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Pottsey
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Posted - 2004.08.12 08:23:00 -
[31]
Why not say cans and ships decloak you but other objects dont. Or even only man made objects with power decloak you, while rocks dont. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.08.12 08:23:00 -
[32]
Why not say cans and ships decloak you but other objects dont. Or even only man made objects with power decloak you, while rocks dont. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Xtro 2
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Posted - 2004.08.12 12:05:00 -
[33]
It would just be nice to let the standard cloaks have the old stats/abilities, ie: only ships at 1k or even the new 2k uncloak you and nothing else (except the proposed uncloak/smartbomb type module), compare a Proto to an improved, basic differences are relock time and speed, what exactly can you do at say 50ms in the Improved that you couldnt doing say 10ms in the proto, the difference is far too slim to be of use at all. Currently i can creep slowly towards things, then do what exactly.
Proto/Improved NEED something the Covert Cloak Cant do, currently their roles are enormously limited. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
|
Posted - 2004.08.12 12:05:00 -
[34]
It would just be nice to let the standard cloaks have the old stats/abilities, ie: only ships at 1k or even the new 2k uncloak you and nothing else (except the proposed uncloak/smartbomb type module), compare a Proto to an improved, basic differences are relock time and speed, what exactly can you do at say 50ms in the Improved that you couldnt doing say 10ms in the proto, the difference is far too slim to be of use at all. Currently i can creep slowly towards things, then do what exactly.
Proto/Improved NEED something the Covert Cloak Cant do, currently their roles are enormously limited. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Broc Vallion
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Posted - 2004.08.12 12:15:00 -
[35]
originally you decloaked when near a can...............it was never just ships that decloaked you.......the only difference is the range and the reactivation nerf.........
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Broc Vallion
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Posted - 2004.08.12 12:15:00 -
[36]
originally you decloaked when near a can...............it was never just ships that decloaked you.......the only difference is the range and the reactivation nerf.........
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Gomatong
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Posted - 2004.08.12 12:16:00 -
[37]
CCP Please - rename these ships / modules 'Covert Stops' since we cannot carry out any 'Ops'.
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Gomatong
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Posted - 2004.08.12 12:16:00 -
[38]
CCP Please - rename these ships / modules 'Covert Stops' since we cannot carry out any 'Ops'.
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Chith
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Posted - 2004.08.12 13:51:00 -
[39]
Cloaking modules as they are now are pretty good and well balanced. I have found them to be very helpful in a variety of situations. They are still pretty expensive, though -- would be nice if a few more prints for them were released.
What's wrong with 2K? why would you have to get any closer than 2k? It seems to be an entirely appropriate distance. --- The Tarsis Shriners |

Chith
|
Posted - 2004.08.12 13:51:00 -
[40]
Cloaking modules as they are now are pretty good and well balanced. I have found them to be very helpful in a variety of situations. They are still pretty expensive, though -- would be nice if a few more prints for them were released.
What's wrong with 2K? why would you have to get any closer than 2k? It seems to be an entirely appropriate distance. --- The Tarsis Shriners |
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