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mark atrelli
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Posted - 2009.02.25 00:48:00 -
[1]
im pretty noob (just a few months in) but have gotten a taste for pvp/pirate.
anyone have a favorite frig or cruiser setup?
another question: is the coercer any good for pvp? |

sukmanobov
Minmatar Republic Military School
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Posted - 2009.02.25 00:50:00 -
[2]
Originally by: mark atrelli im pretty noob (just a few months in) but have gotten a taste for pvp/pirate.
anyone have a favorite frig or cruiser setup?
another question: is the coercer any good for pvp?
Amarr and PvP don't mix well if your using lasers, If you get nueted your screwed. but amarr with projectile turrets can be ok. Iv'e fought a few.
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Woulvesbaine
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Posted - 2009.02.25 00:53:00 -
[3]
arbitrator is a fun cruiser. tank or plate the bottom, mids should be imho mwd, cap charge, and tracking disruptors. Highs should be one drone link, and some nos/neuts or projectile weapons. But since you are low sp atm, I would not cross train into projectiles just yet. Focus on Amarr.
As far as exact fit - thats going to depend on your fitting skills a great deal at low sp. Get some decent fitting and nav skills and get drones up into the 2/3mil area and you can already have some pew pew fun in a small gang providing dps and useable ewar.
GL!
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Sidus Isaacs
Gallente
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Posted - 2009.02.25 00:53:00 -
[4]
Edited by: Sidus Isaacs on 25/02/2009 00:55:11 Edited by: Sidus Isaacs on 25/02/2009 00:53:51
Originally by: sukmanobov
Originally by: mark atrelli im pretty noob (just a few months in) but have gotten a taste for pvp/pirate.
anyone have a favorite frig or cruiser setup?
another question: is the coercer any good for pvp?
Amarr and PvP don't mix well if your using lasers, If you get nueted your screwed. but amarr with projectile turrets can be ok. Iv'e fought a few.
What!???
Amarr is a great PvP race!
Any ship that gets neuted is bad of regardless.
Besides, the T2 Pulse lasers are about the best turrets now.
Start with the Punisher frig, work up to Harbinger BC.
For T2: Zealot or Sac is very good.
They also got very strong BS.
The normal T1 cruisers, and T2 frigs however are lacking, so don't bother.
Not to familiar witht eh Amarr Dessy, but it can work. I rather just use and Omen or such tho, even tho regular Omen is not that good. :P
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Andrea Skye
Caldari The Carebear Stare
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Posted - 2009.02.25 01:15:00 -
[5]
arbi is nice, with nuets /nos too.
Also double plated Maller is a great bait ship :P |

Johan Price
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Posted - 2009.02.25 01:19:00 -
[6]
Arbitrator
/end thread
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Trader20
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Posted - 2009.02.25 01:25:00 -
[7]
Originally by: sukmanobov
Originally by: mark atrelli im pretty noob (just a few months in) but have gotten a taste for pvp/pirate.
anyone have a favorite frig or cruiser setup?
another question: is the coercer any good for pvp?
Amarr and PvP don't mix well if your using lasers, If you get nueted your screwed. but amarr with projectile turrets can be ok. Iv'e fought a few.

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Sidus Isaacs
Gallente
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Posted - 2009.02.25 01:26:00 -
[8]
Originally by: Johan Price Arbitrator
/end thread
Ahh yea, almost forgot about that one :). Its a nice littel T1 cruiser.
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Artemis Rose
Sileo In Pacis Mean Coalition
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Posted - 2009.02.25 01:37:00 -
[9]
Originally by: sukmanobov Amarr and PvP don't mix well if your using lasers, If you get nueted your screwed. but amarr with projectile turrets can be ok. Iv'e fought a few.
Reading this made me time travel back to the pre-nerf NOS days
As for Amarr, please get T2 guns before you go off and PvP in BCs and bigger. Scorch M/Scorch L is what makes the race great. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Terianna Eri
Amarr Scrutari
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Posted - 2009.02.25 04:08:00 -
[10]
Originally by: sukmanobov
Originally by: mark atrelli im pretty noob (just a few months in) but have gotten a taste for pvp/pirate.
anyone have a favorite frig or cruiser setup?
another question: is the coercer any good for pvp?
Amarr and PvP don't mix well if your using lasers, If you get nueted your screwed. but amarr with projectile turrets can be ok. Iv'e fought a few.
Welcome to 2006?
@OP: "low skilled" amarr pilots... hmm. How low skilled? The punisher's a strong PVP frigate, the coercer is very good at frigate suppression (but you really need T2 guns for it), the maller is... okay... the omen is pretty trash. The arbitrator is GREAT++ but it uses drone skills.
Both ceptors are good, the sentinel is all right (i've heard). The AFs aren't too good though; the retribution is fun (though very limited) and the vengeance is... eeeeeeeh.... :-/ we don't talk about the vengeance.
Amarr isn't like Gallente or Minmatar though; we don't have a good cheap t1 cruiser to go out and shoot things with... The omen is no rupture or thorax :P.
Once you get your skills up and are comfortable and wealthy enough to use the higher-end ships (Harbinger, Zealot, Curse, any BS), the training definitely pays off though.
The two biggest strengths of Amarr, really, are Scorch M and Scorch L  __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Misaniovent
Altruism. Avarice.
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Posted - 2009.02.25 04:26:00 -
[11]
The Punisher is a pretty great little frigate, and they are easy to afford. The Maller can be effective versus frigates and most cruisers, but you need decent fitting skills. The Omen is lacking until you have tech II medium guns and decent gunnery, when it becomes less awful. The Arbitrator is great if you have good drone skills, but you probably don't.
The Coercer is an awful choice for PVP, because it only has one midslot. That is not going to cut it.
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kano donn
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Posted - 2009.02.25 06:50:00 -
[12]
well thank you.
so... what can a punisher kill???
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Valandril
Caldari Isks R Us
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Posted - 2009.02.25 07:36:00 -
[13]
Anothier punisher ? Or another t1 frig. ---
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Merin Ryskin
Peregrine Industries
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Posted - 2009.02.25 07:37:00 -
[14]
Originally by: Terianna Eri Amarr isn't like Gallente or Minmatar though; we don't have a good cheap t1 cruiser to go out and shoot things with... The omen is no rupture or thorax :P.
Once you get your skills up and are comfortable and wealthy enough to use the higher-end ships (Harbinger, Zealot, Curse, any BS), the training definitely pays off though.
This, essentially. Amarr are just plain awesome at higher skill levels, but terrible early on. You'll have insane cap use (and no level V cap skills to support it), and pretty mediocre damage/range tradeoffs without scorch ammo. And just to add insult to injury, the T1 cruisers are pure trash except for the Arbitrator, and the Arbitrator is more Gallente than Amarr, so you're stuck with nothing but a Punisher (lol) to fly until you get the T2 guns to justify paying for a Harbinger.
If you want instant gratification, go with a Thorax or Rupture. If you want to someday laugh at those poor Gallente players as you massacre them, go Amarr or Caldari. Or just petition CCP to give the Omen a grid boost so it can actually fit a non-comedy setup. It's really not a bad ship except for the absurdly low grid, fix that and you've got pretty strong competition for the Rupture and Thorax. -----------
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Delichon
The First Foundation SOLAR FLEET
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Posted - 2009.02.25 07:53:00 -
[15]
Dump all your SP into ceptor related skills and kick some serious rear in Crusader. http://www.battleclinic.com/eve_online/pk/view/player-Kadesh+Priestess-kills.html ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

De Guantanamo
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Posted - 2009.02.25 08:35:00 -
[16]
Edited by: De Guantanamo on 25/02/2009 08:36:14
Originally by: sukmanobov Edited by: sukmanobov on 25/02/2009 05:17:20
Originally by: mark atrelli im pretty noob (just a few months in) but have gotten a taste for pvp/pirate.
anyone have a favorite frig or cruiser setup?
another question: is the coercer any good for pvp?
Amarr and PvP don't mix well if your using lasers, If you get nueted your screwed. but amarr with projectile turrets can be ok. Iv'e fought a few.
Your main flies Amarr huh? Nice try. You're still getting nerfed.
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Burn Mac
Minmatar The Tuskers
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Posted - 2009.02.25 08:41:00 -
[17]
Punisher imo untill you reach 11-13 mill and can fly Battleships :)
Well this is how i whould fly amarr ships for pvp:
Punishers -> Crusader -> Vengeance (not w/ rockets ofc) -> Omen -> Arbitrator -> Harbinger -> Zealot -> Pilgrim -> Absolution -> Armageddon -> Abaddon
Yes i said, Omen for PvP w00t w00t
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.25 09:27:00 -
[18]
punisher, something like this, it kicks ass
200mm Reinforced Rolled Tungsten Plates I Small Automated I Carapace Restoration Heat Sink II Mark I Generator Refitting: Capacitor Power Relay
Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I
Dual Light Pulse Laser II, Amarr Navy Multifrequency S Dual Light Pulse Laser II, Amarr Navy Multifrequency S Dual Light Pulse Laser II, Amarr Navy Multifrequency S E5 Prototype Energy Vampire
[empty rig slot] [empty rig slot] [empty rig slot]
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ry ry
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Posted - 2009.02.25 09:43:00 -
[19]
Edited by: ry ry on 25/02/2009 09:46:06 punishers are where it's at. executioners are okayish tacklers at a pinch and the other amarr frigs are best not discussed in anything but hushed tones in the sort of backstreet clubs where people go to be whipped by some dead-eyed, leathery-skinned hooker.
you might consider putting ACs on a punisher too, since it has no laser damage bonus, and you can fit a better tank because of that.
Originally by: mark atrelli im pretty
a/s/l?
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Wideen
Warped Mining Strip Mining Club
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Posted - 2009.02.25 11:24:00 -
[20]
Originally by: Gneeznow punisher, something like this, it kicks ass
200mm Reinforced Rolled Tungsten Plates I Small Automated I Carapace Restoration Heat Sink II Mark I Generator Refitting: Capacitor Power Relay
Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I
Dual Light Pulse Laser II, Amarr Navy Multifrequency S Dual Light Pulse Laser II, Amarr Navy Multifrequency S Dual Light Pulse Laser II, Amarr Navy Multifrequency S E5 Prototype Energy Vampire
[empty rig slot] [empty rig slot] [empty rig slot]
this I would say is your best bet. ISK/Efficiency ratio is ridiculous and tons of fun. Stick with this until your skills develop further you won't regret it. ________________________________________ "I robbed a goon and I liked it" - Suas |

Mortis Tyrathlion
Twisted Inc.
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Posted - 2009.02.25 11:32:00 -
[21]
Edited by: Mortis Tyrathlion on 25/02/2009 11:36:51 Edited by: Mortis Tyrathlion on 25/02/2009 11:35:35 You shouldn't be going out alone in combat for a little while, methinks, so priorities change a little bit there 
TBH I'd left behind Amarr by the time I got to serious PvP, but I continued flying the Arbitrator long after I'd begun seriously speccing into Gallente. The Arby just plain kicks ass. I had pretty crap drone skills for ages and it still kicked ass.
The Maller and the Arby are your two best bets for general use, I think. Not too sure abou the Maller these days actually, but a Maller with 1600mm plate and small guns could chew through a fair amount. Lasted until getting hit by three 'geddons on a gate, which was frankly so funny that I wasn't even really annoyed... but that's another story.
But the Arbitrator is the be-all and end-all of Amarr cruisers, and just plain one of the best T1 cruisers IMO. So long as you have Cruiser IV, drones V and interfacing at a decent level, a plated Arby can kick out respectable damage, especially in a gang. Hell, I've faced Arbitrators on Sisi that can do horrible things to my HACs.
Key rule is always 'only fly what you can afford to lose'. Even if you have the skills to fly a Harby, if you don't feel like you've got the cash to comfortably splash out on one, don't.
Edit: Stop telling the poor newbie to splash out on faction crystals, I didn't start using faction as a matter of course until long after I was flying T2 ships. And frankly, no T2 either (with a few exceptions, things like DCUs...). There are a few exceptions, but even if I could have used T2 blasters on my old 'raxes, I wouldn't. Keep it cheap even if you can use better. -
Originally by: Arcon Telf OP, you should be honored, because this is the first time in my short Eve career I've felt the need to say this:
Azeroth is that way ------> 
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Reverend Locke
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Posted - 2009.02.25 11:47:00 -
[22]
Well the Punisher is a wonderful, tanky little frig, and it can take out other frigs (and even poorly fit cruisers) fairly easily. Soloing in a Punisher is my favorite pass-time, because it's cheap to fit and fun to fly.
A Coercer actually ain't bad in a gang, it does really good DPS if you gank fit it.
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TraininVain
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Posted - 2009.02.25 14:02:00 -
[23]
Ah... plenty of people make the Punisher work.
It's even more viable since the scram buff (scrams now turn off MWDs. MWDs are the most popular speed mod so not only do you stop the target fleeing, you can control range which you used to need a web for).
I'd probably look at something like Turrets + NOS AB + scram Rep / resist mod / damage mod
Or maybe a big fat plate set-up or a hybrid plate + repper.
The arbitrator is a pretty reasonable drone cruiser and the Omen is OK-ish in a gang. It's not great but it is cheap extra instant DPS over 20km range. The problem is it's Tier 2 so it's grid is a bit tight. Also it might need Tech 2 pulses to be really good. 20km range w/ Scorch. Much shorter range with MF.
The Crusader is a nice intie. Four lows and fairly quick. You can/could also fit it so it hits while MWD'ing (does that still work with the stack-nerf to locus rigs?) with a slightly better range/damage curve than some of the other short range inties.
The Coercer looks like it could be a pretty efficient mincer of frigates with Scorch S crystals. I've seen a couple in FW and they weren't the lolboats I normally think of destroyers as being. No room for tackle though.
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Cpt Constantinus
Celestial Janissaries
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Posted - 2009.02.25 14:16:00 -
[24]
As someone who flies nothing but amarrian ships i have to agree with many of the other posters here. Fly the Punisher first, then train for the Crusader if you like the frig feeling. If you dont like frigs then get some decent droneskils and go for the Arbitrator.( at least acceptable droneskills are important for all of the larger amarrian ships ). The Omen is not a bad ship but requires some serious gunnery and fitting skills to shine while the Maller is imo a bit low on dps for my taste.
The next ship in line would be the Harbinger, get medium t2 turrets asap and kick some serious ass. What you train next is entirely up to you. Some people like the excelent battleships we have ( even if they are somewhat skill intensive, large t2 turrets are a must ), others go for the Zealot or the Sacri. Command ships are also an alternative, altough a quite expensive one.
If you prefer solo piracy in lowsec then the Sacri might be a good midterm goal because of its strong tank and the 4 midslots. The dissadvantage of allmost all Khanid ships is the need to train for missiles.
The reason why everyone tells you to train for t2 turrets before you fly battlecruisers/battleships is the glorious scorch crystal. God's gift to his choosen people :D. But seriously, scorch crystals are what makes the pulselaser such a fine weapon. So if you want to fly an amarrian ship well then make sure that you can use them.
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arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.25 14:21:00 -
[25]
speaking generally amarr have the worst t1 below bc... all exept for punisher and arbitraitor, arbitraitor srsly rocks
i have
med nos, 2x small nuet, heavy launcher web, ab, td, scram 800mm plate med rep, eanmII, dcII
lots of t2 drones
heres a nice solo kill i got http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=arbiter+reformed&id=5988995&page=1&filter=kills#mail
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Misina Arlath
Amarr
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Posted - 2009.02.25 14:40:00 -
[26]
Favourite boats for low skill PvP as Amarr:
Punisher - hands down one of the best T1 frigs alongside Rifter. Where Rifter has great speed, the Puni has awesome resists.
For cruisers, the Maller struggles a bit with the lack of drones and generally being a heavy ship, though the resists are great. The Omen is a glass cannon. You can fit it to have great turret DPS, and it also sports 3 drones. It does die fast tho, and it's a very tight fit if you want all 5 turrets in.
My preference is the Arbitrator.
[Punisher, PvP] Small Armor Repairer II Adaptive Nano Plating II Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Diagnostic System I
J5b Phased Prototype Warp Scrambler I Cold-Gas I Arcjet Thrusters
Medium Pulse Laser I, Amarr Navy Multifrequency S Medium Pulse Laser I, Amarr Navy Multifrequency S Medium Pulse Laser I, Amarr Navy Multifrequency S Small 'Knave' I Energy Drain
If you have problems fitting the NOS, you can switch out the PDU with a Micro Auxilary module for extra grid. Some people tend to plate the Puni, but I like to go with the ship bonus and boost the resists, and thus maintain velocity. Puni is a fairly cumbersome frigate compared to others to begin with. Plate makes it even more sluggish.
Can also switch to Dual Light guns, but since it only has 3 turret slots I prefer to go with heaviest turrets. Might be tough to keep it cap stable though. With my current skills the setup above is cap stable, but I have good Cap skills. If anything you can drop the ANPII for an additional CPR.
[Arbitrator, New Setup 1] Medium Armor Repairer II Damage Control II Adaptive Nano Plating II Power Diagnostic System II
Medium Electrochemical Capacitor Booster I, Cap Booster 400 Warp Scrambler II X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator
Miner I Miner I 50W Infectious Power System Malfunction 50W Infectious Power System Malfunction
Hammerhead II x5 Hobgoblin II x5 Mining Drone I x3
This is my "bait car" Arbitrator that I use when I need a break from missions in Hi-sec. I fly out and pretend to mine, and whenever someone flips a can, they get dual-neuted, dual-webbed, scrambled and swarmed by drones. Fun stuff when you want to surprise a wannabe pirate in a belt.
[Arbitrator, PvP] 400mm Reinforced Rolled Tungsten Plates I Voltaic Nanite Magnetic Membrane I Voltaic Nanite Reactive Membrane I Damage Control II
J5b Phased Prototype Warp Scrambler I Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 400 Cap Recharger II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Hammerhead II x5 Hobgoblin II x5
Threw this together while at work now. Been awhile since I few Arby aside from the baitcar that I have parked at station. The idea is basically the same as with Pilgrim/Curse. Get close, disable their MWD if any, and alpha-neut them. Once their Cap is drained, leave the two small neuts running stacked so you constantly drain their Cap, and let your drones do the work.
Track disruptor is sweet since it makes your target unable to take out your drones (unless they use missiles or go drone-vs-drone of course). No active rep and a rather thin plate (people usually go for 800's on Curse/pilgrim) makes you have to disable and kill your target fast.
I prefer to have good resists across the board since you never know what you meet in PvP, so I boost the kin/ex resist which is fairly weak.
Anyways, figure out a tactic you prefer, toy around in EFT with the Punisher and Arby, then give them a try. You *will* lose your ship at some stage, but at least you'll learn the ropes as you go :)
-------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.25 14:47:00 -
[27]
those arby setups are awful
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arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.25 14:49:00 -
[28]
Edited by: arbiter reformed on 25/02/2009 14:50:22
Originally by: Gneeznow those arby setups are awful
lol not mine, anyway its basicly lyria's setup from the neverending stry vid
misinias or whatever are bloody terrible tho hahahahahaa
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Misina Arlath
Amarr
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Posted - 2009.02.25 14:50:00 -
[29]
Originally by: Gneeznow those arby setups are awful
I assume you mean mine.
The first one is a bait car, so it's for killing idiots who try to canflip. Hence the miner and mining drones :) In fact, the baitcar setup took out a Malediction as well.
The second setup is similar to what I used to kill off a Brutix, as well as many frigate and cruisers. Works for me anyways :)
-------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.25 14:51:00 -
[30]
could at least put t2 miners kill of some roids while you die
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Misina Arlath
Amarr
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Posted - 2009.02.25 14:53:00 -
[31]
Originally by: arbiter reformed could at least put t2 miners kill of some roids while you die
Why would I die? haha.
Thats exactly the assumptions that make the baitcar work :) -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.25 14:53:00 -
[32]
imo if you put MED nos or anything less than a 1600 plate on an arby you are doing it wrong, give it a 4 slot tank with a 1600 plate, then in mids either ...
mwd / 24km pt / small injector w200's / td II OR ab / scrambler / 2x td II
and then in highs small nos OR light blasters / artillery
if you opt for the 2x Tracking disruptor with afterburner and 4 small nos running it all then you can dive under any medium / large guns as you please
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Misina Arlath
Amarr
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Posted - 2009.02.25 14:55:00 -
[33]
Originally by: Gneeznow imo if you put MED nos or anything less than a 1600 plate on an arby you are doing it wrong, give it a 4 slot tank with a 1600 plate, then in mids either ...
mwd / 24km pt / small injector w200's / td II OR ab / scrambler / 2x td II
and then in highs small nos OR light blasters / artillery
if you opt for the 2x Tracking disruptor with afterburner and 4 small nos running it all then you can dive under any medium / large guns as you please
You do realize NOS was nerfed to beejesus a good while back?  -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.25 14:58:00 -
[34]
Edited by: arbiter reformed on 25/02/2009 15:02:19 Edited by: arbiter reformed on 25/02/2009 15:01:39
Originally by: Gneeznow imo if you put MED nos or anything less than a 1600 plate on an arby you are doing it wrong, give it a 4 slot tank with a 1600 plate, then in mids either ...
mwd / 24km pt / small injector w200's / td II OR ab / scrambler / 2x td II
and then in highs small nos OR light blasters / artillery
if you opt for the 2x Tracking disruptor with afterburner and 4 small nos running it all then you can dive under any medium / large guns as you please
it weres ppl down itll never be a gank ship, the med rep lets it do that better as your oncoming damage will be minimal, it really works ill take on any hac in it.. either way it works for me so im happy
also 1600 plaate makes you slower but meh.. i used to run a 1600 but with all the new changes i think 800+ rep is better
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arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.25 15:01:00 -
[35]
Originally by: Misina Arlath
Originally by: Gneeznow imo if you put MED nos or anything less than a 1600 plate on an arby you are doing it wrong, give it a 4 slot tank with a 1600 plate, then in mids either ...
mwd / 24km pt / small injector w200's / td II OR ab / scrambler / 2x td II
and then in highs small nos OR light blasters / artillery
if you opt for the 2x Tracking disruptor with afterburner and 4 small nos running it all then you can dive under any medium / large guns as you please
You do realize NOS was nerfed to beejesus a good while back? 
i have it on mine to be able to run everything not perma obviously but it helps alot seeing as you have no space in meds for a capbooster, 2 small nuets are basicly 1.5 med nuets. as soon as i have you in place youre not going anywhere so ill happily dance about while - target- dies.
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Misina Arlath
Amarr
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Posted - 2009.02.25 15:04:00 -
[36]
Well, if you use a 1600mm plate + MWD then you're already so low on PG even with Engineering V that the setup in your Hislots is going to be a rack of small modules. You're going to need the 1600mm plate with the time it will take you to drain out another cruiser with 4 x small neut/NOS.
Anyways, if it works, it works. I know my Arby setups fly nicely, for me and with my skills.
At the end of the day, the whole clue with the Arby is to disable your opponent either by draining cap, or by flying under their guns, while your drones eat away. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.25 15:20:00 -
[37]
Originally by: Misina Arlath You do realize NOS was nerfed to beejesus a good while back? 
It works fine, on an arbitrator with small capacitor, your SAR II and TD's and AB are gonna drain your cap down quite low, nos well let you keep it all running even while being heavily neuted, I have a lot of practical experience doing this, even while having anywhere between 1 and 3 heavy neuts on me
Originally by: Misina Arlath Well, if you use a 1600mm plate + MWD then you're already so low on PG even with Engineering V that the setup in your Hislots is going to be a rack of small modules. You're going to need the 1600mm plate with the time it will take you to drain out another cruiser with 4 x small neut/NOS.
Anyways, if it works, it works. I know my Arby setups fly nicely, for me and with my skills.
At the end of the day, the whole clue with the Arby is to disable your opponent either by draining cap, or by flying under their guns, while your drones eat away.
above you say that nos is useless, then you say its purpose is to drain cap, you are wrong its purpose is to disable turret ships, it sucks as a neuting ship because it has very small capacitor, it is a drone carrying ewar ship, flying it like a mini-curse doesnt work
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Psiri
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Posted - 2009.02.25 15:54:00 -
[38]
I'd go this path,
Punisher ---> Arbitrator ---> Harbinger ---> T1/named fit Geddon ---> Apocalypse/Abaddon
Screw the T2 Amarr frigates, some are decent but overall they're lacking and not worth the effort. In PvP you need to be able to kill many times that what you loose if you want to make any isk from it, let alone not loose isk. So weigh a ship's killing ability versus its cost.
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baltec1
Antares Shipyards
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Posted - 2009.02.25 16:11:00 -
[39]
Originally by: Psiri I'd go this path,
Punisher ---> Arbitrator ---> Harbinger ---> T1/named fit Geddon ---> Apocalypse/Abaddon
Screw the T2 Amarr frigates, some are decent but overall they're lacking and not worth the effort. In PvP you need to be able to kill many times that what you loose if you want to make any isk from it, let alone not loose isk. So weigh a ship's killing ability versus its cost.
The vengence with auto cannons will be suprisingly good as a heavy tackler and the retri when used in a group can put down some very heavy firepower for its size and has the tank to back it up. The sader is as deadly as ever and the sentinal is like a nano curse only in miniture. I personaly dont like the Malediction but thats due to its range, its still good in the right hands.
I havent tried the Heretic yet but I hear its sub par to the others
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Foulque
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Posted - 2009.02.25 16:25:00 -
[40]
Originally by: sukmanobov
Amarr and PvP don't mix well if your using lasers
The Zealot, Harbinger, Armageddon, Abaddon, Apocalypse, Crusader etc.... beg to differ.
Pusnisher is a really good little ship for messing around in, people tend to underestimate frigates too which can lead to some fun fights.
Arbitrator is the only Amarr cruiser worth flying if you want something a little larger. ________
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VonZeppelin
Amarr The New Eden Syndicate IMPERIUM.
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Posted - 2009.02.25 17:30:00 -
[41]
The Reactor Control Unit can be switched for a Damage Control I and 2 Energized Adaptive Nanomembrane's. All fitttings are T1, because a new character has a low amount of ISK. The powergrid and the CPU are very limited with the following fitting.
[Maller, High DPS, Close-Range Maller] Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit I Reactor Control Unit I Reactor Control Unit I
10MN MicroWarpdrive I Sensor Booster I,Scan Resolution Sensor Booster I,Scan Resolution
Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M
[empty rig slot]
If all skills are level V, then EFT shows the following theoretical statstics.
Total DPS: 195 Volley Damage: 611 Dcan Resolution: 447mm Speed: 1366 m/s
VonZeppelin IMPERIUM. Press Relations (PR) (Diplomat)
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Meridius Dex
Amarr Gunship Diplomacy
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Posted - 2009.02.25 17:50:00 -
[42]
Starting to feel bad for the OP as there's some pretty bad advice ITT to send him in the wrong direction.
Protip: Remember you can simply downgrade most of the T2 stuff in these fits, depending on your skills and wallet.
T1 Frigate - Try the famous 'Bleeder' Punisher. It can kill most cruisers it jumps in belts (given time):
[Punisher, Bleeder 56/1/876/5KR] 200mm Reinforced Rolled Tungsten Plates I Damage Control II Small Armor Repairer II Capacitor Power Relay II
1MN Afterburner II Warp Scrambler II
Small Nosferatu II 150mm Light 'Scout' Autocannon I, Republic Fleet EMP S 150mm Light 'Scout' Autocannon I, Republic Fleet EMP S 150mm Light 'Scout' Autocannon I, Republic Fleet EMP S
[empty rig slot] [empty rig slot] [empty rig slot]
T1 Cruisers - The Maller is an utter piece of crap. Don't listen to anyone who tells you to buy it or fly it. Its only use is as a bait ship, which means it has no use at all.
The Omen is badly gimped for fitting, but after hating it for eons I've finally found a couple half-ass fits that manage to get something out of it. This glass cannon can outrun just about anything cruiser-sized and above, save for a Stabber or Vagabond. It also needn't fear the new wave of AB AFs:
[Omen, Scrapheap FW 312/19/1904/10K] Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Heat Sink II Heat Sink II
10MN MicroWarpdrive I Large F-S9 Regolith Shield Induction Warp Disruptor II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
The cream of the sub-BC crop is, of course, the Arbitrator. The Arbie is the most fun, versatile cruiser in EVE and nearly makes up for how terribly gimped the rest of this class is. There are a number of ways to fit it, but I prefer:
[Arbitrator, Gang Tank 284/11/1143/27K] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
10MN MicroWarpdrive I 'Abandon' Targeting Disruptor I, Tracking Speed Disruption 'Abandon' Targeting Disruptor I, Optimal Range Disruption Warp Disruptor II
Salvager I 'Malkuth' Standard Missile Launcher I, Sabretooth Light Missile Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5 Vespa EC-600 x5 Warrior II x5 Hobgoblin II x5
I don't break the bank on T1 cruisers to begin with and you can save even more money on this fit by downgrading the drones and tanking modules in the lows to save several million ISK.
I won't give advice on BS, BCs, T2 frigs and HACs/Recons, as you admit to being new. You should make a new thread for advice on them after you've played a while longer and see how many ship losses you can afford with what I've outlined above. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |

kano donn
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Posted - 2009.03.03 10:35:00 -
[43]
OK well thank you all lots.
i have no drone skills so the arbi is out. i have been flying the punisher now for a while and i have gotten a nice # of kills. course im flying with a friend so im more of the tank.
here is a fit that is uber cheap and still can kill pretty well(with a friend, you sill see why)
low: heat sink 1 200 mm rolled tung
mid: 1 MN AB warp disruptor 1
highs: Gatling pulse 1 x3 ammo: radio and multi small nos 1
its supper stupid cheap and a very nice way to learn.
i can fly an abaddon though... so my skills i guess are not total crap. (and yes i can use t2)
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kor anon
Amarr Seerauber-Vereinigung
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Posted - 2009.03.03 11:19:00 -
[44]
Edited by: kor anon on 03/03/2009 11:23:52
Originally by: VonZeppelin The Reactor Control Unit can be switched for a Damage Control I and 2 Energized Adaptive Nanomembrane's. All fitttings are T1, because a new character has a low amount of ISK. The powergrid and the CPU are very limited with the following fitting.
[Maller, High DPS, Close-Range Maller] Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit I Reactor Control Unit I Reactor Control Unit I
10MN MicroWarpdrive I Sensor Booster I,Scan Resolution Sensor Booster I,Scan Resolution
Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M Heavy Pulse Laser I, Multifrequency M
[empty rig slot]
If all skills are level V, then EFT shows the following theoretical statstics.
Total DPS: 195 Volley Damage: 611 Dcan Resolution: 447mm Speed: 1366 m/s
VonZeppelin IMPERIUM. Press Relations (PR) (Diplomat)
Thats terrible, i get more dps on my duramaller
edit: secondly if you are tailoring that setup for a newbie to afford (not hard getting isk these days) why put all skills lvl 5? The actual stats will be much much lower and it wont be worth bothering to fly it
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Takeshi Yamato
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Posted - 2009.03.03 11:57:00 -
[45]
Only amarr ships worth flying at low sp is punisher and arbi imho. Anything else below the Harbi isn't good.
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Slade Hoo
Amarr xPlaguex
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Posted - 2009.03.03 14:39:00 -
[46]
tbh i began with the harbinger and t2 medium guns. Before this i used to do some pve or went for sp-friendly setups like neut/RR-BS (aka geddon/apoc) in my gang. I really hate t1 hulls below battlecruisers..so arbitrator/punisher were no option for me. Amarr is about the big stuff imo.
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NxN
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Posted - 2009.03.18 18:10:00 -
[47]
Edited by: NxN on 18/03/2009 18:10:05
Originally by: ry ry
...but the sort of backstreet clubs where people go to be whipped by some dead-eyed, leathery-skinned hooker after having an aubergine stuck up their arse. and even then people will think you're a bit of a perv tbh...
this made me giggle 
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