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Dak Sagitarum
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Posted - 2009.02.19 18:22:00 -
[1]
Edited by: Dak Sagitarum on 19/02/2009 18:23:58 Few screenshots of the new Caldari subsystems and few more bits from the test server if nobody has access to it. All the tiers need level 1 in the new subsytem skills before you can assemble the ship.
Propusion Subsystems
Offensive Subsystems
Engineering Subsystems
Electronic Subsystem
Defensive Subsystems
But what about when I want to reprocess it I hear you cry!
T3 Reprocessing
New shield hardener effect which is pretty good: Screenie
I have only managed to get it working ok so will update with more pictures as I go along.
-DS |
pushdogg
Minmatar Vermin.
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Posted - 2009.02.19 18:29:00 -
[2]
Edited by: pushdogg on 19/02/2009 18:29:34 this gets rid of some of the speculation on my part, im now really looking forward to M10, this could get really interesting.
EDIT:thanks for the screenies
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.02.19 18:33:00 -
[3]
I'm really happy to see that the Tengu gets at least one offensive module that is turret based, despite the modules only requiring missile skills as a prerequisite. I am also puzzled to see that the turret-based offensive module is the only one that grants additional drone bandwidth. Perhaps some Gallente influence there?
Thanks for the pics. |
Vyllana
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Posted - 2009.02.19 18:46:00 -
[4]
Edited by: Vyllana on 19/02/2009 19:06:02 Edited by: Vyllana on 19/02/2009 18:50:27 Edited by: Vyllana on 19/02/2009 18:47:43 So putting together a missile ship from those pieces, you'd get something like:
6 hi slots, 5 meds, 3 lows 6 launchers 1065 cap, 930 MW powergrid, 460 cpu 170 m/s max speed shield resists: 50% exp, 70% kin, 80% therm shield hp: 1950 drone capacity: 40m^3
That's using offensive 1, engineering 3, any propulsion, electronics 2, defensive 3.
Comparing to a Cerberus:
6 hi slots, 5 meds, 4 lows 5 launchers 1062.5 cap, 635 MW powergrid, 440 cpu 175 m/s max speed shield resists: 50% exp, 70% kin, 80% therm shield hp: 2004 drone capacity: 0
So you can basically make yourself a cerb with an extra launcher and drones, as well as much higher power grid, but with one less low slot.
The defensive subsystem seems to pay a really heavy price for picking the enhanced shield resist option. Almost makes you want to pick one of the others, as you can get an extra slot as well as a ton of extra shield/armor hp as well as possibly a 75m^3 drone bay.
I guess the remaining question would be what kind of bonuses from skills the ship is gonna get, which doesn't seem to be specified in the subsystem stats.
Edit: Actually the way it's written it looks like you might not get any drone bandwidth at all unless you pick the turret option for offensive subsystem, despite having a drone bay.
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Dak Sagitarum
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Posted - 2009.02.19 19:15:00 -
[5]
I needed to test the new cerb out, its ugly looking but could do the job
The New Cerb
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Sidus Isaacs
Gallente
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Posted - 2009.02.19 19:17:00 -
[6]
Edited by: Sidus Isaacs on 19/02/2009 19:17:22 That hardener effect looks very very different at high graphix setting, almost not noticable. (you can make the graphix better on Sisi now to test it out).
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Cade Morrigan
Caldari
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Posted - 2009.02.19 19:23:00 -
[7]
Originally by: Dak Sagitarum I needed to test the new cerb out, its ugly looking but could do the job
The New Cerb
I don't think that's ugly at all, from that angle at least.
Love the new ship fitting screen! |
Baron Agamemnon
Caldari Holy Grail Construction
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Posted - 2009.02.19 19:32:00 -
[8]
Edited by: Baron Agamemnon on 19/02/2009 19:31:48 Tengu sure hold promise :). I just hope I can afford on after a while, but I guess I will be maxed out skillwise in ragards to it before I really can fly it :P.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.19 19:56:00 -
[9]
Looks like you have the option to have Radar sensor type... that would be interesting to all those Falcons applying gravimetric jammers.
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Akila Rose
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Posted - 2009.02.19 20:36:00 -
[10]
I havent seen the new interface for ship fittings. I really like the circular view. Will that be for only the T3 ships or will that be implemented for all ships?
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Merin Ryskin
Peregrine Industries
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Posted - 2009.02.19 21:06:00 -
[11]
There's a hell of a lot of potential here, I've been able to come up with some absolutely insane slot layouts/fitting/etc. But without the bonuses, who knows if they'll be able to live up to their full potential. Maybe that Tengu setup gets dual ROF bonuses and is awesome, maybe it only gets a single damage bonus and is actually worse than the Cerberus. Until we see what the bonuses are going to be, it's all pure speculation. -----------
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Baron Agamemnon
Caldari Holy Grail Construction
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Posted - 2009.02.19 21:16:00 -
[12]
Originally by: Merin Ryskin There's a hell of a lot of potential here, I've been able to come up with some absolutely insane slot layouts/fitting/etc. But without the bonuses, who knows if they'll be able to live up to their full potential. Maybe that Tengu setup gets dual ROF bonuses and is awesome, maybe it only gets a single damage bonus and is actually worse than the Cerberus. Until we see what the bonuses are going to be, it's all pure speculation.
Yeah. For now I live in hope of something very awsome :P.
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Gerard Deneth
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2009.02.19 21:49:00 -
[13]
Anyone else notice under the electronic subsystem that you can have a different sensor class OTHER than gravimetric for Caldari? The electronic subsystem allows for ships to have a RADAR sensor strength instead.... nevermind having a different sensor strength.
I think these things may become much more interesting an option in fleet combat...
"He's got a tengu... okay, use the grav jammers... " <gets blown up> "What gives? why didn't he get jammed?"
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
Joss Sparq
Caldari Deep Core Mining Inc.
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Posted - 2009.02.19 21:55:00 -
[14]
I'm going to wager the choice of racial sensor type is a little bug that'll be ironed out.
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Vyllana
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Posted - 2009.02.19 21:56:00 -
[15]
Yeah I'd assume so as well.
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Lindsay Logan
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Posted - 2009.02.19 22:02:00 -
[16]
Maby, but Caldari using AMarr sensors is not way off avtually. Being partners in arms etc. It do make sense however. It does not make teh ship function differently, but is interesting. Will will see eventually :)
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Kal Shakai
R.E.C.O.N. Dara Cothrom
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Posted - 2009.02.19 22:58:00 -
[17]
Originally by: Joss Sparq I'm going to wager the choice of racial sensor type is a little bug that'll be ironed out.
I hope not.
As it stand now, each race has an option to choose another sensor type with one of the electronic subsystems.
Tech 3 promises to bring a lot of unknown factors to combat with it's variety. I think it's pretty cool.
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Joss Sparq
Caldari Deep Core Mining Inc.
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Posted - 2009.02.19 23:23:00 -
[18]
While it might make things more interesting, I don't think it'll have any significant impact on PvP.
The only thing it'll really affect is the use of ECM against Strategic Cruisers and it probably won't take too long for the more observant pilots to determine the configured sensor type by the visual characteristics of the hull.
Another counter would be to use a Ship Scanner to determine Strategic Cruiser configuration, assuming those modules can determine this new information.
So if it isn't a bug I guess it provides some utility but I wouldn't rave over it.
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Sidus Isaacs
Gallente
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Posted - 2009.02.19 23:25:00 -
[19]
A ship scanner is not that viable unless you can scan it in advnaced. but it requiers two sets of racial jammer prepared for a fight with a Strat Cruiser. And that is nifty.
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King Amarrian
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Posted - 2009.02.20 00:27:00 -
[20]
Nice
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cianide pro
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Posted - 2009.02.20 07:48:00 -
[21]
I had a quick look see on the test server and build me a (different setup ) tengu as yours and like you wondering about the bonus from the subsystems lvl's and so the ship itself.
Though what me wonders is if we can change the subsystem setups after the initial setup? I did not try that yet as I did not see how to do this, repackage maybe? Having missile setup now, dock, swap offensive subsystem and undock with a gun setup for example.
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Dak Sagitarum
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Posted - 2009.02.20 08:06:00 -
[22]
edit. Updated to include all race subsystems
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.02.20 09:46:00 -
[23]
Originally by: cianide pro Though what me wonders is if we can change the subsystem setups after the initial setup? I did not try that yet as I did not see how to do this, repackage maybe?
To answer your questions: an assembled T3 ship repackages just fine. The subsystems are taken off and placed in the hangar, the main hull is repackaged. No problem.
At the moment you can change subsystems without repackaging the ship, much like changing modules. The only difference is that you NEED to have all 5 subsystem slots filled before it'll let you undock or change ship for instance. Any modules fitted on the ship will be unfitted when you change a subsystem though since most of them affect the slot layout.
As for odd combinations, I like that you could create an 8 low-slot Legion with creative module juggling. Only downside, it then has only 1 midslot and pretty low cap. Probably the best balance for heavy tank I could find was 3 or 4 midslots with 7 lows.
Personally the 6 midslot (and 5 low-slots) legion variant looks quite nice for crosstrained amarr pilots. Should be shield-tankable. Or a nice e-war platform.
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cianide pro
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Posted - 2009.02.20 10:32:00 -
[24]
thx m8 :)
the slot lay outs depending a bit on what bonus the subsystems give each lvl as now we did not seen the bonuses on them.
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TimMc
Gallente Extradition
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Posted - 2009.02.20 10:39:00 -
[25]
**** it... I am gonna download an extra client for sisi...
Gotta figure out a good gallente t3 setup.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.02.20 10:42:00 -
[26]
Originally by: cianide pro thx m8 :)
the slot lay outs depending a bit on what bonus the subsystems give each lvl as now we did not seen the bonuses on them.
True, the per level bonusses aren't visible yet. (or not even implemented.) Guess they'll keep those hidden for now.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.02.20 10:43:00 -
[27]
Originally by: TimMc **** it... I am gonna download an extra client for sisi...
Gotta figure out a good gallente t3 setup.
Copy your current client to a new folder and install the SiSi patch on top of it. Should work just fine. Just remember to create a new shortcut for SiSi, the info is in the relevant sticky.
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Burn Mac
Minmatar The Tuskers
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Posted - 2009.02.20 12:33:00 -
[28]
So judgin by this the minnie one can have the following slots:
Highs: 5-7 slots Meds:2-5 slots Lows:1-3 slots (lol 1 lowslot?)
This is by just checking the slot modifiers are these applied to some base slots or can you actually make a lol-1-low-slot Loki?
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Anddeh McNab
Minmatar Matari Department of Gun Control
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Posted - 2009.02.20 12:51:00 -
[29]
Originally by: Burn Mac So judgin by this the minnie one can have the following slots:
Highs: 5-7 slots Meds:2-5 slots Lows:1-3 slots (lol 1 lowslot?)
This is by just checking the slot modifiers are these applied to some base slots or can you actually make a lol-1-low-slot Loki?
Stats aren't quite on the same order for different subsystems, you can get a maximum of 7 low slots; Offensive 2/3 + Engineering 1/2 + Defensive 2. And a minimum of 3; Offensive 1 + Engineering 3 + Defensive 3 _______________________________________________ "Everyone knows that Amarr BS's only have high slots, low slots and Cap Recharger II slots." |
McDaddy Pimp
THE INTERNET. Goodfellas.
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Posted - 2009.02.21 11:50:00 -
[30]
from the new T3 bonus thread, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1003629 , i think i just made a Vagialot (Vaga + Huggin + Zealot)
Electronic 1 - Stasis Webifier Range , 0/2/0 365TF
Defensive 2 - armor rep 0/1/3
Offensive 2 - Projectile Rate of Fire / Falloff / Optimal Range Bonus 7(5)/-1 /1
Engineering 3 - Capacitor Recharge 0/1/2 1150MW A Propulsion 1 - Velocity Bonus
Final Slot= 7/3/6 , 365 CPU, 1150 PG
High : Vaga Fit, Mid : web+point+mwd, Low : Zealot Fit aaaaand... if this ship have Vaga`s speed... Oh My Gaaaawd
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