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EOLOS TRYUA
Bahr-i Muhit
0
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Posted - 2012.04.25 11:18:00 -
[1] - Quote
drake is gonna be nerf or it just be a gossip? i heard " drake's shiled buff will take and drake will not usefull for lv4 or lv3 mission ". can anybody tell me is that true, im newbie drake pilot and training drake's certificates because i want use %100. if will get nerf i will change my region ( didnt like missiles and caldari's ship vision, just looking good tengu :) ). |

Myrkala
Missions Mining and Mayhem Northern Coalition.
5
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Posted - 2012.04.25 11:33:00 -
[2] - Quote
Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.
Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps... |

Jace81
Sacred Sacrifice
1
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Posted - 2012.04.25 11:34:00 -
[3] - Quote
Proposed drake changes are 5% ROF and Missile Velocity bonus instead of the current 5% kin dmg and 5% Shield resistance bonus
As far as I have read unknown when will be implemented if ever. |

Texty
State War Academy Caldari State
21
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Posted - 2012.04.25 11:34:00 -
[4] - Quote
EOLOS TRYUA wrote:drake is gonna be nerf or it just be a gossip? i heard " drake's shiled buff will take and drake will not usefull for lv4 or lv3 mission ". can anybody tell me is that true, im newbie drake pilot and training drake's certificates because i want use %100. if will get nerf i will change my region ( didnt like missiles and caldari's ship vision, just looking good tengu :) ). It seems Drake is going to change. The resist bonus taken away and a rate of fire and missile velocity bonus added. So, less tank, more range and gank.
As for level 3 missions, I think it's pretty safe to say that Drake will totally own them. Probably will be the best T1 BC for level 3s. As for Level 4s, it will not be doable in the way it was done before, but with good skills and experience and a change of tactics, it's likely that they will be doable too, probably faster than before. |

Versuvius Marii
Browncoats of Persephone Ironworks Coalition
61
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Posted - 2012.04.25 11:42:00 -
[5] - Quote
I don't get the velocity bonus. A Drake can already hit out to 65-70km as it is. In fact HM are probably the main reason Drakes are so hated compared to other BC(I don't see Hurricanes or Harbingers hitting out to those ranges...) so unless a HM nerf is coming it just makes no sense. The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong. |

Gypsio III
Dirty Filthy Perverts
272
|
Posted - 2012.04.25 11:47:00 -
[6] - Quote
The "nerf" as currently proposed will be a hilarious boost to both Drake PVP and PVE. |

Verity Sovereign
Pator Tech School Minmatar Republic
163
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Posted - 2012.04.25 12:12:00 -
[7] - Quote
The velocity boost is mainly for the close range HAMs I think, or for larger group PvP where flight time matters. A similar situation occurs with the rattler- the cruise missiles already hit plenty far, it only really helps the torps.
Missiles gnerally have too much range. Skills extend the range of missiles by 2.25x but only 1.25x for guns... lame |

Nalha Saldana
Eternity INC. Goonswarm Federation
224
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Posted - 2012.04.25 12:17:00 -
[8] - Quote
Would be better to keep the bonuses as they are and nerf the base stats instead. |

Tanya Powers
Science and Trade Institute Caldari State
1152
|
Posted - 2012.04.25 12:22:00 -
[9] - Quote
Versuvius Marii wrote:I don't get the velocity bonus. A Drake can already hit out to 65-70km as it is. In fact HM are probably the main reason Drakes are so hated compared to other BC(I don't see Hurricanes or Harbingers hitting out to those ranges...) so unless a HM nerf is coming it just makes no sense.
Little bit fase, if you've trained your support missiles up to 5 and specs up to 4, BC at 5 or at least 4 etc, your drake can target up to 80km +/- with fleet bonus but your missiles will fly far than this distance, this changes don't have that much interest on HM's from my point of view.
The interesting part is when it comes to HAM' !! -these are geting reworked (soon) and will be live also soon, so expect base specifications like speed impact, travel speed and flight time to change, but what the hell does this means for actual Drake and missiles?
Well, you get about 33% dps boost using HAM's and other than kinetic, you loose however some dps from kinetic but very slightly (about 12% if my numbers are not that bad as per usual) but most important you win a huge distance engagement with HAM's making your ship dps wise and role engagement much better than ever.
Plus the shield resist loss is not that important, remember about cumulative drawbacks etc and then realise your drake will ONLY loose about 20k EHP witch means the regular 85k drake will become a 65k drake witch is about the same of an armor cane but twice the dps.
So noes, it's not a nerf, you just need to learn again how to fly it and continue to improve your skill to use it at it's max potential. |

EOLOS TRYUA
Bahr-i Muhit
0
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Posted - 2012.04.25 12:25:00 -
[10] - Quote
thx for replies , but i cannot choose. what about thinking about amarr's ships for pve mission. im a newbie in the game and i like amarr's ship's and attack type. but everybody said " it's gonna be really hard for pve because it use one type attack (em and therm)" if u can tell me , u can do pve with amarr's ships im gonna create new amarr pilot or i should still use a caldari pilot? but i want from u , please ur advice to be for newbie player like me. |

Jhelom
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.04.25 12:57:00 -
[11] - Quote
EOLOS TRYUA wrote:thx for replies , but i cannot choose. what about thinking about amarr's ships for pve mission. im a newbie in the game and i like amarr's ship's and attack type. but everybody said " it's gonna be really hard for pve because it use one type attack (em and therm)" if u can tell me , u can do pve with amarr's ships im gonna create new amarr pilot or i should still use a caldari pilot? but i want from u , please ur advice to be for newbie player like me.
I am a pure Amarr pilot, I have NO PROBLEMS running Amarr missions in Amarr space. Most of the time I receive Sansha missions, which are lay-ups. If you are fitting your hull properly (i.e. appropriate hardeners), then there should be no problem tanking. |

Duchess Starbuckington
Starbuckington Manor
182
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Posted - 2012.04.25 13:16:00 -
[12] - Quote
This Drake change is only a nerf to level 4 runners* and dribbling idiots.
*And really, the Drake is so bad at level 4s forcing them to get a proper ship is doing them a favour. |

FT Diomedes
Factio Paucorum
59
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Posted - 2012.04.25 13:25:00 -
[13] - Quote
Gypsio III wrote:The "nerf" as currently proposed will be a hilarious boost to both Drake PVP and PVE.
This is very true. On the other hand, the new Drake will not be quite as newbie friendly. Which is just fine.
|

Garnoo
Eternity INC. Goonswarm Federation
15
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Posted - 2012.04.25 13:26:00 -
[14] - Quote
why are you so scared? how will this affect you: you will need to use diffrent fit (and yes, thats all) i guess you will need probably active tank and afterburner
you will have range about 30? 40km? with heavy assault missiles - enough for lvl3 and 4 missions (you always have AB) you will have much more dps 80%-150% more you can use diffrent dmg type, not only kinetic you will need be more careful about your cap (dont use shield rep when you dont need it, the same with AB etc)
People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

Micheal Dietrich
Standards and Practices
337
|
Posted - 2012.04.25 14:19:00 -
[15] - Quote
EOLOS TRYUA wrote:thx for replies , but i cannot choose. what about thinking about amarr's ships for pve mission. im a newbie in the game and i like amarr's ship's and attack type. but everybody said " it's gonna be really hard for pve because it use one type attack (em and therm)" if u can tell me , u can do pve with amarr's ships im gonna create new amarr pilot or i should still use a caldari pilot? but i want from u , please ur advice to be for newbie player like me.
If you want to listen to min/maxers then feel compelled to not fly amarr. If you want to enjoy your character, fly any ship you want.
Personally I never believed in any of the module swapping crap between missions. My ships always ran the same build, and always fired the same ammo. At most it may have taken me an extra round to kill something and if you have a decent build and are even half awake during the mission the extra 20 points of damage you receive from each ship is not going to kill you.
I got bored of the Drake and raven after running a thousand missions and started playing with ships from every race, from the Hyperion to the geddon, made no difference to me. I just wanted to see something other than that Raven. |

Roosterton
Syndicalis Immortalis
339
|
Posted - 2012.04.25 14:33:00 -
[16] - Quote
Quote:Well, you get about 33% dps boost using HAM's and other than kinetic, you loose however some dps from kinetic but very slightly (about 12% if my numbers are not that bad as per usual) but most important you win a huge distance engagement with HAM's making your ship dps wise and role engagement much better than ever.
How would you lose dps with kinetic missiles? You're going from a 5% damage bonus with kinetic missiles to a 5% ROF bonus with all missiles. This means slightly improved damage with kinetic, and greatly improved damage with everything else. |

Kisuke Riva
Ares Inc.
18
|
Posted - 2012.04.25 14:46:00 -
[17] - Quote
Drake losing it's absurd tank and becoming more versatile with chosing it's damage. I LIEK. |

Buzzmong
Aliastra Gallente Federation
197
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Posted - 2012.04.25 14:58:00 -
[18] - Quote
Roosterton wrote:Quote:Well, you get about 33% dps boost using HAM's and other than kinetic, you loose however some dps from kinetic but very slightly (about 12% if my numbers are not that bad as per usual) but most important you win a huge distance engagement with HAM's making your ship dps wise and role engagement much better than ever. How would you lose dps with kinetic missiles? You're going from a 5% damage bonus with kinetic missiles to a 5% ROF bonus with all missiles. This means slightly improved damage with kinetic, and greatly improved damage with everything else.
This.
A 5% ROF boost at level V is equilivant to a 33% boost of DPS.
33% on all missiles inc kinetic > the current 25% on just kinetic.
Drake loses tank, gains a bit more gank and range. It's still going to show up the fact the Tier 2 BC's are too good until the full tiericide happens. |

BearJews
Android Arms And Industrial Corporation Tenth Legion
33
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Posted - 2012.04.25 16:18:00 -
[19] - Quote
Myrkala wrote:Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.
Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps... lol yeah if you have maxed skills a booster and all that crap. The average person does not have those stats. More like 60k 70kehp ehp 500 dps.
Are HML really an issue? I think the damage just blows on it most of the time |

Kalli Brixzat
11
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Posted - 2012.04.25 17:15:00 -
[20] - Quote
Myrkala wrote:Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.
Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps...
Yup...you can...for the bargain price of 1B isk. |

Micheal Dietrich
Standards and Practices
337
|
Posted - 2012.04.25 17:34:00 -
[21] - Quote
Kalli Brixzat wrote:Myrkala wrote:Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.
Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps... Yup...you can...for the bargain price of 1B isk.
Your dealer is ripping you off then. I just fit 5 drakes with each doing around 575 dmg and about 70k ehp for less than a bil (combined) using T2's. I think I could improve those stats if I bought some implants and got a few skills to 5. |

Ryday
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.04.25 19:47:00 -
[22] - Quote
I don't care for this nerf were it to be applied, but at least the nighthawk would get some attention again. |

Lili Lu
206
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Posted - 2012.04.25 21:28:00 -
[23] - Quote
I believe that the tentative proposal is replacing the 5% resist and 5%kinetic damage bonuses with 5% rof and 5% missile range (either speed or flight time). But there appear to be multiple changes in the works for many ships and modules. And we do not know enough yet til it hits the test server.
Other things talked about that could affect Drakes are there was a quote about the range on heavy missiles. So even if the ship gets a range bonus it may not be a situation where the missiles go that much farther. There could be new modules not just rigs that provide missile range in return, like there is presently with turrets. Also, there is talk about adding a script or more to TDs so that they affect missiles, quite possibly missile range like they now do with turret range. It may be that this is the nerf to heavy missile range and no direct nerf would hit heavys. Btw, whoever stated it earlier itt thanks for pointing out how range skills on missiles have skewed the comparison to turret range skills, so maybe those skills could drop from 10% per level to 5%.
Unfortunately it is still too shrouded in the future as to details and dates of introduction. But yes, it appears that Drake/Tengu or bust for Caldari is a concern for the balancing team. So the Nighthawk and all command ships for that matter may be in for a buff. Tiericide and making tech I Cruisers worth flying and not just dogfood for BCs is a stated goal. Also, maybe with a nerf to the Drake, there may be buff coming for HACs as well, and either way it comes out it appears there will be new reasons to fly Cruisers and the Cerb.
The game has been too much about BCs and the Drake in particular. I look forward to changes that make Cruisers worth flying. Having tech I logistics cruisers that do something worthwhile, or ewar tech I cruisers that are not just Blackbird and Arbitrator would also be a welcome change. Having Hacs and command ships gain back utility they have lost to BCs and Strategic Cruisers over the years will also be welcome. Basically having a more diverse battlefield will be great.
There are presently so many unused ships in the game. It really doesn't need new ships. It needs fixed ships. So no matter what race of ships you fly you hopefully will have new real choices and effective choices. It should not be for any race to just hear "fly these two ships and the rest are crap." Likewise it should not be where one race has a cheap BS option and the other races don't, or where one race's strategic cruiser can do it all so much better than the others. Change is good. If they could just get more consistent at it. |

Malcanis
Vanishing Point. The Initiative.
3527
|
Posted - 2012.04.26 07:29:00 -
[24] - Quote
Gypsio III wrote:The "nerf" as currently proposed will be a hilarious boost to both Drake PVP and PVE.
Precisely Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

To mare
Advanced Technology
20
|
Posted - 2012.04.26 10:46:00 -
[25] - Quote
Versuvius Marii wrote:I don't get the velocity bonus. A Drake can already hit out to 65-70km as it is. In fact HM are probably the main reason Drakes are so hated compared to other BC(I don't see Hurricanes or Harbingers hitting out to those ranges...) so unless a HM nerf is coming it just makes no sense.
the purpose of a velocity bonus its not only to extend range but also to make missile to arrive faster on the spot and if the velocity bonus will be 10% per level like all the others missile ships with that bonus (and not 5%) it will mean missile will go a 50% faster so much less delay on longer distance 5 second less if you shoot something at 80km
extended range its just an extra bonus and it will make HAM setup more common for pve |

Hidden Snake
Inglorious-Basterds
99
|
Posted - 2012.04.26 10:55:00 -
[26] - Quote
sensor boostered nanodrakes ...
kiting nano hamdrakes ....
.... my imagination goes wilwild wild ..... 
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Daphny Naarma
Imperial Academy Amarr Empire
5
|
Posted - 2012.04.26 15:10:00 -
[27] - Quote
. |

Daphny Naarma
Imperial Academy Amarr Empire
5
|
Posted - 2012.04.26 15:10:00 -
[28] - Quote
Micheal Dietrich wrote:Kalli Brixzat wrote:Myrkala wrote:Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.
Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps... Yup...you can...for the bargain price of 1B isk. Your dealer is ripping you off then. I just fit 5 drakes with each doing around 575 dmg and about 70k ehp for less than a bil (combined) using T2's. I think I could improve those stats if I bought some implants and got a few skills to 5. Wow - you really showed him dere guy! All know prices are completely linear and that the last min/max percentages never ever ever ever cost obsenely much in relation to the gain they represent! It gets very clear from your superb example that the stupid dude clearly gets ripped off by his dealer!! |

Hrett
Quantum Cats Syndicate Villore Accords
65
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Posted - 2012.04.26 23:36:00 -
[29] - Quote
Malcanis wrote:Gypsio III wrote:The "nerf" as currently proposed will be a hilarious boost to both Drake PVP and PVE. Precisely
Sadly this. |

Nalianna
Rogue Clones Yulai Federation
0
|
Posted - 2012.04.27 08:39:00 -
[30] - Quote
Just for the record, I'm totally against all nerfs, i.e. downgrade changes to any and all ships, skills, whatever, in the game. To me the idea of deliberately making something less powerful or capable is ridiculous. If this were not a game, as such, people would never deliberately choose to downgrade their ships, rather someone who didn't like how powerful a ship was, would find some way to boost their own ship in answer to that.
When I first started playing, I heard a lot about "nerfs" and the way players were really very unhappy with the whole concept. I remember saying at the time to the player concerned that it's reasonable that the game continue to evolve. I'm afraid I now have to say I can see exactly where they were coming from. Nerfing is nothing more than pure and simple destructive devolution.
I will likely not continue to play this game if CCP continue their policy of occasionally nerfing good ships to make them somehow more acceptable to whatever is the loudest voice making noise about how much they don't like it. I once had aspirations to become a Titan pilot. That will now no longer be of interest to me, and more and more the concept of this game is losing its appeal. There is absolutely no real reason that the existing game needs to be interfered with in a negative way - if you don't like the fact that one particular ship is too good at something, make another ship better. Don't nerf the good ship - that's just distructive. |
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