|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.02.21 17:48:00 -
[1]
Well I'm looking primarily at Proteus. Preferably due to increase, skill risk, cost, and everything.
It ought to be better somehow; or why would I ever fly it otherwise?
So best bet replacement seems to be all 3s except engineering. Which is 2, it could be 3 just fine.
Which gives me 125m drone bay. Not enough for my tastes. Need at least 175m. and 125mbit obviously.
Gallente Electronic Subsystem 3 - Scan Strength Does this mean for eccm?
Upon further reading drone dealings are going to be looked into. Definitely needs boost.
As for the main ship bonuses.
Overheating is nice but not that effective.
How about some immunity to things.
Cap warfare such as nos and neuts? Would be nice new feature of being immune to.
Would give that super extra edge of tech 3 but not really overpowered that would make it so worth it in pvp. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.02.21 17:50:00 -
[2]
Originally by: Shin Chogan
Originally by: CCP Nozh Hey!
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
All the other races get Damage + ROF why do Gallente only get Damage ?
Lets say
Caldari Offensive Subsystem 1 - 5% Missile Damage / 5% Rate of Fire Bonus
vs
Gallente Offensive Subsystem 1 - 10% Hybrid Damage Bonus
Ultimately it's the same bonus. Except gallente have more alpha, use less cap and use less ammo. It's a good thing.
Drones can be the off volley dmg. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.02.21 18:12:00 -
[3]
Originally by: Bobbechk
Originally by: Jason Edwards
Originally by: Shin Chogan
Originally by: CCP Nozh Hey!
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
All the other races get Damage + ROF why do Gallente only get Damage ?
Lets say
Caldari Offensive Subsystem 1 - 5% Missile Damage / 5% Rate of Fire Bonus
vs
Gallente Offensive Subsystem 1 - 10% Hybrid Damage Bonus
Ultimately it's the same bonus. Except gallente have more alpha, use less cap and use less ammo. It's a good thing.
Drones can be the off volley dmg.
yeah **** those missile launchers always cap me out
All the other races get Damage + ROF why do Gallente only get Damage ?
Last I checked... Lasers use an aweful lot of cap. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.02.21 20:17:00 -
[4]
Edited by: Jason Edwards on 21/02/2009 20:18:24
Originally by: Rivqua
Quote:
All the other races get Damage + ROF why do Gallente only get Damage ?
Last I checked... Lasers use an aweful lot of cap.
Please show me the Amarr sub that has damage + rof. Please. With a cherry on top.
/Riv
um... ok first you were just trolling to start. I responded. You are now butthurt because you were shown to be a fool.
Now i show you the amarr sub that has rof aka more cap and ammo usage.
Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus
What a horribly fail troll you are. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.02.25 12:24:00 -
[5]
Huginn vs scythe. What can they do special? Web bonuses ftw. That's some real special stuff. No other tech 1 ship has that ability to do that.
Pilgrim is nos. arazu is damps
Falcon is the only one who isnt really special; however undoubtedly it runs the game well.
Deimos is a baby brother megathron with the same sort of punch. Ishtar is a baby brother dominix with the same sort of punch.
What does tech 3 really do special?
Heat isnt that great because often your target is worth far less then what it'll cost to repair your modules afterwards.
5 bonuses which 99% of the time people wont train to 5 because of the potential of dieing and losing 3 days of training.
On top of that... do these bonuses really make you equivalently better then tech 2... thusly justifying the use of tech 3?
I really dont think they do yet. Personally I havent trained thermodynamics on any char. Dont plan to. If I'm in a fight where overheating is going to change the outcome of the fight. I'm ultimately at fault already. It's blob or be blobbed; though # of falcons/bb also matter. Overheating wont mean anything.
Tech 3 needs something special. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.02.25 12:35:00 -
[6]
Originally by: CCP Dionysus
Hi there.
What sort of balancing are you looking for to make them useful?
I dont necessarily mean exact numbers, but what are you looking to do with t3 ships? They are not meant to be "better" than t2, but broader in scope.
Tech 2 is pretty balanced in price. Tech 3 is coming from a non-constant high risk 0.0 source with uber rats instead of passive pos mining :).
Tech 3 is going to be uber expensive.
Would be more intelligent to fit tech 2 with deadspace in that case.
So unless tech 3 will be going 3km/s and tanking 600dps @ 150m sig... and 500dps
The ships wont be good and thusly wont be used for pvp anyway. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
|
|
|