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Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:16:00 -
[1] - Quote
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). |

Josef Djugashvilis
92
|
Posted - 2012.04.25 21:19:00 -
[2] - Quote
Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. You want fries with that? |

Karn Dulake
Souls Must Be Trampled The.Alliance
528
|
Posted - 2012.04.25 21:19:00 -
[3] - Quote
Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour" I dont normally troll, but when i do i do it on General Discussion. |

TWHC Assistant
3
|
Posted - 2012.04.25 21:19:00 -
[4] - Quote
If so then why are you still here? By your logic should you have left the forums a long time ago. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
663
|
Posted - 2012.04.25 21:21:00 -
[5] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). /signed.
...actually to maintain the "single shard" sandbox experience what if players falling under the above criteria get a 'suspect' flag in rookie systems. We can adjust the sec to 2.0 or something. That might make the transition smooth.
|

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:21:00 -
[6] - Quote
Karn Dulake wrote:Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour"
Not at all, I just want them into my systems for more fun :)
Anyway, it will help them by forcing them to explore more of eve sooner than hiding in 1.0. I am never in 1.0 lol. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
356
|
Posted - 2012.04.25 21:23:00 -
[7] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). I know this is a troll, but, wth, I'm bored.
Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:24:00 -
[8] - Quote
Asuri Kinnes wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). I know this is a troll, but, wth, I'm bored. Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?
That is why I said "actively" playing the game and "tutorial completed". Learn by doing... make them do it. |

Ai Shun
741
|
Posted - 2012.04.25 21:25:00 -
[9] - Quote
Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox.
+1
Don't dictate how others should play. EVE Ambulation and Avatars as a separate game - see here |

Roll Sizzle Beef
Space Mutiny
274
|
Posted - 2012.04.25 21:26:00 -
[10] - Quote
And how will the tutorial make them jump systems in the intro missions unless there was a group of rookie systems separate from universe. And That would be a lonely place for rookies with only other rookies who don't know anything. Then you have alts making new characters to cause trouble anyway so they still have to ban people anyway for messing with rookies. Too much trouble for no gain. Sandbox does not need a one way slide to enter into it. |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:26:00 -
[11] - Quote
Ai Shun wrote:Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. +1 Don't dictate how others should play.
CCP already dictate how we should play. |

Ai Shun
741
|
Posted - 2012.04.25 21:29:00 -
[12] - Quote
Miilla wrote:Ai Shun wrote:Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. +1 Don't dictate how others should play. CCP already dictate how we should play.
Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. EVE Ambulation and Avatars as a separate game - see here |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:31:00 -
[13] - Quote
Ai Shun wrote:Miilla wrote:Ai Shun wrote:Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. +1 Don't dictate how others should play. CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing.
CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing. |

Alavaria Fera
GoonWaffe Goonswarm Federation
465
|
Posted - 2012.04.25 21:34:00 -
[14] - Quote
Ai Shun wrote:Miilla wrote:CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

hakkiew365
Aideron Robotics Darkmatter Initiative
1
|
Posted - 2012.04.25 21:36:00 -
[15] - Quote
Why on earth are you making all these pointless threads with not so subtle whines and means of fueling your epeen needs.
Just stop. |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:36:00 -
[16] - Quote
Alavaria Fera wrote:Ai Shun wrote:Miilla wrote:CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...
Wardecs in highsec have effectively been made "useless" anyway. |

Ai Shun
741
|
Posted - 2012.04.25 21:37:00 -
[17] - Quote
Alavaria Fera wrote:Ai Shun wrote:Miilla wrote:CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...
Yeah, except it is a fundamentally ******** thing to do. Same as kicking players out of a system just because.
EVE Ambulation and Avatars as a separate game - see here |

Roll Sizzle Beef
Space Mutiny
274
|
Posted - 2012.04.25 21:37:00 -
[18] - Quote
Miilla wrote: CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
Miilla wrote: CCP already dictate how we should play.
Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get.
If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system.
Wow this stuff is hard. |

Ai Shun
741
|
Posted - 2012.04.25 21:37:00 -
[19] - Quote
Miilla wrote:CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
If they are - I disagree - you want to make it worse. Congratulations. EVE Ambulation and Avatars as a separate game - see here |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:38:00 -
[20] - Quote
Roll Sizzle Beef wrote:Miilla wrote: CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
Miilla wrote: CCP already dictate how we should play.
Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get. If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system. Wow this stuff is hard.
Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner. |

Montevius Williams
Eclipse Industrial Inc Order of the Void
285
|
Posted - 2012.04.25 21:39:00 -
[21] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
-10/10
Sandbox
Better idea:
Give rookies a tag while in rookie systems. If they have that tag, dont do anything stupid or you get banned. If they dont have the tag, they are free game. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Roll Sizzle Beef
Space Mutiny
275
|
Posted - 2012.04.25 21:46:00 -
[22] - Quote
Miilla wrote: it is to get them further out into the eve universe sooner.
There are no mission agents, there is a epic arch to send them kipping around empire. there are easy tickets into FW (which might mean something in inferno, but still, out of 1.0). People in rookie systems who like to take rookies into their corps to show them the game (majority suck, but still, user generated content of EvE). If people don't get how to leave the rookie system onto even the slightest upward scale such as onto lvl1 agents. Perhaps that's natural selection. |

Sigurd Sig Hansen
Hedion University Amarr Empire
34
|
Posted - 2012.04.25 21:50:00 -
[23] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
beating on players that barely know their asses from a hole in an asteroid.... like this game doesnt have a legendalrily high learning curve as it is. Wanting to beat on those players (bannable as it currently is, I SEVERELY doubt that'll ever change - nice troll tho) is yet another of those "why are we seen as sociopaths in space?" answers
Montevius Williams wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). -10/10 Sandbox Better idea: Give rookies a tag while in rookie systems. If they have that tag, dont do anything stupid or you get banned. If they dont have the tag, they are free game.
They already have that its called "being in those systems" See GM Homonia's clarification in the "clarification" thread.
Mining is the "Deadliest Catch" in this game |

Vyl Vit
Cambio Enterprises
419
|
Posted - 2012.04.25 21:53:00 -
[24] - Quote
We'll kiss your butt on this as soon as you start adding IN your contracts the ships you're selling. Deal? Anyone with any sense has already left town. |

Hamshoe
School of Applied Knowledge Caldari State
13
|
Posted - 2012.04.25 22:03:00 -
[25] - Quote
Miilla wrote:Karn Dulake wrote:Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour" Not at all, I just want them into my systems for more fun :)
It's clear you're using a unique meaning of the phrase "Not at all...". Perhaps you could substitute "Precisely!" or "That's exactly what I meant,..." for clarity?
|

Sid Hudgens
32
|
Posted - 2012.04.25 23:42:00 -
[26] - Quote
Terrible pvpers in hisec "carebear" systems should be forced to leave hisec after they have either completed a gank or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except real pvpers within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
"....as if 10,058 Goon voices cried out and were suddenly silenced." |

Sentinel Smith
Center for Advanced Studies Gallente Federation
54
|
Posted - 2012.04.25 23:46:00 -
[27] - Quote
Most "Rookie" systems are not even 1.0.. fyi.
They range from 1.0 to 0.8. |

Aggressive Nutmeg
203
|
Posted - 2012.04.25 23:57:00 -
[28] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). Strongly disagree. New players learn quickest by making mistakes. Getting ganked or can-flipped or whatever should be seen as part of your learning process.
I remember 2 years ago, when I first started playing Eve, I deliberately took the bait of a can-flipper (knowing exactly what would happen) just to see exactly how the game mechanic worked.
I've since done the same with a number of game mechanics for the sake of my personal learning.
It's just pixels. It's just a game. Never make eye contact with someone while eating a banana. |

Sigurd Sig Hansen
Hedion University Amarr Empire
34
|
Posted - 2012.04.26 00:17:00 -
[29] - Quote
Aggressive Nutmeg wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). Strongly disagree. New players learn quickest by making mistakes. Getting ganked or can-flipped or whatever should be seen as part of your learning process. I remember 2 years ago, when I first started playing Eve, I deliberately took the bait of a can-flipper (knowing exactly what would happen) just to see exactly how the game mechanic worked. I've since done the same with a number of game mechanics for the sake of my personal learning. It's just pixels. It's just a game.
no psycho/sociopathic personalities in this thread at all
Mining is the "Deadliest Catch" in this game |

Pok Nibin
Viziam Amarr Empire
125
|
Posted - 2012.04.26 00:34:00 -
[30] - Quote
Posting in the How Stupid Can You Get? thread. Some people should be paid not to think. BINGO! Miilla's new money for nothing scam! Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
35
|
Posted - 2012.04.26 00:45:00 -
[31] - Quote
hakkiew365 wrote:Why on earth are you making all these pointless threads with not so subtle whines and means of fueling your epeen needs.
Just stop.
tl;dr for every single one of his thread: just stop poasting.
Also: stop trying to ruin the sandbox. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
361
|
Posted - 2012.04.26 00:56:00 -
[32] - Quote
Miilla wrote:Asuri Kinnes wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). I know this is a troll, but, wth, I'm bored. Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance? That is why I said "actively" playing the game and "tutorial completed". You learn better and faster by doing... make them do it. I can't believe your anywhere near serious....
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

ELECTR0FREAK
4
|
Posted - 2012.04.26 01:00:00 -
[33] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
Hai. I have an idea!!!1one
People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec.
Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.
 |

Alavaria Fera
GoonWaffe Goonswarm Federation
472
|
Posted - 2012.04.26 01:15:00 -
[34] - Quote
ELECTR0FREAK wrote:People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec. Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.  No possibility to joke about highsec incursions anymore. Ah crap.
Well, lets just say, uh ... hm. I don't know ... oh right. We didn't want that sov that CCP just liquidated, after all. If you just want CCP to destry the concept of nullsec sov holding, just say so rather than try to sneakily talk about forcing the sov holders away from their sov. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

ELECTR0FREAK
5
|
Posted - 2012.04.26 01:30:00 -
[35] - Quote
Alavaria Fera wrote:ELECTR0FREAK wrote:People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec. Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.  No possibility to joke about highsec incursions anymore. Ah crap. Well, lets just say, uh ... hm. I don't know ... oh right. We didn't want that sov that CCP just liquidated, after all. If you just want CCP to destry the concept of nullsec sov holding, just say so rather than try to sneakily talk about forcing the sov holders away from their sov.
What in hell are you talking about? I was being a sarcastic jerk towards the OP, my post had absolutely nothing to do with sov.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
472
|
Posted - 2012.04.26 01:32:00 -
[36] - Quote
ELECTR0FREAK wrote:Alavaria Fera wrote:ELECTR0FREAK wrote:People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec. Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.  No possibility to joke about highsec incursions anymore. Ah crap. Well, lets just say, uh ... hm. I don't know ... oh right. We didn't want that sov that CCP just liquidated, after all. If you just want CCP to destry the concept of nullsec sov holding, just say so rather than try to sneakily talk about forcing the sov holders away from their sov. What in hell are you talking about? I was being a sarcastic jerk towards the OP, my post had absolutely nothing to do with sov. Well if we're forced into highsec, obviously no one is defending the sov.
Just go with the flow ~ Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Sigurd Sig Hansen
Hedion University Amarr Empire
35
|
Posted - 2012.04.26 01:40:00 -
[37] - Quote
Asuri Kinnes wrote:Miilla wrote:Asuri Kinnes wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). I know this is a troll, but, wth, I'm bored. Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance? That is why I said "actively" playing the game and "tutorial completed". You learn better and faster by doing... make them do it. I can't believe your anywhere near serious....
yeah theres a reason millia is on most ppl's ignore thingy
caysehe/she/it isnt serious, just seriously deluded or seriously trollin
Mining is the "Deadliest Catch" in this game |

Kojach Baumherr
State War Academy Caldari State
10
|
Posted - 2012.04.26 03:01:00 -
[38] - Quote
Miilla wrote:Karn Dulake wrote:Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour" Not at all, I just want them into my systems for more fun :) Anyway, it will help them by forcing them to explore more of eve sooner than hiding in 1.0. I am never in 1.0 lol.
WITIDE
reading is hard, amirite? |

Kestrix
UV Heavy Industries
24
|
Posted - 2012.04.26 03:25:00 -
[39] - Quote
Quote: Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner.
They will come out when they are good and ready to come out. The thing here is you can't approach this problem without using the force them to do this, force them to do that line! If you want to get them further out into the eve universe sooner, creat a corp like eve uni that helps new players and show them what a wonderful place the eve universe is!
You have a reputation Miilla, and the phrase lambs to the slaughter jumps to mind. |

Simetraz
State War Academy Caldari State
228
|
Posted - 2012.04.26 03:41:00 -
[40] - Quote
Miilla Why ?
What purpose does this serve ?
|

Masamune Dekoro
School of Applied Knowledge Caldari State
83
|
Posted - 2012.04.26 04:04:00 -
[41] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
You're on a role with these **** threads today. |

Bohoba
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.04.26 04:10:00 -
[42] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
got a better idea ban hulks and anything over a friget, and afk transport ships
cracks me up to see orca and hulks in a 0.1 system that should not be allowed
|

Kestrix
UV Heavy Industries
24
|
Posted - 2012.04.26 04:36:00 -
[43] - Quote
Bohoba wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). got a better idea ban hulks and anything over a friget, and afk transport ships cracks me up to see orca and hulks in a 0.1 system that should not be allowed
I though that what was all these threads were about? Getting us out of high sec and into your sights?
|

Jandice Ymladris
Perkone Caldari State
13
|
Posted - 2012.04.26 04:40:00 -
[44] - Quote
I would agree Miilla if you push the cascade system even further.
Spend an amount in rookie systems --> Get booted to normal highsec
Spend a certain amount in Highsec --> Get booted to Lowsec
Spend a certain amount in Lowsec --> Get booted to NPC Nullsec
Spend a certain amount in NPC Nullsec --> Get booted to Pure NUllsec
Spend a certain amount in Pure NUllsec --> Get booted to WH space
Spend a certain amount in WH Space --> Congratulations! You won the game!
This would solve all existing populationproblems and assure players experience every part of Eve!
(For those who's sarcasm-o-meter is broken, this post isn't serious, just an extrapolation of what OP desires and shows what a terrible idea it is) |

Nephilius
Knights of Athena Star Council
365
|
Posted - 2012.04.26 05:10:00 -
[45] - Quote
Miilla wrote:Roll Sizzle Beef wrote:Miilla wrote: CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
Miilla wrote: CCP already dictate how we should play.
Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get. If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system. Wow this stuff is hard. Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner.
Why? I love flying titans in Jita, setting bubbles in Rens,-áor firing off bombs from my stealth bomber-áin Dodixie!-á Just think, if Eve wasn't a sandbox, none of this would be possible! |

Shivus Tao
Broski North Black Legion.
287
|
Posted - 2012.04.26 05:58:00 -
[46] - Quote
I didn't realize people staying in 1.0 systems was a problem. Back when I started eve in 2007 I stayed in 1.0 only until the tutorial sent me elsewhere, and then I went all around down to 0.5 because I understood lolconcord; and why worry about losing a cheap frig to a suicide gank when insurance payed for the whole ship and the T1 fit?
Rather than inserting heavy handed rules to solve an invented problem, incentivize lower security space such that there's no reason to return to 1.0 unless you want to grab a skillbook from the nearest school station. Oh wait, the game is already set up that way, until you hit lowsec of course at which point it turns to a wasteland. But lowsec needing fixes has been a topic of many a discussion. |

Oraac Ensor
School of Applied Knowledge Caldari State
0
|
Posted - 2012.04.26 06:28:00 -
[47] - Quote
Miilla wrote:Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner. To kill them there, presumably.
Some people just never seem to stop thinking up new ways to kill those who can't fight back. Pathetic. |

Ai Shun
764
|
Posted - 2012.04.26 06:32:00 -
[48] - Quote
Shivus Tao wrote:I didn't realize people staying in 1.0 systems was a problem. Back when I started eve in 2007 I stayed in 1.0 only until the tutorial sent me elsewhere, and then I went all around down to 0.5 because I understood lolconcord; and why worry about losing a cheap frig to a suicide gank when insurance payed for the whole ship and the T1 fit?
Rather than inserting heavy handed rules to solve an invented problem, incentivize lower security space such that there's no reason to return to 1.0 unless you want to grab a skillbook from the nearest school station. Oh wait, the game is already set up that way, until you hit lowsec of course at which point it turns to a wasteland. But lowsec needing fixes has been a topic of many a discussion.
Now that is a sensible way to approach the "problem". EVE Ambulation and Avatars as a separate game - see here |

Tanya Powers
Science and Trade Institute Caldari State
1157
|
Posted - 2012.04.26 06:35:00 -
[49] - Quote
TWHC Assistant wrote:If so then why are you still here? By your logic should you have left the forums a long time ago.
First this, so Millia once again is either bad trolling or he really believes the crap he's saying.
Secondly, what makes you think you have the right to be slacking and grieffing in high sec and noobs shouldn't be in 1.0 as long as they want?
Griefer tears best tears, cry me a river. |

Scien Inkunen
School of Applied Knowledge Caldari State
31
|
Posted - 2012.04.26 06:40:00 -
[50] - Quote
If you are bored, quit the game and go harass the kids in your neighborhood. Read the "Fart file" and you will understand the meaning of life ! |

TWHC Assistant
12
|
Posted - 2012.04.26 07:01:00 -
[51] - Quote
Jandice Ymladris wrote:I would agree Miilla if you push the cascade system even further.
Spend an amount in rookie systems --> Get booted to normal highsec
Spend a certain amount in Highsec --> Get booted to Lowsec
Spend a certain amount in Lowsec --> Get booted to NPC Nullsec
Spend a certain amount in NPC Nullsec --> Get booted to Pure NUllsec
Spend a certain amount in Pure NUllsec --> Get booted to WH space
Spend a certain amount in WH Space --> Get booted to Goon space
Fixed it. |

Nick Bete
The Scope Gallente Federation
89
|
Posted - 2012.04.26 07:10:00 -
[52] - Quote
This is damned hilarious coming from a notorious troll and scammer who sits and spams all day in Rens and never undocks. |

ILikeMarkets
Royal Amarr Institute Amarr Empire
108
|
Posted - 2012.04.26 07:13:00 -
[53] - Quote
Trying to make the sandbox a little less sandbox with invisible walls and extra rules?
Nice. The Mittani discussing, long before the alcohol, what his panel will be about. It is entitled "Goonswarm Hates You".-á Enjoy! Be sure to go re-read his "Apology" after listening to compare his claims. :) http://www.youtube.com/watch?feature=player_detailpage&v=SKC00a0ovTA#t=413s |

Ciar Meara
Virtus Vindice
635
|
Posted - 2012.04.26 09:06:00 -
[54] - Quote
TWHC Assistant wrote:If so then why are you still here? By your logic should you have left the forums a long time ago.
If only it where so. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Seleia O'Sinnor
Drop of Honey
210
|
Posted - 2012.04.26 09:20:00 -
[55] - Quote
Why is this needed? Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
464
|
Posted - 2012.04.26 10:05:00 -
[56] - Quote
Karn Dulake wrote:Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour"
Yup, 100% on that.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

March rabbit
Trojan Trolls Red Alliance
166
|
Posted - 2012.04.26 10:10:00 -
[57] - Quote
Miilla wrote: ... it is to get them further out into the eve universe sooner.
what reason?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
472
|
Posted - 2012.04.26 10:22:00 -
[58] - Quote
The only amusing thing I rememberseeing in the rookie 1.0 systems was a couple of hulks eating all the veldspar there a few months ago, expecting to be left alone. I don't even think they were jetcanning (might have been non-manual miners, that just docked and dropped off the veldspar, who knows).
I just hope they leave/left some for the newbies that are learning the game. Maybe they're not there anymore. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Rekon X
School of Applied Knowledge Caldari State
13
|
Posted - 2012.04.26 11:56:00 -
[59] - Quote
OP gets my vote for stupidest player award. I don't care what you think, if you ever think at all. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
30
|
Posted - 2012.04.26 12:45:00 -
[60] - Quote
there are only 12 1.0 systems in this great gamescape that we call eve that are subject to the non interfearance rule set forward by CCP. the rest are all good for the ganking!!!
anyhoo if you want to gank your noob friend then just wait till the tutorial agent sends him/*her to the career advancement agenst 2 systems away... they are 0.9 and not subject to this rule. again free for the ganking |

Lfod Shi
Lfod's Ratting and Salvage
14
|
Posted - 2012.04.26 13:03:00 -
[61] - Quote
Hope the newborn learn to make ammo fast... and don't get booted from the system before the job is done. Kiddies gotta eat! GÖ¬ They'll always be bloodclaws to me GÖ½ |

Ticarus Hellbrandt
Science and Trade Institute Caldari State
12
|
Posted - 2012.04.26 13:12:00 -
[62] - Quote
stupid idea, i often pop into kisogo to buy skill books |

Sable Moran
Moran Light Industries
37
|
Posted - 2012.04.26 13:18:00 -
[63] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
Some of those noobie systems are right smack in the middle of busy traveling routes. So, another stillborn idea from Miilla. When will they stop? Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Lucas Schuyler
Mortis Noir. Ineluctable.
13
|
Posted - 2012.04.26 13:21:00 -
[64] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
Really? Of all the issues in Eve, the fact that you have to wait a little while to gank new players is a concern worthy of a forum post?  |

Barakach
R-ISK Shadow Operations.
57
|
Posted - 2012.04.26 13:36:00 -
[65] - Quote
Miilla wrote:Ai Shun wrote:Miilla wrote:Ai Shun wrote:Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. +1 Don't dictate how others should play. CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
The rules CCP makes are more like the laws of physics. You can't have a game with absolutely no rules at all. How would one decide if you took damage or avoided damage?... rules.
CCP tries to make semi-fair rules. High sec has high sec rules, low sec has low sec rules, null sec has null sec rules.
Go to which ever sec fits the kind of rules you want. |

Kairos Antilles
The Scope Gallente Federation
25
|
Posted - 2012.04.26 13:43:00 -
[66] - Quote
Miilla wrote:...make them do it.
Emphasis mine... You honestly can't see how that is antithetical to a 'sandbox'? |
|

CCP Phantom
C C P C C P Alliance
1243

|
Posted - 2012.04.27 23:00:00 -
[67] - Quote
Not relevant to EVE General Discussion.
Thread locked. CCP Phantom - German Community Coordinator |
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