| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Shevar
Minmatar Target Practice incorporated
|
Posted - 2009.02.25 11:56:00 -
[1]
Originally by: CCP t0rfifrans In the initial release of Apocrypha on March 10th, three subsystem types will be available per subsystem per race. Number of possible permutation per race = 5*5*5 = 125. Total number of new ship permutations in game = 4 (races) * 125 = 500.
Fourth variation will be released in Apocrypha 1.1. Release date to be determined.
We have a fixed amount of resources working on the subsystems. We decided to opt for quality rather than quantity for the March 10th release, thus scoped down to have better looking graphics and are introducing more assets later once we're finished with the graphis. Meaning SOON(TM).
Not to sound to pessimistic but we've heard that one before --- -The only real drug problem is scoring real good drugs |

Shevar
Minmatar Target Practice incorporated
|
Posted - 2009.02.25 19:41:00 -
[2]
Originally by: CCP t0rfifrans Would I have liked to have all five at M10? Of course? But considering the life time of assets in EVE, I want what goes in there to be polished and smooth rather than rushed so the decision was taken to focus on the three and make them awesome, which they certainly are.
I would have preferred if it would have been pushed back a month or two (which is kinda hard because of your deal with Atari). I'm sorry but when I read what was available on the test server when it was first brought up my first thought was they are so never gonna make it before the launch date, when the t3 devblog was published it should have been more then clear that it wouldn't be 5 modules but 3 or if lucky 4.
And you really should admit that CCP on a whole has a rather bad reputation on bringing lost features due to deadline rushes on to the next expansion or in small in between patches, just to name 2 recently a totally failed industry expansion (and none of the industry related improvements that didn't make it such as storefronts haven't been delivered in acrophobia either) and black ops (prenerfed and totally clear they should be boosted yet no changes in even jump range or fuel reqs this time, both "quick fixes" that should slightly unnerf them until you manage to create that fuel bay)... --- -The only real drug problem is scoring real good drugs |

Shevar
Minmatar Target Practice incorporated
|
Posted - 2009.02.25 19:48:00 -
[3]
Originally by: Akor Flandres I'd rather have CCP tell us what they're working on, even if they promise too much and need to cut back a little, than tell us little or nothing at all. The trolls on this forum drive me wild.
Indeed but they do need to realize some things are a bit, errr, wtf? Sorry but saying 2 weeks ago that there will be 5 modules for each and now saying that it will take ~4 to 9 weeks after the release to maybe introduce the 4th module doesn't really add up. Perhaps CCP should let the devs working on a project actually write the blog and publish it instead of writing blog sending through 10 marketing people to add some funny meme's and being slightly less edgy if "needed" taking ~2 weeks and then publish it.
But anyways if the devs would be as silent as in for example WoW (where there is almost total silence about the direction of the game in order to not upset any of the current subscribers) I would have quitted long ago and no resubbed so often . --- -The only real drug problem is scoring real good drugs |
| |
|