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Thread Statistics | Show CCP posts - 2 post(s) |

MotherMoon
Huang Yinglong
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Posted - 2009.02.25 01:35:00 -
[1]
that's 12,000 less ships than promised.

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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 12:26:00 -
[2]
Edited by: MotherMoon on 25/02/2009 12:27:03
Originally by: Shevar
Originally by: CCP t0rfifrans In the initial release of Apocrypha on March 10th, three subsystem types will be available per subsystem per race. Number of possible permutation per race = 5*5*5 = 125. Total number of new ship permutations in game = 4 (races) * 125 = 500.
Fourth variation will be released in Apocrypha 1.1. Release date to be determined.
We have a fixed amount of resources working on the subsystems. We decided to opt for quality rather than quantity for the March 10th release, thus scoped down to have better looking graphics and are introducing more assets later once we're finished with the graphis. Meaning SOON(TM).
Not to sound to pessimistic but we've heard that one before
like
we want to release factional warfare now instead of later so we're leaving rewards and mission reward balanced for a later date. Don't worry it's coming.

also jones, the fact that it's 500 instead of 13,000 is a big difference.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 12:34:00 -
[3]
Originally by: Antonia Frak lol, first is the epic mission arcs (just one, and for newbies), now this. And CCP expects us to make a 10/10 of Apocrypha "the biggest ever" expansion?
What will be the next over-hyped feature that is going to drop?
to be honest, tht one mission is about... 100 missions totl with over 10-20 endings.
you'll have to run it about 20 times before you see it all.
and to top it off running an epic mission arc will likely take 4-5 hours.
so that's like a month of content in one mission. not bad. hopefully they will release a new mission every month.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 14:03:00 -
[4]
Originally by: Tippia
Originally by: Sheriff Jones
Originally by: MotherMoon also jones, the fact that it's 500 instead of 13,000 is a big difference.
Last i heard it was 4000, not 13.000. But, these numbers are irrelevant.
It was 12,500 (5^5 * 4) and is now down to 972 (3^5 * 4). So both of you are wrong. 
lol the dev was wrong then :P
anyways, trust me jones I know what your saying. and I honestly hve no issues with it NORMALLY. but this feels like the only point of the ship is being removed.
it's not much different than a tech 2 cruiser now. I know that only 2 less systems seems like a small number but as you can see, it's a HUGE difference.
nd I'm ok with them taking longer.... I just want some sort of promise ti will happen.
anyways, this is one case where I honestly think the devs need to think it through. But yeah it's all good I know I would whine if they never gave out that other number.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 22:11:00 -
[5]
Originally by: An Anarchyyt
Originally by: MotherMoon [like
we want to release factional warfare now instead of later so we're leaving rewards and mission reward balanced for a later date. Don't worry it's coming.

Probably cause they realized that it was ******ed to need to bribe people to PvP.
lol
while a good point, I see no reasona 5-10% discount in the LP store would be a big deal.
and the PvE missions are a mess.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.26 11:20:00 -
[6]
Edited by: MotherMoon on 26/02/2009 11:20:38
Originally by: Sheriff Jones
Originally by: Terianna Eri I dunno, just feels like CCP kinda got shafted here :P sucks really
If i had to guess on my previous dealing with Atari, yes, shafting...big shafting 
who gives a ****, I just ran the new tutorial. BADASS.
this thing needs to come out 4 years ago. tech 3 ships can wait.
and even the 1st mission in the ne wepic arc REAKED of video game version of a cornicle.
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