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Thread Statistics | Show CCP posts - 11 post(s) |

keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.25 20:33:00 -
[1]
So there is light at the end of the tunnel. Hopefully its not an incoming train.
Eagerly awaiting a build that has the actual bugs wrt STRACs (cap recharge, turret hardpoints after leaving/entering ship) fixed, so that actual testing can occur. The clock is ticking. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.25 20:37:00 -
[2]
Edited by: keepiru on 25/02/2009 20:36:54
Originally by: CCP Nozh Where do tech 3 ships fit in?
Most simple way I can put it: Tech 2 û Focused. Tech 3 û Broad.
WeÆre trying to allow players to play multiple roles, without overshadowing tech 2.
Where "Broad" currently reads as "HACs with 1 recon bonus", is that the final design?
edit: excellent news on the bugs ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.25 20:41:00 -
[3]
What kinda market price range are you planning for these things anyway?
We've gotten conflicting developer input on this during the course of development. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.25 20:52:00 -
[4]
Originally by: Elisabeth Dakar
Originally by: keepiru What kinda market price range are you planning for these things anyway?
We've gotten conflicting developer input on this during the course of development.
Since T3 production is relying on a complete new material chain no one will be able to predict pices of t2 ships at the moment. The only thing which can be said is that they will be very expensive in the beginning and than get cheaper. Not even the devs can predeict how the market will be developing in the next few months.
You're right of course, but since the production chain is mechanically not that different from that of invented T2 goods, educated guesses can be made by applying the same kind of production chain mark-up to the base input prices, and the income people will expect from W-Space work is easily inferred. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.25 21:21:00 -
[5]
Originally by: Elisabeth Dakar you forget resource gathering and market mechanics. only because u need X hours to build a ship doesnt mean you can predict its price, not even with a big error.
Sure you can, or rather, you can easily predict its floor, because you know that people won't shift their butts to kill sleepers unless they're getting more isk than they do running 4s or ratting in nullsec (activities which have virtually no risk of shiploss unlike sleeper-killing), and you also know that miners will want more isk than they get for mining veld in highsec, and probably closer to what they get for mining ABCs in nullsec. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.27 20:02:00 -
[6]
Fair enough. Hopefully tomorrow's build will give us a workable state to test from.
By the way, this reminded me of something:
Originally by: CCP Nozh PS. I'm falling in love with Proteus 13131 (fitting screen top to bottom).
Could you poke the UI guise to make the order of subsystems in the fitting screen and ship info modules tab agree?
It confusing enough as it is.  ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.27 22:13:00 -
[7]
Edited by: keepiru on 27/02/2009 22:14:32
Originally by: An Anarchyyt hogwash
SP loss in current EVE is almost entirely theoretical, given that it only happens if you're a complete muppet and forget to update your clone.
In effect, SP loss from podding exists - and I'm quoting here - purely to enforce the isk loss.
This is entirely separate from the statistical assurance of SP loss from STRACs, which, whatever the amount, makes their cost completely incommensurate to their performance. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.27 23:39:00 -
[8]
If it doesn't become mainstream the whole expansion will tank, because the almost totality of its content is depending on sufficient demand for T3 ... ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.28 00:52:00 -
[9]
Edited by: keepiru on 28/02/2009 00:53:40 The power level is not a problem in of itself.
Even with the initial roles restricted to HAC/Recon hybrids due to time constraints, they will get used, provided the price:performance ratio hits a sweet spot.
The problem is that losing a day's training (or thereabouts, assuming subsystem skills @ IV) every time you pop is an extremely high additional cost for something at that level of power.
This would be relatively easy to adjust if the SP loss was more granular than a simple "-1 LEVEL".
It would be ideal to have it changed to something more adjustable. Say a % of the SP in the subsystem skill (scales with level trained) or a % of the skill's SP (does not scale), but with just 10 days to go, and (I assume) with the expansion in feature freeze, its unlikely to happen.
I'm also not convinced that penalizing people who train the skill at higher levels more than people who leave it lower is a good idea, with things in the current state its unlikely that subsystem skills will be trained to V, ever, at least once the pilot feels the sting of losing a few of these. They're simply not worth losing 4-5 days of training over.
edit: essentially, the whole T3 Cruiser thing is looking more and more like a trainwreck. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.03.01 21:40:00 -
[10]
Originally by: keepiru Hopefully its not an incoming train.
Quotin' myself for propheticnes ... propheticity? proph ... BAH!
...
*makes choo-choo sounds* ... and I really think they should boost T2 plate HP.
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