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Kievan Arakyd
MarSec Industries STR8NGE BREW
26
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Posted - 2012.04.25 01:50:00 -
[61] - Quote
Narwahl T2 Orca Hull (2.5 bil) +25% added to strip miner cycle time +300$ strip miner/ice harvester range +500% survey scan range
Requires new skill Harvester Barge (requires Exhumers V, Advanced Spaceship #?) +10% capacity Ore hold per lvl -5% cycle time per level (similar to mackinaw ice harvester)
Fitting 6 high 2 med 2 low
Shield Armor Structure: Should be more than hulk, but far less than Orca
Cargo: 0 Ore hold: 50000 (75000 @ lvl 5) No ship maint bay or corp hangars (no hauling of any thing other than raw ore)
Designed by ORE in YC 113 as a response to calls from mining operations for a more robust mining barge (due to recent attacks ) ORE released this class of Orca-hull ships refitted to mine ore, resulting in more protection and productivity for miners. Internal cargo optimizations come at a cost however, less structural integrity compared to the Orca command class.
Ochre/Gunmetal default paint scheme |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1255
|
Posted - 2012.04.25 02:04:00 -
[62] - Quote
I'd like an ORE covert ops ship: specialises in scanning, with a bonus to survey scanner range (just like the Orca), and perhaps a bonus to scanning gravimetric sites. |

Keno Skir
117
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Posted - 2012.04.25 02:05:00 -
[63] - Quote
A real black-ops battleship :/ The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1041
|
Posted - 2012.04.25 02:11:00 -
[64] - Quote
We really do need a bigger mining ship. With the removal of drone poo we need something bigger to pick up on the mineral supply. The Drake is a Lie |

Arkady Vachon
Center for Advanced Studies Gallente Federation
39
|
Posted - 2012.04.25 09:24:00 -
[65] - Quote
Suicide Shuttles: fast as thieves, agile as all get out, and loaded with a single smartbomb big enough to put the hurt on anything up to and including a battleship.
The drawbacks? Having to almost get right up an enemy's nose to use it, tissue paper armor, and an almost certain chance of getting yourself podded either while detonating or shortly afterwards.
But DAMN it would be fun to Kamikaze!
Nothing Personal - Just Business... |

Francisco Bizzaro
49
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Posted - 2012.04.25 09:28:00 -
[66] - Quote
Millennium Falcon. |
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ISD LoneLynx
Community Communications Liaisons
2

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Posted - 2012.04.25 11:01:00 -
[67] - Quote
Minor deletions of trolling and 'zero'-posts. ISD LoneLynx Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Arkady Vachon
Center for Advanced Studies Gallente Federation
39
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Posted - 2012.04.25 11:14:00 -
[68] - Quote
War barges from DUST 514 (not the battlefield command ship although that can be as well) gives an asset that a corporation or alliance can park over a strategic world, and gives something for rival groups to shoot at. Nothing Personal - Just Business... |

TheBlueMonkey
Natural Progression Dragoons.
142
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Posted - 2012.04.25 11:24:00 -
[69] - Quote
cheap ones |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
171
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Posted - 2012.04.25 11:45:00 -
[70] - Quote
A second black ops, use the tier 3 hull make it launch fighter bombers(or better yet stealth fighter bombers)
a combat version of the orca for the 4 races (AKA the escort carrier or what have ya)
A T2 ORE ship for gas minnig
A line of T2 mining ships that are for the 4 races (use same hull as logi's) and that have tanking/selfdefence in mind(sorry don't think the ORE ones should tank/fight at all, there dump trucks/bulldosers not modifided tanks and field guns)
Moar dessies!!!!!!!!!!!!!!
A new DREADNOUGHT, why should carriers get all the cap hulls :) and i don't care what mega sized stuff it dose with its mega guns
a new battle ship, give every one else an Ewar hull give caldari a ...something?
A T2 battle ship that dose ultra heavy interdiction(what ever that is? IDK like jamming gates or launches/is a bubles or what have you) I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
801
|
Posted - 2012.04.25 11:50:00 -
[71] - Quote
I don't know if there are any new types of ship that I'd like to see, but what'd be cool is if there was some kind of rebalancing or bonus or buff or something that encouraged racially homogenous fleets, because they look cooler. A jumble of Minmatar, Amarr, Caldari and Gallente ships will certainly have a higher chance of being effective, but it isn't going to look anywhere near as cool as a fleet composed entirely of Gallente ships, or entirely of Caldari ships, etcetera. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

TheButcherPete
Specter Syndicate CORE Alliance
141
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Posted - 2012.04.25 11:56:00 -
[72] - Quote
Without a doubt, cloaky hunter. Or a bigger mining ship to undo the f'k up the market is showing.
EDIT: Smartbomb bonused ship My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Ager Agemo
Radiant Technologies Sanctuary Pact
62
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Posted - 2012.04.25 16:10:00 -
[73] - Quote
Sunviking wrote:Ager Agemo wrote:Tech 2 variants of tier 3 battelships and tier 2 battle cruisers.
would love the T2 Rokh to be an ALL OUT WAR ship, totally lacking on the ewar and support systems, but completely geared for RAW DPS and tanking. a monster among monsters of firepower. same for abaddon, maelstrom and Hyperion. I would love this too, but I fear their sheer expense would mean you would only see them in PvE.
you often see bhaalgorns, vindicators and machariels in PVP, price is not really that important factor when bringing a ship to a fight. |

Gal Mart
2
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Posted - 2012.04.25 16:52:00 -
[74] - Quote
Heighliner as in the type used in Dune.
Think of it as the Indy hauler equivalent of a Titan.
- Similair level of skill intensity to pilot - Similar pricing - Limited to Low/Null - 20 Kms in size - can 'space fold' - can not dock - maybe 5 to 10M m3 - a fairly intense logistics/support chain
- give those who grumble at JFs a new target |

Oberine Noriepa
709
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Posted - 2012.04.25 17:09:00 -
[75] - Quote
Prometheus |

Khergit Deserters
Center for Advanced Studies Gallente Federation
28
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Posted - 2012.04.25 18:01:00 -
[76] - Quote
Arkady Vachon wrote:Suicide Shuttles: fast as thieves, agile as all get out, and loaded with a single smartbomb big enough to put the hurt on anything up to and including a battleship.
The drawbacks? Having to almost get right up an enemy's nose to use it, tissue paper armor, and an almost certain chance of getting yourself podded either while detonating or shortly afterwards.
But DAMN it would be fun to Kamikaze!
Oh yeah! Was thinking pretty much exactly the same thing about a kamikaze ship. The part about high chance of getting podded would help with play-balance. Make people thing more than twice about using them. Would kind of make sense that they'd be illegal in Empire space, or at least in high sec. |

TRUE ZER0
Perkone Caldari State
3
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Posted - 2012.04.25 18:18:00 -
[77] - Quote
A couple new races would be nice.
Give me something to do with the other #? accounts.
Maybe one of the new races could have ships that are both sexy(gallente) and usefull(minmatar) with no caldariness!
Give me fish cruiser from Star Wars!
And pilotable fighters! That would be the shiznit! |

hakkiew365
Aideron Robotics Darkmatter Initiative
0
|
Posted - 2012.04.25 18:34:00 -
[78] - Quote
Istvaan Shogaatsu wrote:Veteran ships restricted to pilots with 100m, 120m, 140m, 160m, 180m, and 200m skillpoints. These ships will be sub-capital, but more powerful than anything seen before. The best of them should be able to solo a small fleet without breaking a sweat.
Basically, god ships for crusty old players like me. :D
The relative rarity of characters with that many SP will serve as an excellent balancing factor, as well as give us vets who ran out of skills to train long ago something special.
Why do i think of epic mounts and all that crap when I hear this. I seriously dont see why getting some amount of sp should grant you access to some superduperbbqpwningimbaships
Edit: Its like "oh you just turned 80? Here's a Ferrari" |

WakeTurbulence
Dead Rats Tell No Tales
2
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Posted - 2012.04.26 03:59:00 -
[79] - Quote
How about another Tech 3 ship class. Like Tech 3 Strategic BS or Tech 3 Strategic Frigates. They could be able to be fitted to perform a lot of the various roles people have suggested thus far. |

WakeTurbulence
Dead Rats Tell No Tales
2
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Posted - 2012.04.26 04:03:00 -
[80] - Quote
Oh an how about a tech 3 strategic mining barge? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
692
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Posted - 2012.04.26 04:03:00 -
[81] - Quote
Drone faction ships. |

Valerie Tessel
Center for Advanced Studies Gallente Federation
111
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Posted - 2012.04.26 04:55:00 -
[82] - Quote
Garnoo wrote:tier 2 (tier, not tech) destroyers... and tier 3 command ships based on tier 2 bc hulls (harbi, drake, myrm and cane) Aegis destroyers, please: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |

Tarn Kugisa
Space Mongolian Pinked
73
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Posted - 2012.04.26 05:06:00 -
[83] - Quote
Tanya Powers wrote:Garnoo wrote:tier 3 command ships based on tier 2 bc hulls (harbi, drake, myrm and cane) This would be a very wise/useful choice Would also like something: 1- "Strategic Bomber" destroyer class, something really tank nasty, throwing 2 bombs at a time but reduced dmg (30+%) compared with bomber V, no gun options, can cloak if targeted (this would be a pain in the ass to get) 2-Battleship class siege module: -use strontium+racial isotops (specific cargo included in module), ship imobilised, lasts (unstoppable cycle) 7.5min (Tech1, timer can be reduced by 0.5 min per level with specific skill but can't go under 5min With Tech2 module) Use module = Bonus Remote shields/armor and energy effects increased by 350%, cost reduced by 50% Repair amount (self), capacitor charge bonus increased by 250%, cost reduced by 50% 175% bonus of tracking (explosion radius), ROF and range (flight time) Use module = Drawback Immune to all form of: repair/remote/links/MWDJ/gang links/bonus Can not use JB's, Portal generator, gates, dock, used inside POS shields Sign radius increased by 100% and dmg recieved from Doomsday devices and Titan guns by 25% There's so much room for improvements I count probably camp this thread for ages. ;)
Warp into mission/site/battlefield, blap everything in one shot in siege mode. +1 I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

Melthariumin
Tactical Reconnaissance
2
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Posted - 2012.04.26 07:43:00 -
[84] - Quote
Tech 3 frigs !!!
And i like the idea of another tech2 bc based on the tier2 bc's. I want my tech2 Myrm! |

Joshua Aivoras
Tech IV Industries The Methodical Alliance
200
|
Posted - 2012.04.26 07:55:00 -
[85] - Quote
Enquirer wrote:A ship designed to find cloaked ships. Doesnt have to be able to kill, just find. The longer a cloaky stays put, the more likely it is to be found.
say that after 10 - 20 minutes after cloaking, one's cloak begins to bleed energy. Moving the cloak ship would reset timer. The longer a cloak ship is motionless, the more the energy bleeds from its cloak and the easier it will be to scan down by the anticloaky ship. Wouldnt effect anything other then afk cloakers... win / win.
safespot->cloak->doubleclick in space->afk->profit
How about ships with refining or manufacturing capabilities? Variable sizes, from t1 indy all they way up to Rorq 95% of the players are loving EVE, the other 5%? On the forums. |

Babar Baboli
Northen Star inc Stardust Underground
2
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Posted - 2012.04.26 08:00:00 -
[86] - Quote
Tech 3 hunterish frigs Tech 2 BC's for exploration and such |

Long Stroker
FP Council of Trust Friendly Players Alliance
0
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Posted - 2012.04.26 08:16:00 -
[87] - Quote
CONCORD ships would be bad ass, with some concord ammo  |
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