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Thread Statistics | Show CCP posts - 1 post(s) |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:16:00 -
[1] - Quote
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). |

Josef Djugashvilis
92
|
Posted - 2012.04.25 21:19:00 -
[2] - Quote
Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. You want fries with that? |

Karn Dulake
Souls Must Be Trampled The.Alliance
528
|
Posted - 2012.04.25 21:19:00 -
[3] - Quote
Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour" I dont normally troll, but when i do i do it on General Discussion. |

TWHC Assistant
3
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Posted - 2012.04.25 21:19:00 -
[4] - Quote
If so then why are you still here? By your logic should you have left the forums a long time ago. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
663
|
Posted - 2012.04.25 21:21:00 -
[5] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). /signed.
...actually to maintain the "single shard" sandbox experience what if players falling under the above criteria get a 'suspect' flag in rookie systems. We can adjust the sec to 2.0 or something. That might make the transition smooth.
|

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:21:00 -
[6] - Quote
Karn Dulake wrote:Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour"
Not at all, I just want them into my systems for more fun :)
Anyway, it will help them by forcing them to explore more of eve sooner than hiding in 1.0. I am never in 1.0 lol. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
356
|
Posted - 2012.04.25 21:23:00 -
[7] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). I know this is a troll, but, wth, I'm bored.
Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:24:00 -
[8] - Quote
Asuri Kinnes wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). I know this is a troll, but, wth, I'm bored. Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?
That is why I said "actively" playing the game and "tutorial completed". Learn by doing... make them do it. |

Ai Shun
741
|
Posted - 2012.04.25 21:25:00 -
[9] - Quote
Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox.
+1
Don't dictate how others should play. EVE Ambulation and Avatars as a separate game - see here |

Roll Sizzle Beef
Space Mutiny
274
|
Posted - 2012.04.25 21:26:00 -
[10] - Quote
And how will the tutorial make them jump systems in the intro missions unless there was a group of rookie systems separate from universe. And That would be a lonely place for rookies with only other rookies who don't know anything. Then you have alts making new characters to cause trouble anyway so they still have to ban people anyway for messing with rookies. Too much trouble for no gain. Sandbox does not need a one way slide to enter into it. |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:26:00 -
[11] - Quote
Ai Shun wrote:Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. +1 Don't dictate how others should play.
CCP already dictate how we should play. |

Ai Shun
741
|
Posted - 2012.04.25 21:29:00 -
[12] - Quote
Miilla wrote:Ai Shun wrote:Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. +1 Don't dictate how others should play. CCP already dictate how we should play.
Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. EVE Ambulation and Avatars as a separate game - see here |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:31:00 -
[13] - Quote
Ai Shun wrote:Miilla wrote:Ai Shun wrote:Josef Djugashvilis wrote:Unless said player is breaking CCP rules, let them stay where they want for as long as they want.
Sandbox. +1 Don't dictate how others should play. CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing.
CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing. |

Alavaria Fera
GoonWaffe Goonswarm Federation
465
|
Posted - 2012.04.25 21:34:00 -
[14] - Quote
Ai Shun wrote:Miilla wrote:CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

hakkiew365
Aideron Robotics Darkmatter Initiative
1
|
Posted - 2012.04.25 21:36:00 -
[15] - Quote
Why on earth are you making all these pointless threads with not so subtle whines and means of fueling your epeen needs.
Just stop. |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:36:00 -
[16] - Quote
Alavaria Fera wrote:Ai Shun wrote:Miilla wrote:CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...
Wardecs in highsec have effectively been made "useless" anyway. |

Ai Shun
741
|
Posted - 2012.04.25 21:37:00 -
[17] - Quote
Alavaria Fera wrote:Ai Shun wrote:Miilla wrote:CCP already dictate how we should play. Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing. They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...
Yeah, except it is a fundamentally ******** thing to do. Same as kicking players out of a system just because.
EVE Ambulation and Avatars as a separate game - see here |

Roll Sizzle Beef
Space Mutiny
274
|
Posted - 2012.04.25 21:37:00 -
[18] - Quote
Miilla wrote: CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
Miilla wrote: CCP already dictate how we should play.
Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get.
If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system.
Wow this stuff is hard. |

Ai Shun
741
|
Posted - 2012.04.25 21:37:00 -
[19] - Quote
Miilla wrote:CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
If they are - I disagree - you want to make it worse. Congratulations. EVE Ambulation and Avatars as a separate game - see here |

Miilla
Hulkageddon Orphanage
252
|
Posted - 2012.04.25 21:38:00 -
[20] - Quote
Roll Sizzle Beef wrote:Miilla wrote: CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
Miilla wrote: CCP already dictate how we should play.
Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get. If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system. Wow this stuff is hard.
Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner. |

Montevius Williams
Eclipse Industrial Inc Order of the Void
285
|
Posted - 2012.04.25 21:39:00 -
[21] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
-10/10
Sandbox
Better idea:
Give rookies a tag while in rookie systems. If they have that tag, dont do anything stupid or you get banned. If they dont have the tag, they are free game. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Roll Sizzle Beef
Space Mutiny
275
|
Posted - 2012.04.25 21:46:00 -
[22] - Quote
Miilla wrote: it is to get them further out into the eve universe sooner.
There are no mission agents, there is a epic arch to send them kipping around empire. there are easy tickets into FW (which might mean something in inferno, but still, out of 1.0). People in rookie systems who like to take rookies into their corps to show them the game (majority suck, but still, user generated content of EvE). If people don't get how to leave the rookie system onto even the slightest upward scale such as onto lvl1 agents. Perhaps that's natural selection. |

Sigurd Sig Hansen
Hedion University Amarr Empire
34
|
Posted - 2012.04.25 21:50:00 -
[23] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
beating on players that barely know their asses from a hole in an asteroid.... like this game doesnt have a legendalrily high learning curve as it is. Wanting to beat on those players (bannable as it currently is, I SEVERELY doubt that'll ever change - nice troll tho) is yet another of those "why are we seen as sociopaths in space?" answers
Montevius Williams wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). -10/10 Sandbox Better idea: Give rookies a tag while in rookie systems. If they have that tag, dont do anything stupid or you get banned. If they dont have the tag, they are free game.
They already have that its called "being in those systems" See GM Homonia's clarification in the "clarification" thread.
Mining is the "Deadliest Catch" in this game |

Vyl Vit
Cambio Enterprises
419
|
Posted - 2012.04.25 21:53:00 -
[24] - Quote
We'll kiss your butt on this as soon as you start adding IN your contracts the ships you're selling. Deal? Anyone with any sense has already left town. |

Hamshoe
School of Applied Knowledge Caldari State
13
|
Posted - 2012.04.25 22:03:00 -
[25] - Quote
Miilla wrote:Karn Dulake wrote:Translation
"Why can't i can bait noobies. Its not fair so i want the game mechanics changed in my favour" Not at all, I just want them into my systems for more fun :)
It's clear you're using a unique meaning of the phrase "Not at all...". Perhaps you could substitute "Precisely!" or "That's exactly what I meant,..." for clarity?
|

Sid Hudgens
32
|
Posted - 2012.04.25 23:42:00 -
[26] - Quote
Terrible pvpers in hisec "carebear" systems should be forced to leave hisec after they have either completed a gank or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except real pvpers within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
"....as if 10,058 Goon voices cried out and were suddenly silenced." |

Sentinel Smith
Center for Advanced Studies Gallente Federation
54
|
Posted - 2012.04.25 23:46:00 -
[27] - Quote
Most "Rookie" systems are not even 1.0.. fyi.
They range from 1.0 to 0.8. |

Aggressive Nutmeg
203
|
Posted - 2012.04.25 23:57:00 -
[28] - Quote
Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). Strongly disagree. New players learn quickest by making mistakes. Getting ganked or can-flipped or whatever should be seen as part of your learning process.
I remember 2 years ago, when I first started playing Eve, I deliberately took the bait of a can-flipper (knowing exactly what would happen) just to see exactly how the game mechanic worked.
I've since done the same with a number of game mechanics for the sake of my personal learning.
It's just pixels. It's just a game. Never make eye contact with someone while eating a banana. |

Sigurd Sig Hansen
Hedion University Amarr Empire
34
|
Posted - 2012.04.26 00:17:00 -
[29] - Quote
Aggressive Nutmeg wrote:Miilla wrote:New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.
Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after). Strongly disagree. New players learn quickest by making mistakes. Getting ganked or can-flipped or whatever should be seen as part of your learning process. I remember 2 years ago, when I first started playing Eve, I deliberately took the bait of a can-flipper (knowing exactly what would happen) just to see exactly how the game mechanic worked. I've since done the same with a number of game mechanics for the sake of my personal learning. It's just pixels. It's just a game.
no psycho/sociopathic personalities in this thread at all
Mining is the "Deadliest Catch" in this game |

Pok Nibin
Viziam Amarr Empire
125
|
Posted - 2012.04.26 00:34:00 -
[30] - Quote
Posting in the How Stupid Can You Get? thread. Some people should be paid not to think. BINGO! Miilla's new money for nothing scam! Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |
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