| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ms Fitsimmons
|
Posted - 2009.02.25 11:39:00 -
[31]
Anchoring / onlining time reduced by 10% per level of Anchoring skill (minimum need) and 1 additional module to the queue (would be nice)
Level 5 anchoring means 5 minutes to anchor or online a module.
This or something similar would get my thumbs up. |

Malcanis
R.E.C.O.N. Dara Cothrom
|
Posted - 2009.02.25 12:34:00 -
[32]
Oh please yes
|

Sett AtOn
4S Corporation Morsus Mihi
|
Posted - 2009.02.25 15:26:00 -
[33]
Only POS crews know the pain.
I support this, so they can have more time to enjoy the game.
|

Verys
The Black Ops Black Core Alliance
|
Posted - 2009.02.25 16:25:00 -
[34]
Originally by: Treelox I suggest two things to balance out your idea.
First limit the ammount of POS modules to be qued to the levels of anchoring your have. So if you have anchoring 4 you can have 1 module onlining and 3 qued up, etc etc.
Secondly, I really think that there should be a modifier to the time that POS modules take to anchor/online/unanchor. Either tied in to the Anchoring Skill itself (maybe 5% reduction per level), or a brand new skill altogether.
With your current proposal I do not support it, too many advangates as many above me have posted. I do however agree with where you are coming from. Balance it a bit, and you will get a thumbs up from me.
TL:DR No for now, balance it better
I agree that some boundaries should be put into place. I think a limit of the queue up to a maximum amount of time should be in place and instead of making it skill wise have it so that this counts alliance wide something in the way of:
"You can not start a secondary queue on a starbase structure in this system as your alliance is too busy doing the essential paperwork for another starbase structure."
If this was to replace the current game mechanics it would limit an alliance of setting up more than one pos in a system at a time also bringing down pos spam.
I believe that could keep it in balance with my current idea and still keep sovereignty applied to pos/moons
Originally by: Axel Vindislaga Original poster is too stupid to correctly spell queue so therefore should no be allowed an opinion.
Yes because maybe the op's first language ain't English... noooo that can't be can it?
|

Maja Lorane
|
Posted - 2009.02.26 02:36:00 -
[35]
|

Root Canal
|
Posted - 2009.02.26 10:18:00 -
[36]
Useless timesink. Surely something can be done about this without opening dangerous doors...
/signed
|

sir gankalot
|
Posted - 2009.02.26 14:18:00 -
[37]
This is relevant to my interests!
|

Pelin42
The Arrow Project Morsus Mihi
|
Posted - 2009.02.26 15:35:00 -
[38]
|

Jainia Soltella
|
Posted - 2009.02.26 17:18:00 -
[39]
Edited by: Jainia Soltella on 26/02/2009 17:19:06 Having setup several POSes recently, I agree fully with a limited queue and possibly time reduction for Anchoring/Onlining per skill.
I can also see the queue being useful for people who run complex reactions and have to offline, empty/fill, then re-online lots of silos every couple of days.
|

Velanth
The Graduates Morsus Mihi
|
Posted - 2009.02.26 20:34:00 -
[40]
I approve |

XoPhyte
Black Nova Corp KenZoku
|
Posted - 2009.02.27 17:03:00 -
[41]
Supported
|

Kusum Fawn
|
Posted - 2009.02.27 20:24:00 -
[42]
Edited by: Kusum Fawn on 27/02/2009 20:27:20 I approve, how about auto setup requires you to sit there but does each step auto? so you can do the tower and then have the rest just come up when its ready to come up, you still will have people spam towers (dont you already?) but it will require a toon to supervise and one character cant do 5 at once on auto,but it will take the mind numbingness out of the setup, drop an orca at a moon and have it run auto after telling it where to place the modules, then move to the next toon and do that again, doesnt make it an all day job for you but does for the toon, start process come back later , not every 10 minutes,
still can spam towers, but needs more people to do it, (a least more characters online) less micromanagement makes me happy,
|

Anopheli
Pillowsoft
|
Posted - 2009.02.28 20:12:00 -
[43]
Approved.
Having once had the experience setting up a ~20 industrial POS chain, I feel your pain. While balancing is an issue, particularly in relating to avoiding 0.0 POS spamming, I think the idea itself has a great deal of merit. |

Agent Unknown
|
Posted - 2009.03.01 07:54:00 -
[44]
Like the idea if you can only use the queue for one POS at a time. ----------------------------------- "What can go wrong, will go wrong." |

Drakona Malchon
Free-Space-Ranger Morsus Mihi
|
Posted - 2009.03.04 15:35:00 -
[45]
for everyone who has ever setup a pos, this is totally understandable.
thumbs up from me. Combat Op Director Free-Space-Ranger
Corporate Homepage onlinegaming since 1998
|

ShadowandLight
Hammer Of Light Libertas Fidelitas
|
Posted - 2009.03.04 18:35:00 -
[46]
|

SketS47
Alpha Intellectual Military Solutions E.Y
|
Posted - 2009.03.05 15:22:00 -
[47]
please! change something with the way u put pos;s up! Only idiots quote themselves -SketS47- |

Reynolds
Third Return Inc. Blue Sun Trust
|
Posted - 2009.03.05 16:25:00 -
[48]
|

Omber Zombie
|
Posted - 2009.03.06 04:51:00 -
[49]
raised it for next CSM meeting, but due to the timing it won't be discussed with CCP (should it make it through the CSM) until the 3rd meeting with them (May 10) ----------------------
My Blog |

jimmybeech
The Graduates Morsus Mihi
|
Posted - 2009.03.23 11:21:00 -
[50]
|

Random Womble
Minmatar Master Miners Electric Monkey Overlords
|
Posted - 2009.03.23 21:16:00 -
[51]
I would much rather see the anchoring skill to allow the onlining/anchoring/unachoring of multiple modules at once per person (with the number of modules being dependant on the level of the anchoring skill (1 per level) for onlining modules you might need to have the ability to online one from the start. This would include the ability for multiple people to online/anchor thins with no limit
However at the same time because of the ability to online/anchor/unachor multiple things at once i believe doubling the timers (for silos/harvesters/reactors ect which are allready 20 minutes fo unachoring, not sure about anchoring, any increase would probably need to be smaller as 40 minutes is extreemly excessive and people cant allways be on that long) for most such actions would balance things out a bit (so at level 2 you could online/anchor/uachor twice as much but with double, in most cases, time so you would end up the same as now and only at Lv3 would you save time over now while Lv 5 will only make a big diffrnce on POSs that take 5-6+ hours right now.
|

DaiTengu
GoonFleet GoonSwarm
|
Posted - 2009.03.23 21:26:00 -
[52]
Originally by: Yaay
I refuse to support anything that encourages more tower spamming.
u mad?
|

EdFromLogistics
|
Posted - 2009.03.23 21:26:00 -
[53]
Supporting the **** out of this
|

gnshadowninja
Baptism oF Fire Sons of Tangra
|
Posted - 2009.03.23 21:47:00 -
[54]
Fully supported, love the idea Just spent 4/5 hours unanchoring a POS and spent 4/5 hours last night anchoring one. And that was only a small!!
|

Vuk Lau
4S Corporation Morsus Mihi
|
Posted - 2009.04.04 10:02:00 -
[55]
Issue was raised by CSM and voted for.
|

bp920091
|
Posted - 2009.05.15 02:37:00 -
[56]
|

Betonela
|
Posted - 2009.05.15 10:23:00 -
[57]
/signed
Make it based on the Anchoring lvl. Ex lvl1 allow you to have 1 structure in the queue, lvl5 -> 5 structures into queue. Only one queue per pos so who start it have to finish/empty it before someone else can start a new one.
|

Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2009.05.15 14:22:00 -
[58]
Simple solution to a perennial problem. --------------------------------- Thomas Hardy is going to eat your brains. |

Leon Mustapha
Blink Dominion
|
Posted - 2009.05.16 10:37:00 -
[59]
Perhaps only allow a queue for anchoring the modules and not for onlining them.
|

0racle
|
Posted - 2009.05.17 09:01:00 -
[60]
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |