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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

EdwardNardella
Capital Construction Research Pioneer Alliance
6
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Posted - 2012.04.24 17:24:00 -
[31] - Quote
How about heavy bombers, using Tier 2 BC hulls, double range on bomb launchers (this would be accomplished by speeding up the bomb, not increasing flight time), tankable, able to fit two launchers unable to use Covert Ops Cloak.
Ager Agemo wrote:Tech 2 variants of tier 3 battelships and tier 2 battle cruisers.
would love the T2 Rokh to be an ALL OUT WAR ship, totally lacking on the ewar and support systems, but completely geared for RAW DPS and tanking. a monster among monsters of firepower. same for abaddon, maelstrom and Hyperion.
I think Tech II PVP battleships would be loads of fun. They should require a very large investement in skills and be as powerful as you describe.
The Amarr version should be a missile boat.
Actually upon thought that is not such a bad idea. The drawback to these ships could be an inability to instantly apply DPS; just like all long range missile boats.
The Minmatar version would fire guns at the end of their cycle instead of the beginning.
The Gallente would be a drone boat with new heavy duty heavy drones, they would be able to cover long distances without too much difficulty, changing targets should not be instant even if the new target is 5KM away from the previous target. They would take time to disengage and reingage. They would also be active tanked.
The Amarr one could have some kind of new weapon, because I can't think of a way to slow down lasers. Perhaps based on some of the technology found in the terran super weapon. Can you imagine giant slow moving balls of blue of plasma floating across a battlefield? They could be laser guided too, with a visible laser!
The Caldari would be a missile boat. |

Grezh
Wraithguard.
0
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Posted - 2012.04.24 17:26:00 -
[32] - Quote
Would be really cool to see a mothership like in homeworld, with the ability to refine minerals and to manufacture everything up to battleships. Terrible self defense, doesn't disappear when logged off but can use strontium when it has no logged on pilot. Along with a password for entering the ship as well as separate passwords for things like moving, jumping, manufacturing, etc. in the ship. |

Jayne Tamm
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.04.24 17:35:00 -
[33] - Quote
Death Star!!!!!!
(Ok, maybe not) |

Venirto Shadowblack
Legion Of Destiny
4
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Posted - 2012.04.24 17:52:00 -
[34] - Quote
Drone Carrier - BC/BS size, no guns just drones with bonuses to drone quantity. Liner - Capital size, weaker tank ability than dread but with 6 guns instead of 3. Stealth Fighter - Frig size, a frigate with covert ops cloak designed for taking down bombers, scanners etc. Hauler - BS/Orca size, mostly unarmed ship with large ship maintance bay for ship transport. "Submarine" - BS size, XL Stealth bomber with covert ops cloak and 1-2 capital missile launchers. Bomb would be OP Tanker - BS/Orca size, able to re-fill capitals with fuel/strontium in space. Fireship - BC/BS size, ship focused on smartbombs. Gas Miner - Cruiser/BC size, mining ships designed for gas harvesting. Corvette - Cruiser size, larger interceptor with bonuses to warp scramblin. Patrol Ship - Destroyer size, a destroyer which could last in battle for longer than 3 seconds. Bonuses against drones. Mining Platform - Orca/Capital size, can be deployed like rorqual and fit capital size mining lasers. Firing Platform - BS/Orca size, can be deployed like rorqual and fit a capital size gun.
Anything Else?  |

Holy One
SniggWaffe YOUR VOTES DON'T COUNT
190
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Posted - 2012.04.24 18:01:00 -
[35] - Quote
friend-ship |

Ank Parkor
WildSpace Otters
38
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Posted - 2012.04.24 18:03:00 -
[36] - Quote
Amarr drone boats. And faction T2 BC .
Short time trader, short term missionner, long term ambitions.
Bring justice to EVE:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1171333 |

ctx2007
Wychwood and Wells
55
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Posted - 2012.04.24 18:04:00 -
[37] - Quote
http://openbooksociety.com/wp-content/uploads/2010/03/Red_Dwarf_Ship.jpg
For all you industrailists the mining ship "Red Dwarf" 
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Kattshiro
Deep Core Mining Inc. Caldari State
85
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Posted - 2012.04.24 18:16:00 -
[38] - Quote
A defensive fleet ship that has no offense. Think this. http://shipyards.relicnews.com/hw2/index_hiigaran.html
Or a flak style weapon. |

Schlangers Nine
Perkone Caldari State
0
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Posted - 2012.04.24 18:22:00 -
[39] - Quote
Garnoo wrote:tier 3 command ships based on tier 2 bc hulls (harbi, drake, myrm and cane)
THIS please CCP PLEASE I BEG YOU! |

Tanya Powers
Science and Trade Institute Caldari State
1146
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Posted - 2012.04.24 18:23:00 -
[40] - Quote
Garnoo wrote:tier 3 command ships based on tier 2 bc hulls (harbi, drake, myrm and cane)
This would be a very wise/useful choice
Would also like something:
1- "Strategic Bomber" destroyer class, something really tank nasty, throwing 2 bombs at a time but reduced dmg (30+%) compared with bomber V, no gun options, can cloak if targeted (this would be a pain in the ass to get)
2-Battleship class siege module: -use strontium+racial isotops (specific cargo included in module), ship imobilised, lasts (cycle) 7.5min (Tech1, timer can be reduced by 0.5 min per level with specific skill but can't go under 5min With Tech2 module)
Bonus: remote shields/armor and energy effects increased by 350%, cost reduced by 50% Repair amount (self), capacitor charge bonus increased by 250%, cost reduced by 50% 175% bonus of tracking (explosion radius), ROF and range (flight time)
Immune to all form of: repair/remote/links/MWDJ Can not use JB's, Portal generator, gates, dock, used inside POS shields Sign radius increased by 100% and dmg recieved from Doomsday devices by 25%
There's so much room for improvements I count probably camp this thread for ages. ;) |
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AlleyKat
The Unwanted.
237
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Posted - 2012.04.24 18:46:00 -
[41] - Quote
Deep Space Vessels
They become the only ship which can warp to places without bookmark...far outside all but the longest of deep probes' ranges.
Once there, an enemy vessel would have to scan them down extensively to find them and; a DSV could light a cyno, or any gang member in system would be able to warp to them.
Think it should be tough to get the ship to warp out that far, with some kind of time-based penalty to off-set the ultimate insult of jumping into a system and warping out beyond immediate reach without recourse.
Mean lookin' and about BS size. Dirty, with all kinds of debris on it because it looks like it's gone soooo far outside the magnetic safety of a solar system that it's run into some serious ****.
It should have the ability to leave beacons in system, for the return home, and DSV's should be the only ship that can launch/use these beacons. You could maybe get some variations in the beacon racial types too.
I remember some of the ideas CCP had years back talking about strange environments, weird environments which a ship could find themselves in, unknown penalties and effects these environments could have on ship systems.
But I like the idea, just no clue if it would work or become a massive get out of jail free card for some players. I do hope it would encourage griefing, in a positive but ultimately EVE way - because right now its a little stale.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Lord Dravius
Imperial Academy Amarr Empire
29
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Posted - 2012.04.24 19:08:00 -
[42] - Quote
Istvaan Shogaatsu wrote:Veteran ships restricted to pilots with 100m, 120m, 140m, 160m, 180m, and 200m skillpoints. These ships will be sub-capital, but more powerful than anything seen before. The best of them should be able to solo a small fleet without breaking a sweat.
Basically, god ships for crusty old players like me. :D
The relative rarity of characters with that many SP will serve as an excellent balancing factor, as well as give us vets who ran out of skills to train long ago something special. Having tons of SP is already a big advantage. You don't need two. |

Fredfredbug4
Kings of Kill EVE Animal Control
236
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Posted - 2012.04.24 19:24:00 -
[43] - Quote
I'd like to see a subcap that is designed to kill caps. Something like a heavy bomber, essentially a bomber with a battleship hull.
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Istvaan Shogaatsu
Guiding Hand Social Club
289
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Posted - 2012.04.24 19:30:00 -
[44] - Quote
Lord Dravius wrote:Having tons of SP is already a big advantage. You don't need two.
Advantage? Of what sort? I can fly the same crap others can with a fraction of the time spent training?
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Ranger 1
Ranger Corp
1651
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Posted - 2012.04.24 19:32:00 -
[45] - Quote
I'd be happy for quite some time if they would simply devote the art dept. to developing unique hulls for the current T2, Navy, and pirate faction ships... similar to what is being done for Stealth Bombers.
With custom paint jobs right around the corner, we need something more distinctive than a different paint job and an odd thruster tacked on to set them apart. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Xython
Merch Industrial Goonswarm Federation
697
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Posted - 2012.04.24 19:47:00 -
[46] - Quote
A CovOp Battleship that doesn't suck.
A Battleship sized Bomber.. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
60
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Posted - 2012.04.24 19:55:00 -
[47] - Quote
Heavy Bomber Destroyer sized hull, no weapons and no covert cloak but can mount two or three bomb launchers - maybe some sort of buff to its bombs resistances so you can fire multiple types of damage bomb without them destroying each other - might actually encourage use of the non damage bombs simply because you get more than one per hull used
I also like the idea of a ship that deploys like the rorqual does and the deployment gives it some sort of enhanced combat capability, maybe use of capital weapons or some sort of serious buff to regular ones ala dreads in siege. |

Culmen
Culmenation
40
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Posted - 2012.04.24 19:56:00 -
[48] - Quote
These ships.
Fear the Death Star of David There is a fine line between a post and a signature. |

Merrc
Shrike Technologies
0
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Posted - 2012.04.24 22:09:00 -
[49] - Quote
High sec cross bred Hulk/Orca/Rorqual  |

Vincent Athena
V.I.C.E. Comic Mischief
609
|
Posted - 2012.04.24 22:52:00 -
[50] - Quote
A ship with no bonuses of any kind.
But it does have all 24 slots, sufficient grid and cpu to use them. http://vincentoneve.wordpress.com/ |
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Kuehnelt
Amarrian Retribution Amarr 7th Fleet
12
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Posted - 2012.04.24 23:07:00 -
[51] - Quote
Cloaky interceptor: a frigate that can reach MWD speed while cloaked. I don't care about the details, I just want speed + cloak. Well, except for some detail that could make this not the blob's best friend, when a solo AF or whatever is trying to peel people off the blob to kill.
Either as a ship or as a deployable: something that can siphon moon goo from an actively mining POS, reducing its yield and taking the difference. It'd be less useful against anyone who actually lives in the space they 'own'... |

Cloned S0ul
Blood Fanatics
10
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Posted - 2012.04.24 23:10:00 -
[52] - Quote
Real EW Spy ship ( not a scout like interceptors) , so while you use it you can hack and break enemy fleets defence, and you can become enemy fleet member withaut invite, for short time enemy see you on overview as fleet member but they cant see you in chat fleet with advanced hacking you can take control on enemy fleet and warp them where you want, for example near own POS defence structures  |

Enquirer
Shadow Operations Inc. CORE Alliance
16
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Posted - 2012.04.24 23:13:00 -
[53] - Quote
A ship designed to find cloaked ships. Doesnt have to be able to kill, just find. The longer a cloaky stays put, the more likely it is to be found.
say that after 10 - 20 minutes after cloaking, one's cloak begins to bleed energy. Moving the cloak ship would reset timer. The longer a cloak ship is motionless, the more the energy bleeds from its cloak and the easier it will be to scan down by the anticloaky ship. Wouldnt effect anything other then afk cloakers... win / win.
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Xavier Megacera
The Drunken Empire Fatal Ascension
0
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Posted - 2012.04.24 23:23:00 -
[54] - Quote
Battleship hull with capital weapons. Make it so! |

Lt Angus
Deep Core Mining Inc. Caldari State
65
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Posted - 2012.04.25 00:35:00 -
[55] - Quote
smart bomb ship |

EVE Stig
Imperial Academy Amarr Empire
134
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Posted - 2012.04.25 00:52:00 -
[56] - Quote
Shandarra wrote:A larger mining ship. More lasers, larger hold. orca sized. 5 lasers . Maybe a t2 type Orca. I dont know why high sec, with all its carebear sexy goodness hasn't developed one yet. With changes inc, I would be help market for minerals. woooo
Better yet, a cap mining ship. One of capital size that can only be constructed in 0.0 an all. "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

Gilbaron
Free-Space-Ranger Ev0ke
211
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Posted - 2012.04.25 01:05:00 -
[57] - Quote
I want an industrial ship that actually builds stuff
could come with the new poses, hopefully this winter |

Bane Necran
358
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Posted - 2012.04.25 01:16:00 -
[58] - Quote
Covert Ops Exhumer, so they can make it through gates with relative ease, but still have a chance to get caught in lowsec belts.
An Exhumer which requires Exhumers 5, has more cargo room, and 5% bonuses to everything instead of the 3% the Hulk has. I think a good name would be Behemoth. 
Covert Ops Battleship which is worth using.
That brittle rage, the bitter rubble, take your time and bring the trouble. |

Degren
Red Federation RvB - RED Federation
150
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Posted - 2012.04.25 01:30:00 -
[59] - Quote
Garnoo wrote:tier 2 (tier, not tech) destroyers... and tier 3 command ships based on tier 2 bc hulls (harbi, drake, myrm and cane)
Pretty much this |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
120
|
Posted - 2012.04.25 01:32:00 -
[60] - Quote
http://i.imgur.com/VQ0Gs.gif
That one. Tears will be shed and pants will need to be changed all round. |
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