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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Nozh
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Posted - 2009.02.20 11:49:00 -
[1]
Hey!
Singularity should be up soon with updated static data, every subsystem should now have unique stats as well as bonuses. The bonuses aren't visible anywhere (When they're more final they'll be added to the descriptions), so I'm listing them here for now.
disclaimer: None of the bonuses are 100% final
Ship Bonuses
- 5% Heat Damage Reduction Per Level.
Subsystem Bonuses
Electronic Subsystem
- Amarr Electronic Subsystem 1 - Energy Neutralizer/Vampire
- Amarr Electronic Subsystem 2 - Signature Radius/Scan Resolution
- Amarr Electronic Subsystem 3 - Scan Strength
- Caldari Electronic Subsystem 1 - ECM Strength
- Caldari Electronic Subsystem 2 - CPU Output/Max Targeting Range
- Caldari Electronic Subsystem 3 - Scan Strength
- Gallente Electronic Subsystem 1 - Warp Scramble Range
- Gallente Electronic Subsystem 2 - CPU Output/Max Targeting Range
- Gallente Electronic Subsystem 3 - Scan Strength
- Minmatar Electronic Subsystem 1 - Stasis Webifier Range
- Minmatar Electronic Subsystem 2 - Signature Radius/Scan Resolution
- Minmatar Electronic Subsystem 3 - Scan Strength
Defensive Subsystems
- Amarr Defensive Subsystem 1 - Resistance Bonus
- Amarr Defensive Subsystem 2 - Armor Repair Amount
- Amarr Defensive Subsystem 3 - Repair Capacitor Need
- Caldari Defensive Subsystem 1 - Resistance Bonus
- Caldari Defensive Subsystem 2 - Shield Boost Bonus
- Caldari Defensive Subsystem 3 - Shield Hitpoint Bonus
- Gallente Defensive Subsystem 1 - Resistance Bonus
- Gallente Defensive Subsystem 2 - Repair Bonus
- Gallente Defensive Subsystem 3 - Drone Hitpoint Bonus
- Minmatar Defensive Subsystem 1 - Resistance Bonus
- Minmatar Defensive Subsystem 2 - Armor Repair Bonus
- Minmatar Defensive Subsystem 3 - Shield Boost Bonus
Offensive Subsystems
- Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus
- Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus
- Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range
- Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus
- Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity
- Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
- Gallente Offensive Subsystem 2 - Hybrid Damage / Falloff Bonus
- Gallente Offensive Subsystem 3 - Drone Damage / Hitpoints
- Minmatar Offensive Subsystem 1 - Projectile Rate of Fire / Damage Bonus
- Minmatar Offensive Subsystem 2 - Projectile Rate of Fire / Falloff / Optimal Range Bonus
- Minmatar Offensive Subsystem 3 - Projectile / Missile Rate of Fire Bonus
Engineering Subsystem
- Amarr Engineering Subsystem 1 - Power Output
- Amarr Engineering Subsystem 2 - Capacitor Capacity
- Amarr Engineering Subsystem 3 - Capacitor Recharge Rate
- Caldari Engineering Subsystem 1 - Power Output
- Caldari Engineering Subsystem 2 - Capacitor Capacity
- Caldari Engineering Subsystem 3 - Capacitor Recharge Rate
- Gallente Engineering Subsystem 1 - Power Output
- Gallente Engineering Subsystem 2 - Capacitor Capacity
- Gallente Engineering Subsystem 3 - Capacitor Recharge Rate
- Minmatar Engineering Subsystem 1 - Power Output
- Minmatar Engineering Subsystem 2 - Capacitor Capacity
[*]Minmatar Engineering Subsystem 3 - Capacitor Recharge Rate
Nozh Game Designer CCP Games |
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CCP Nozh
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Posted - 2009.02.20 11:50:00 -
[2]
Propulsion Subsystem
- Amarr Propulsion Subsystem 1 - Velocity Bonus
- Amarr Propulsion Subsystem 2 - Afterburner Speed Bonus
- Amarr Propulsion Subsystem 3 - MWD Signature Radius Penalty Reduction
- Caldari Propulsion Subsystem 1 - Agility Bonus
- Caldari Propulsion Subsystem 2 - Warp Speed / Capacitor Bonus
- Caldari Propulsion Subsystem 3 - Afterburner Speed Bonus
- Gallente Propulsion Subsystem 1 - MWD Signature Radius Penalty Reduction
- Gallente Propulsion Subsystem 2 - Afterburner / MWD Capacitor Use Reduction
- Gallente Propulsion Subsystem 3 - Warp Speed / Capacitor Bonus
- Minmatar Propulsion Subsystem 1 - Velocity Bonus
- Minmatar Propulsion Subsystem 2 - Agility Bonus
- Minmatar Propulsion Subsystem 3 - Afterburner Speed Bonus
Make sure to take into account the actual stats and slot modifications the subsystems give before judging bonuses too hard.
Nozh Game Designer CCP Games |
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CCP Nozh
C C P
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Posted - 2009.02.20 12:34:00 -
[3]
Originally by: Stitcher
Originally by: CCP Nozh Offensive Subsystems
- Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus
- Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity
- Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range
This is nice and all, but there's a discrepancy between these stats and the appearance of the model.
Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.
I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched.
Haven't matched looks with roles yet. Will get done very soon.
Nozh Game Designer CCP Games |
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CCP Nozh
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Posted - 2009.02.20 14:24:00 -
[4]
Originally by: Joshua Foiritain God i hope one of the remaining subsystems will have a cov ops cloak bonus
I've been playing around with some cloak focused subsystems, but not Covert Ops.
Velocity while cloaked + Removal of targeting delay...
Nozh Game Designer CCP Games |
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CCP Nozh
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Posted - 2009.02.20 14:25:00 -
[5]
Originally by: Rosur will the galleten t3 ships be able to have 125m3 drone bandwidth with any combination?
Drone Bandwidth & Drone Space needs to be looked into better.
Nozh Game Designer CCP Games |
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CCP Nozh
C C P
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Posted - 2009.02.20 16:15:00 -
[6]
Originally by: Sonorra Baki Edited by: Sonorra Baki on 20/02/2009 16:08:09 Minmatar defensive subsystem no.1 says resistance bonus, is that for shield or armor?
Armor Nozh Game Designer CCP Games |
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CCP Nozh
C C P
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Posted - 2009.02.20 16:22:00 -
[7]
Originally by: Talleria Lange
Originally by: CCP Nozh
Defensive Subsystems
- Gallente Defensive Subsystem 1 - Resistance Bonus
- Gallente Defensive Subsystem 2 - Repair Bonus
- Gallente Defensive Subsystem 3 - Drone Hitpoint Bonus
Good placement on this bonus works good there with the drone bay
Originally by: CCP Nozh
Offensive Subsystems
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
- Gallente Offensive Subsystem 2 - Hybrid Damage / Falloff Bonus
- Gallente Offensive Subsystem 3 - Drone Damage / Hitpoints
not a good palce ment as theres no band width to use drones
Originally by: CCP Nozh
Drone Bandwidth & Drone Space needs to be looked into better.
Nozh Game Designer CCP Games |
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CCP Lemur
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Posted - 2009.02.20 16:23:00 -
[8]
Edited by: CCP Lemur on 20/02/2009 16:23:44 Edited by: CCP Lemur on 20/02/2009 16:23:33 Nothing to see here.
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CCP Dionysus
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Posted - 2009.02.25 11:55:00 -
[9]
Originally by: torN Deception
T3 ships are the centerpiece of the largest expansion EVE has had in years, and CCP doesn't seem to give a **** about balancing them so that they're uesful. Unless they get some very major tweaks before release they're going to go unused, which means W-space is going to be empty.
Hi there.
What sort of balancing are you looking for to make them useful?
I dont necessarily mean exact numbers, but what are you looking to do with t3 ships? They are not meant to be "better" than t2, but broader in scope.
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CCP Chiliad
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Posted - 2009.03.08 17:14:00 -
[10]
As you've noticed, a lot of changes have been introduced over the weekend patches to test server.
We've also noticed a couple of glitches for instance in some cap recharge values and we're fixing those for the next SiSi build. Once we're done with fixing those, a more thorough breakdown of the changes will follow. |
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