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Uozi
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Posted - 2009.02.24 18:55:00 -
[1]
Hi,
So i heard that sentry drones are awesome, and trained 3 skill levels in them + 4 skill levels in BS (using domi) but they seem to do ALOT less damage compared to heavy attack drones skill level 3? eg. i use 5 garde at around 30km distance, and have my 2nd box attack another of same type ship at the same time, sentries wont be punching the shield yet once the heavy drones have chewed through the first ship. Am i using them wrongly or something like that? are they really worth it in the end or should i just stick with my scouts/heavy attack drones for missioning?
Cheers
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.02.24 19:05:00 -
[2]
Edited by: H Lecter on 24/02/2009 19:05:12 1) Train Sentry Drone Interfacing V 2) Add Sentry Damage Augmentor rig(s) 3) ??? 4) Profit!
With one such rig Garde II beat the dps of Ogre II plus you always save the travel time as the sentries do instant damage without travel time.
[EDIT: clarity]
My opinion may or may not be shared by my alliance |

Uozi
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Posted - 2009.02.24 19:07:00 -
[3]
Ah ok, guess ill continue the training then, thanks :)
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Imaos
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Posted - 2009.02.24 19:54:00 -
[4]
Edited by: Imaos on 24/02/2009 19:54:41
Originally by: Uozi Hi,
So i heard that sentry drones are awesome, and trained 3 skill levels in them + 4 skill levels in BS (using domi) but they seem to do ALOT less damage compared to heavy attack drones skill level 3? eg. i use 5 garde at around 30km distance, and have my 2nd box attack another of same type ship at the same time, sentries wont be punching the shield yet once the heavy drones have chewed through the first ship. Am i using them wrongly or something like that? are they really worth it in the end or should i just stick with my scouts/heavy attack drones for missioning?
Cheers
Sentry drones are fine. Your problem is you use garde in their falloff (and the ships might also outrun the tracking). An omnidirectional tracking link should help increase the optimal and tracking so you hit reliable with the garde sentries.
A sentry damage rig will help them outperform the heavies on the same skill level.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Great Smirnov
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Posted - 2009.02.25 13:57:00 -
[5]
sentries are just great. the most important part of them is that they do not fly in to mobs and therefore do not pull unwanted agro. the only thing is you have to know them what they are capable of.
gardes - all thou dps is higher are less suitable from all of them, range is just too low. even several omnitracks will not improve their tracking good enough to hit orbiting targets. consider all sentries to be long range weapons like artillery or rails, swap to heavies/meds/lights for killing orbiting targets. bouncers - are the most versalite, they are only second best in dps numbers and have way longer range then gardes. and very good for pvp purpose since shield tanker do not fit specially against explosives relaying on high innate resistance and armor tanker even with hardeners still have weakest resistance in explosives. only drawback are t2 amarrs. curators - weaker, have less range then bouncers, but slightly more tracking. a must against sansha, crap elsewhere. wardens - are sniper huge range and kinetic damage. that make them perfect for nearly all gallente missions, since most rats will be weak for kinetic and it is still be far better to grill mobs 80 - 100 km away then to wait for them coming into the range of gardes. and more important that kinetic drones do more damage against mobs due to their higher resistance to thermal.
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7shining7one7
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Posted - 2009.02.25 14:54:00 -
[6]
Edited by: 7shining7one7 on 25/02/2009 14:54:56 personally i'd prefer a marauder over t2 sentries any day of the week.. (love my paladin) you get nice dps AND can tractor from 40km out and salvage on the fly, and a superb thing about them, their firepower is nice so that you don't need heavy/sentry dronage skilling, because the marauder only allows for medium/lights but overcomes it with dmg bonuses and superb tankage.
or you can spend 3 months skilling up for t2 heavies and t2 sentries.. and use a t1 dominix.. up to you.
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arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.25 14:56:00 -
[7]
yes
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.02.25 15:28:00 -
[8]
Originally by: 7shining7one7 Edited by: 7shining7one7 on 25/02/2009 14:54:56 personally i'd prefer a marauder over t2 sentries any day of the week.. (love my paladin) you get nice dps AND can tractor from 40km out and salvage on the fly, and a superb thing about them, their firepower is nice so that you don't need heavy/sentry dronage skilling, because the marauder only allows for medium/lights but overcomes it with dmg bonuses and superb tankage.
or you can spend 3 months skilling up for t2 heavies and t2 sentries.. and use a t1 dominix.. up to you.
Wow, I'm impressed that a ship for half a billion ISK does it better than one for less than 50 million. Recently someone told me that also carriers are better than Velators...
My opinion may or may not be shared by my alliance |

Ceru Nara
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Posted - 2009.02.25 15:30:00 -
[9]
Originally by: 7shining7one7 Edited by: 7shining7one7 on 25/02/2009 14:54:56 personally i'd prefer a marauder over t2 sentries any day of the week.. (love my paladin) you get nice dps AND can tractor from 40km out and salvage on the fly, and a superb thing about them, their firepower is nice so that you don't need heavy/sentry dronage skilling, because the marauder only allows for medium/lights but overcomes it with dmg bonuses and superb tankage.
or you can spend 3 months skilling up for t2 heavies and t2 sentries.. and use a t1 dominix.. up to you.
How is a Marauder even remotely related to sentries?
Depending on his skills, training for a Marauder can easily take much longer than training for both T2 heavies and sentries, and it's not like those drone skills are wasted, they're must haves for any gallente drone ship user anyway (granted many of the Marauder prereqs are also must haves in the long run). Then he'd need good gunnery to be able to do anything with a marauder, which if he doesn't have that, will take waaay longer than those drone skills would. And then he has a mediocre 900m ship that probably still doesn't kill as fast as a domi (or an ishtar, which could have been trained in that time if he wants a faster moving ship).
Yeah the paladin is nice, but that's amarr. The paladin is known for being a good mission ship, just like the golem is somewhat popular too (although there's the CNR to contend with there), but the kronos is hardly the mission running ship of choice for gallente. You can get much more mileage out of a domi at 1/20th the price.
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