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Thread Statistics | Show CCP posts - 11 post(s) |

Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.25 20:30:00 -
[1]
IT IS GLORIOUS
thanks for this, the new stats are much better! /strokes 6/6/7 Legion with T2 resists
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.25 20:34:00 -
[2]
Originally by: CCP Nozh
ňAll defensive subsystems have T2 resistances.
Well the Amarr Defensive Subsystem 2 has none! 
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.25 21:11:00 -
[3]
Okay i allready found a flaw in amarr subsystem design:
The Ship Combination 11111 gives 2 med slots and 3 low slots. Although the 7 rof bonused turrets make up for a lower count on slots, this config is in no way viable for anything. This is a result of the way too harsh penalty on the whole subgroup 1, which is starving for slots, leaving the ship nothing to do besides exploding fast. I would like you to reconsider nerfing a resist bonus with less slots while the similar powerful repair boost bonus gets more slots to play with.
I would like you to tweak this a bit by giving all modules similar power and similar slottage, so there is no way to gimp the ship beyond hope. Right now the improvements are there, but still the balance is missing! ccp to the rescue!!!
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.28 18:38:00 -
[4]
CCP: T2 is focused! Me: Bull****, look at interceptors, they are better then T1 tier 3 frigates in EVERY WAY POSSIBLE
CCP: T3 is broad scope! Me: Bull****, look at testserver and watch the ffa, T3 = find the setup with the most slots and hero tank it
This whole mess is caused by CCPs lack of basic understanding of their own gameplay. T1 was once the best, then came t2 and got standard cause it was just plain better. Now comes t3 and they try to squeeze it inbetween? With resource gathering in W-Space which is basicly suicide with style (beeing 1-volleyd in a commandship by 4 sleeper BS). Thats the most dump attempt i have ever witnessed in 7 Years of EvE balancing. Fail.
The only way T3 will get used is if all combinations are AWESOME and a bit better the T2, but also a bit more expensive. The gap doenst need to be T1 to T2, but without gap, it falls flat on its prenerfed face.
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.28 22:50:00 -
[5]
Originally by: Gadrin Demarr They can't make it crap, they can't make it great.
They could make it great by not gimping key-subsystems slot-wise. For example, Minmatar Web Bonus Subsystem is a) not as strong as the recons (thats okay) but b) also gimps the med slots of the Ship. I mean wtf? Webs go into med slots! Thats giving with one hand and taking with two other hands 
They got it right with the Engeneering Subsystems, these add either huge offensive potential or utility med/low slots. But they absolutely must follow this with all subsystems. There are some subsystems that are so gimped that a combination of them gives less slots then a destroyer! I mean cmon! They want us to choose the Bonus' we like, but if we actually dare to do so, our T3 Ships become little more then glorified T1 Cruisers.
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.03 14:14:00 -
[6]
Originally by: IceAero New patch, no change to T3 CPU...
unbelievable.
I do pvp since 7 years (+beta), in empire, low sec and zero sec. I have all races and all ships trained, except stealth bomber and blackops.
T3 will join this list soon.
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.04 09:20:00 -
[7]

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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.04 13:22:00 -
[8]
Legion: -> Has too few low slots in most configs, but too much med slots. Please switch some slots around to fix this. Most good setups end with 4-5 low slots and 4-5 med slots. For amarr ships, thats a bit wierd. -> Redesign the Turkey head please (elec subsystem 2), its fugly ! The "neck part" needs to be streamlined.
Proteus: -> Certain configs are pretty powerfull, for example 6x neutrons 4x ogre 7high 7low 5med... Thats more then T2 BC put out ^^ -> Hammerhead needs work, looks aweful.
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.08 17:49:00 -
[9]
Loki Offensive - Turret Concurrence Registry Loki Engineering - Power Core Multiplier Loki Defensive - Nanobot Injector Loki Electronics - Tactical Targeting Network Loki Propulsion - Chassis Optimization
3000 Shield (after skill) 4250 Armor (after skill) 1710 Powergrid (after Skills) 280m/s
6 Turrets 3 Launchers 6 High Slots 6 Low Slots 4 Med Slots
12.5% bonus to medium projectile turret damage 10% bonus to medium projectile turret optimal 5% reduction in signature radius 15% bonus to scan resolution 5% bonus to power output per level. 5% bonus to max velocity 10% bonus to armor repairer effectiveness

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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.15 17:37:00 -
[10]
Concerning the term "strategy"
Strategy descripts the planning of a compaign, the logistical preparations for a battle, the foreseeing of how a battle will go if you do this or that. The key to success is to hide your strategy as long as possible, to make any counter impossible or too late to change the outcome to the battle.
Now Strategic Cruisers help by not giving away your setups by just looking at the overview and counting "ew ships, damage dealers, logistics...". Other then that, they are pretty underwhelming in cost/performance, and one T3 loss weights as heavy as multiple T2 Losses (up to 1:10 i guess). Not to mention the huge blobfest resulting by a spotted T3 ship.
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.28 16:19:00 -
[11]
I had to choose either buying one Legion or 40 Zealots for my pvp needs. Was a hard decision.
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