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Marcus Davion
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Posted - 2004.08.10 15:52:00 -
[31]
Is it just me or have lock times for Battleships increased?
Yesterday with 1 sensor booster 1 I was able to lock a Cruiser in about 7 or 8 sec. Today post patch it's takeing me 10 - 11 sec.
Is this normal and I have just not noticed?
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Marcus Davion
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Posted - 2004.08.10 15:52:00 -
[32]
Is it just me or have lock times for Battleships increased?
Yesterday with 1 sensor booster 1 I was able to lock a Cruiser in about 7 or 8 sec. Today post patch it's takeing me 10 - 11 sec.
Is this normal and I have just not noticed?
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Darrin Tobruk
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Posted - 2004.08.10 16:04:00 -
[33]
Edited by: Darrin Tobruk on 10/08/2004 16:06:34
Quote: Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
 _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Darrin Tobruk
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Posted - 2004.08.10 16:04:00 -
[34]
Edited by: Darrin Tobruk on 10/08/2004 16:06:34
Quote: Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
 _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Harisdrop
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Posted - 2004.08.10 16:11:00 -
[35]
XML data is not updating the skillpoints. Is there a time lag or am I missing something? --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
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Posted - 2004.08.10 16:11:00 -
[36]
XML data is not updating the skillpoints. Is there a time lag or am I missing something? --------------------------
Garsh ma it soo cool killing people in there space thingies |

Koronos
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Posted - 2004.08.10 16:14:00 -
[37]
Originally by: Darrin Tobruk Edited by: Darrin Tobruk on 10/08/2004 16:06:34
Quote: Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.

Well said. Nerfing something due to a misguided idea of game balance so that the nerf makes things unrealistic is getting on my nerves. Why are they so dead-set on making it hard to kill a frigate with a battleship?? My Caracal is a designed frigate killer. A cruiser designed to kill frigates should be able to easily kill frigates. Now, it's going to be much more of a pain in the a$$. Argh.
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Koronos
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Posted - 2004.08.10 16:14:00 -
[38]
Originally by: Darrin Tobruk Edited by: Darrin Tobruk on 10/08/2004 16:06:34
Quote: Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.

Well said. Nerfing something due to a misguided idea of game balance so that the nerf makes things unrealistic is getting on my nerves. Why are they so dead-set on making it hard to kill a frigate with a battleship?? My Caracal is a designed frigate killer. A cruiser designed to kill frigates should be able to easily kill frigates. Now, it's going to be much more of a pain in the a$$. Argh.
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Kuggington
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Posted - 2004.08.10 16:16:00 -
[39]
Originally by: Darrin Tobruk Edited by: Darrin Tobruk on 10/08/2004 16:06:34
Quote: Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.

Agreed, would someone care to point that out to me in the patch notes?
Does the velocity bonus on the Caracal work? It was my understanding that increased velocity meant increased range, but my missiles don't go any farther.
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Kuggington
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Posted - 2004.08.10 16:16:00 -
[40]
Originally by: Darrin Tobruk Edited by: Darrin Tobruk on 10/08/2004 16:06:34
Quote: Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.

Agreed, would someone care to point that out to me in the patch notes?
Does the velocity bonus on the Caracal work? It was my understanding that increased velocity meant increased range, but my missiles don't go any farther.
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Korben Allahn
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Posted - 2004.08.10 16:29:00 -
[41]
Originally by: Darrin Tobruk Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
I suppose I'm biased, but I like this, considering my Corp depends heavily on fast, cheap frigates to facilitate our strikes and policing actions.
However, it seems everyone's using heavy missiles and siege missiles. They probably actually nerfed it so that you use Standard Missiles against frigs, and other missiles against larger targets.
I'm pleased though. A BS can still kill a frigate, but a blaster frigate now stands a chance of lasting against a Moa in mining configuration that has two missiles launchers.
Trying to hit a frigate with a cruise missile should be like trying to hit a gnat with ship-to-shore cannons.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Korben Allahn
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Posted - 2004.08.10 16:29:00 -
[42]
Originally by: Darrin Tobruk Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
I suppose I'm biased, but I like this, considering my Corp depends heavily on fast, cheap frigates to facilitate our strikes and policing actions.
However, it seems everyone's using heavy missiles and siege missiles. They probably actually nerfed it so that you use Standard Missiles against frigs, and other missiles against larger targets.
I'm pleased though. A BS can still kill a frigate, but a blaster frigate now stands a chance of lasting against a Moa in mining configuration that has two missiles launchers.
Trying to hit a frigate with a cruise missile should be like trying to hit a gnat with ship-to-shore cannons.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Mynobe Soletae
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Posted - 2004.08.10 16:32:00 -
[43]
Originally by: Mned Graydroggen btw request, now that the billing will morph over time, could we get a note added to the bill syaing for which slot number it is ? Would hate guessing the wrong one on unrenting <:)
The request is pretty good, I'd like to see that as well, but I think you misunderstood the way they'll do bills. As a station fills up, ALL slots will cost more, not just the latest rented.
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Mynobe Soletae
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Posted - 2004.08.10 16:32:00 -
[44]
Originally by: Mned Graydroggen btw request, now that the billing will morph over time, could we get a note added to the bill syaing for which slot number it is ? Would hate guessing the wrong one on unrenting <:)
The request is pretty good, I'd like to see that as well, but I think you misunderstood the way they'll do bills. As a station fills up, ALL slots will cost more, not just the latest rented.
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Koronos
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Posted - 2004.08.10 16:38:00 -
[45]
Originally by: Korben Allahn
Originally by: Darrin Tobruk Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
.... Trying to hit a frigate with a cruise missile should be like trying to hit a gnat with ship-to-shore cannons.
Well, that's an excessive comparison, but I agree with the thrust of it. So, my argument is that in that case the change needs to be made to missile targetting, not to missile damange. But, maybe the idea is that you can't get as close to the frigate with your explosion so it won't do as much damage. Guess that makes some sense after all.
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Koronos
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Posted - 2004.08.10 16:38:00 -
[46]
Originally by: Korben Allahn
Originally by: Darrin Tobruk Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
.... Trying to hit a frigate with a cruise missile should be like trying to hit a gnat with ship-to-shore cannons.
Well, that's an excessive comparison, but I agree with the thrust of it. So, my argument is that in that case the change needs to be made to missile targetting, not to missile damange. But, maybe the idea is that you can't get as close to the frigate with your explosion so it won't do as much damage. Guess that makes some sense after all.
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Hue Jorgon
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Posted - 2004.08.10 16:52:00 -
[47]
Still get other ships subimposed over mine when warping from a gate at the same time as someone else.
This should be simple to solve. |

Hue Jorgon
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Posted - 2004.08.10 16:52:00 -
[48]
Still get other ships subimposed over mine when warping from a gate at the same time as someone else.
This should be simple to solve. |

Kivran Slangeorm
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Posted - 2004.08.10 17:49:00 -
[49]
Edited by: Kivran Slangeorm on 10/08/2004 17:52:28 I don't know who came up with this bright idea for the missile change, but this is a 'balance' change that needs to be backed out immediately.
My corpmate just tested all four torp types against a *cargo container* and all did 129.4 damage, so it is not just frigates that have become 'too manoeuverable' to damage. 
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Kivran Slangeorm
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Posted - 2004.08.10 17:49:00 -
[50]
Edited by: Kivran Slangeorm on 10/08/2004 17:52:28 I don't know who came up with this bright idea for the missile change, but this is a 'balance' change that needs to be backed out immediately.
My corpmate just tested all four torp types against a *cargo container* and all did 129.4 damage, so it is not just frigates that have become 'too manoeuverable' to damage. 
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Ravelin Eb
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Posted - 2004.08.10 18:01:00 -
[51]
Firstly as has been mentioned the ships models being stuck on you bug has become much worse. Only bright point is that it now happens so frequently that surely it must make it easier to debug. Just sit at any gate for a while and watch the ships models pile up on you. 
Cloaking, is it a bug that you can't jump through a gate whilst cloaked, even with a Covert Ops Cloak? Kind of ruins the stealth aspect if you have to decloak first. If it's deliberate then it's still bugged cos if you try to do it then de-cloak and try again it's no better than 50-50 whether you'll jump or not. Seems to get really messed up at times, first telling you that you can't jump then telling you that the jump is already in progess the next time you try.
On the same theme, I seem to be able to get right to a gate whils cloaked i.e. under the 2k de-cloak limit but try to cloak near a "Gas Cloud" (coming out of Vakir station in Pator for instance) and it'll stop you cloaking. What does or doesn't cause you to de-cloak or uncloak would be nice to know!
Ravelin Eb
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Ravelin Eb
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Posted - 2004.08.10 18:01:00 -
[52]
Firstly as has been mentioned the ships models being stuck on you bug has become much worse. Only bright point is that it now happens so frequently that surely it must make it easier to debug. Just sit at any gate for a while and watch the ships models pile up on you. 
Cloaking, is it a bug that you can't jump through a gate whilst cloaked, even with a Covert Ops Cloak? Kind of ruins the stealth aspect if you have to decloak first. If it's deliberate then it's still bugged cos if you try to do it then de-cloak and try again it's no better than 50-50 whether you'll jump or not. Seems to get really messed up at times, first telling you that you can't jump then telling you that the jump is already in progess the next time you try.
On the same theme, I seem to be able to get right to a gate whils cloaked i.e. under the 2k de-cloak limit but try to cloak near a "Gas Cloud" (coming out of Vakir station in Pator for instance) and it'll stop you cloaking. What does or doesn't cause you to de-cloak or uncloak would be nice to know!
Ravelin Eb
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Fenix UA
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Posted - 2004.08.10 18:04:00 -
[53]
The second bonus of the Thorax is incorrect calculated.
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Fenix UA
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Posted - 2004.08.10 18:04:00 -
[54]
The second bonus of the Thorax is incorrect calculated.
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obscuroditus
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Posted - 2004.08.10 18:08:00 -
[55]
Edited by: obscuroditus on 10/08/2004 18:12:35 I'm afraid several secondary bonusess are incorectly calculated (read : not at all).
My caracal heavy missiles reach _exactly_ 45km, and not a shod more, despite having Level4 Caldari cruiser level.
This should be well into the 60-km range. Test was done using a cargo cannister and stop-still cruiser using scourges.
I just received a report from a friend that has a Exequrour that gets his calculated new 10% cargo bonus as it should be.
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obscuroditus
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Posted - 2004.08.10 18:08:00 -
[56]
Edited by: obscuroditus on 10/08/2004 18:12:35 I'm afraid several secondary bonusess are incorectly calculated (read : not at all).
My caracal heavy missiles reach _exactly_ 45km, and not a shod more, despite having Level4 Caldari cruiser level.
This should be well into the 60-km range. Test was done using a cargo cannister and stop-still cruiser using scourges.
I just received a report from a friend that has a Exequrour that gets his calculated new 10% cargo bonus as it should be.
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tritoch
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Posted - 2004.08.10 18:39:00 -
[57]
Anyone having problems with their thorax when cap is low? Ex. I have 400 cap left out of 1000, more than enough to activate a medium armor rep. When I try, it says I only have 124 cap and I need 160. Same for MWD, so I'm guessing it's a trax bug, namely with the new MWD bonus.
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tritoch
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Posted - 2004.08.10 18:39:00 -
[58]
Anyone having problems with their thorax when cap is low? Ex. I have 400 cap left out of 1000, more than enough to activate a medium armor rep. When I try, it says I only have 124 cap and I need 160. Same for MWD, so I'm guessing it's a trax bug, namely with the new MWD bonus.
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Korben Allahn
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Posted - 2004.08.10 21:21:00 -
[59]
Originally by: Koronos
Originally by: Korben Allahn
Originally by: Darrin Tobruk Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
.... Trying to hit a frigate with a cruise missile should be like trying to hit a gnat with ship-to-shore cannons.
Well, that's an excessive comparison, but I agree with the thrust of it. So, my argument is that in that case the change needs to be made to missile targetting, not to missile damange. But, maybe the idea is that you can't get as close to the frigate with your explosion so it won't do as much damage. Guess that makes some sense after all.
Also, the faster ship won't be within the blast zone as long as other, larger ships.
It can be simply RP'd away realistically as maneuverability + speed of explosion + size and shape of warhead.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Korben Allahn
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Posted - 2004.08.10 21:21:00 -
[60]
Originally by: Koronos
Originally by: Korben Allahn
Originally by: Darrin Tobruk Dmg from missiles is now dependant on size of ships. Small ship = less dmg! Check out the missile thread in Ships and modules forum.
.... Trying to hit a frigate with a cruise missile should be like trying to hit a gnat with ship-to-shore cannons.
Well, that's an excessive comparison, but I agree with the thrust of it. So, my argument is that in that case the change needs to be made to missile targetting, not to missile damange. But, maybe the idea is that you can't get as close to the frigate with your explosion so it won't do as much damage. Guess that makes some sense after all.
Also, the faster ship won't be within the blast zone as long as other, larger ships.
It can be simply RP'd away realistically as maneuverability + speed of explosion + size and shape of warhead.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |
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