Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.02.27 01:25:00 -
[1]
Originally by: Joza Gulikoza Unable to dock at hostile stations is a good idea.
Some rewards would be useful and since we will never get anything for free the reward can be LP for any FW activity (complex, pvp). It's no exactly handing out free stuff but it is at least something to start with. While at it I don't see nothing terribly wrong with NPCs providing some basic ships and fittings to the troops fighting for them. Nothing spectacular but something that would stop people begging for 100k isk in militia channel would be nice. Maybe not everyone wants to do missions/mining to provice the means for PVP which they are allegedly looking for in FW. If I want PVP then let me PVP instead going broke and either go do something you don't want (missions/mining) or beg for a new merlin (not talking about myself).
Most people need to do something they don't like (missioning/mining) to support their PvP habit, or just sell timecards. Why should FW players be so special?
That said, I would very much support LP for the PvE (Plexing) aspect of FW. ----
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.03.06 20:03:00 -
[2]
Originally by: Gartel Reiman
"Oh, a Coercer can hit out to 50km and do pretty nasty damage at that range." "Oh, a Harbinger can reliably hit my 3.5km/s Vigil in a 17km with Focused Medium Pulse lasers and Scorch ammo." "Apocs with sensor boosters running can instapop any stationary frigate within 249km." "Not checking local channel before engaging means I'm vulnerable to having lots of friendly backup warp in to help kill me." "Having a range advantage lets me disengage, but not if I let myself get webbed and scrambled."
What made me put T2 small artillery at the top of my list: "Oh, a Thrasher can 2 volley my breacher at 40km."
To the OP: You're going to blow up, a lot. Everyone learning PvP blows up a lot. However, the more you blow up, the more tips and tricks you pick up. Grab a pad of sticky notes, and start writing them down and sticking them near your computer. I'll help you start off: If a ship is within 30km of my SB, warp out.
Once the tip becomes second nature, you can remove the sticky note, leaving room for the next tip you come up with. (One sticky note that's never coming down for me, however, is "Upgrade your ****ing clone." No way am I ever going to let myself forget that again.) ----
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