Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Korben Allahn
|
Posted - 2004.08.10 21:24:00 -
[61]
Originally by: Kivran Slangeorm Edited by: Kivran Slangeorm on 10/08/2004 17:52:28 I don't know who came up with this bright idea for the missile change, but this is a 'balance' change that needs to be backed out immediately.
My corpmate just tested all four torp types against a *cargo container* and all did 129.4 damage, so it is not just frigates that have become 'too manoeuverable' to damage. 
Last time I checked you couldn't kill secure cans anyway, so it's really rather moot. CCP made the missile change without spaghetti-ing with subroutines by lowering a global multiplier, looks like.
Smart programming because it's simple.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Korben Allahn
|
Posted - 2004.08.10 21:24:00 -
[62]
Originally by: Kivran Slangeorm Edited by: Kivran Slangeorm on 10/08/2004 17:52:28 I don't know who came up with this bright idea for the missile change, but this is a 'balance' change that needs to be backed out immediately.
My corpmate just tested all four torp types against a *cargo container* and all did 129.4 damage, so it is not just frigates that have become 'too manoeuverable' to damage. 
Last time I checked you couldn't kill secure cans anyway, so it's really rather moot. CCP made the missile change without spaghetti-ing with subroutines by lowering a global multiplier, looks like.
Smart programming because it's simple.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Mynobe Soletae
|
Posted - 2004.08.10 21:54:00 -
[63]
Edited by: Mynobe Soletae on 10/08/2004 21:56:57
Originally by: Koronos My argument is that in that case the change needs to be made to missile targetting, not to missile damange. But, maybe the idea is that you can't get as close to the frigate with your explosion so it won't do as much damage. Guess that makes some sense after all.
I don't think they can make a change to missile targetting because one of the core mechanics they use is that weapons are always on target. The weapon may hit for 0 (which gets described in the log as a miss), but it's always on target, and the graphic of the laser beam or projectile is always shown to hit.
They would have to show missiles actually fly by and miss, which means that the flight can't be rendered on the client till the server decides whether it's a hit or a miss. And missile flight times can take up to a minute, so there'd essentially be a 1 minute lag with everything.
The way it is right now, the client renders the gun shooting and hitting, or the missile flying there and exploding, and you simply get a popup saying how much damage it was, or that it was a miss. One animation covers all possible scenarios.
I don't agree with shockwaves in space; there's no air to make a shockwave. You get the initial flash of radiation (which does the most damage) and then a bubble of expanding debris that travels very slowly, comparatively. There's no way to pack enough matter into a warhead to create the tons of hot expanding dust shown in most movie effects.
But whatever.
|

Mynobe Soletae
|
Posted - 2004.08.10 21:54:00 -
[64]
Edited by: Mynobe Soletae on 10/08/2004 21:56:57
Originally by: Koronos My argument is that in that case the change needs to be made to missile targetting, not to missile damange. But, maybe the idea is that you can't get as close to the frigate with your explosion so it won't do as much damage. Guess that makes some sense after all.
I don't think they can make a change to missile targetting because one of the core mechanics they use is that weapons are always on target. The weapon may hit for 0 (which gets described in the log as a miss), but it's always on target, and the graphic of the laser beam or projectile is always shown to hit.
They would have to show missiles actually fly by and miss, which means that the flight can't be rendered on the client till the server decides whether it's a hit or a miss. And missile flight times can take up to a minute, so there'd essentially be a 1 minute lag with everything.
The way it is right now, the client renders the gun shooting and hitting, or the missile flying there and exploding, and you simply get a popup saying how much damage it was, or that it was a miss. One animation covers all possible scenarios.
I don't agree with shockwaves in space; there's no air to make a shockwave. You get the initial flash of radiation (which does the most damage) and then a bubble of expanding debris that travels very slowly, comparatively. There's no way to pack enough matter into a warhead to create the tons of hot expanding dust shown in most movie effects.
But whatever.
|

Imhotep Khem
|
Posted - 2004.08.11 00:29:00 -
[65]
Well I though they would UNDO the reduction of 650 and 720 projectile range, then add the proper bonus. I've been unintentionally nerfed for a while waiting on what was supposed to be a bonus like everyone else's guns got.
Does not seem they have made the change at all. Though they did succeed in getting it into the patch notes at least 
I should be grateful they did not reduce the range further...
Note: I have 17500 for falloff of both of these guns. That is the same thing I had last week. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.08.11 00:29:00 -
[66]
Well I though they would UNDO the reduction of 650 and 720 projectile range, then add the proper bonus. I've been unintentionally nerfed for a while waiting on what was supposed to be a bonus like everyone else's guns got.
Does not seem they have made the change at all. Though they did succeed in getting it into the patch notes at least 
I should be grateful they did not reduce the range further...
Note: I have 17500 for falloff of both of these guns. That is the same thing I had last week. ____ If your not dyin' your not tryin'. |

Naal Morno
|
Posted - 2004.08.11 01:53:00 -
[67]
Drone bug IMHO
When ordered to come back they don't MWD... THey should I think. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
|

Naal Morno
|
Posted - 2004.08.11 01:53:00 -
[68]
Drone bug IMHO
When ordered to come back they don't MWD... THey should I think. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
|

Mynobe Soletae
|
Posted - 2004.08.11 05:59:00 -
[69]
Here's a nice bug: if you switch the windowed session to full screen, and then back to windowed, it retains its "keep this window in the foreground" attribute. You can't see Internet Explorer, Office, any other application, because they're all behind the windowed EVE.
|

Mynobe Soletae
|
Posted - 2004.08.11 05:59:00 -
[70]
Here's a nice bug: if you switch the windowed session to full screen, and then back to windowed, it retains its "keep this window in the foreground" attribute. You can't see Internet Explorer, Office, any other application, because they're all behind the windowed EVE.
|
|

Kenti Silvistrini
|
Posted - 2004.08.11 06:16:00 -
[71]
I have noticed certain NPC ships (esp at gates) seem to be named incorrectly on the scanner eg 'Heavy missile' 'light missile' etc. unless i was drunk.
|

Kenti Silvistrini
|
Posted - 2004.08.11 06:16:00 -
[72]
I have noticed certain NPC ships (esp at gates) seem to be named incorrectly on the scanner eg 'Heavy missile' 'light missile' etc. unless i was drunk.
|

Brisky T'Pol
|
Posted - 2004.08.11 06:59:00 -
[73]
I ran into "Heavy missile" NPC before the patch too.
|

Brisky T'Pol
|
Posted - 2004.08.11 06:59:00 -
[74]
I ran into "Heavy missile" NPC before the patch too.
|

Rilondan
|
Posted - 2004.08.11 09:00:00 -
[75]
Drones don't always disable MWD when orbiting target.
Not all drones in a swarm behave the same - sometimes 1 will orbit at high speed, sometimes several.
|

Rilondan
|
Posted - 2004.08.11 09:00:00 -
[76]
Drones don't always disable MWD when orbiting target.
Not all drones in a swarm behave the same - sometimes 1 will orbit at high speed, sometimes several.
|

ShyLion
|
Posted - 2004.08.11 10:05:00 -
[77]
Drones still stuck into each other in pairs sometimes and flying at crawl speed. Drones do not return to mothership automatically after they finish last agressor.
|

ShyLion
|
Posted - 2004.08.11 10:05:00 -
[78]
Drones still stuck into each other in pairs sometimes and flying at crawl speed. Drones do not return to mothership automatically after they finish last agressor.
|

Taumenka
|
Posted - 2004.08.11 10:15:00 -
[79]
Originally by: Hellspawn01 - Guardian Vexor still in market list(not sure if it should)
- Special Ability: 5% to Medium Hybrid Turret Damage and (insert number here)Tracking Speed per level.
- Frigate contruction skill is under Mechanic but is actually an Industry skill.
Guardian Vexor is the first Faction ship and has been sold afaik at least 2 of em in Tash Murkon for 40 - 50 Mil each, afaik there where a 10-run Guardian Vexor BPC as reward for something someone did for ??? Gallente ???
Frigate Construction has always been under Mechanic.
Real Bug:
Drones start attacking other things then they should. I.e Friendly ships in gang. Other friendly drones. Astroids (this one is older then the random attack of other things bug)
Drink StarsiÖ Are you Caldari enough?
|

Taumenka
|
Posted - 2004.08.11 10:15:00 -
[80]
Originally by: Hellspawn01 - Guardian Vexor still in market list(not sure if it should)
- Special Ability: 5% to Medium Hybrid Turret Damage and (insert number here)Tracking Speed per level.
- Frigate contruction skill is under Mechanic but is actually an Industry skill.
Guardian Vexor is the first Faction ship and has been sold afaik at least 2 of em in Tash Murkon for 40 - 50 Mil each, afaik there where a 10-run Guardian Vexor BPC as reward for something someone did for ??? Gallente ???
Frigate Construction has always been under Mechanic.
Real Bug:
Drones start attacking other things then they should. I.e Friendly ships in gang. Other friendly drones. Astroids (this one is older then the random attack of other things bug)
Drink StarsiÖ Are you Caldari enough?
|
|

Jullietta
|
Posted - 2004.08.11 12:18:00 -
[81]
Would just like to say YAAAAAAAY thankyou CCP for finally nerfing Caldari missiles against frigates. Every other race has had to put up with large weapons no longer hitting small ships, so about time. Why should you be the only race left out , I laugh at you, then i laugh at you again, now go cry in your torpedo bay |

Jullietta
|
Posted - 2004.08.11 12:18:00 -
[82]
Would just like to say YAAAAAAAY thankyou CCP for finally nerfing Caldari missiles against frigates. Every other race has had to put up with large weapons no longer hitting small ships, so about time. Why should you be the only race left out , I laugh at you, then i laugh at you again, now go cry in your torpedo bay |

obscuroditus
|
Posted - 2004.08.11 15:59:00 -
[83]
Originally by: Jullietta Would just like to say YAAAAAAAY thankyou CCP for finally nerfing Caldari missiles against frigates. Every other race has had to put up with large weapons no longer hitting small ships, so about time. Why should you be the only race left out , I laugh at you, then i laugh at you again, now go cry in your torpedo bay
The reduced damage towards frigates slipped in from unfinished code, and is not representative for the performance in future patches utilising reduced damage techniques for calculation of hits / damage on smaller vessels then the weapon type used on them.
In other words : The missiles do regular damage now.
Besides this point, I think that missiles going 1200m/sec are hardly a threat for 80% of the frigates out there, and that missile users were at a distinct disadvantage to begin with, so I do not feel a need for the changes proposed (although I could understand where CCP is coming from, and would be able to adapt to for example a 50% reducement in damage to frigates)
|

obscuroditus
|
Posted - 2004.08.11 15:59:00 -
[84]
Originally by: Jullietta Would just like to say YAAAAAAAY thankyou CCP for finally nerfing Caldari missiles against frigates. Every other race has had to put up with large weapons no longer hitting small ships, so about time. Why should you be the only race left out , I laugh at you, then i laugh at you again, now go cry in your torpedo bay
The reduced damage towards frigates slipped in from unfinished code, and is not representative for the performance in future patches utilising reduced damage techniques for calculation of hits / damage on smaller vessels then the weapon type used on them.
In other words : The missiles do regular damage now.
Besides this point, I think that missiles going 1200m/sec are hardly a threat for 80% of the frigates out there, and that missile users were at a distinct disadvantage to begin with, so I do not feel a need for the changes proposed (although I could understand where CCP is coming from, and would be able to adapt to for example a 50% reducement in damage to frigates)
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |