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Gregor Romanov
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Posted - 2004.08.10 17:43:00 -
[1]
What isn't working as expected? Why weren't missle changes in patch notes? Could we get a statement before I totally refit my ships? anything? anyone? please? I know patch day is hectic, but right now I think we need some communication about this.
Gregor
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Gregor Romanov
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Posted - 2004.08.10 17:43:00 -
[2]
What isn't working as expected? Why weren't missle changes in patch notes? Could we get a statement before I totally refit my ships? anything? anyone? please? I know patch day is hectic, but right now I think we need some communication about this.
Gregor
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SharpBlue
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Posted - 2004.08.10 17:46:00 -
[3]
Yes, and to the guy who locked my thread, I posted there because all other missile threads were LOCKED too. Yea for Redundancy. I posted a new thread because I don't think 'fixing' the heavy missiles only is going to solve the missile problem, I think there should be a full revert to the way things were before. IE, get rid of the small target damage penalty altogether. At least tell us what's going on and what's been decided.
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SharpBlue
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Posted - 2004.08.10 17:46:00 -
[4]
Yes, and to the guy who locked my thread, I posted there because all other missile threads were LOCKED too. Yea for Redundancy. I posted a new thread because I don't think 'fixing' the heavy missiles only is going to solve the missile problem, I think there should be a full revert to the way things were before. IE, get rid of the small target damage penalty altogether. At least tell us what's going on and what's been decided.
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foster
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Posted - 2004.08.10 18:10:00 -
[5]
Edited by: foster on 10/08/2004 18:12:04
Originally by: Gregor Romanov What isn't working as expected? Why weren't missle changes in patch notes? Could we get a statement before I totally refit my ships? anything? anyone? please? I know patch day is hectic, but right now I think we need some communication about this.
Gregor
they have never stated all the changes in the patch notes. they like to give us little surprises i think.
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foster
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Posted - 2004.08.10 18:10:00 -
[6]
Edited by: foster on 10/08/2004 18:12:04
Originally by: Gregor Romanov What isn't working as expected? Why weren't missle changes in patch notes? Could we get a statement before I totally refit my ships? anything? anyone? please? I know patch day is hectic, but right now I think we need some communication about this.
Gregor
they have never stated all the changes in the patch notes. they like to give us little surprises i think.
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Redundancy
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Posted - 2004.08.10 18:15:00 -
[7]
Info is here
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Redundancy
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Posted - 2004.08.10 18:15:00 -
[8]
Info is here
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Mr Dexter
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Posted - 2004.08.10 18:30:00 -
[9]
ok so the missile change this time was a mistake but something similar is going to come in soon. When it does it's going to ruin the feel of the game for me. With the past changes to guns i've still been able to feel or RP that i'm in the eve universe but after these missile changes I don't think I can believe the physics anymore and it will feel artificial. |

Mr Dexter
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Posted - 2004.08.10 18:30:00 -
[10]
ok so the missile change this time was a mistake but something similar is going to come in soon. When it does it's going to ruin the feel of the game for me. With the past changes to guns i've still been able to feel or RP that i'm in the eve universe but after these missile changes I don't think I can believe the physics anymore and it will feel artificial. |

ProphetGuru
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Posted - 2004.08.10 22:25:00 -
[11]
Originally by: Mr Dexter ok so the missile change this time was a mistake but something similar is going to come in soon. When it does it's going to ruin the feel of the game for me. With the past changes to guns i've still been able to feel or RP that i'm in the eve universe but after these missile changes I don't think I can believe the physics anymore and it will feel artificial.
Oh ffs... dude get a grip. None of the physics in eve are very accurate.... they don't need to be, it's a game.
Evolution..... Just when you thought you were winning.
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ProphetGuru
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Posted - 2004.08.10 22:25:00 -
[12]
Originally by: Mr Dexter ok so the missile change this time was a mistake but something similar is going to come in soon. When it does it's going to ruin the feel of the game for me. With the past changes to guns i've still been able to feel or RP that i'm in the eve universe but after these missile changes I don't think I can believe the physics anymore and it will feel artificial.
Oh ffs... dude get a grip. None of the physics in eve are very accurate.... they don't need to be, it's a game.
Evolution..... Just when you thought you were winning.
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Damajink
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Posted - 2004.08.10 23:05:00 -
[13]
Mr Dexter has a point....where is the logic behind this idea? A torpedo still carries the same payload no matter what target it is launched at....it makes no sense that it will do 800% less damage to a smaller target. If I fire an ICBM at a Lada, it's not going to bounce off, is it?
And as for those people saying that Caldari need a nerf, this is 'balanced' (even though it's been said repeatedly it's not intended), did you stop to think that missiles AREN'T turrets? They aren't supposed to be turrets (although it seems that CCP think differently in the direction they are heading in....). The turrets got nerfed in relation to their ability to HIT smaller targets. If you hit a frigate with a 425, you'll still do the same damage you did before the patch. With these impending missile changes (when they are 'balanced' ), that is not equalising them to turrets. If you want to change the missiles to make them a bit more like turrets (which is stupid) then alter the chances of them actually hitting the smaller targets (which I think is what the devs were doing with the physics changes), not the amount of damage they cause to them. It makes no sense that a missile will do far more damage to a target than another, simply because of size. Stop making radical changes to basic gameplay elements a year into the game, balancing is fine but this type of thing is basically ripping it up and starting again. This shouldn't be happening this far into the game's life.
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Damajink
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Posted - 2004.08.10 23:05:00 -
[14]
Mr Dexter has a point....where is the logic behind this idea? A torpedo still carries the same payload no matter what target it is launched at....it makes no sense that it will do 800% less damage to a smaller target. If I fire an ICBM at a Lada, it's not going to bounce off, is it?
And as for those people saying that Caldari need a nerf, this is 'balanced' (even though it's been said repeatedly it's not intended), did you stop to think that missiles AREN'T turrets? They aren't supposed to be turrets (although it seems that CCP think differently in the direction they are heading in....). The turrets got nerfed in relation to their ability to HIT smaller targets. If you hit a frigate with a 425, you'll still do the same damage you did before the patch. With these impending missile changes (when they are 'balanced' ), that is not equalising them to turrets. If you want to change the missiles to make them a bit more like turrets (which is stupid) then alter the chances of them actually hitting the smaller targets (which I think is what the devs were doing with the physics changes), not the amount of damage they cause to them. It makes no sense that a missile will do far more damage to a target than another, simply because of size. Stop making radical changes to basic gameplay elements a year into the game, balancing is fine but this type of thing is basically ripping it up and starting again. This shouldn't be happening this far into the game's life.
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Grosvenor Corama
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Posted - 2004.08.11 00:00:00 -
[15]
If you want to join in the discussion about missiles please do so here
The changes that went to TQ today where a mistake and it's fixed now.
~{Forum Rules}~ ♥ ~{contact us}~ |

Grosvenor Corama
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Posted - 2004.08.11 00:00:00 -
[16]
If you want to join in the discussion about missiles please do so here
The changes that went to TQ today where a mistake and it's fixed now.
~{Forum Rules}~ ♥ ~{contact us}~ |
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