
Shiu
EtE Clan Sc0rched Earth
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Posted - 2009.03.03 03:15:00 -
[1]
I was really excited with these modular ships. That is, until I actually tried fitting a couple of them. I went ahead and made spreadsheets for the Gallente and Caldari ships, and quickly found out, that even though they are meant to be flexible, they really arent. The PG/CPU issues, really limits you, and you have to chose certain subsections pretty much every time. Ill focus on Gallente here. Defensive subsystems: 1. gives you a good buffer with 3500 armor base, and also Resistance Bonuses, so this is obviously what you want to go for if you are heading for a tanking Proteus. Unfortunately you lose 1 highslot chosing this. 2. Has less armor, 2550 to be exact, but recieves a repair bonus, and doesnt have a penalty to the high slot mod. 3. With 1825 Armor, but a whopping 50m3 dronespace more, and a bonus that gives you extra drone hitpoints, this is obviously if you want to go for drones. Also gives you an extra lowslot.
Now lets focus on building on making a ship that uses turrets, and not drones. My choice will be the following. Def 2, Elec 2 (since I need the extra CPU), Eng 1 (need the powergrid, else I wont be able to fit enough guns), Off 2 (I would like to use rails, and get a good range, so the Hybrid Damage/Falloff bonus would be handy here), Prop 2 (Prop 3, to get the Capacitor Bonus). Ok that leaves me with: 7 Highslots (6 turret, 2 launcher) 5 Medslots 4 Lowslots And a whopping 540 CPU, 1200 Powergrid. Im gonna go with 5 250mm turrets on this one, since I dont want to be caught out of range by a faster moving HAC. Ofcourse I want a 10mn MWD on it as well, so I slap an Y-T8 on, just to conserve some Powegrid. Whats this? Not enough powergrid? Ok, im not going to fit out the entire ship, cause I guess you already see where I'm going here. I have 10 (11 if I count the slot where I wanted to put in a MWD) slots left, and already im out of powergrid? This makes no sense. Yes, I know I can make a ship that is supposedly flexible, but if it doesnt excel at anything, your weakness will quickly be found. I could slap in 200mm rails instead, and put on Damps, which would likely work against a single opponent, but against a fleet of snipers I cant damp everyone can I, and if I have to move in close in a ship that is likely to be primaried from the start anyways, im most likely dead in seconds.
Currently I dont see T3 doing anything an easily available T2 ship cant already do. The biggest problem with these ships, is that they dont excel at anything besides tanking. On a final note, it does not make any sense to me that 2 of the Gallente subsections are stuck with 25m3 drone bandwidth. Even a deimos which is a blasterboat, has 50m3 bandwidth.
If things dont change, these might end up being collector items instead of actual fighting ships.
"This long run is a misleading guide to current affairs - In the long run we are all dead." - John Maynard Keynes |