from the Orca in the first place?
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Khanh'rhh
Sudden Buggery
1080
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Posted - 2012.04.25 08:30:00 -
[29] - Quote
Swearte Widfarend wrote:Khanh'rhh wrote:CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. I guess this means you can just wardec anyone flying an orca and they have zero options open to them. Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties. Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support? I'm pretty sure if you actually read it, he says "it's broken and we need to fix it to work for the fleet, not just the corp" But you can read it other ways if you think it suits your tastes...
I've read it exactly how he wrote it.
It's currently broken, but they're not going to fix it because there are future plans to do something else with it. No date announced.
My comments are exactly true until they decide to revise the role of the ship, such that it is useful in an NPC corp.
Not sure what you're reading
- "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
Rykuss
Center for Advanced Studies Gallente Federation
58
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Posted - 2012.04.25 09:15:00 -
[30] - Quote
Khanh'rhh wrote:I've read it exactly how he wrote it. It's currently broken, but they're not going to fix it because there are future plans to do something else with it. No date announced. My comments are exactly true until they decide to revise the role of the ship, such that it is useful in an NPC corp. Not sure what you're reading
Exactly how I read it as well, just as it was written. It's not like I'm asking for a SP refund or anything, I'd just like an answer since there was zero mention of this change in the patch notes or blogs. Simple, really.
Can I have your vindicator? |
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